Box doesn't crash when cetering a nil texture
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								box.go
									
									
									
									
									
								
							
							
						
						
									
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								box.go
									
									
									
									
									
								
							@ -326,7 +326,7 @@ func (this *box) Draw (can canvas.Canvas) {
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	pen.Rectangle(bounds)
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						pen.Rectangle(bounds)
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	// centered texture
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						// centered texture
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	if this.textureMode == textureModeCenter {
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						if this.textureMode == textureModeCenter && this.texture != nil {
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		textureBounds := this.texture.Bounds()
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							textureBounds := this.texture.Bounds()
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		textureOrigin :=
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							textureOrigin :=
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			bounds.Min.
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								bounds.Min.
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