On a bytecode representation
An immediate advantage of bytecode being the representation is that it would make it easier to deal with code generation; I can easily imagine doing stuff like having a node based visual editor…
Hybrid marching cube + raymarched SDF scene
Triplanar sampler with proper normal map space behavior
Portal 2 Gel
I did some digging and it looks like Valve brought on Ilya Rosenberg to implement his real-time isosurface rendering technique (see: p35-rosenberg.pdf) in Source, which is what they used for the…