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# hypoloop
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## A flexible game-like loop for real-time simulation and rendering
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### Features:
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- Constant update rate
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- Variable display rate
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- Arbitrary simulation timescale
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- Real-time can be disabled for high-speed simulations
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## Example
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```rust
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use hypoloop::core::{State, Loop};
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fn main() {
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// create sim with default configuration
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let mut sim = Loop::new();
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// test variable
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let mut x: f32 = 0.0;
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// create a closure containing your update logic
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let mut update_logic = move |state: &mut State| {
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// access loop metadata via the State object
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x += state.get_timescale();
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print!("x: {} | ", x);
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// print information about the current tick's timings
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state.debug_time();
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};
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// create a closure containing your display logic
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let display_logic = move |state: &State| {
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//
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};
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// run the simulation with your user-defined update and display logic
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// initialize the sim (cleans internal clocks, etc.)
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sim.init();
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loop {
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// "step" the sim forward
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sim.step(&mut update_logic, &display_logic);
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}
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}
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```
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