TextInput no longer embeds tomo.TextBox

This commit is contained in:
Sasha Koshka 2024-08-25 01:31:55 -04:00
parent 1a2449d2b7
commit 2b354979aa

View File

@ -6,9 +6,11 @@ import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
var _ tomo.ContentObject = new(TextInput)
// TextInput is a single-line editable text box.
type TextInput struct {
tomo.TextBox
box tomo.TextBox
text []rune
on struct {
valueChange event.FuncBroadcaster
@ -18,23 +20,68 @@ type TextInput struct {
// NewTextInput creates a new text input containing the specified text.
func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "TextInput"))
this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
this.SetAttr(tomo.AOverflow(true, false))
this.SetText(text)
this.SetFocusable(true)
this.SetSelectable(true)
this.OnKeyDown(this.handleKeyDown)
this.OnKeyUp(this.handleKeyUp)
this.OnScroll(this.handleScroll)
return this
textInput := &TextInput { box: tomo.NewTextBox() }
textInput.box.SetRole(tomo.R("objects", "TextInput"))
textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
textInput.box.SetAttr(tomo.AOverflow(true, false))
textInput.SetValue(text)
textInput.box.SetFocusable(true)
textInput.box.SetSelectable(true)
textInput.box.OnKeyDown(textInput.handleKeyDown)
textInput.box.OnKeyUp(textInput.handleKeyUp)
textInput.box.OnScroll(textInput.handleScroll)
return textInput
}
// GetBox returns the underlying box.
func (this *TextInput) GetBox () tomo.Box {
return this.box
}
// SetFocused sets whether or not this text input has keyboard focus. If set to
// true, this method will steal focus away from whichever object currently has
// focus.
func (this *TextInput) SetFocused (focused bool) {
this.box.SetFocused(focused)
}
// Select sets the text cursor or selection.
func (this *TextInput) Select (dot text.Dot) {
this.box.Select(dot)
}
// Dot returns the text cursor or selection.
func (this *TextInput) Dot () text.Dot {
return this.box.Dot()
}
// SetAlign sets the X and Y alignment of the label.
func (this *TextInput) SetAlign (x, y tomo.Align) {
this.box.SetAttr(tomo.AAlign(x, y))
}
// ContentBounds returns the bounds of the inner content of the text input
// relative to the input's InnerBounds.
func (this *TextInput) ContentBounds () image.Rectangle {
return this.box.ContentBounds()
}
// ScrollTo shifts the origin of the text input's content to the origin of the
// inputs's InnerBounds, offset by the given point.
func (this *TextInput) ScrollTo (position image.Point) {
this.box.ScrollTo(position)
}
// OnContentBoundsChange specifies a function to be called when the text input's
// ContentBounds or InnerBounds changes.
func (this *TextInput) OnContentBoundsChange (callback func ()) event.Cookie {
return this.box.OnContentBoundsChange(callback)
}
// SetValue sets the text content of the input.
func (this *TextInput) SetValue (text string) {
this.text = []rune(text)
this.TextBox.SetText(text)
this.box.SetText(text)
}
// Value returns the text content of the input.
@ -42,16 +89,6 @@ func (this *TextInput) Value () string {
return string(this.text)
}
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
this.SetValue(text)
}
// Text returns the text content of the input.
func (this *TextInput) Text () string {
return this.Value()
}
// OnConfirm specifies a function to be called when the user presses enter
// within the text input.
func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
@ -69,19 +106,19 @@ func (this *TextInput) Type (char rune) {
dot := this.Dot()
this.text, dot = text.Type(this.text, dot, rune(char))
this.Select(dot)
this.SetText(string(this.text))
this.box.SetText(string(this.text))
}
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
dot := this.Dot()
modifiers := this.Window().Modifiers()
modifiers := this.box.Window().Modifiers()
word := modifiers.Control
changed := false
defer func () {
this.Select(dot)
if changed {
this.SetText(string(this.text))
this.box.SetText(string(this.text))
this.on.valueChange.Broadcast()
}
} ()
@ -108,7 +145,7 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
}
func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers()
modifiers := this.box.Window().Modifiers()
switch {
case isConfirmationKey(key):
return true