Add scroll code for ContainerBox
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c409bc1a1e
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@ -59,7 +59,7 @@ func (this *containerBox) ContentBounds () image.Rectangle {
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}
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func (this *containerBox) ScrollTo (point image.Point) {
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// TODO: constrain scroll
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if this.scroll == point { return }
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this.scroll = point
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this.invalidateLayout()
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}
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@ -68,19 +68,19 @@ func (this *containerBox) OnContentBoundsChange (callback func()) event.Cookie {
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return this.on.contentBoundsChange.Connect(callback)
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}
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func (this *containerBox) CaptureDND (capture bool) {
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func (this *containerBox) CaptureDND (capture bool) {
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this.capture[eventCategoryDND] = capture
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}
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func (this *containerBox) CaptureMouse (capture bool) {
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func (this *containerBox) CaptureMouse (capture bool) {
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this.capture[eventCategoryMouse] = capture
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}
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func (this *containerBox) CaptureScroll (capture bool) {
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func (this *containerBox) CaptureScroll (capture bool) {
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this.capture[eventCategoryScroll] = capture
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}
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func (this *containerBox) CaptureKeyboard (capture bool) {
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func (this *containerBox) CaptureKeyboard (capture bool) {
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this.capture[eventCategoryKeyboard] = capture
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}
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@ -225,10 +225,14 @@ func (this *containerBox) notifyMinimumSizeChange (child anyBox) {
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}
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}
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func (this *containerBox) boundedLayoutHints () tomo.LayoutHints {
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hints := this.layoutHints()
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hints.Bounds = this.ContentBounds().Add(this.InnerBounds().Min)
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return hints
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}
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func (this *containerBox) layoutHints () tomo.LayoutHints {
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innerBounds := this.InnerBounds().Sub(this.scroll)
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return tomo.LayoutHints {
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Bounds: innerBounds,
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OverflowX: this.hOverflow,
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OverflowY: this.vOverflow,
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AlignX: this.hAlign,
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@ -240,10 +244,12 @@ func (this *containerBox) layoutHints () tomo.LayoutHints {
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func (this *containerBox) contentMinimum () image.Point {
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minimum := this.box.contentMinimum()
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if this.layout != nil {
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minimum = minimum.Add (
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this.layout.MinimumSize (
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this.layoutHints(),
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this.children))
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layoutMinimum := this.layout.MinimumSize (
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this.boundedLayoutHints(),
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this.children)
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if this.hOverflow { layoutMinimum.X = 0 }
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if this.vOverflow { layoutMinimum.Y = 0 }
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minimum = minimum.Add(layoutMinimum)
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}
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return minimum
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}
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@ -251,14 +257,59 @@ func (this *containerBox) contentMinimum () image.Point {
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func (this *containerBox) doLayout () {
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this.box.doLayout()
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previousContentBounds := this.contentBounds
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// by default, use innerBounds for contentBounds. if a direction
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// overflows, use the layout's minimum size for it.
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var minimum image.Point
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if this.layout != nil {
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this.layout.Arrange(this.layoutHints(), this.children)
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minimum = this.layout.MinimumSize (
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this.layoutHints(),
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this.children)
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}
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innerBounds := this.InnerBounds()
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this.contentBounds = innerBounds
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if this.hOverflow { this.contentBounds.Max.X = this.contentBounds.Min.X + minimum.X }
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if this.vOverflow { this.contentBounds.Max.Y = this.contentBounds.Min.Y + minimum.Y }
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// offset the content bounds by the scroll so children can be positioned
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// accordingly.
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this.constrainScroll()
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this.contentBounds = this.contentBounds.Sub(this.scroll).Sub(innerBounds.Min)
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// arrange children
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if this.layout != nil {
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this.layout.Arrange(this.boundedLayoutHints(), this.children)
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}
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if previousContentBounds != this.contentBounds {
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this.on.contentBoundsChange.Broadcast()
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}
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}
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func (this *containerBox) constrainScroll () {
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innerBounds := this.InnerBounds()
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width := this.contentBounds.Dx()
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height := this.contentBounds.Dy()
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// X
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if width <= innerBounds.Dx() {
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this.scroll.X = 0
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} else if this.scroll.X < 0 {
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this.scroll.X = 0
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} else if this.scroll.X > width - innerBounds.Dx() {
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this.scroll.X = width - innerBounds.Dx()
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}
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// Y
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if height <= innerBounds.Dy() {
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this.scroll.Y = 0
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} else if this.scroll.Y < 0 {
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this.scroll.Y = 0
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} else if this.scroll.Y > height - innerBounds.Dy() {
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this.scroll.Y = height - innerBounds.Dy()
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}
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}
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func (this *containerBox) recursiveRedo () {
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this.doLayout()
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this.doDraw()
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