robotcritter
  • Joined on 2022-03-01
robotcritter pushed to ramen at cyborg/cyborg 2022-09-15 06:44:14 +00:00
d3f9f81468 Adding ramen graph logic sketch here
robotcritter pushed to ramen at cyborg/cyborg 2022-09-15 06:39:59 +00:00
robotcritter created branch ramen in cyborg/cyborg 2022-09-15 06:39:59 +00:00
robotcritter opened issue cyborg/cyborg#21 2022-08-19 20:59:11 +00:00
Node Graphs (Ramen)
robotcritter pushed to replicant at cyborg/cyborg 2022-07-28 07:05:15 +00:00
507038ab4d Refactored, got multiple SDF primitives working
robotcritter pushed to replicant at cyborg/cyborg 2022-07-24 05:32:26 +00:00
01edb49cb8 Made git CLI mistake last time, adding two missing files now
robotcritter pushed to replicant at cyborg/cyborg 2022-07-24 05:30:48 +00:00
9c2f58b114 Updated field logic, fixed up some boilerplate for further testing.
robotcritter pushed to high-level-redesign at cyborg/cyborg 2022-07-20 03:39:07 +00:00
e8c6dd61f9 Setting UI scale factor according to system pixel density
robotcritter commented on issue mars/sprite-rs#9 2022-04-02 21:31:35 +00:00
On a bytecode representation

An immediate advantage of bytecode being the representation is that it would make it easier to deal with code generation; I can easily imagine doing stuff like having a node based visual editor…

robotcritter pushed to master at robotcritter/data-first 2022-03-11 19:31:54 +00:00
d0e2587b85 Buggy attempt at using slices
robotcritter pushed to master at robotcritter/data-first 2022-03-11 18:20:00 +00:00
a49d3e6888 Moved in sparse set tests
robotcritter created repository robotcritter/data-first 2022-03-11 18:17:53 +00:00
robotcritter pushed to sdf-geo-frag-hybrid at cyborg/cyborg 2022-03-08 20:41:44 +00:00
44372dfc09 SDF geo hybrid test
robotcritter pushed to sdf-geo-frag-hybrid at cyborg/cyborg 2022-03-08 20:40:28 +00:00
robotcritter created branch sdf-geo-frag-hybrid in cyborg/cyborg 2022-03-08 20:40:27 +00:00
robotcritter opened issue cyborg/cyborg#12 2022-03-08 07:45:34 +00:00
Hybrid marching cube + raymarched SDF scene
robotcritter opened issue cyborg/cyborg#11 2022-03-08 06:31:17 +00:00
Triplanar sampler with proper normal map space behavior
robotcritter pushed to marching-cubes at cyborg/cyborg 2022-03-08 06:26:33 +00:00
8f570b5cc6 Set up texture loading function and triplanar shader for marching cube example
robotcritter commented on issue cyborg/cyborg#8 2022-03-05 18:16:14 +00:00
Portal 2 Gel

I did some digging and it looks like Valve brought on Ilya Rosenberg to implement his real-time isosurface rendering technique (see: p35-rosenberg.pdf) in Source, which is what they used for the…

robotcritter opened issue cyborg/cyborg#5 2022-03-05 00:51:51 +00:00
Shader hotloading