TextInput no longer embeds tomo.TextBox

This commit is contained in:
Sasha Koshka 2024-08-25 01:31:55 -04:00
parent 1a2449d2b7
commit 2b354979aa

View File

@ -6,9 +6,11 @@ import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/input" import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event" import "git.tebibyte.media/tomo/tomo/event"
var _ tomo.ContentObject = new(TextInput)
// TextInput is a single-line editable text box. // TextInput is a single-line editable text box.
type TextInput struct { type TextInput struct {
tomo.TextBox box tomo.TextBox
text []rune text []rune
on struct { on struct {
valueChange event.FuncBroadcaster valueChange event.FuncBroadcaster
@ -18,23 +20,68 @@ type TextInput struct {
// NewTextInput creates a new text input containing the specified text. // NewTextInput creates a new text input containing the specified text.
func NewTextInput (text string) *TextInput { func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() } textInput := &TextInput { box: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "TextInput")) textInput.box.SetRole(tomo.R("objects", "TextInput"))
this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle)) textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
this.SetAttr(tomo.AOverflow(true, false)) textInput.box.SetAttr(tomo.AOverflow(true, false))
this.SetText(text) textInput.SetValue(text)
this.SetFocusable(true) textInput.box.SetFocusable(true)
this.SetSelectable(true) textInput.box.SetSelectable(true)
this.OnKeyDown(this.handleKeyDown) textInput.box.OnKeyDown(textInput.handleKeyDown)
this.OnKeyUp(this.handleKeyUp) textInput.box.OnKeyUp(textInput.handleKeyUp)
this.OnScroll(this.handleScroll) textInput.box.OnScroll(textInput.handleScroll)
return this return textInput
}
// GetBox returns the underlying box.
func (this *TextInput) GetBox () tomo.Box {
return this.box
}
// SetFocused sets whether or not this text input has keyboard focus. If set to
// true, this method will steal focus away from whichever object currently has
// focus.
func (this *TextInput) SetFocused (focused bool) {
this.box.SetFocused(focused)
}
// Select sets the text cursor or selection.
func (this *TextInput) Select (dot text.Dot) {
this.box.Select(dot)
}
// Dot returns the text cursor or selection.
func (this *TextInput) Dot () text.Dot {
return this.box.Dot()
}
// SetAlign sets the X and Y alignment of the label.
func (this *TextInput) SetAlign (x, y tomo.Align) {
this.box.SetAttr(tomo.AAlign(x, y))
}
// ContentBounds returns the bounds of the inner content of the text input
// relative to the input's InnerBounds.
func (this *TextInput) ContentBounds () image.Rectangle {
return this.box.ContentBounds()
}
// ScrollTo shifts the origin of the text input's content to the origin of the
// inputs's InnerBounds, offset by the given point.
func (this *TextInput) ScrollTo (position image.Point) {
this.box.ScrollTo(position)
}
// OnContentBoundsChange specifies a function to be called when the text input's
// ContentBounds or InnerBounds changes.
func (this *TextInput) OnContentBoundsChange (callback func ()) event.Cookie {
return this.box.OnContentBoundsChange(callback)
} }
// SetValue sets the text content of the input. // SetValue sets the text content of the input.
func (this *TextInput) SetValue (text string) { func (this *TextInput) SetValue (text string) {
this.text = []rune(text) this.text = []rune(text)
this.TextBox.SetText(text) this.box.SetText(text)
} }
// Value returns the text content of the input. // Value returns the text content of the input.
@ -42,16 +89,6 @@ func (this *TextInput) Value () string {
return string(this.text) return string(this.text)
} }
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
this.SetValue(text)
}
// Text returns the text content of the input.
func (this *TextInput) Text () string {
return this.Value()
}
// OnConfirm specifies a function to be called when the user presses enter // OnConfirm specifies a function to be called when the user presses enter
// within the text input. // within the text input.
func (this *TextInput) OnConfirm (callback func ()) event.Cookie { func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
@ -69,19 +106,19 @@ func (this *TextInput) Type (char rune) {
dot := this.Dot() dot := this.Dot()
this.text, dot = text.Type(this.text, dot, rune(char)) this.text, dot = text.Type(this.text, dot, rune(char))
this.Select(dot) this.Select(dot)
this.SetText(string(this.text)) this.box.SetText(string(this.text))
} }
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool { func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
dot := this.Dot() dot := this.Dot()
modifiers := this.Window().Modifiers() modifiers := this.box.Window().Modifiers()
word := modifiers.Control word := modifiers.Control
changed := false changed := false
defer func () { defer func () {
this.Select(dot) this.Select(dot)
if changed { if changed {
this.SetText(string(this.text)) this.box.SetText(string(this.text))
this.on.valueChange.Broadcast() this.on.valueChange.Broadcast()
} }
} () } ()
@ -108,7 +145,7 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
} }
func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool { func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers() modifiers := this.box.Window().Modifiers()
switch { switch {
case isConfirmationKey(key): case isConfirmationKey(key):
return true return true