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9 Commits
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96
canvas/shatter.go
Normal file
96
canvas/shatter.go
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@@ -0,0 +1,96 @@
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package canvas
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import "image"
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// Shatter takes in a bounding rectangle, and several rectangles to be
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// subtracted from it. It returns a slice of rectangles that tile together to
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// make up the difference between them. This is intended to be used for figuring
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// out which areas of a container box's background are covered by other boxes so
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// it doesn't waste CPU cycles drawing to those areas.
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func Shatter (
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glass image.Rectangle,
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rocks ...image.Rectangle,
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) (
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tiles []image.Rectangle,
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) {
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// in this function, the metaphor of throwing several rocks at a sheet
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// of glass is used to illustrate the concept.
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tiles = []image.Rectangle { glass }
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for _, rock := range rocks {
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// check each tile to see if the rock has collided with it
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tileLen := len(tiles)
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for tileIndex := 0; tileIndex < tileLen; tileIndex ++ {
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tile := tiles[tileIndex]
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if !rock.Overlaps(tile) { continue }
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newTiles, n := shatterOnce(tile, rock)
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if n > 0 {
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// the tile was shattered into one or more sub
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// tiles
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tiles[tileIndex] = newTiles[0]
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tiles = append(tiles, newTiles[1:n]...)
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} else {
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// the tile was entirely obscured by the rock
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// and must be wholly removed
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tiles = remove(tiles, tileIndex)
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tileIndex --
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tileLen --
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}
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}
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}
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return
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}
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func shatterOnce (glass, rock image.Rectangle) (tiles [4]image.Rectangle, n int) {
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rock = rock.Intersect(glass)
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// |'''''''''''|
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// | |
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// |###|'''| |
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// |###|___| |
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// | |
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// |___________|
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if rock.Min.X > glass.Min.X { tiles[n] = image.Rect (
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glass.Min.X, rock.Min.Y,
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rock.Min.X, rock.Max.Y,
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); n ++ }
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// |'''''''''''|
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// | |
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// | |'''|###|
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// | |___|###|
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// | |
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// |___________|
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if rock.Max.X < glass.Max.X { tiles[n] = image.Rect (
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rock.Max.X, rock.Min.Y,
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glass.Max.X, rock.Max.Y,
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); n ++ }
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// |###########|
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// |###########|
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// | |'''| |
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// | |___| |
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// | |
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// |___________|
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if rock.Min.Y > glass.Min.Y { tiles[n] = image.Rect (
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glass.Min.X, glass.Min.Y,
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glass.Max.X, rock.Min.Y,
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); n ++ }
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// |'''''''''''|
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// | |
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// | |'''| |
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// | |___| |
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// |###########|
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// |###########|
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if rock.Max.Y < glass.Max.Y { tiles[n] = image.Rect (
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glass.Min.X, rock.Max.Y,
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glass.Max.X, glass.Max.Y,
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); n ++ }
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return
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}
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func remove[ELEMENT any] (slice []ELEMENT, s int) []ELEMENT {
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return append(slice[:s], slice[s + 1:]...)
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}
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@@ -61,5 +61,7 @@ type FuncBroadcaster struct {
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// Broadcast calls all connected listener funcs.
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func (broadcaster *FuncBroadcaster) Broadcast () {
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for _, listener := range broadcaster.Listeners() {
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listener()
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}
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}
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26
object.go
26
object.go
@@ -8,8 +8,6 @@ import "git.tebibyte.media/tomo/tomo/event"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/canvas"
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type Gap image.Point
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// Side represents one side of a rectangle.
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type Side int; const (
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SideTop Side = iota
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@@ -111,10 +109,11 @@ type Box interface {
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Window () Window
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Bounds () image.Rectangle
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InnerBounds () image.Rectangle
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MinimumSize () image.Point
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SetBounds (image.Rectangle)
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SetColor (color.Color)
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SetBorder (...Border)
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SetMinimumSize (int, int)
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SetMinimumSize (image.Point)
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SetPadding (Inset)
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SetDNDData (data.Data)
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@@ -156,22 +155,24 @@ type ContentBox interface {
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ContentBounds () image.Rectangle
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ScrollTo (image.Point)
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OnContentBoundsChange (func ()) event.Cookie
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SetAlign (x, y Align)
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}
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// TextBox is a box that contains text content.
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type TextBox interface {
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ContentBox
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SetText (string)
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SetTextColor (color.Color)
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SetFace (font.Face)
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SetHAlign (Align)
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SetVAlign (Align)
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SetWrap (bool)
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}
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// ContentBox is a box that can contain child objects. It arranges them
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// according to a layout rule.
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type ContainerBox interface {
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ContentBox
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SetGap (Gap)
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SetGap (image.Point)
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Add (Object)
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Delete (Object)
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Insert (child Object, before Object)
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@@ -181,9 +182,20 @@ type ContainerBox interface {
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SetLayout (Layout)
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}
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// LayoutHints are passed to a layout to tell it how to arrange child boxes.
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type LayoutHints struct {
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Bounds image.Rectangle
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OverflowX bool
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OverflowY bool
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AlignX Align
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AlignY Align
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Gap image.Point
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}
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// Layout can be given to a ContainerBox to arrange child objects.
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type Layout interface {
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Arrange (image.Rectangle, Gap, []Box)
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MinimumSize (LayoutHints, []Box) image.Point
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Arrange (LayoutHints, []Box)
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}
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// Window is an operating system window. It can contain one object.
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