Sasha Koshka
437aef0c27
Now it supports things like parenting elements before they are added to a window and elements no longer have to constantly check for a nil entity
112 lines
3.7 KiB
Go
112 lines
3.7 KiB
Go
package tomo
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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// Entity is a handle given to elements by the backend. Different types of
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// entities may be assigned to elements that support different capabilities.
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type Entity interface {
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// Invalidate marks the element's current visual as invalid. At the end
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// of every event, the backend will ask all invalid entities to redraw
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// themselves.
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Invalidate ()
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// Bounds returns the bounds of the element to be used for drawing and
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// layout.
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Bounds () image.Rectangle
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// Window returns the window that the element is in.
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Window () Window
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// SetMinimumSize reports to the system what the element's minimum size
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// can be. The minimum size of child elements should be taken into
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// account when calculating this.
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SetMinimumSize (width, height int)
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// DrawBackground asks the parent element to draw its background pattern
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// to a canvas. This should be used for transparent elements like text
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// labels. If there is no parent element (that is, the element is
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// directly inside of the window), the backend will draw a default
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// background pattern.
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DrawBackground (canvas.Canvas)
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}
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// ContainerEntity is given to elements that support the Container interface.
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type ContainerEntity interface {
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Entity
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// InvalidateLayout marks the element's layout as invalid. At the end of
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// every event, the backend will ask all invalid containers to
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// recalculate their layouts.
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InvalidateLayout ()
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// Adopt adds an element as a child.
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Adopt (child Element)
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// Insert inserts an element in the child list at the specified
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// location.
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Insert (index int, child Element)
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// Disown removes the child at the specified index.
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Disown (index int)
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// IndexOf returns the index of the specified child.
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IndexOf (child Element) int
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// Child returns the child at the specified index.
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Child (index int) Element
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// CountChildren returns the amount of children the element has.
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CountChildren () int
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// PlaceChild sets the size and position of the child at the specified
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// index to a bounding rectangle.
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PlaceChild (index int, bounds image.Rectangle)
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// ChildMinimumSize returns the minimum size of the child at the
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// specified index.
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ChildMinimumSize (index int) (width, height int)
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}
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// FocusableEntity is given to elements that support the Focusable interface.
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type FocusableEntity interface {
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Entity
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// Focused returns whether the element currently has input focus.
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Focused () bool
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// Focus sets this element as focused. If this succeeds, the element will
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// recieve a HandleFocus call.
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Focus ()
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// FocusNext causes the focus to move to the next element. If this
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// succeeds, the element will recieve a HandleUnfocus call.
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FocusNext ()
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// FocusPrevious causes the focus to move to the next element. If this
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// succeeds, the element will recieve a HandleUnfocus call.
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FocusPrevious ()
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}
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// FlexibleEntity is given to elements that support the Flexible interface.
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type FlexibleEntity interface {
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Entity
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// NotifyFlexibleHeightChange notifies the system that the parameters
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// affecting the element's flexible height have changed. This method is
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// expected to be called by flexible elements when their content changes.
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NotifyFlexibleHeightChange ()
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}
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// ScrollableEntity is given to elements that support the Scrollable interface.
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type ScrollableEntity interface {
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Entity
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// NotifyScrollBoundsChange notifies the system that the element's
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// scroll content bounds or viewport bounds have changed. This is
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// expected to be called by scrollable elements when they change their
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// supported scroll axes, their scroll position (either autonomously or
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// as a result of a call to ScrollTo()), or their content size.
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NotifyScrollBoundsChange ()
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}
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