Compare commits
17 Commits
Author | SHA1 | Date | |
---|---|---|---|
eca2b35057 | |||
d34af2c4ee | |||
e21cd9ed11 | |||
70dc9702bd | |||
613e21597b | |||
126374fbac | |||
02f06d857e | |||
3d25441e7a | |||
735d314a19 | |||
4f4c7a0627 | |||
461d0b77e9 | |||
861d6af1d7 | |||
ac2db05d06 | |||
f4904884ad | |||
7d0620fe3e | |||
3115c5feef | |||
10ca4f4671 |
15
actor.go
15
actor.go
@ -29,6 +29,14 @@ type Actor interface {
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Type() string
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}
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// Named is any object with a name.
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type Named interface {
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// Name returns the name. This doesn't need to be the same as Type. It
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// must return the same string every time. It is used to differentiate
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// actors of the same type in logs.
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Name() string
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}
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// FlagAdder is any object that can add [Flag]s to a [FlagSet]. Actors which
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// implement this interface will be called upon to add flags during and only
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// during the flag parsing phase.
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@ -119,3 +127,10 @@ type RunShutdownable interface {
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// should be shut down.
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Shutdown(ctx context.Context) error
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}
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// Cleanupable is any object that must be cleaned up after it has stopped for
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// good. Actors which implement this interface will be cleaned up after they
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// are deleted from the environment.
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type Cleanupable interface {
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Cleanup(ctx context.Context) error
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}
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4
cron.go
4
cron.go
@ -7,6 +7,7 @@ import "context"
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// tasks on time intervals.
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type cron struct {
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trimFunc func() bool
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fastTiming bool
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timing struct {
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trimInterval time.Duration
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}
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@ -28,6 +29,9 @@ func (this *cron) Configure (config Config) error {
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}
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this.timing.trimInterval = value
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}
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if this.fastTiming {
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this.timing.trimInterval = time.Second * 10
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}
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return nil
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}
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@ -19,6 +19,7 @@ const defaultRestartInitialInterval = 8 * time.Second
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const defaultRestartInitialIncrement = 8 * time.Second
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const defaultRestartInitialMaximum = 1 * time.Hour
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const defaultResetTimeout = 8 * time.Minute
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const defaultCleanupTimeout = 1 * time.Minute
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const defaultTrimInterval = 1 * time.Minute
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const defaultTrimTimeout = 1 * time.Minute
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const defaultShutdownTimeout = 8 * time.Minute
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@ -33,6 +34,7 @@ type environment struct {
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done context.CancelCauseFunc
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group sync.WaitGroup
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conf MutableConfig
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cron *cron
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// flags stores information from built-in flags.
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flags struct {
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@ -41,6 +43,9 @@ type environment struct {
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logDirectory string
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configFile string
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verbose bool
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crash bool
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crashOnError bool
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fastTiming bool
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}
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// running stores whether the environment is currently running.
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@ -58,6 +63,7 @@ type environment struct {
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restartIntervalIncrement atomicDuration
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restartIntervalMaximum atomicDuration
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resetTimeout atomicDuration
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cleanupTimeout atomicDuration
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trimTimeout atomicDuration
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shutdownTimeout atomicDuration
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}
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@ -78,10 +84,11 @@ func (this *environment) Run(name, description string, actors ...Actor) {
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this.name = name
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this.description = description
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this.actors = usync.NewRWMonitor(&actorSets { })
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this.addToSets(actors...)
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this.addToSets(&cron {
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this.cron = &cron {
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trimFunc: this.phase70_5Trimming,
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})
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}
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this.addToSets(actors...)
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this.addToSets(this.cron)
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if !this.phase10FlagParsing() { os.Exit(2) }
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if !this.phase13PidFileCreation() { os.Exit(1) }
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@ -110,7 +117,12 @@ func (this *environment) Add(ctx context.Context, actors ...Actor) error {
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}
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}
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err := this.initializeActors(ctx, initializable...)
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if err != nil { return err }
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if err != nil {
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if this.flags.crashOnError {
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panic(fmt.Sprint(err))
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}
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return err
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}
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for _, actor := range actors {
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if actor, ok := actor.(Configurable); ok {
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err := actor.Configure(this.conf)
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@ -136,11 +148,15 @@ func (this *environment) Del(ctx context.Context, actors ...Actor) error {
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channels := []<- chan struct { } { }
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for _, actor := range actors {
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info := this.info(actor)
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if info.done != nil {
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if info.stopped != nil {
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channels = append(channels, info.stopped)
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}
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if info.done != nil {
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info.done()
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}
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}
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for _, channel := range channels {
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if channel == nil { continue }
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select {
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case <- channel:
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case <- ctx.Done():
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@ -226,11 +242,30 @@ func (this *environment) start(actor Actor) {
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// counter will be decremented. note that this function will never increment the
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// wait group counter, so start should usually be used instead.
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func (this *environment) run(actor Actor) {
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typ := actor.Type()
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// clean up when done
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defer this.group.Done()
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defer func() {
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this.group.Done()
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this.delFromSets(actor)
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if actor, ok := actor.(Cleanupable); ok {
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ctx, done := context.WithTimeout(
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context.Background(),
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defaul(
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this.timing.cleanupTimeout.Load(),
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defaultCleanupTimeout))
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defer done()
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err := actor.Cleanup(ctx)
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if err != nil {
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log.Printf("XXX [%s] failed to cleanup: %v", typ, err)
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if this.flags.crashOnError {
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panic(fmt.Sprint(err))
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}
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}
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}
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}()
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// logging
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typ := actor.Type()
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if this.Verb() { log.Printf("(i) [%s] running", typ) }
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var stopErr error
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var exited bool
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@ -243,13 +278,20 @@ func (this *environment) run(actor Actor) {
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}
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} else {
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log.Printf("!!! [%s] stopped with error: %v", typ, stopErr)
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if this.flags.crashOnError {
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panic(fmt.Sprint(stopErr))
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}
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}
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}()
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// contains context information
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info := this.info(actor)
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ctx := info.ctx
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defer close(info.stopped)
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defer func() {
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if info.stopped != nil {
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close(info.stopped)
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}
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}()
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switch actor := actor.(type) {
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case Runnable:
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@ -282,7 +324,12 @@ func (this *environment) runRunnable(ctx context.Context, actor Runnable) (stopE
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for {
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// run actor
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lastStart := time.Now()
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err := panicWrapCtx(ctx, actor.Run)
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var err error
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if this.flags.crash {
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err = actor.Run(ctx)
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} else {
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err = panicWrapCtx(ctx, actor.Run)
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}
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// detect context cancellation
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if ctxErr := ctx.Err(); ctxErr != nil {
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@ -299,11 +346,17 @@ func (this *environment) runRunnable(ctx context.Context, actor Runnable) (stopE
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} else {
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// failure
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log.Printf("XXX [%s] failed: %v", typ, err)
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if this.flags.crashOnError {
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panic(fmt.Sprint(err))
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}
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}
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// restart logic
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if time.Since(lastStart) < restartThreshold {
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log.Printf("!!! [%s] failed too soon, restarting in %v", typ, restartInterval)
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if this.flags.crashOnError {
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panic("failed too soon")
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}
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timer := time.NewTimer(restartInterval)
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select {
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case <- timer.C:
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@ -329,6 +382,9 @@ func (this *environment) runRunnable(ctx context.Context, actor Runnable) (stopE
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err := actor.Reset(ctx)
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if err != nil {
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log.Printf("XXX [%s] failed to reset", typ)
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if this.flags.crashOnError {
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panic("failed to reset")
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}
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}
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}()
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if this.Verb() { log.Printf(".// [%s] reset", typ) }
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@ -388,6 +444,7 @@ func (this *environment) applyConfig() error {
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}
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return nil
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}
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// TODO: trim interval
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err := parseDuration("init-timeout", &this.timing.initTimeout)
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if err != nil { return err }
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err = parseDuration("restart-threshold", &this.timing.restartThreshold)
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@ -400,10 +457,17 @@ func (this *environment) applyConfig() error {
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if err != nil { return err }
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err = parseDuration("reset-timeout", &this.timing.resetTimeout)
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if err != nil { return err }
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err = parseDuration("cleanup-timeout", &this.timing.cleanupTimeout)
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if err != nil { return err }
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err = parseDuration("trim-timeout", &this.timing.trimTimeout)
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if err != nil { return err }
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err = parseDuration("shutdown-timeout", &this.timing.shutdownTimeout)
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if err != nil { return err }
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|
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if this.flags.fastTiming {
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this.timing.shutdownTimeout.Store(time.Second * 10)
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}
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return nil
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}
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|
35
examples/panic/main.go
Normal file
35
examples/panic/main.go
Normal file
@ -0,0 +1,35 @@
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// Example panic demonstrates how the environment can restart actors if they
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// fail.
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package main
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import "log"
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import "time"
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import "errors"
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import "context"
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import "math/rand"
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import "git.tebibyte.media/sashakoshka/camfish"
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func main() {
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camfish.Run("panic",
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"Example panic demonstrates how the environment can restart " +
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"actors if they fail",
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new(actor))
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}
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// actor is an incorrectly implemented actor that panics and errs randomly.
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type actor struct { }
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var _ camfish.Runnable = new(actor)
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func (this *actor) Type() string { return "panic" }
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func (this *actor) Run(ctx context.Context) error {
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log.Println("(i) [panic] panicking in 10 seconds")
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select {
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case <- ctx.Done(): return ctx.Err()
|
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case <- time.After(time.Second * 10):
|
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if rand.Int() % 2 == 0 {
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panic("this is a panic")
|
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} else {
|
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return errors.New("this is an error")
|
||||
}
|
||||
}
|
||||
}
|
4
ini.go
4
ini.go
@ -162,7 +162,7 @@ func configFiles(program string) ([]string, error) {
|
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userConfig, err := os.UserConfigDir()
|
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if err != nil { return nil, err }
|
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return []string {
|
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filepath.Join("/etc", program),
|
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filepath.Join(userConfig, program),
|
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filepath.Join("/etc", program, program + ".conf"),
|
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filepath.Join(userConfig, program, program + ".conf"),
|
||||
}, nil
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||||
}
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|
42
phases.go
42
phases.go
@ -6,6 +6,7 @@ import "log"
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import "io/fs"
|
||||
import "errors"
|
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import "context"
|
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import "runtime"
|
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import "strings"
|
||||
import "path/filepath"
|
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import "git.tebibyte.media/sashakoshka/go-cli"
|
||||
@ -18,12 +19,15 @@ func (this *environment) phase10FlagParsing() bool {
|
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name: this.name,
|
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description: this.description,
|
||||
}
|
||||
flagHelp := set.Flag('h', "help", "Display usage information and exit", nil)
|
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flagPidFile := set.Flag('p', "pid-file", "Write the PID to the specified file", cli.ValString)
|
||||
flagUser := set.Flag('u', "user", "The user:group to run as", cli.ValString)
|
||||
flagLogDirectory := set.Flag('l', "log-directory", "Write logs to the specified directory", cli.ValString)
|
||||
flagConfigFile := set.Flag('c', "config-file", "Use this configuration file", cli.ValString)
|
||||
flagVerbose := set.Flag('v', "verbose", "Enable verbose output/logging", nil)
|
||||
flagHelp := set.Flag('h', "help", "Display usage information and exit", nil)
|
||||
flagPidFile := set.Flag('p', "pid-file", "Write the PID to the specified file", cli.ValString)
|
||||
flagUser := set.Flag('u', "user", "The user:group to run as", cli.ValString)
|
||||
flagLogDirectory := set.Flag('l', "log-directory", "Write logs to the specified directory", cli.ValString)
|
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flagConfigFile := set.Flag('c', "config-file", "Use this configuration file", cli.ValString)
|
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flagVerbose := set.Flag('v', "verbose", "(debug) Enable verbose output/logging", nil)
|
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flagCrash := set.Flag(0, "crash", "(debug) Crash when an actor panics", nil)
|
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flagCrashOnError := set.Flag(0, "crash-on-error", "(debug) Crash when an actor experiences any error", nil)
|
||||
flagFastTiming := set.Flag(0, "fast-timing", "(debug) Make timed things happen faster/more often", nil)
|
||||
|
||||
// ask actors to add flags
|
||||
actors, done := this.actors.RBorrow()
|
||||
@ -60,6 +64,17 @@ func (this *environment) phase10FlagParsing() bool {
|
||||
if _, ok := flagVerbose.First(); ok {
|
||||
this.flags.verbose = true
|
||||
}
|
||||
if _, ok := flagCrash.First(); ok {
|
||||
this.flags.crash = true
|
||||
}
|
||||
if _, ok := flagCrashOnError.First(); ok {
|
||||
this.flags.crash = true
|
||||
this.flags.crashOnError = true
|
||||
}
|
||||
if _, ok := flagFastTiming.First(); ok {
|
||||
this.flags.fastTiming = true
|
||||
this.cron.fastTiming = true
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
@ -128,6 +143,12 @@ func (this *environment) phase30ConfigurationParsing() bool {
|
||||
if this.flags.configFile != "" {
|
||||
paths = append(paths, this.flags.configFile)
|
||||
}
|
||||
if this.Verb() {
|
||||
log.Println("(i) (30) have configuration files:")
|
||||
for _, paths := range paths {
|
||||
log.Println("(i) (30) -", paths)
|
||||
}
|
||||
}
|
||||
// parse every config and merge them all
|
||||
configs := make([]iniConfig, 0, len(paths))
|
||||
for _, path := range paths {
|
||||
@ -248,6 +269,9 @@ func (this *environment) phase70_5Trimming() bool {
|
||||
}()
|
||||
if err := this.trimActors(this.ctx, trimmable...); err != nil {
|
||||
log.Println(".// (70.5) failed to trim:", err)
|
||||
if this.flags.crashOnError {
|
||||
panic(err)
|
||||
}
|
||||
return false
|
||||
}
|
||||
if this.Verb() { log.Println(".// (70.5) trimmed") }
|
||||
@ -255,6 +279,7 @@ func (this *environment) phase70_5Trimming() bool {
|
||||
}
|
||||
|
||||
func (this *environment) phase80Shutdown() bool {
|
||||
logActors(All())
|
||||
ctx, done := context.WithTimeout(
|
||||
context.Background(),
|
||||
defaul(this.timing.shutdownTimeout.Load(), defaultShutdownTimeout))
|
||||
@ -263,6 +288,11 @@ func (this *environment) phase80Shutdown() bool {
|
||||
<- ctx.Done()
|
||||
if errors.Is(context.Cause(ctx), context.DeadlineExceeded) {
|
||||
log.Println("XXX (80) shutdown timeout expired, performing emergency halt")
|
||||
if Verb() || this.flags.crashOnError {
|
||||
dumpBuffer := make([]byte, 8192)
|
||||
runtime.Stack(dumpBuffer, true)
|
||||
log.Printf("XXX (80) stack trace of all goroutines:\n%s", dumpBuffer)
|
||||
}
|
||||
log.Printf("====== [%s] END =======", this.name)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
31
util.go
31
util.go
@ -12,6 +12,19 @@ import "strings"
|
||||
import "context"
|
||||
import "sync/atomic"
|
||||
import "unicode/utf8"
|
||||
import "runtime/debug"
|
||||
|
||||
func panicErr(message any, stack []byte) (err error) {
|
||||
if panErr, ok := message.(error); ok {
|
||||
err = panErr
|
||||
} else {
|
||||
err = errors.New(fmt.Sprint(message))
|
||||
}
|
||||
if stack != nil {
|
||||
err = fmt.Errorf("%w: %s", err, stack)
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func defaul[T comparable](value, def T) T {
|
||||
var zero T
|
||||
@ -22,11 +35,7 @@ func defaul[T comparable](value, def T) T {
|
||||
func panicWrap(f func() error) (err error) {
|
||||
defer func () {
|
||||
if pan := recover(); pan != nil {
|
||||
if panErr, ok := pan.(error); ok {
|
||||
err = panErr
|
||||
} else {
|
||||
err = errors.New(fmt.Sprint(pan))
|
||||
}
|
||||
err = panicErr(pan, debug.Stack())
|
||||
}
|
||||
} ()
|
||||
|
||||
@ -37,11 +46,7 @@ func panicWrap(f func() error) (err error) {
|
||||
func panicWrapCtx(ctx context.Context, f func(context.Context) error) (err error) {
|
||||
defer func () {
|
||||
if pan := recover(); pan != nil {
|
||||
if panErr, ok := pan.(error); ok {
|
||||
err = panErr
|
||||
} else {
|
||||
err = errors.New(fmt.Sprint(pan))
|
||||
}
|
||||
err = panicErr(pan, debug.Stack())
|
||||
}
|
||||
} ()
|
||||
|
||||
@ -77,7 +82,11 @@ func logActors (actors iter.Seq[Actor]) {
|
||||
}
|
||||
types := make(map[string] int)
|
||||
for actor := range actors {
|
||||
types[actor.Type()] += 1
|
||||
typ := actor.Type()
|
||||
if named, ok := actor.(Named); ok {
|
||||
typ = fmt.Sprintf("%s/%s", typ, named.Name())
|
||||
}
|
||||
types[typ] += 1
|
||||
}
|
||||
for typ, count := range types {
|
||||
if count > 1 {
|
||||
|
Loading…
x
Reference in New Issue
Block a user