18 Commits

12 changed files with 694 additions and 27 deletions

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@@ -1,4 +1,6 @@
# objects
[![Go Reference](https://pkg.go.dev/badge/git.tebibyte.media/tomo/objects.svg)](https://pkg.go.dev/git.tebibyte.media/tomo/objects)
Objects contains a standard collection of re-usable objects. All objects in this
module visually conform to whatever the theme is set to.

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@@ -4,10 +4,16 @@ import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
var buttonLayout = layouts.NewGrid([]bool { true }, []bool { true })
var iconButtonLayout = layouts.NewGrid([]bool { false, true }, []bool { true })
// Button is a clickable button.
type Button struct {
tomo.TextBox
tomo.ContainerBox
label *Label
icon *Icon
on struct {
click event.FuncBroadcaster
}
@@ -15,16 +21,49 @@ type Button struct {
// NewButton creates a new button with the specified text.
func NewButton (text string) *Button {
box := &Button { TextBox: tomo.NewTextBox() }
box := &Button {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
}
theme.Apply(box, theme.R("objects", "Button", ""))
box.SetText(text)
box.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
box.label.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
box.Add(box.label)
box.SetLayout(buttonLayout)
box.CaptureDND(true)
box.CaptureMouse(true)
box.CaptureScroll(true)
box.CaptureKeyboard(true)
box.OnMouseUp(box.handleMouseUp)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the button's label.
func (this *Button) SetText (text string) {
this.label.SetText(text)
}
// SetIcon sets an icon for this button. Setting the icon to IconUnknown will
// remove it.
func (this *Button) SetIcon (id theme.Icon) {
if this.icon != nil { this.Delete(this.icon) }
var icon *Icon; if id != theme.IconUnknown {
icon = NewIcon(id, theme.IconSizeSmall)
}
this.icon = icon
if this.icon == nil {
this.SetLayout(buttonLayout)
} else {
this.SetLayout(iconButtonLayout)
this.Insert(this.icon, this.label)
}
}
// OnClick specifies a function to be called when the button is clicked.
func (this *Button) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)

2
go.mod
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@@ -2,6 +2,6 @@ module git.tebibyte.media/tomo/objects
go 1.20
require git.tebibyte.media/tomo/tomo v0.26.1
require git.tebibyte.media/tomo/tomo v0.31.0
require golang.org/x/image v0.11.0 // indirect

4
go.sum
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@@ -1,5 +1,5 @@
git.tebibyte.media/tomo/tomo v0.26.1 h1:V5ciRuixMYb79aAawgquFEfJ1icyEmMKBKFPWwi94NE=
git.tebibyte.media/tomo/tomo v0.26.1/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
git.tebibyte.media/tomo/tomo v0.31.0 h1:LHPpj3AWycochnC8F441aaRNS6Tq6w6WnBrp/LGjyhM=
git.tebibyte.media/tomo/tomo v0.31.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=

42
icon.go Normal file
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@@ -0,0 +1,42 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/canvas"
// Icon displays a single icon.
type Icon struct {
tomo.Box
}
// NewIcon creates a new icon from an icon ID.
func NewIcon (id theme.Icon, size theme.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Icon", size.String()))
this.SetTexture(id.Texture(size))
return this
}
// NewMimeIcon creates a new icon from a MIME type.
func NewMimeIcon (mime data.Mime, size theme.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Icon", size.String()))
this.SetTexture(theme.MimeIcon(mime, size))
return this
}
func (this *Icon) SetTexture (texture canvas.Texture) {
this.Box.SetTexture(texture)
if texture == nil {
this.SetMinimumSize(image.Pt(0, 0))
} else {
bounds := texture.Bounds()
this.SetMinimumSize(bounds.Max.Sub(bounds.Min))
}
}

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@@ -1,5 +1,6 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/theme"
@@ -19,10 +20,13 @@ type TextInput struct {
func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "TextInput", ""))
this.SetAlign(tomo.AlignStart, tomo.AlignMiddle)
this.SetText(text)
this.SetFocusable(true)
this.SetSelectable(true)
this.SetOverflow(true, false)
this.OnKeyDown(this.handleKeyDown)
this.OnScroll(this.handleScroll)
return this
}
@@ -49,7 +53,10 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
word := modifiers.Control
sel := modifiers.Shift
changed := false
// TODO all this (except editing stuff) really should be moved into the
// backend
switch {
case key == input.KeyEnter:
this.on.enter.Broadcast()
@@ -84,7 +91,11 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
this.text, dot = text.Type(this.text, dot, rune(key))
changed = true
}
this.Select(dot)
if changed { this.SetText(string(this.text)) }
}
func (this *TextInput) handleScroll (x, y float64) {
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
}

View File

@@ -15,4 +15,3 @@ func NewLabel (text string) *Label {
this.SetText(text)
return this
}

364
scrollbar.go Normal file
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@@ -0,0 +1,364 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Scrollbar is a special type of slider that can control the scroll of any
// overflowing ContainerBox.
type Scrollbar struct {
tomo.ContainerBox
handle *SliderHandle
layout scrollbarLayout
dragging bool
dragOffset image.Point
linkCookie event.Cookie
on struct {
valueChange event.FuncBroadcaster
}
}
func newScrollbar (orient string) *Scrollbar {
this := &Scrollbar {
ContainerBox: tomo.NewContainerBox(),
handle: &SliderHandle {
Box: tomo.NewBox(),
},
layout: scrollbarLayout {
vertical: orient == "vertical",
},
}
this.Add(this.handle)
this.SetFocusable(true)
this.CaptureDND(true)
this.CaptureMouse(true)
this.CaptureScroll(true)
this.CaptureKeyboard(true)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
theme.Apply(this, theme.R("objects", "Slider", orient))
return this
}
// NewVerticalScrollbar creates a new vertical scrollbar.
func NewVerticalScrollbar () *Scrollbar {
return newScrollbar("vertical")
}
// NewHorizontalScrollbar creates a new horizontal scrollbar.
func NewHorizontalScrollbar () *Scrollbar {
return newScrollbar("horizontal")
}
// Link assigns this scrollbar to a ContentBox. Closing the returned cookie will
// unlink it.
func (this *Scrollbar) Link (box tomo.ContentBox) event.Cookie {
this.layout.linked = box
this.linkCookie = this.newLinkCookie (
box.OnContentBoundsChange(this.handleLinkedContentBoundsChange))
this.SetLayout(this.layout)
return this.linkCookie
}
func (this *Scrollbar) handleLinkedContentBoundsChange () {
if this.layout.linked == nil { return }
previousValue := this.layout.value
trackLength := this.layout.contentLength() - this.layout.viewportLength()
if trackLength == 0 {
this.layout.value = 0
} else {
this.layout.value = this.layout.contentPos() / trackLength
}
this.SetLayout(this.layout)
if this.layout.value != previousValue {
this.on.valueChange.Broadcast()
}
}
// SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) SetValue (value float64) {
if this.layout.linked == nil { return }
if value > 1 { value = 1 }
if value < 0 { value = 0 }
trackLength := this.layout.contentLength() - this.layout.viewportLength()
position := trackLength * value
point := this.layout.linked.ContentBounds().Min
if this.layout.vertical {
point.Y = int(position)
} else {
point.X = int(position)
}
this.layout.linked.ScrollTo(point)
}
// Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) Value () float64 {
if this.layout.linked == nil { return 0 }
return this.layout.value
}
// OnValueChange specifies a function to be called when the position of the
// scrollbar changes.
func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) {
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
increment = 0.05
}
switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - increment)
}
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
case input.KeyHome:
this.SetValue(0)
case input.KeyEnd:
this.SetValue(1)
}
}
func (this *Scrollbar) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
case input.ButtonLeft:
if within {
this.dragging = true
this.dragOffset =
pointer.Sub(this.handle.Bounds().Min).
Add(this.InnerBounds().Min)
this.drag()
} else {
this.dragOffset = this.fallbackDragOffset()
this.dragging = true
this.drag()
}
case input.ButtonMiddle:
if above {
this.scrollBy(-this.pageSize())
} else {
this.scrollBy(this.pageSize())
}
case input.ButtonRight:
if above {
this.scrollBy(-this.stepSize())
} else {
this.scrollBy(this.stepSize())
}
}
}
func (this *Scrollbar) handleMouseUp (button input.Button) {
if button != input.ButtonLeft || !this.dragging { return }
this.dragging = false
}
func (this *Scrollbar) handleMouseMove () {
if !this.dragging { return }
this.drag()
}
func (this *Scrollbar) handleScroll (x, y float64) {
if this.layout.linked == nil { return }
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Add(image.Pt(int(x), int(y))))
}
func (this *Scrollbar) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
if this.layout.vertical {
this.SetValue (
float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
this.SetValue (
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
}
func (this *Scrollbar) fallbackDragOffset () image.Point {
if this.layout.vertical {
return this.InnerBounds().Min.
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
} else {
return this.InnerBounds().Min.
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
}
}
func (this *Scrollbar) pageSize () int {
if this.layout.linked == nil { return 0 }
viewport := this.layout.linked.InnerBounds()
if this.layout.vertical {
return viewport.Dy()
} else {
return viewport.Dx()
}
}
func (this *Scrollbar) stepSize () int {
// FIXME: this should not be hardcoded, need to get base font metrics
// from theme somehow. should be (emspace, lineheight)
return 16
}
func (this *Scrollbar) scrollBy (distance int) {
if this.layout.linked == nil { return }
var vector image.Point; if this.layout.vertical {
vector.Y = distance
} else {
vector.X = distance
}
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Add(vector))
}
type scrollbarCookie struct {
owner *Scrollbar
subCookies []event.Cookie
}
func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie {
return &scrollbarCookie {
owner: this,
subCookies: subCookies,
}
}
func (this *scrollbarCookie) Close () {
for _, cookie := range this.subCookies {
cookie.Close()
}
this.owner.layout.linked = nil
this.owner.SetLayout(this.owner.layout)
}
type scrollbarLayout struct {
vertical bool
value float64
linked tomo.ContentBox
}
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if len(boxes) != 1 { return image.Pt(0, 0) }
return boxes[0].MinimumSize()
}
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
gutter := hints.Bounds
var gutterLength float64;
var handleMin float64;
if this.vertical {
gutterLength = float64(gutter.Dy())
handleMin = float64(handle.Dy())
} else {
gutterLength = float64(gutter.Dx())
handleMin = float64(handle.Dx())
}
// calculate handle length
handleLength := gutterLength * this.viewportContentRatio()
if handleLength < handleMin { handleLength = handleMin }
if handleLength >= gutterLength {
// just hide the handle if it isn't needed.
// TODO: we need a way to hide and show boxes, this is janky as
// fuck
boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
return
}
if this.vertical {
handle.Max.Y = int(handleLength)
} else {
handle.Max.X = int(handleLength)
}
// calculate handle position
handlePosition := (gutterLength - handleLength) * this.value
var handleOffset image.Point
if this.vertical {
handleOffset = image.Pt(0, int(handlePosition))
} else {
handleOffset = image.Pt(int(handlePosition), 0)
}
handle = handle.Add(handleOffset).Add(gutter.Min)
// place handle
boxes[0].SetBounds(handle)
}
func (this scrollbarLayout) viewportContentRatio () float64 {
if this.linked == nil { return 0 }
return this.viewportLength() / this.contentLength()
}
func (this scrollbarLayout) viewportLength () float64 {
if this.vertical {
return float64(this.linked.InnerBounds().Dy())
} else {
return float64(this.linked.InnerBounds().Dx())
}
}
func (this scrollbarLayout) contentLength () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Dy())
} else {
return float64(this.linked.ContentBounds().Dx())
}
}
func (this scrollbarLayout) contentPos () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Min.Y)
} else {
return float64(this.linked.ContentBounds().Min.X)
}
}

167
scrollcontainer.go Normal file
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@@ -0,0 +1,167 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/theme"
// ScrollSide determines which Scrollbars are active in a ScrollContainer.
type ScrollSide int; const (
ScrollVertical ScrollSide = 1 << iota
ScrollHorizontal
ScrollBoth = ScrollVertical | ScrollHorizontal
)
// Horizontal returns true if the side includes a horizontal bar.
func (sides ScrollSide) Horizontal () bool {
return sides & ScrollHorizontal > 0
}
// Vertical returns true if the side includes a vertical bar.
func (sides ScrollSide) Vertical () bool {
return sides & ScrollVertical > 0
}
// String returns one of:
// - both
// - horizontal
// - vertical
// - none
func (sides ScrollSide) String () string {
switch {
case sides.Horizontal() && sides.Vertical(): return "both"
case sides.Horizontal(): return "horizontal"
case sides.Vertical(): return "vertical"
default: return "none"
}
}
// ScrollContainer couples a ContentBox with one or two Scrollbars.
type ScrollContainer struct {
tomo.ContainerBox
layout *scrollContainerLayout
horizontalCookie event.Cookie
verticalCookie event.Cookie
}
// NewScrollContainer creates a new scroll container.
func NewScrollContainer (sides ScrollSide) *ScrollContainer {
this := &ScrollContainer {
ContainerBox: tomo.NewContainerBox(),
layout: &scrollContainerLayout { },
}
if sides.Vertical() {
this.layout.vertical = NewVerticalScrollbar()
this.Add(this.layout.vertical)
}
if sides.Horizontal() {
this.layout.horizontal = NewHorizontalScrollbar()
this.Add(this.layout.horizontal)
}
this.CaptureScroll(true)
this.OnScroll(this.handleScroll)
theme.Apply(this, theme.R("objects", "ScrollContainer", sides.String()))
this.SetLayout(this.layout)
return this
}
// SetRoot sets the root child of the ScrollContainer. There can only be one at
// a time, and setting it will remove and unlink the current child if there is
// one.
func (this *ScrollContainer) SetRoot (root tomo.ContentBox) {
if this.layout.root != nil {
// delete root and close cookies
this.Delete(this.layout.root)
if this.horizontalCookie != nil {
this.horizontalCookie.Close()
this.horizontalCookie = nil
}
if this.verticalCookie != nil {
this.verticalCookie.Close()
this.verticalCookie = nil
}
}
this.layout.root = root
if root != nil {
// insert root at the beginning (for keynav)
switch {
case this.layout.vertical != nil:
this.Insert(root, this.layout.vertical)
case this.layout.horizontal != nil:
this.Insert(root, this.layout.horizontal)
default:
this.Add(root)
}
// link root and remember cookies
if this.layout.horizontal != nil {
this.horizontalCookie = this.layout.horizontal.Link(root)
}
if this.layout.vertical != nil {
this.verticalCookie = this.layout.vertical.Link(root)
}
}
}
func (this *ScrollContainer) handleScroll (x, y float64) {
if this.layout.root == nil { return }
this.layout.root.ScrollTo (
this.layout.root.ContentBounds().Min.
Add(image.Pt(int(x), int(y))))
}
type scrollContainerLayout struct {
root tomo.ContentBox
horizontal *Scrollbar
vertical *Scrollbar
}
func (this *scrollContainerLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
var minimum image.Point; if this.root != nil {
minimum = this.root.MinimumSize()
}
if this.horizontal != nil {
minimum.Y += this.horizontal.MinimumSize().Y
}
if this.vertical != nil {
minimum.X += this.vertical.MinimumSize().X
minimum.Y = max(minimum.Y, this.vertical.MinimumSize().Y)
}
if this.horizontal != nil {
minimum.X = max(minimum.X, this.horizontal.MinimumSize().X)
}
return minimum
}
func (this *scrollContainerLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
rootBounds := hints.Bounds
if this.horizontal != nil {
rootBounds.Max.Y -= this.horizontal.MinimumSize().Y
}
if this.vertical != nil {
rootBounds.Max.X -= this.vertical.MinimumSize().X
}
if this.root != nil {
this.root.SetBounds(rootBounds)
}
if this.horizontal != nil {
this.horizontal.SetBounds(image.Rect (
hints.Bounds.Min.X,
rootBounds.Max.Y,
rootBounds.Max.X,
hints.Bounds.Max.Y))
}
if this.vertical != nil {
this.vertical.SetBounds(image.Rect (
rootBounds.Max.X,
hints.Bounds.Min.Y,
hints.Bounds.Max.X,
rootBounds.Max.Y))
}
}
func max (x, y int) int {
if x > y { return x }
return y
}

View File

@@ -16,4 +16,3 @@ func NewSeparator () *Separator {
theme.Apply(this, theme.R("objects", "Separator", ""))
return this
}

View File

@@ -6,20 +6,21 @@ import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// UNDER CONSTRUCTION!
// Slider is a control that selects a numeric value between 0 and 1.
type Slider struct {
tomo.ContainerBox
handle *SliderHandle
layout sliderLayout
dragging bool
dragOffset image.Point
on struct {
valueChange event.FuncBroadcaster
}
}
// SliderHandle is a simple object that serves as a handle for sliders and
// scrollbars. It is completely inert.
type SliderHandle struct {
tomo.Box
}
@@ -34,10 +35,15 @@ func newSlider (orient string, value float64) *Slider {
vertical: orient == "vertical",
},
}
this.Add(this.handle)
this.SetFocusable(true)
this.SetPropagateEvents(false)
this.CaptureDND(true)
this.CaptureMouse(true)
this.CaptureScroll(true)
this.CaptureKeyboard(true)
this.SetValue(value)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
@@ -48,14 +54,17 @@ func newSlider (orient string, value float64) *Slider {
return this
}
// NewVerticalSlider creates a new vertical slider with the specified value.
func NewVerticalSlider (value float64) *Slider {
return newSlider("vertical", value)
}
// NewHorizontalSlider creates a new horizontal slider with the specified value.
func NewHorizontalSlider (value float64) *Slider {
return newSlider("horizontal", value)
}
// SetValue sets the value of the slider between 0 and 1.
func (this *Slider) SetValue (value float64) {
if value < 0 { value = 0 }
if value > 1 { value = 1 }
@@ -65,27 +74,36 @@ func (this *Slider) SetValue (value float64) {
this.on.valueChange.Broadcast()
}
// Value returns the value of the slider between 0 and 1.
func (this *Slider) Value () float64 {
return this.layout.value
}
// OnValueChange specifies a function to be called when the slider's value
// changes.
func (this *Slider) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
increment = 0.05
}
switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - 0.05)
this.SetValue(this.Value() - increment)
}
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + 0.05)
this.SetValue(this.Value() + increment)
}
case input.KeyHome:
this.SetValue(0)
@@ -97,16 +115,14 @@ func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
func (this *Slider) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
var above, within bool
if pointer.In(handle) {
within = true
} else if this.layout.vertical {
above = pointer.Y < handle.Min.Y
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
case input.ButtonLeft:
if within {
@@ -152,6 +168,7 @@ func (this *Slider) drag () {
if this.layout.vertical {
this.SetValue (
1 -
float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
@@ -185,10 +202,10 @@ func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
gutter := hints.Bounds
if this.vertical {
height := gutter.Dy() - handle.Dy()
offset := int(float64(height) * this.value)
offset := int(float64(height) * (1 - this.value))
handle.Max.X = gutter.Dx()
boxes[0].SetBounds (
handle.

27
textview.go Normal file
View File

@@ -0,0 +1,27 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// TextView is an area for displaying a large amount of multi-line text.
type TextView struct {
tomo.TextBox
}
// NewTextView creates a new text view.
func NewTextView (text string) *TextView {
this := &TextView { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "TextView", ""))
this.SetFocusable(true)
this.SetSelectable(true)
this.SetText(text)
this.SetOverflow(false, true)
this.SetWrap(true)
this.OnScroll(this.handleScroll)
return this
}
func (this *TextView) handleScroll (x, y float64) {
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
}