31 lines
729 B
WebGPU Shading Language
31 lines
729 B
WebGPU Shading Language
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struct VertexInput {
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[[location(0)]] position: vec3<f32>;
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[[location(1)]] color: vec3<f32>;
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};
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struct VertexOutput {
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[[builtin(position)]] clip_position: vec4<f32>;
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[[location(0)]] position: vec3<f32>;
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[[location(1)]] color: vec3<f32>;
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};
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[[stage(vertex)]]
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fn vs_main(
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[[builtin(instance_index)]] mesh_idx: u32,
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[[builtin(vertex_index)]] vertex_idx: u32,
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vertex: VertexInput,
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) -> VertexOutput {
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var out: VertexOutput;
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out.clip_position = vec4<f32>(vertex.position, 1.0);
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out.position = vertex.position;
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out.color = vertex.color;
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return out;
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}
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[[stage(fragment)]]
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fn fs_main(
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frag: VertexOutput,
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) -> [[location(0)]] vec4<f32> {
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return vec4<f32>(frag.color, 1.0);
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}
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