Remove unnecessary logging
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5198114a56
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f73f9c37f8
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@ -126,8 +126,6 @@ impl RenderPass for DebugPass {
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}
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fn record_render(&self, data: PhaseData<&FrameData>) -> Option<wgpu::RenderBundle> {
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println!("DebugPass::record_render(phase: {:?})", data.phase);
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let mut cmds =
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self.device
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.create_render_bundle_encoder(&wgpu::RenderBundleEncoderDescriptor {
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@ -308,8 +308,6 @@ impl RenderPass for MeshPass {
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}
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fn begin_frame(&self, data: &mut FrameData, phases: &mut Vec<Phase>, queue: &wgpu::Queue) {
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println!("MeshPass::begin_frame()");
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phases.push(Phase::Upload);
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phases.push(Phase::Skinning);
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phases.push(Phase::Depth);
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