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3 changed files with 118 additions and 8 deletions

96
canvas/shatter.go Normal file
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@@ -0,0 +1,96 @@
package canvas
import "image"
// Shatter takes in a bounding rectangle, and several rectangles to be
// subtracted from it. It returns a slice of rectangles that tile together to
// make up the difference between them. This is intended to be used for figuring
// out which areas of a container box's background are covered by other boxes so
// it doesn't waste CPU cycles drawing to those areas.
func Shatter (
glass image.Rectangle,
rocks ...image.Rectangle,
) (
tiles []image.Rectangle,
) {
// in this function, the metaphor of throwing several rocks at a sheet
// of glass is used to illustrate the concept.
tiles = []image.Rectangle { glass }
for _, rock := range rocks {
// check each tile to see if the rock has collided with it
tileLen := len(tiles)
for tileIndex := 0; tileIndex < tileLen; tileIndex ++ {
tile := tiles[tileIndex]
if !rock.Overlaps(tile) { continue }
newTiles, n := shatterOnce(tile, rock)
if n > 0 {
// the tile was shattered into one or more sub
// tiles
tiles[tileIndex] = newTiles[0]
tiles = append(tiles, newTiles[1:n]...)
} else {
// the tile was entirely obscured by the rock
// and must be wholly removed
tiles = remove(tiles, tileIndex)
tileIndex --
tileLen --
}
}
}
return
}
func shatterOnce (glass, rock image.Rectangle) (tiles [4]image.Rectangle, n int) {
rock = rock.Intersect(glass)
// |'''''''''''|
// | |
// |###|'''| |
// |###|___| |
// | |
// |___________|
if rock.Min.X > glass.Min.X { tiles[n] = image.Rect (
glass.Min.X, rock.Min.Y,
rock.Min.X, rock.Max.Y,
); n ++ }
// |'''''''''''|
// | |
// | |'''|###|
// | |___|###|
// | |
// |___________|
if rock.Max.X < glass.Max.X { tiles[n] = image.Rect (
rock.Max.X, rock.Min.Y,
glass.Max.X, rock.Max.Y,
); n ++ }
// |###########|
// |###########|
// | |'''| |
// | |___| |
// | |
// |___________|
if rock.Min.Y > glass.Min.Y { tiles[n] = image.Rect (
glass.Min.X, glass.Min.Y,
glass.Max.X, rock.Min.Y,
); n ++ }
// |'''''''''''|
// | |
// | |'''| |
// | |___| |
// |###########|
// |###########|
if rock.Max.Y < glass.Max.Y { tiles[n] = image.Rect (
glass.Min.X, rock.Max.Y,
glass.Max.X, glass.Max.Y,
); n ++ }
return
}
func remove[ELEMENT any] (slice []ELEMENT, s int) []ELEMENT {
return append(slice[:s], slice[s + 1:]...)
}

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@@ -61,5 +61,7 @@ type FuncBroadcaster struct {
// Broadcast calls all connected listener funcs.
func (broadcaster *FuncBroadcaster) Broadcast () {
for _, listener := range broadcaster.Listeners() {
listener()
}
}

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@@ -8,8 +8,6 @@ import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/canvas"
type Gap image.Point
// Side represents one side of a rectangle.
type Side int; const (
SideTop Side = iota
@@ -111,10 +109,11 @@ type Box interface {
Window () Window
Bounds () image.Rectangle
InnerBounds () image.Rectangle
MinimumSize () image.Point
SetBounds (image.Rectangle)
SetColor (color.Color)
SetBorder (...Border)
SetMinimumSize (int, int)
SetMinimumSize (image.Point)
SetPadding (Inset)
SetDNDData (data.Data)
@@ -156,22 +155,24 @@ type ContentBox interface {
ContentBounds () image.Rectangle
ScrollTo (image.Point)
OnContentBoundsChange (func ()) event.Cookie
SetAlign (x, y Align)
}
// TextBox is a box that contains text content.
type TextBox interface {
ContentBox
SetText (string)
SetTextColor (color.Color)
SetFace (font.Face)
SetHAlign (Align)
SetVAlign (Align)
SetWrap (bool)
}
// ContentBox is a box that can contain child objects. It arranges them
// according to a layout rule.
type ContainerBox interface {
ContentBox
SetGap (Gap)
SetGap (image.Point)
Add (Object)
Delete (Object)
Insert (child Object, before Object)
@@ -181,9 +182,20 @@ type ContainerBox interface {
SetLayout (Layout)
}
// LayoutHints are passed to a layout to tell it how to arrange child boxes.
type LayoutHints struct {
Bounds image.Rectangle
OverflowX bool
OverflowY bool
AlignX Align
AlignY Align
Gap image.Point
}
// Layout can be given to a ContainerBox to arrange child objects.
type Layout interface {
Arrange (image.Rectangle, Gap, []Box)
MinimumSize (LayoutHints, []Box) image.Point
Arrange (LayoutHints, []Box)
}
// Window is an operating system window. It can contain one object.