2022-04-04 02:11:38 +00:00
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//! Cyborg is a high-performance, modern, experimental rendering engine written
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//! in Rust.
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use strum::IntoEnumIterator;
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2022-04-04 02:31:20 +00:00
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pub mod phase;
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2022-04-04 03:15:05 +00:00
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pub mod pass;
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2022-04-04 02:11:38 +00:00
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2022-04-04 03:15:05 +00:00
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use pass::*;
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2022-04-04 02:31:20 +00:00
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use phase::*;
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2022-04-04 02:11:38 +00:00
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pub struct Renderer {
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pub render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
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}
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impl Renderer {
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pub fn render(&mut self) {
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let frame_index = 0;
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let mut phase_passes = PhaseMultiMap::<usize>::default();
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let mut phases_buf = PhaseList::default();
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for (pass_index, rp) in self.render_passes.iter_mut().enumerate() {
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phases_buf.clear();
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rp.begin_frame(frame_index, &mut phases_buf);
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phase_passes.insert_multi(&phases_buf, pass_index);
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}
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for phase in PrePhase::iter() {
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for pass_index in phase_passes.iter_pre(&phase) {
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let pass = &self.render_passes[*pass_index];
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let mut encoder = gpu::RenderBundleEncoder;
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pass.render_pre(phase, frame_index, &mut encoder);
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}
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}
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let viewport = ViewportData;
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for phase in ViewportPhase::iter() {
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for pass_index in phase_passes.iter_viewport(&phase) {
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let pass = &self.render_passes[*pass_index];
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let mut encoder = gpu::RenderBundleEncoder;
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pass.render_viewport(phase, frame_index, &viewport, &mut encoder);
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}
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}
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}
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}
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/// Mock GPU API (like Vulkan, WebGPU, or OpenGL) types for prototyping.
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pub mod gpu {
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/// Thread-safe GPU command recorder that's later executed in a command buffer.
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///
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/// Also known as a:
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/// - RenderBundleEncoder in WebGPU
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/// - secondary command buffer in Vulkan
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pub struct RenderBundleEncoder;
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}
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