Commit Graph

15 Commits

Author SHA1 Message Date
skyeshroom
e71f603aeb Incremented version 2021-08-12 13:15:59 -07:00
skyeshroom
464ebaaf25 changed logic of how to run the loop to allow for external event loops 2021-08-12 13:11:46 -07:00
skyeshroom
4faaf7d2c1 Added display callback, restoring full functionality 2021-08-12 10:52:21 -07:00
cdd52e7681 Changed version 2021-08-11 23:34:34 -07:00
skyeshroom
1e29ee2476 updated version 2021-08-11 19:21:29 -07:00
skyeshroom
3f9f0ee2fa Made Simulation struct 2021-08-11 13:21:12 -07:00
skyeshroom
ff81a450c7 Changed license in cargo file 2021-08-11 12:45:20 -07:00
skyeshroom
7c3df736f4 Update Cargo.toml 2021-08-11 12:44:40 -07:00
skyeshroom
f858f42d67 Update Cargo.toml 2021-08-11 12:41:42 -07:00
skyeshroom
e4109fb255 Update Cargo.toml 2021-08-11 12:39:22 -07:00
skyeshroom
f16d02570a got rid of unnecessary dependency 2021-08-10 14:18:39 -07:00
skyeshroom
e3818ea2c9 completely rewrote delta time, changed PhysicsObjects to Particles 2021-08-10 11:44:59 -07:00
568e0cb835 batch operations 2021-08-09 23:01:29 -07:00
skyeshroom
3315491b0f Got rid of frameskipping because it wasn't working, fixed inaccuracies in delta time, added relative time for interpolation 2021-08-09 13:24:06 -07:00
cbd45ffc92 Working sync version of the game loop
Main problem here is that display() is blocked by update() and the update rate will slow down if the display rate slows below the update rate
2021-08-05 22:15:18 -07:00