TextInput no longer embeds tomo.TextBox
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parent
1a2449d2b7
commit
2b354979aa
91
textinput.go
91
textinput.go
@ -6,9 +6,11 @@ import "git.tebibyte.media/tomo/tomo/text"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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var _ tomo.ContentObject = new(TextInput)
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// TextInput is a single-line editable text box.
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type TextInput struct {
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tomo.TextBox
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box tomo.TextBox
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text []rune
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on struct {
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valueChange event.FuncBroadcaster
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@ -18,23 +20,68 @@ type TextInput struct {
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// NewTextInput creates a new text input containing the specified text.
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func NewTextInput (text string) *TextInput {
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this := &TextInput { TextBox: tomo.NewTextBox() }
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this.SetRole(tomo.R("objects", "TextInput"))
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this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
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this.SetAttr(tomo.AOverflow(true, false))
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this.SetText(text)
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this.SetFocusable(true)
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this.SetSelectable(true)
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this.OnKeyDown(this.handleKeyDown)
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this.OnKeyUp(this.handleKeyUp)
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this.OnScroll(this.handleScroll)
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return this
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textInput := &TextInput { box: tomo.NewTextBox() }
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textInput.box.SetRole(tomo.R("objects", "TextInput"))
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textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
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textInput.box.SetAttr(tomo.AOverflow(true, false))
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textInput.SetValue(text)
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textInput.box.SetFocusable(true)
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textInput.box.SetSelectable(true)
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textInput.box.OnKeyDown(textInput.handleKeyDown)
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textInput.box.OnKeyUp(textInput.handleKeyUp)
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textInput.box.OnScroll(textInput.handleScroll)
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return textInput
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}
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// GetBox returns the underlying box.
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func (this *TextInput) GetBox () tomo.Box {
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return this.box
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}
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// SetFocused sets whether or not this text input has keyboard focus. If set to
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// true, this method will steal focus away from whichever object currently has
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// focus.
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func (this *TextInput) SetFocused (focused bool) {
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this.box.SetFocused(focused)
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}
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// Select sets the text cursor or selection.
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func (this *TextInput) Select (dot text.Dot) {
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this.box.Select(dot)
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}
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// Dot returns the text cursor or selection.
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func (this *TextInput) Dot () text.Dot {
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return this.box.Dot()
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}
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// SetAlign sets the X and Y alignment of the label.
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func (this *TextInput) SetAlign (x, y tomo.Align) {
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this.box.SetAttr(tomo.AAlign(x, y))
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}
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// ContentBounds returns the bounds of the inner content of the text input
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// relative to the input's InnerBounds.
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func (this *TextInput) ContentBounds () image.Rectangle {
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return this.box.ContentBounds()
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}
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// ScrollTo shifts the origin of the text input's content to the origin of the
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// inputs's InnerBounds, offset by the given point.
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func (this *TextInput) ScrollTo (position image.Point) {
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this.box.ScrollTo(position)
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}
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// OnContentBoundsChange specifies a function to be called when the text input's
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// ContentBounds or InnerBounds changes.
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func (this *TextInput) OnContentBoundsChange (callback func ()) event.Cookie {
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return this.box.OnContentBoundsChange(callback)
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}
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// SetValue sets the text content of the input.
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func (this *TextInput) SetValue (text string) {
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this.text = []rune(text)
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this.TextBox.SetText(text)
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this.box.SetText(text)
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}
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// Value returns the text content of the input.
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@ -42,16 +89,6 @@ func (this *TextInput) Value () string {
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return string(this.text)
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}
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// SetText sets the text content of the input.
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func (this *TextInput) SetText (text string) {
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this.SetValue(text)
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}
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// Text returns the text content of the input.
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func (this *TextInput) Text () string {
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return this.Value()
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}
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// OnConfirm specifies a function to be called when the user presses enter
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// within the text input.
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func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
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@ -69,19 +106,19 @@ func (this *TextInput) Type (char rune) {
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dot := this.Dot()
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this.text, dot = text.Type(this.text, dot, rune(char))
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this.Select(dot)
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this.SetText(string(this.text))
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this.box.SetText(string(this.text))
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}
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func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
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dot := this.Dot()
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modifiers := this.Window().Modifiers()
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modifiers := this.box.Window().Modifiers()
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word := modifiers.Control
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changed := false
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defer func () {
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this.Select(dot)
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if changed {
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this.SetText(string(this.text))
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this.box.SetText(string(this.text))
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this.on.valueChange.Broadcast()
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}
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} ()
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@ -108,7 +145,7 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
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}
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func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
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modifiers := this.Window().Modifiers()
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modifiers := this.box.Window().Modifiers()
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switch {
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case isConfirmationKey(key):
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return true
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