Add scroll code for ContainerBox

This commit is contained in:
Sasha Koshka 2024-05-13 17:43:26 -04:00
parent c409bc1a1e
commit 664ce5f556

View File

@ -59,7 +59,7 @@ func (this *containerBox) ContentBounds () image.Rectangle {
}
func (this *containerBox) ScrollTo (point image.Point) {
// TODO: constrain scroll
if this.scroll == point { return }
this.scroll = point
this.invalidateLayout()
}
@ -68,19 +68,19 @@ func (this *containerBox) OnContentBoundsChange (callback func()) event.Cookie {
return this.on.contentBoundsChange.Connect(callback)
}
func (this *containerBox) CaptureDND (capture bool) {
func (this *containerBox) CaptureDND (capture bool) {
this.capture[eventCategoryDND] = capture
}
func (this *containerBox) CaptureMouse (capture bool) {
func (this *containerBox) CaptureMouse (capture bool) {
this.capture[eventCategoryMouse] = capture
}
func (this *containerBox) CaptureScroll (capture bool) {
func (this *containerBox) CaptureScroll (capture bool) {
this.capture[eventCategoryScroll] = capture
}
func (this *containerBox) CaptureKeyboard (capture bool) {
func (this *containerBox) CaptureKeyboard (capture bool) {
this.capture[eventCategoryKeyboard] = capture
}
@ -225,10 +225,14 @@ func (this *containerBox) notifyMinimumSizeChange (child anyBox) {
}
}
func (this *containerBox) boundedLayoutHints () tomo.LayoutHints {
hints := this.layoutHints()
hints.Bounds = this.ContentBounds().Add(this.InnerBounds().Min)
return hints
}
func (this *containerBox) layoutHints () tomo.LayoutHints {
innerBounds := this.InnerBounds().Sub(this.scroll)
return tomo.LayoutHints {
Bounds: innerBounds,
OverflowX: this.hOverflow,
OverflowY: this.vOverflow,
AlignX: this.hAlign,
@ -240,10 +244,12 @@ func (this *containerBox) layoutHints () tomo.LayoutHints {
func (this *containerBox) contentMinimum () image.Point {
minimum := this.box.contentMinimum()
if this.layout != nil {
minimum = minimum.Add (
this.layout.MinimumSize (
this.layoutHints(),
this.children))
layoutMinimum := this.layout.MinimumSize (
this.boundedLayoutHints(),
this.children)
if this.hOverflow { layoutMinimum.X = 0 }
if this.vOverflow { layoutMinimum.Y = 0 }
minimum = minimum.Add(layoutMinimum)
}
return minimum
}
@ -251,14 +257,59 @@ func (this *containerBox) contentMinimum () image.Point {
func (this *containerBox) doLayout () {
this.box.doLayout()
previousContentBounds := this.contentBounds
// by default, use innerBounds for contentBounds. if a direction
// overflows, use the layout's minimum size for it.
var minimum image.Point
if this.layout != nil {
this.layout.Arrange(this.layoutHints(), this.children)
minimum = this.layout.MinimumSize (
this.layoutHints(),
this.children)
}
innerBounds := this.InnerBounds()
this.contentBounds = innerBounds
if this.hOverflow { this.contentBounds.Max.X = this.contentBounds.Min.X + minimum.X }
if this.vOverflow { this.contentBounds.Max.Y = this.contentBounds.Min.Y + minimum.Y }
// offset the content bounds by the scroll so children can be positioned
// accordingly.
this.constrainScroll()
this.contentBounds = this.contentBounds.Sub(this.scroll).Sub(innerBounds.Min)
// arrange children
if this.layout != nil {
this.layout.Arrange(this.boundedLayoutHints(), this.children)
}
if previousContentBounds != this.contentBounds {
this.on.contentBoundsChange.Broadcast()
}
}
func (this *containerBox) constrainScroll () {
innerBounds := this.InnerBounds()
width := this.contentBounds.Dx()
height := this.contentBounds.Dy()
// X
if width <= innerBounds.Dx() {
this.scroll.X = 0
} else if this.scroll.X < 0 {
this.scroll.X = 0
} else if this.scroll.X > width - innerBounds.Dx() {
this.scroll.X = width - innerBounds.Dx()
}
// Y
if height <= innerBounds.Dy() {
this.scroll.Y = 0
} else if this.scroll.Y < 0 {
this.scroll.Y = 0
} else if this.scroll.Y > height - innerBounds.Dy() {
this.scroll.Y = height - innerBounds.Dy()
}
}
func (this *containerBox) recursiveRedo () {
this.doLayout()
this.doDraw()