stone/application.go

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package stone
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import "image"
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import "image/color"
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// Application represents an application.
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type Application struct {
DamageBuffer
title string
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icons []image.Image
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backend Backend
config Config
}
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// Run initializes the application, starts it, and then returns a channel that
// broadcasts events. If no suitable backend can be found, an error is returned.
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func (application *Application) Run () (
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channel chan(Event),
err error,
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) {
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// default values for certain parameters
width, height := application.Size()
if width < 1 { width = 80 }
if height < 1 { height = 20 }
application.DamageBuffer.SetSize(width, height)
// TODO: load these from a file
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application.config.colors = [8]color.Color {
// background
color.RGBA { R: 0, G: 0, B: 0, A: 0 },
// foreground
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
// red
color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
// orange
color.RGBA { R: 0xFF, G: 0x80, B: 0x00, A: 0xFF },
// yellow
color.RGBA { R: 0xFF, G: 0xFF, B: 0x00, A: 0xFF },
// green
color.RGBA { R: 0x00, G: 0xFF, B: 0x00, A: 0xFF },
// blue
color.RGBA { R: 0x00, G: 0x00, B: 0xFF, A: 0xFF },
// purple
color.RGBA { R: 0x80, G: 0x00, B: 0xFF, A: 0xFF },
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}
application.config.fontName = ""
application.config.fontSize = 11
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application.config.padding = 2
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application.backend, err = instantiateBackend(application)
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if err != nil { return }
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channel = make(chan(Event))
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go application.backend.Run(channel)
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return
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}
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// Draw "commits" changes made in the buffer to the display.
func (application *Application) Draw () {
application.backend.Draw()
}
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// SetTitle sets the application's title. If in a window, it will appear as the
// window's name.
func (application *Application) SetTitle (title string) (err error) {
application.title = title
if application.backend != nil {
err = application.backend.SetTitle(title)
}
return
}
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// Title returns the application's title.
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func (application *Application) Title () (title string) {
title = application.title
return
}
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// SetIcon takes in a list of different sizes of an icon, and sets it as the
// application's icon.
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func (application *Application) SetIcon (sizes []image.Image) (err error) {
application.icons = sizes
if application.backend != nil {
err = application.backend.SetIcon(sizes)
}
return
}
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// Icon returns all available sizes of the application's icon. If there is no
// icon, nil is returned.
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func (application *Application) Icon () (sizes []image.Image) {
sizes = application.icons
return
}
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// Config returns a pointer to the application's configuration.
func (application *Application) Config () (config *Config) {
config = &application.config
return
}