WIP moving ggfx stuff into xcanvas

This commit is contained in:
2023-08-22 21:24:38 -04:00
parent 8401b5d0f9
commit 2f0259d913
7 changed files with 107 additions and 69 deletions

View File

@@ -4,22 +4,23 @@ import "image"
import "image/color"
import "github.com/jezek/xgbutil"
import "github.com/jezek/xgb/xproto"
import "git.tebibyte.media/tomo/ggfx"
import "github.com/jezek/xgbutil/xgraphics"
import "git.tebibyte.media/tomo/tomo/canvas"
// Canvas satisfies the canvas.Canvas interface. It draws to an xgraphics.Image.
// It must be closed after use.
type Canvas struct {
*xgraphics.Image
}
// New creates a new canvas from a bounding rectangle.
func New (x *xgbutil.XUtil, bounds image.Rectangle) *Canvas {
return NewFrom(xgraphics.New(x, bounds))
// NewCanvas creates a new canvas from a bounding rectangle.
func NewCanvas (x *xgbutil.XUtil, bounds image.Rectangle) *Canvas {
return NewCanvasFrom(xgraphics.New(x, bounds))
}
// NewFrom creates a new canvas from an existing xgraphics.Image.
func NewFrom (image *xgraphics.Image) *Canvas {
// NewCanvasFrom creates a new canvas from an existing xgraphics.Image. Note
// that calling Close() on the resulting canvas will destroy this image.
func NewCanvasFrom (image *xgraphics.Image) *Canvas {
if image == nil { return nil }
return &Canvas { image }
}
@@ -28,12 +29,6 @@ func NewFrom (image *xgraphics.Image) *Canvas {
func (this *Canvas) Pen () canvas.Pen {
return &pen {
image: this.Image,
gfx: ggfx.Image[uint8] {
Pix: this.Image.Pix,
Stride: this.Image.Stride,
Rect: this.Image.Rect,
Width: 4,
},
}
}
@@ -53,6 +48,12 @@ func (this *Canvas) Push (window xproto.Window) {
this.XExpPaint(window, this.Bounds().Min.X, this.Bounds().Min.Y)
}
// Close frees this canvas from the X server.
func (this *Canvas) Close () {
this.assert()
this.Image.Destroy()
}
func (this *Canvas) assert () {
if this == nil { panic("nil canvas") }
}
@@ -64,35 +65,34 @@ func (this *Canvas) assert () {
type pen struct {
image *xgraphics.Image
gfx ggfx.Image[uint8]
closed bool
endCap canvas.Cap
joint canvas.Joint
weight int
align canvas.StrokeAlign
stroke [4]uint8
fill [4]uint8
stroke xgraphics.BGRA
fill xgraphics.BGRA
}
func (this *pen) Rectangle (bounds image.Rectangle) {
if this.weight == 0 {
this.gfx.FillRectangle(this.fill[:], bounds)
this.gfx.fillRectangle(bounds)
} else {
this.gfx.StrokeRectangle(this.stroke[:], this.weight, bounds)
this.gfx.strokeRectangle(bounds)
}
}
func (this *pen) Path (points ...image.Point) {
if this.weight == 0 {
this.gfx.FillPolygon(this.fill[:], points...)
this.fillPolygon(points...)
} else if this.closed {
this.gfx.StrokePolygon(this.stroke[:], this.weight, points...)
this.strokePolygon(points...)
} else {
this.gfx.PolyLine(this.stroke[:], this.weight, points...)
this.polyLine(points...)
}
}
func (this *pen) Closed (closed bool) { this.closed = closed }
func (this *pen) Cap (endCap canvas.Cap) { this.endCap = endCap }
func (this *pen) Joint (joint canvas.Joint) { this.joint = joint }
@@ -100,14 +100,14 @@ func (this *pen) StrokeWeight (weight int) { this.weight = weight
func (this *pen) StrokeAlign (align canvas.StrokeAlign) { this.align = align }
func (this *pen) Stroke (stroke color.Color) { this.stroke = convertColor(stroke) }
func (this *pen) Fill (fill color.Color) { this.fill = convertColor(fill) }
func (this *pen) Fill (fill color.Color) { this.fill = convertColor(fill) }
func convertColor (c color.Color) [4]uint8 {
func convertColor (c color.Color) xgraphics.BGRA {
r, g, b, a := c.RGBA()
return [4]uint8 {
uint8(b >> 8),
uint8(g >> 8),
uint8(r >> 8),
uint8(a >> 8),
return xgraphics.BGRA {
B: uint8(b >> 8),
G: uint8(g >> 8),
R: uint8(r >> 8),
A: uint8(a >> 8),
}
}

5
canvas/draw.go Normal file
View File

@@ -0,0 +1,5 @@
package xcanvas
func (this *pen) fillRectangle (bounds image.Rectangle) {
}

60
canvas/texture.go Normal file
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@@ -0,0 +1,60 @@
package xcanvas
import "image"
// Texture is a read-only image texture that can be quickly written to a canvas.
// It must be closed manually after use.
type Texture struct {
pix []uint8
stride int
rect image.Rectangle
transparent bool
}
// NewTextureFrom creates a new texture from a source image.
func NewTextureFrom (source image.Image) *Texture {
bounds := source.Bounds()
texture := &Texture {
pix: make([]uint8, bounds.Dx() * bounds.Dy() * 4),
stride: bounds.Dx(),
rect: bounds.Sub(bounds.Min),
}
index := 0
var point image.Point
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
r, g, b, a := source.At(point.X, point.Y).RGBA()
texture.pix[index + 0] = uint8(b >> 8)
texture.pix[index + 1] = uint8(g >> 8)
texture.pix[index + 2] = uint8(r >> 8)
texture.pix[index + 3] = uint8(a >> 8)
index += 4
if a != 0xFFFF {
texture.transparent = true
}
}}
return texture
}
// Opaque reports whether or not the texture is fully opaque.
func (this *Texture) Opaque () bool {
return !this.transparent
}
// Close frees the texture from memory.
func (this *Texture) Close () error {
// i lied we dont actually need to close this, but we will once this
// texture resides on the x server or in video memory.
return nil
}
// Clip returns a subset of this texture that points to the same data.
func (this *Texture) Clip (bounds image.Rectangle) *Texture {
clipped := *this
clipped.rect = bounds
return &clipped
}