objects/textinput.go

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package objects
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import "image"
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import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
var _ tomo.ContentObject = new(TextInput)
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// TextInput is a single-line editable text box.
type TextInput struct {
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box tomo.TextBox
text []rune
multiline bool
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on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
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}
}
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func newTextInput (text string, multiline bool) *TextInput {
textInput := &TextInput {
box: tomo.NewTextBox(),
multiline: multiline,
}
textInput.box.SetRole(tomo.R("objects", "TextInput"))
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textInput.box.SetTag("multiline", multiline)
if multiline {
textInput.box.SetAttr(tomo.AOverflow(false, true))
textInput.box.SetAttr(tomo.AWrap(true))
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textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignStart))
} else {
textInput.box.SetAttr(tomo.AOverflow(true, false))
textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
}
textInput.SetValue(text)
textInput.box.SetFocusable(true)
textInput.box.SetSelectable(true)
textInput.box.OnKeyDown(textInput.handleKeyDown)
textInput.box.OnKeyUp(textInput.handleKeyUp)
textInput.box.OnScroll(textInput.handleScroll)
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return textInput
}
// NewTextInput creates a new text input containing the specified text.
func NewTextInput (text string) *TextInput {
return newTextInput(text, false)
}
// NewMultilineTextInput creates a new multiline text input containing the
// specified text.
func NewMultilineTextInput (text string) *TextInput {
return newTextInput(text, true)
}
// GetBox returns the underlying box.
func (this *TextInput) GetBox () tomo.Box {
return this.box
}
// SetFocused sets whether or not this text input has keyboard focus. If set to
// true, this method will steal focus away from whichever object currently has
// focus.
func (this *TextInput) SetFocused (focused bool) {
this.box.SetFocused(focused)
}
// Select sets the text cursor or selection.
func (this *TextInput) Select (dot text.Dot) {
this.box.Select(dot)
}
// Dot returns the text cursor or selection.
func (this *TextInput) Dot () text.Dot {
return this.box.Dot()
}
// OnDotChange specifies a function to be called when the text cursor or
// selection changes.
func (this *TextInput) OnDotChange (callback func ()) event.Cookie {
return this.box.OnDotChange(callback)
}
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// SetAlign sets the X and Y alignment of the text input.
func (this *TextInput) SetAlign (x, y tomo.Align) {
this.box.SetAttr(tomo.AAlign(x, y))
}
// ContentBounds returns the bounds of the inner content of the text input
// relative to the input's InnerBounds.
func (this *TextInput) ContentBounds () image.Rectangle {
return this.box.ContentBounds()
}
// ScrollTo shifts the origin of the text input's content to the origin of the
// inputs's InnerBounds, offset by the given point.
func (this *TextInput) ScrollTo (position image.Point) {
this.box.ScrollTo(position)
}
// OnContentBoundsChange specifies a function to be called when the text input's
// ContentBounds or InnerBounds changes.
func (this *TextInput) OnContentBoundsChange (callback func ()) event.Cookie {
return this.box.OnContentBoundsChange(callback)
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}
// SetValue sets the text content of the input.
func (this *TextInput) SetValue (text string) {
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this.text = []rune(text)
this.box.SetText(text)
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}
// Value returns the text content of the input.
func (this *TextInput) Value () string {
return string(this.text)
}
// OnConfirm specifies a function to be called when the user presses enter
// within the text input.
func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
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}
// OnValueChange specifies a function to be called when the user edits the input
// text.
func (this *TextInput) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
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}
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// Type types a character at the current dot position.
func (this *TextInput) Type (char rune) {
dot := this.Dot()
this.text, dot = text.Type(this.text, dot, rune(char))
this.Select(dot)
this.box.SetText(string(this.text))
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}
// TODO: add up/down controls if this is a multiline input
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func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
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dot := this.Dot()
modifiers := this.box.Window().Modifiers()
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word := modifiers.Control
changed := false
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defer func () {
this.Select(dot)
if changed {
this.box.SetText(string(this.text))
this.on.valueChange.Broadcast()
}
} ()
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typ := func () {
this.text, dot = text.Type(this.text, dot, rune(key))
changed = true
}
if this.multiline && !modifiers.Control {
switch {
case key == '\n', key == '\t':
typ()
return true
}
}
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switch {
case isConfirmationKey(key):
this.on.confirm.Broadcast()
return true
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case key == input.KeyBackspace:
this.text, dot = text.Backspace(this.text, dot, word)
changed = true
return true
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case key == input.KeyDelete:
this.text, dot = text.Delete(this.text, dot, word)
changed = true
return true
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case key.Printable() && !modifiers.Control:
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typ()
return true
default:
return false
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}
}
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func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
modifiers := this.box.Window().Modifiers()
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if this.multiline && !modifiers.Control {
switch {
case key == '\n', key == '\t':
return true
}
}
switch {
case isConfirmationKey(key):
return true
case key == input.KeyBackspace:
return true
case key == input.KeyDelete:
return true
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case key.Printable() && !modifiers.Control:
return true
default:
return false
}
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}
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func (this *TextInput) handleScroll (x, y float64) bool {
if x == 0 { return false }
this.ScrollTo(this.ContentBounds().Min.Sub(image.Pt(int(x), int(y))))
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return true
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}