cyborg/src/lib.rs

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//! Cyborg is a high-performance, modern, experimental rendering engine written
//! in Rust.
use strum::IntoEnumIterator;
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pub mod phase;
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pub mod pass;
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use pass::*;
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use phase::*;
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pub struct Renderer {
pub render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
}
impl Renderer {
pub fn render(&mut self) {
let frame_index = 0;
let mut phase_passes = PhaseMultiMap::<usize>::default();
let mut phases_buf = PhaseList::default();
for (pass_index, rp) in self.render_passes.iter_mut().enumerate() {
phases_buf.clear();
rp.begin_frame(frame_index, &mut phases_buf);
phase_passes.insert_multi(&phases_buf, pass_index);
}
for phase in PrePhase::iter() {
for pass_index in phase_passes.iter_pre(&phase) {
let pass = &self.render_passes[*pass_index];
let mut encoder = gpu::RenderBundleEncoder;
pass.render_pre(phase, frame_index, &mut encoder);
}
}
let viewport = ViewportData;
for phase in ViewportPhase::iter() {
for pass_index in phase_passes.iter_viewport(&phase) {
let pass = &self.render_passes[*pass_index];
let mut encoder = gpu::RenderBundleEncoder;
pass.render_viewport(phase, frame_index, &viewport, &mut encoder);
}
}
}
}
/// Mock GPU API (like Vulkan, WebGPU, or OpenGL) types for prototyping.
pub mod gpu {
/// Thread-safe GPU command recorder that's later executed in a command buffer.
///
/// Also known as a:
/// - RenderBundleEncoder in WebGPU
/// - secondary command buffer in Vulkan
pub struct RenderBundleEncoder;
}