skyeshroom
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464ebaaf25
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changed logic of how to run the loop to allow for external event loops
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2021-08-12 13:11:46 -07:00 |
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skyeshroom
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4faaf7d2c1
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Added display callback, restoring full functionality
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2021-08-12 10:52:21 -07:00 |
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cdd52e7681
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Changed version
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2021-08-11 23:34:34 -07:00 |
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skyeshroom
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1e29ee2476
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updated version
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2021-08-11 19:21:29 -07:00 |
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skyeshroom
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3f9f0ee2fa
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Made Simulation struct
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2021-08-11 13:21:12 -07:00 |
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skyeshroom
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ff81a450c7
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Changed license in cargo file
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2021-08-11 12:45:20 -07:00 |
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skyeshroom
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7c3df736f4
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Update Cargo.toml
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2021-08-11 12:44:40 -07:00 |
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skyeshroom
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f858f42d67
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Update Cargo.toml
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2021-08-11 12:41:42 -07:00 |
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skyeshroom
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e4109fb255
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Update Cargo.toml
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2021-08-11 12:39:22 -07:00 |
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skyeshroom
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f16d02570a
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got rid of unnecessary dependency
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2021-08-10 14:18:39 -07:00 |
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skyeshroom
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e3818ea2c9
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completely rewrote delta time, changed PhysicsObjects to Particles
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2021-08-10 11:44:59 -07:00 |
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568e0cb835
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batch operations
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2021-08-09 23:01:29 -07:00 |
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skyeshroom
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3315491b0f
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Got rid of frameskipping because it wasn't working, fixed inaccuracies in delta time, added relative time for interpolation
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2021-08-09 13:24:06 -07:00 |
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cbd45ffc92
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Working sync version of the game loop
Main problem here is that display() is blocked by update() and the update rate will slow down if the display rate slows below the update rate
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2021-08-05 22:15:18 -07:00 |
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