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53
actor.go
53
actor.go
@ -3,20 +3,40 @@ package camfish
|
||||
import "context"
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// Actor is a participant in the environment. All public methods on an actor
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// must be safe for concurrent use by multiple goroutines. Additionally, any
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// type which explicitly implements Actor should:
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// should be safe for concurrent use by multiple goroutines except for AddFlags,
|
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// Init, Configure, and ProcessConfig. Additionally, any type which explicitly
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// implements Actor should:
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//
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// - Treat all public fields, values, indices, etc. as immutable
|
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// - Satisfy Actor as a pointer, not a value
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// - Not have a constructor
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//
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// The CAMFISH environment will use interfaces in this package to probe actors
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// for methods. If an actor is supposed to fulfill one of these interfaces, this
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// should be enforced at compile-time by assigning the actor to an anonymous
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// global variable of that interface type. For instance, this line will ensure
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// that SomeActor fulfills [Resettable]:
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//
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// var _ camfish.Resettable = new(SomeActor)
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type Actor interface {
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// Type returns the type name of the actor. The value returned from this
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// is used to locate actors capable of performing a specific task, so it
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// absolutely must return the same string every time. Actors implemented
|
||||
// in packages besides this one (i.e. not camfish) must not return the
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// string "cron".
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// Type returns the "type name" of the actor. The value returned from
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// this is used to locate actors capable of performing a specific task,
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// so it absolutely must return the same string every time. It is
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// usually best to have this be unique to each actor. Actors implemented
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// in packages other than this one
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// (git.tebibyte.media/sashakoshka/camfish) must not return the string
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// "cron".
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Type() string
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}
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||||
|
||||
// Named is any object with a name.
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||||
type Named interface {
|
||||
// Name returns the name. This doesn't need to be the same as Type. It
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// must return the same string every time. It is used to differentiate
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// actors of the same type in logs.
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Name() string
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}
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|
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// FlagAdder is any object that can add [Flag]s to a [FlagSet]. Actors which
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// implement this interface will be called upon to add flags during and only
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// during the flag parsing phase.
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@ -88,3 +108,22 @@ type Resettable interface {
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// invalid and any process which depends on it should be shut down.
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Reset(ctx context.Context) error
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}
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|
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// RunShutdownable is any object that needs a context in order to shut down.
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// Actors which implement this interface cannot implement the Runnable
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// interface. This can be used to run an http.Server as an actor.
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type RunShutdownable interface {
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// Run is similar to [Runnable.Run], but takes no context and blocks
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// until Shutdown has run and exited. It may also return when something
|
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// goes wrong and it cannot continue, in which case it must return a
|
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// non-nil error explaining why. Shutdown does not need to be called in
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// the latter case.
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Run() error
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// Shutdown shuts down the actor. It must unblock Run in all cases even
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// on failure, context expiration, etc. Shutdown must return when or
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// before the context expires, and must return ctx.Err if there is no
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// other error to be returned. If Shutdown returns any error, the object
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// must be treated as invalid and any other process which depends on it
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// should be shut down.
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Shutdown(ctx context.Context) error
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}
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|
@ -16,6 +16,7 @@ type actorSets struct {
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configurable actorSet[Configurable]
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initializable actorSet[Initializable]
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runnable actorSet[Runnable]
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runShutdownable actorSet[RunShutdownable]
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trimmable actorSet[Trimmable]
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||||
}
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||||
|
||||
@ -52,6 +53,7 @@ func (sets *actorSets) All() iter.Seq[actorSetIface] {
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yield(&sets.configurable)
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||||
yield(&sets.initializable)
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||||
yield(&sets.runnable)
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||||
yield(&sets.runShutdownable)
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yield(&sets.trimmable)
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}
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}
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@ -66,7 +68,9 @@ func (this *actorSets) add(ctx context.Context, actor Actor) {
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done: done,
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order: this.nextOrder,
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||||
}
|
||||
if _, ok := actor.(Runnable); ok {
|
||||
_, isRunnable := actor.(Runnable)
|
||||
_, isRunShutdownable := actor.(RunShutdownable)
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||||
if isRunnable || isRunShutdownable {
|
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info.stopped = make(chan struct { })
|
||||
}
|
||||
this.inf[actor] = info
|
||||
|
@ -41,6 +41,7 @@ type environment struct {
|
||||
logDirectory string
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||||
configFile string
|
||||
verbose bool
|
||||
crash bool
|
||||
}
|
||||
|
||||
// running stores whether the environment is currently running.
|
||||
@ -122,7 +123,9 @@ func (this *environment) Add(ctx context.Context, actors ...Actor) error {
|
||||
}
|
||||
}
|
||||
for _, actor := range actors {
|
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if actor, ok := actor.(Runnable); ok {
|
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_, isRunnable := actor.(Runnable)
|
||||
_, isRunShutdownable := actor.(RunShutdownable)
|
||||
if isRunnable || isRunShutdownable {
|
||||
this.start(actor)
|
||||
}
|
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}
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@ -213,7 +216,7 @@ func (this *environment) info(actor Actor) actorInfo {
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// start increments the wait group by one and starts the given actor in the
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||||
// background, restarting it if it fails. this function will exit immediately.
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||||
// see the documentation for run for details.
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||||
func (this *environment) start(actor Runnable) {
|
||||
func (this *environment) start(actor Actor) {
|
||||
this.group.Add(1)
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||||
go this.run(actor)
|
||||
}
|
||||
@ -223,14 +226,12 @@ func (this *environment) start(actor Runnable) {
|
||||
// environment once this function exits, and the environment's wait group
|
||||
// counter will be decremented. note that this function will never increment the
|
||||
// wait group counter, so start should usually be used instead.
|
||||
func (this *environment) run(actor Runnable) {
|
||||
func (this *environment) run(actor Actor) {
|
||||
// clean up when done
|
||||
defer this.group.Done()
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|
||||
// logging
|
||||
acto, ok := actor.(Actor)
|
||||
if !ok { return }
|
||||
typ := acto.Type()
|
||||
typ := actor.Type()
|
||||
if this.Verb() { log.Printf("(i) [%s] running", typ) }
|
||||
var stopErr error
|
||||
var exited bool
|
||||
@ -247,10 +248,26 @@ func (this *environment) run(actor Runnable) {
|
||||
}()
|
||||
|
||||
// contains context information
|
||||
info := this.info(acto)
|
||||
info := this.info(actor)
|
||||
ctx := info.ctx
|
||||
defer close(info.stopped)
|
||||
|
||||
switch actor := actor.(type) {
|
||||
case Runnable:
|
||||
stopErr, exited = this.runRunnable(ctx, actor)
|
||||
case RunShutdownable:
|
||||
stopErr, exited = this.runRunnable(ctx, &runShutdownableShim {
|
||||
shutdownTimeout: defaul(this.timing.shutdownTimeout.Load(), defaultShutdownTimeout),
|
||||
underlying: actor,
|
||||
})
|
||||
default:
|
||||
panic("actor was neither Runnable or RunShutdownable")
|
||||
}
|
||||
}
|
||||
|
||||
// runRunnable runs an actor implementing [Runnable]. this should only be called
|
||||
// from within [environment.run].
|
||||
func (this *environment) runRunnable(ctx context.Context, actor Runnable) (stopErr error, exited bool) {
|
||||
// timing
|
||||
restartThreshold := defaul(this.timing.restartThreshold.Load(), defaultRestartThreshold)
|
||||
restartInitialInterval := defaul(this.timing.restartInitialInterval.Load(), defaultRestartInitialInterval)
|
||||
@ -259,11 +276,19 @@ func (this *environment) run(actor Runnable) {
|
||||
resetTimeout := defaul(this.timing.resetTimeout.Load(), defaultResetTimeout)
|
||||
restartInterval := restartInitialInterval
|
||||
|
||||
// main loop
|
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acto, ok := actor.(Actor)
|
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if !ok { return }
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typ := acto.Type()
|
||||
|
||||
for {
|
||||
// run actor
|
||||
lastStart := time.Now()
|
||||
err := panicWrap(ctx, actor.Run)
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||||
var err error
|
||||
if this.flags.crash {
|
||||
err = actor.Run(ctx)
|
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} else {
|
||||
err = panicWrapCtx(ctx, actor.Run)
|
||||
}
|
||||
|
||||
// detect context cancellation
|
||||
if ctxErr := ctx.Err(); ctxErr != nil {
|
||||
@ -279,7 +304,7 @@ func (this *environment) run(actor Runnable) {
|
||||
return
|
||||
} else {
|
||||
// failure
|
||||
log.Printf("XXX [%s] failed", typ)
|
||||
log.Printf("XXX [%s] failed: %v", typ, err)
|
||||
}
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|
||||
// restart logic
|
||||
@ -387,3 +412,24 @@ func (this *environment) applyConfig() error {
|
||||
if err != nil { return err }
|
||||
return nil
|
||||
}
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||||
|
||||
type runShutdownableShim struct {
|
||||
underlying RunShutdownable
|
||||
shutdownTimeout time.Duration
|
||||
}
|
||||
|
||||
func (this *runShutdownableShim) Type() string {
|
||||
return this.underlying.(Actor).Type()
|
||||
}
|
||||
|
||||
func (this *runShutdownableShim) Run(ctx context.Context) error {
|
||||
ctx, done := context.WithCancel(ctx)
|
||||
defer done()
|
||||
go func() {
|
||||
<- ctx.Done()
|
||||
shutdownCtx, done := context.WithTimeout(context.Background(), this.shutdownTimeout)
|
||||
defer done()
|
||||
this.underlying.Shutdown(shutdownCtx)
|
||||
}()
|
||||
return this.underlying.Run()
|
||||
}
|
||||
|
27
examples/broken/main.go
Normal file
27
examples/broken/main.go
Normal file
@ -0,0 +1,27 @@
|
||||
// Example broken demonstrates how the environment will forcibly kill the
|
||||
// program if an actor cannot shut down.
|
||||
package main
|
||||
|
||||
import "os"
|
||||
import "log"
|
||||
import "context"
|
||||
import "git.tebibyte.media/sashakoshka/camfish"
|
||||
|
||||
func main() {
|
||||
camfish.Run("broken",
|
||||
"Example broken demonstrates how the environment will " +
|
||||
"forcibly kill the program if an actor cannot shut down",
|
||||
new(broken))
|
||||
}
|
||||
|
||||
// broken is an incorrectly implemented actor that cannot shut down.
|
||||
type broken struct { }
|
||||
var _ camfish.Runnable = new(broken)
|
||||
func (this *broken) Type() string { return "broken" }
|
||||
|
||||
func (this *broken) Run(ctx context.Context) error {
|
||||
log.Println("(i) [broken] wait for approximately 8 minutes")
|
||||
log.Printf("(i) [broken] if impatient, run: kill -9 %d", os.Getpid())
|
||||
<- (chan struct { })(nil)
|
||||
return ctx.Err() // unreachable, of course
|
||||
}
|
90
examples/http/main.go
Normal file
90
examples/http/main.go
Normal file
@ -0,0 +1,90 @@
|
||||
// Example http demonstrates the usage of [camfish.RunShutdowner] to run an http
|
||||
// server.
|
||||
package main
|
||||
|
||||
import "fmt"
|
||||
import "log"
|
||||
import "iter"
|
||||
import "errors"
|
||||
import "context"
|
||||
import "net/http"
|
||||
import "git.tebibyte.media/sashakoshka/camfish"
|
||||
import "git.tebibyte.media/sashakoshka/go-util/sync"
|
||||
|
||||
func main() {
|
||||
camfish.Run("http",
|
||||
"Example http demonstrates the usage of " +
|
||||
"camfish.RunShutdowner to run an http server",
|
||||
new(httpServer),
|
||||
new(database))
|
||||
}
|
||||
|
||||
// httpServer serves data over http.
|
||||
type httpServer struct {
|
||||
server *http.Server
|
||||
database *database
|
||||
}
|
||||
var _ camfish.RunShutdownable = new(httpServer)
|
||||
var _ camfish.Initializable = new(httpServer)
|
||||
func (this *httpServer) Type() string { return "http-server" }
|
||||
|
||||
func (this *httpServer) Init(ctx context.Context) error {
|
||||
this.server = &http.Server {
|
||||
Addr: "localhost:8080",
|
||||
Handler: this,
|
||||
}
|
||||
if actor, ok := camfish.Find("database").(*database); ok {
|
||||
this.database = actor
|
||||
} else {
|
||||
return errors.New("could not locate database")
|
||||
}
|
||||
return ctx.Err()
|
||||
}
|
||||
|
||||
func (this *httpServer) Run() error {
|
||||
log.Printf("(i) [http-server] listening on %s", this.server.Addr)
|
||||
err := this.server.ListenAndServe()
|
||||
if errors.Is(err, http.ErrServerClosed) { return nil }
|
||||
return err
|
||||
}
|
||||
|
||||
func (this *httpServer) Shutdown(ctx context.Context) error {
|
||||
return this.server.Shutdown(ctx)
|
||||
}
|
||||
|
||||
func (this *httpServer) ServeHTTP(res http.ResponseWriter, req *http.Request) {
|
||||
fmt.Fprintf(res, "<!DOCTYPE html><html><head><title>inventory</title></head><body>")
|
||||
fmt.Fprintf(res, "<table><tr><th>Item</th><th>Count</th></tr>")
|
||||
for item, count := range this.database.Inventory() {
|
||||
fmt.Fprintf(res, "<tr><td>%s</td><td>%d</td></tr>", item, count)
|
||||
}
|
||||
fmt.Fprintf(res, "</table>")
|
||||
fmt.Fprintf(res, "</body></html>")
|
||||
}
|
||||
|
||||
// database provides data that can be served.
|
||||
type database struct {
|
||||
inventory usync.RWMonitor[map[string] int]
|
||||
}
|
||||
func (this *database) Type() string { return "database" }
|
||||
|
||||
func (this *database) Init(ctx context.Context) error {
|
||||
this.inventory.Set(map[string] int {
|
||||
"screws": 34,
|
||||
"blood": 90,
|
||||
"paperclips": 5230,
|
||||
"wood": 3,
|
||||
"grains of rice": 238409,
|
||||
})
|
||||
return ctx.Err()
|
||||
}
|
||||
|
||||
func (this *database) Inventory() iter.Seq2[string, int] {
|
||||
return func(yield func(string, int) bool) {
|
||||
inventory, done := this.inventory.RBorrow()
|
||||
defer done()
|
||||
for item, amount := range inventory {
|
||||
yield(item, amount)
|
||||
}
|
||||
}
|
||||
}
|
4
ini.go
4
ini.go
@ -162,7 +162,7 @@ func configFiles(program string) ([]string, error) {
|
||||
userConfig, err := os.UserConfigDir()
|
||||
if err != nil { return nil, err }
|
||||
return []string {
|
||||
filepath.Join("/etc", program),
|
||||
filepath.Join(userConfig, program),
|
||||
filepath.Join("/etc", program, program + ".conf"),
|
||||
filepath.Join(userConfig, program, program + ".conf"),
|
||||
}, nil
|
||||
}
|
||||
|
@ -8,16 +8,16 @@ func TestConfig(test *testing.T) {
|
||||
"multiple": []string { "item0", "item1" },
|
||||
"empty": []string { },
|
||||
}
|
||||
if correct, got := config.Get("single"), "aslkdjasd"; correct != got {
|
||||
if correct, got := "aslkdjasd", config.Get("single"); correct != got {
|
||||
test.Fatal("not equal:", got)
|
||||
}
|
||||
if correct, got := config.Get("multiple"), "item0"; correct != got {
|
||||
if correct, got := "item0", config.Get("multiple"); correct != got {
|
||||
test.Fatal("not equal:", got)
|
||||
}
|
||||
if correct, got := config.Get("empty"), ""; correct != got {
|
||||
if correct, got := "", config.Get("empty"); correct != got {
|
||||
test.Fatal("not equal:", got)
|
||||
}
|
||||
if correct, got := config.Get("non-existent"), ""; correct != got {
|
||||
if correct, got := "", config.Get("non-existent"); correct != got {
|
||||
test.Fatal("not equal:", got)
|
||||
}
|
||||
for index, value := range config.GetAll("single") {
|
||||
|
24
phases.go
24
phases.go
@ -24,6 +24,7 @@ func (this *environment) phase10FlagParsing() bool {
|
||||
flagLogDirectory := set.Flag('l', "log-directory", "Write logs to the specified directory", cli.ValString)
|
||||
flagConfigFile := set.Flag('c', "config-file", "Use this configuration file", cli.ValString)
|
||||
flagVerbose := set.Flag('v', "verbose", "Enable verbose output/logging", nil)
|
||||
flagCrash := set.Flag(0, "crash", "Crash when an actor panics", nil)
|
||||
|
||||
// ask actors to add flags
|
||||
actors, done := this.actors.RBorrow()
|
||||
@ -60,6 +61,9 @@ func (this *environment) phase10FlagParsing() bool {
|
||||
if _, ok := flagVerbose.First(); ok {
|
||||
this.flags.verbose = true
|
||||
}
|
||||
if _, ok := flagCrash.First(); ok {
|
||||
this.flags.crash = true
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
@ -199,7 +203,7 @@ func (this *environment) phase60Initialization() bool {
|
||||
initializable = actors.initializable.all()
|
||||
}()
|
||||
if err := this.initializeActors(this.ctx, initializable...); err != nil {
|
||||
log.Println(".// (60) failed to initialize:", err)
|
||||
log.Println("XXX (60) failed to initialize:", err)
|
||||
return false
|
||||
}
|
||||
if this.Verb() { log.Println(".// (60) initialized") }
|
||||
@ -215,7 +219,10 @@ func (this *environment) phase70Running() bool {
|
||||
actors, done := this.actors.RBorrow()
|
||||
defer done()
|
||||
for _, actor := range actors.runnable.all() {
|
||||
this.start(actor)
|
||||
this.start(actor.(Actor))
|
||||
}
|
||||
for _, actor := range actors.runShutdownable.all() {
|
||||
this.start(actor.(Actor))
|
||||
}
|
||||
|
||||
}()
|
||||
@ -252,6 +259,19 @@ func (this *environment) phase70_5Trimming() bool {
|
||||
}
|
||||
|
||||
func (this *environment) phase80Shutdown() bool {
|
||||
ctx, done := context.WithTimeout(
|
||||
context.Background(),
|
||||
defaul(this.timing.shutdownTimeout.Load(), defaultShutdownTimeout))
|
||||
defer done()
|
||||
go func() {
|
||||
<- ctx.Done()
|
||||
if errors.Is(context.Cause(ctx), context.DeadlineExceeded) {
|
||||
log.Println("XXX (80) shutdown timeout expired, performing emergency halt")
|
||||
log.Printf("====== [%s] END =======", this.name)
|
||||
os.Exit(1)
|
||||
}
|
||||
}()
|
||||
|
||||
cause := context.Cause(this.ctx)
|
||||
if cause != nil {
|
||||
log.Println("XXX (80) shutting down because:", cause)
|
||||
|
31
run.go
31
run.go
@ -50,21 +50,22 @@ var env environment
|
||||
// is configurable, but by default it is 8 minutes. The vast majority of
|
||||
// actors should initialize in under 100 milliseconds.
|
||||
//
|
||||
// 70. Running: Actors which implement [Runnable] are run, each in their own
|
||||
// goroutine. The environment is able to restart actors which have failed,
|
||||
// which entails resetting the actor if it implements [Resettable], and
|
||||
// running the actor again within the same goroutine. If an actor does not
|
||||
// run for a meaningful amount of time after resetting/initialization
|
||||
// before failing, it is considered erratic and further attempts to restart
|
||||
// it will be spaced by a limited, constantly increasing time interval. The
|
||||
// timing is configurable, but by default the threshold for a meaningful
|
||||
// amount of runtime is 16 seconds, the initial delay interval is 8
|
||||
// seconds, the interval increase per attempt is 8 seconds, and the maximum
|
||||
// interval is one hour. Additionally, programs which implement [Trimmable]
|
||||
// will be trimmed regularly whenever they are running. The trimming
|
||||
// interval is also configurable, but by default it is once every minute.
|
||||
// When an actor which implements [Resettable] is reset, it is given a
|
||||
// configurable timeout, which is 8 minutes by default.
|
||||
// 70. Running: Actors which implement [Runnable] or [RunShutdownable] are
|
||||
// run, each in their own goroutine. The environment is able to restart
|
||||
// actors which have failed, which entails resetting the actor if it
|
||||
// implements [Resettable], and running the actor again within the same
|
||||
// goroutine. If an actor does not run for a meaningful amount of time
|
||||
// after resetting/initialization before failing, it is considered erratic
|
||||
// and further attempts to restart it will be spaced by a limited,
|
||||
// constantly increasing time interval. The timing is configurable, but by
|
||||
// default the threshold for a meaningful amount of runtime is 16 seconds,
|
||||
// the initial delay interval is 8 seconds, the interval increase per
|
||||
// attempt is 8 seconds, and the maximum interval is one hour.
|
||||
// Additionally, programs which implement [Trimmable] will be trimmed
|
||||
// regularly whenever they are running. The trimming interval is also
|
||||
// configurable, but by default it is once every minute. When an actor
|
||||
// which implements [Resettable] is reset, it is given a configurable
|
||||
// timeout, which is 8 minutes by default.
|
||||
//
|
||||
// 80. Shutdown: This can be triggered by all actors being removed from the
|
||||
// environment, a catastrophic error, [Done] being called, or the program
|
||||
|
23
util.go
23
util.go
@ -19,7 +19,22 @@ func defaul[T comparable](value, def T) T {
|
||||
return value
|
||||
}
|
||||
|
||||
func panicWrap(ctx context.Context, f func (context.Context) error) (err error) {
|
||||
func panicWrap(f func() error) (err error) {
|
||||
defer func () {
|
||||
if pan := recover(); pan != nil {
|
||||
if panErr, ok := pan.(error); ok {
|
||||
err = panErr
|
||||
} else {
|
||||
err = errors.New(fmt.Sprint(pan))
|
||||
}
|
||||
}
|
||||
} ()
|
||||
|
||||
err = f()
|
||||
return
|
||||
}
|
||||
|
||||
func panicWrapCtx(ctx context.Context, f func(context.Context) error) (err error) {
|
||||
defer func () {
|
||||
if pan := recover(); pan != nil {
|
||||
if panErr, ok := pan.(error); ok {
|
||||
@ -62,7 +77,11 @@ func logActors (actors iter.Seq[Actor]) {
|
||||
}
|
||||
types := make(map[string] int)
|
||||
for actor := range actors {
|
||||
types[actor.Type()] += 1
|
||||
typ := actor.Type()
|
||||
if named, ok := actor.(Named); ok {
|
||||
typ = fmt.Sprintf("%s/%s", typ, named.Name())
|
||||
}
|
||||
types[typ] += 1
|
||||
}
|
||||
for typ, count := range types {
|
||||
if count > 1 {
|
||||
|
24
util_test.go
24
util_test.go
@ -17,17 +17,35 @@ func TestDefaul(test *testing.T) {
|
||||
}
|
||||
|
||||
func TestPanicWrap(test *testing.T) {
|
||||
err := panicWrap(context.Background(), func (ctx context.Context) error {
|
||||
err := panicWrap(func () error {
|
||||
return errors.New("test case 0")
|
||||
})
|
||||
test.Log(err)
|
||||
if err.Error() != "test case 0" { test.Fatal("not equal") }
|
||||
err = panicWrap(context.Background(), func (ctx context.Context) error {
|
||||
err = panicWrap(func () error {
|
||||
panic(errors.New("test case 1"))
|
||||
})
|
||||
test.Log(err)
|
||||
if err.Error() != "test case 1" { test.Fatal("not equal") }
|
||||
err = panicWrap(context.Background(), func (ctx context.Context) error {
|
||||
err = panicWrap( func () error {
|
||||
return nil
|
||||
})
|
||||
test.Log(err)
|
||||
if err != nil { test.Fatal("not equal") }
|
||||
}
|
||||
|
||||
func TestPanicWrapCtx(test *testing.T) {
|
||||
err := panicWrapCtx(context.Background(), func (ctx context.Context) error {
|
||||
return errors.New("test case 0")
|
||||
})
|
||||
test.Log(err)
|
||||
if err.Error() != "test case 0" { test.Fatal("not equal") }
|
||||
err = panicWrapCtx(context.Background(), func (ctx context.Context) error {
|
||||
panic(errors.New("test case 1"))
|
||||
})
|
||||
test.Log(err)
|
||||
if err.Error() != "test case 1" { test.Fatal("not equal") }
|
||||
err = panicWrapCtx(context.Background(), func (ctx context.Context) error {
|
||||
return nil
|
||||
})
|
||||
test.Log(err)
|
||||
|
Loading…
Reference in New Issue
Block a user