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x/window.go

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package x
import "image"
// import "errors"
import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/x/canvas"
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import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
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import "github.com/jezek/xgb/xproto"
import "github.com/jezek/xgbutil/ewmh"
import "github.com/jezek/xgbutil/icccm"
// import "github.com/jezek/xgbutil/xprop"
import "github.com/jezek/xgbutil/xevent"
import "github.com/jezek/xgbutil/xwindow"
import "github.com/jezek/xgbutil/keybind"
import "github.com/jezek/xgbutil/mousebind"
import "github.com/jezek/xgbutil/xgraphics"
type mainWindow struct { *window }
type window struct {
backend *Backend
xWindow *xwindow.Window
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xImage *xgraphics.Image
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xCanvas *xcanvas.Canvas
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title string
modalParent *window
hasModal bool
shy bool
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visible bool
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metrics struct {
bounds image.Rectangle
}
modifiers input.Modifiers
mousePosition image.Point
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drags [10]anyBox
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onClose event.FuncBroadcaster
root anyBox
focused anyBox
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hovered anyBox
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// TODO: needMinimum and needLayout should be priority queues. for the
// minimums, we need to start at the deeper parts of the layout tree and
// go upward towards the top. for the layouts, we need to start at the
// top of the layout tree and progressively go deeper. this will
// eliminate redundant layout calculations.
needMinimum boxSet
needLayout boxSet
needDraw boxSet
needRedo bool
minimumClean bool
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}
func (backend *Backend) NewWindow (
bounds image.Rectangle,
) (
output tomo.MainWindow,
err error,
) {
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backend.assert()
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window, err := backend.newWindow(bounds, false)
output = mainWindow { window: window }
return output, err
}
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func (backend *Backend) NewPlainWindow (
bounds image.Rectangle,
) (
output tomo.MainWindow,
err error,
) {
backend.assert()
window, err := backend.newWindow(bounds, false)
window.setType("dock")
output = mainWindow { window: window }
return output, err
}
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func (backend *Backend) newWindow (
bounds image.Rectangle,
override bool,
) (
output *window,
err error,
) {
if bounds.Dx() == 0 { bounds.Max.X = bounds.Min.X + 8 }
if bounds.Dy() == 0 { bounds.Max.Y = bounds.Min.Y + 8 }
window := &window { backend: backend }
window.xWindow, err = xwindow.Generate(backend.x)
if err != nil { return }
if override {
err = window.xWindow.CreateChecked (
backend.x.RootWin(),
bounds.Min.X, bounds.Min.Y, bounds.Dx(), bounds.Dy(),
xproto.CwOverrideRedirect, 1)
} else {
err = window.xWindow.CreateChecked (
backend.x.RootWin(),
bounds.Min.X, bounds.Min.Y, bounds.Dx(), bounds.Dy(), 0)
}
if err != nil { return }
err = window.xWindow.Listen (
xproto.EventMaskExposure,
xproto.EventMaskStructureNotify,
xproto.EventMaskPropertyChange,
xproto.EventMaskPointerMotion,
xproto.EventMaskKeyPress,
xproto.EventMaskKeyRelease,
xproto.EventMaskButtonPress,
xproto.EventMaskButtonRelease)
if err != nil { return }
window.xWindow.WMGracefulClose (func (xWindow *xwindow.Window) {
window.Close()
})
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xevent.ExposeFun(window.handleExpose).
Connect(backend.x, window.xWindow.Id)
xevent.ConfigureNotifyFun(window.handleConfigureNotify).
Connect(backend.x, window.xWindow.Id)
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xevent.KeyPressFun(window.handleKeyPress).
Connect(backend.x, window.xWindow.Id)
xevent.KeyReleaseFun(window.handleKeyRelease).
Connect(backend.x, window.xWindow.Id)
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xevent.ButtonPressFun(window.handleButtonPress).
Connect(backend.x, window.xWindow.Id)
xevent.ButtonReleaseFun(window.handleButtonRelease).
Connect(backend.x, window.xWindow.Id)
xevent.MotionNotifyFun(window.handleMotionNotify).
Connect(backend.x, window.xWindow.Id)
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// xevent.SelectionNotifyFun(window.handleSelectionNotify).
// Connect(backend.x, window.xWindow.Id)
// xevent.PropertyNotifyFun(window.handlePropertyNotify).
// Connect(backend.x, window.xWindow.Id)
// xevent.SelectionClearFun(window.handleSelectionClear).
// Connect(backend.x, window.xWindow.Id)
// xevent.SelectionRequestFun(window.handleSelectionRequest).
// Connect(backend.x, window.xWindow.Id)
window.metrics.bounds = bounds
window.doMinimumSize()
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backend.windows[window.xWindow.Id] = window
output = window
return
}
func (window *window) SetTitle (title string) {
window.title = title
ewmh .WmNameSet (window.backend.x, window.xWindow.Id, title)
icccm.WmNameSet (window.backend.x, window.xWindow.Id, title)
icccm.WmIconNameSet (window.backend.x, window.xWindow.Id, title)
}
func (window *window) SetIcon (sizes ...image.Image) {
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wmIcons := []ewmh.WmIcon { }
for _, icon := range sizes {
width := icon.Bounds().Max.X
height := icon.Bounds().Max.Y
wmIcon := ewmh.WmIcon {
Width: uint(width),
Height: uint(height),
Data: make([]uint, width * height),
}
// manually convert image data beacuse of course we have to do
// this
index := 0
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
r, g, b, a := icon.At(x, y).RGBA()
r >>= 8
g >>= 8
b >>= 8
a >>= 8
wmIcon.Data[index] =
(uint(a) << 24) |
(uint(r) << 16) |
(uint(g) << 8) |
(uint(b) << 0)
index ++
}}
wmIcons = append(wmIcons, wmIcon)
}
ewmh.WmIconSet (
window.backend.x,
window.xWindow.Id,
wmIcons)
}
func (window *window) NewMenu (bounds image.Rectangle) (tomo.Window, error) {
menu, err := window.backend.newWindow (
bounds.Add(window.metrics.bounds.Min), true)
menu.shy = true
icccm.WmTransientForSet (
window.backend.x,
menu.xWindow.Id,
window.xWindow.Id)
menu.setType("POPUP_MENU")
// menu.inheritProperties(window)
return menu, err
}
func (window *window) NewModal (bounds image.Rectangle) (tomo.Window, error) {
modal, err := window.backend.newWindow (
bounds.Add(window.metrics.bounds.Min), false)
icccm.WmTransientForSet (
window.backend.x,
modal.xWindow.Id,
window.xWindow.Id)
ewmh.WmStateSet (
window.backend.x,
modal.xWindow.Id,
[]string { "_NET_WM_STATE_MODAL" })
modal.modalParent = window
window.hasModal = true
// modal.inheritProperties(window)
return modal, err
}
func (window mainWindow) NewChild (bounds image.Rectangle) (tomo.Window, error) {
child, err := window.backend.newWindow (
bounds.Add(window.metrics.bounds.Min), false)
if err != nil { return nil, err }
child.setClientLeader(window.window)
window.setClientLeader(window.window)
icccm.WmTransientForSet (
window.backend.x,
window.xWindow.Id,
window.xWindow.Id)
window.setType("UTILITY")
// window.inheritProperties(window.window)
return window, err
}
func (window *window) Widget () (tomo.Window, error) {
// TODO
return nil, nil
}
func (window *window) Copy (data.Data) {
// TODO
}
func (window *window) Paste (callback func (data.Data, error), accept ...data.Mime) {
// TODO
}
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func (window *window) SetVisible (visible bool) {
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if window.visible == visible { return }
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window.visible = visible
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if window.visible {
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window.xWindow.Map()
if window.shy { window.grabInput() }
} else {
window.xWindow.Unmap()
if window.shy { window.ungrabInput() }
}
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}
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func (window *window) Visible () bool {
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return window.visible
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}
func (window *window) Close () {
xevent .Detach(window.backend.x, window.xWindow.Id)
keybind .Detach(window.backend.x, window.xWindow.Id)
mousebind.Detach(window.backend.x, window.xWindow.Id)
window.onClose.Broadcast()
if window.modalParent != nil {
// we are a modal dialog, so unlock the parent
window.modalParent.hasModal = false
}
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window.SetVisible(false)
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window.SetRoot(nil)
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delete(window.backend.windows, window.xWindow.Id)
window.xWindow.Destroy()
}
func (window *window) OnClose (callback func ()) event.Cookie {
return window.onClose.Connect(callback)
}
func (window *window) grabInput () {
keybind.GrabKeyboard(window.backend.x, window.xWindow.Id)
mousebind.GrabPointer (
window.backend.x,
window.xWindow.Id,
window.backend.x.RootWin(), 0)
}
func (window *window) ungrabInput () {
keybind.UngrabKeyboard(window.backend.x)
mousebind.UngrabPointer(window.backend.x)
}
func (window *window) setType (ty string) error {
return ewmh.WmWindowTypeSet (
window.backend.x,
window.xWindow.Id,
[]string { "_NET_WM_WINDOW_TYPE_" + ty })
}
func (window *window) setClientLeader (leader *window) error {
hints, _ := icccm.WmHintsGet(window.backend.x, window.xWindow.Id)
if hints == nil {
hints = &icccm.Hints { }
}
hints.Flags |= icccm.HintWindowGroup
hints.WindowGroup = leader.xWindow.Id
return icccm.WmHintsSet (
window.backend.x,
window.xWindow.Id,
hints)
}
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func (window *window) reallocateCanvas () {
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var previousWidth, previousHeight int
if window.xCanvas != nil {
previousWidth = window.xCanvas.Bounds().Dx()
previousHeight = window.xCanvas.Bounds().Dy()
}
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newWidth := window.metrics.bounds.Dx()
newHeight := window.metrics.bounds.Dy()
larger := newWidth > previousWidth || newHeight > previousHeight
smaller := newWidth < previousWidth / 2 || newHeight < previousHeight / 2
allocStep := 128
if larger || smaller {
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if window.xCanvas != nil {
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window.xCanvas.Destroy()
}
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window.xCanvas = xcanvas.NewCanvasFrom(xgraphics.New (
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window.backend.x,
image.Rect (
0, 0,
(newWidth / allocStep + 1) * allocStep,
(newHeight / allocStep + 1) * allocStep)))
window.xCanvas.CreatePixmap()
}
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window.needRedo = true
}
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func (window *window) pushAll () {
if window.xCanvas != nil {
window.xCanvas.Push(window.xWindow.Id)
}
}
func (window *window) pushRegion (region image.Rectangle) {
if window.xCanvas == nil {
return
}
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subCanvas := window.xCanvas.SubCanvas(region)
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if subCanvas == nil {
return
}
subCanvas.(*xcanvas.Canvas).Push(window.xWindow.Id)
}
func (window *window) drawBackgroundPart (canvas.Canvas) {
// no-op for now? maybe eventually windows will be able to have a
// background
}
func (window *window) doMinimumSize () {
window.minimumClean = true
size := image.Point { }
if window.root != nil {
size = window.root.MinimumSize()
}
if size.X < 8 { size.X = 8 }
if size.Y < 8 { size.Y = 8 }
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icccm.WmNormalHintsSet (
window.backend.x,
window.xWindow.Id,
&icccm.NormalHints {
Flags: icccm.SizeHintPMinSize,
MinWidth: uint(size.X),
MinHeight: uint(size.Y),
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})
newWidth := window.metrics.bounds.Dx()
newHeight := window.metrics.bounds.Dy()
if newWidth < size.X { newWidth = size.X }
if newHeight < size.Y { newHeight = size.Y }
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if newWidth != window.metrics.bounds.Dx() ||
newHeight != window.metrics.bounds.Dy() {
window.xWindow.Resize(newWidth, newHeight)
}
}