2023-02-19 23:52:50 -07:00
|
|
|
package main
|
|
|
|
|
2023-02-21 11:30:32 -07:00
|
|
|
// import "fmt"
|
2023-02-19 23:52:50 -07:00
|
|
|
import "math"
|
2023-02-21 11:30:32 -07:00
|
|
|
import "image"
|
2023-02-19 23:52:50 -07:00
|
|
|
import "image/color"
|
2023-04-15 20:23:08 -06:00
|
|
|
import "git.tebibyte.media/sashakoshka/tomo"
|
2023-02-19 23:52:50 -07:00
|
|
|
import "git.tebibyte.media/sashakoshka/tomo/input"
|
2023-04-15 20:23:08 -06:00
|
|
|
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
2023-02-19 23:52:50 -07:00
|
|
|
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
2023-02-26 20:20:17 -07:00
|
|
|
import "git.tebibyte.media/sashakoshka/tomo/artist/shapes"
|
2023-04-03 14:09:13 -06:00
|
|
|
import "git.tebibyte.media/sashakoshka/tomo/default/config"
|
2023-02-19 23:52:50 -07:00
|
|
|
|
|
|
|
type ControlState struct {
|
|
|
|
WalkForward bool
|
|
|
|
WalkBackward bool
|
|
|
|
StrafeLeft bool
|
|
|
|
StrafeRight bool
|
|
|
|
LookLeft bool
|
|
|
|
LookRight bool
|
2023-02-21 16:53:19 -07:00
|
|
|
Sprint bool
|
2023-02-19 23:52:50 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
type Raycaster struct {
|
2023-04-15 20:23:08 -06:00
|
|
|
entity tomo.FocusableEntity
|
|
|
|
|
2023-02-19 23:52:50 -07:00
|
|
|
config config.Wrapped
|
|
|
|
|
|
|
|
Camera
|
|
|
|
controlState ControlState
|
|
|
|
world World
|
2023-02-21 14:48:56 -07:00
|
|
|
textures Textures
|
2023-02-19 23:52:50 -07:00
|
|
|
onControlStateChange func (ControlState)
|
2023-02-21 14:48:56 -07:00
|
|
|
renderDistance int
|
2023-02-19 23:52:50 -07:00
|
|
|
}
|
|
|
|
|
2023-02-21 14:48:56 -07:00
|
|
|
func NewRaycaster (world World, textures Textures) (element *Raycaster) {
|
2023-02-19 23:52:50 -07:00
|
|
|
element = &Raycaster {
|
|
|
|
Camera: Camera {
|
2023-02-21 11:30:32 -07:00
|
|
|
Vector: Vector {
|
2023-02-21 14:48:56 -07:00
|
|
|
X: 1,
|
|
|
|
Y: 1,
|
2023-02-21 11:30:32 -07:00
|
|
|
},
|
|
|
|
Angle: math.Pi / 3,
|
2023-02-19 23:52:50 -07:00
|
|
|
Fov: 1,
|
|
|
|
},
|
|
|
|
world: world,
|
2023-02-21 14:48:56 -07:00
|
|
|
textures: textures,
|
|
|
|
renderDistance: 8,
|
2023-02-19 23:52:50 -07:00
|
|
|
}
|
2023-04-15 20:23:08 -06:00
|
|
|
element.entity = tomo.NewEntity(element).(tomo.FocusableEntity)
|
|
|
|
element.entity.SetMinimumSize(64, 64)
|
2023-02-19 23:52:50 -07:00
|
|
|
return
|
|
|
|
}
|
|
|
|
|
2023-04-15 20:23:08 -06:00
|
|
|
func (element *Raycaster) Entity () tomo.Entity {
|
|
|
|
return element.entity
|
2023-02-19 23:52:50 -07:00
|
|
|
}
|
|
|
|
|
2023-04-15 20:23:08 -06:00
|
|
|
func (element *Raycaster) Draw (destination canvas.Canvas) {
|
|
|
|
bounds := element.entity.Bounds()
|
2023-02-19 23:52:50 -07:00
|
|
|
// artist.FillRectangle(element.core, artist.Uhex(0x000000FF), bounds)
|
2023-02-21 16:15:41 -07:00
|
|
|
width := bounds.Dx()
|
|
|
|
height := bounds.Dy()
|
|
|
|
halfway := bounds.Max.Y - height / 2
|
2023-02-19 23:52:50 -07:00
|
|
|
|
2023-02-21 11:30:32 -07:00
|
|
|
ray := Ray { Angle: element.Camera.Angle - element.Camera.Fov / 2 }
|
2023-02-19 23:52:50 -07:00
|
|
|
|
|
|
|
for x := 0; x < width; x ++ {
|
|
|
|
ray.X = element.Camera.X
|
|
|
|
ray.Y = element.Camera.Y
|
|
|
|
|
2023-02-21 14:48:56 -07:00
|
|
|
distance, hitPoint, wall, horizontal := ray.Cast (
|
|
|
|
element.world, element.renderDistance)
|
|
|
|
distance *= math.Cos(ray.Angle - element.Camera.Angle)
|
|
|
|
textureX := math.Mod(hitPoint.X + hitPoint.Y, 1)
|
|
|
|
if textureX < 0 { textureX += 1 }
|
2023-02-19 23:52:50 -07:00
|
|
|
|
|
|
|
wallHeight := height
|
|
|
|
if distance > 0 {
|
|
|
|
wallHeight = int((float64(height) / 2.0) / float64(distance))
|
|
|
|
}
|
|
|
|
|
2023-02-21 14:48:56 -07:00
|
|
|
shade := 1.0
|
|
|
|
if horizontal {
|
2023-02-21 15:57:52 -07:00
|
|
|
shade *= 0.8
|
2023-02-21 14:48:56 -07:00
|
|
|
}
|
|
|
|
shade *= 1 - distance / float64(element.renderDistance)
|
|
|
|
if shade < 0 { shade = 0 }
|
2023-02-19 23:52:50 -07:00
|
|
|
|
2023-02-21 14:48:56 -07:00
|
|
|
ceilingColor := color.RGBA { 0x00, 0x00, 0x00, 0xFF }
|
|
|
|
floorColor := color.RGBA { 0x39, 0x49, 0x25, 0xFF }
|
2023-02-19 23:52:50 -07:00
|
|
|
|
|
|
|
// draw
|
2023-04-15 20:23:08 -06:00
|
|
|
data, stride := destination.Buffer()
|
2023-02-21 16:15:41 -07:00
|
|
|
wallStart := halfway - wallHeight
|
|
|
|
wallEnd := halfway + wallHeight
|
|
|
|
|
|
|
|
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
|
|
|
|
switch {
|
|
|
|
case y < wallStart:
|
|
|
|
data[y * stride + x + bounds.Min.X] = ceilingColor
|
|
|
|
|
|
|
|
case y < wallEnd:
|
|
|
|
textureY :=
|
|
|
|
float64(y - halfway) /
|
|
|
|
float64(wallEnd - wallStart) + 0.5
|
|
|
|
// fmt.Println(textureY)
|
2023-02-21 14:48:56 -07:00
|
|
|
|
2023-02-21 16:15:41 -07:00
|
|
|
wallColor := element.textures.At (wall, Vector {
|
|
|
|
textureX,
|
|
|
|
textureY,
|
|
|
|
})
|
|
|
|
wallColor = shadeColor(wallColor, shade)
|
|
|
|
data[y * stride + x + bounds.Min.X] = wallColor
|
|
|
|
|
|
|
|
default:
|
|
|
|
data[y * stride + x + bounds.Min.X] = floorColor
|
|
|
|
}
|
2023-02-19 23:52:50 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
// increment angle
|
|
|
|
ray.Angle += element.Camera.Fov / float64(width)
|
|
|
|
}
|
2023-02-21 11:30:32 -07:00
|
|
|
|
|
|
|
// element.drawMinimap()
|
|
|
|
}
|
|
|
|
|
2023-04-15 20:23:08 -06:00
|
|
|
func (element *Raycaster) Invalidate () {
|
|
|
|
element.entity.Invalidate()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (element *Raycaster) OnControlStateChange (callback func (ControlState)) {
|
|
|
|
element.onControlStateChange = callback
|
|
|
|
}
|
|
|
|
|
|
|
|
func (element *Raycaster) Focus () {
|
|
|
|
element.entity.Focus()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (element *Raycaster) Enabled () bool { return true }
|
|
|
|
|
|
|
|
func (element *Raycaster) HandleFocusChange () { }
|
|
|
|
|
|
|
|
func (element *Raycaster) HandleMouseDown (x, y int, button input.Button) {
|
|
|
|
element.entity.Focus()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (element *Raycaster) HandleMouseUp (x, y int, button input.Button) { }
|
|
|
|
|
|
|
|
func (element *Raycaster) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
|
|
|
|
switch key {
|
|
|
|
case input.KeyLeft: element.controlState.LookLeft = true
|
|
|
|
case input.KeyRight: element.controlState.LookRight = true
|
|
|
|
case 'a', 'A': element.controlState.StrafeLeft = true
|
|
|
|
case 'd', 'D': element.controlState.StrafeRight = true
|
|
|
|
case 'w', 'W': element.controlState.WalkForward = true
|
|
|
|
case 's', 'S': element.controlState.WalkBackward = true
|
|
|
|
case input.KeyLeftControl: element.controlState.Sprint = true
|
|
|
|
default: return
|
|
|
|
}
|
|
|
|
|
|
|
|
if element.onControlStateChange != nil {
|
|
|
|
element.onControlStateChange(element.controlState)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (element *Raycaster) HandleKeyUp(key input.Key, modifiers input.Modifiers) {
|
|
|
|
switch key {
|
|
|
|
case input.KeyLeft: element.controlState.LookLeft = false
|
|
|
|
case input.KeyRight: element.controlState.LookRight = false
|
|
|
|
case 'a', 'A': element.controlState.StrafeLeft = false
|
|
|
|
case 'd', 'D': element.controlState.StrafeRight = false
|
|
|
|
case 'w', 'W': element.controlState.WalkForward = false
|
|
|
|
case 's', 'S': element.controlState.WalkBackward = false
|
|
|
|
case input.KeyLeftControl: element.controlState.Sprint = false
|
|
|
|
default: return
|
|
|
|
}
|
|
|
|
|
|
|
|
if element.onControlStateChange != nil {
|
|
|
|
element.onControlStateChange(element.controlState)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-21 14:48:56 -07:00
|
|
|
func shadeColor (c color.RGBA, brightness float64) color.RGBA {
|
|
|
|
return color.RGBA {
|
|
|
|
uint8(float64(c.R) * brightness),
|
|
|
|
uint8(float64(c.G) * brightness),
|
|
|
|
uint8(float64(c.B) * brightness),
|
|
|
|
c.A,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-04-15 20:23:08 -06:00
|
|
|
func (element *Raycaster) drawMinimap (destination canvas.Canvas) {
|
|
|
|
bounds := element.entity.Bounds()
|
2023-02-21 14:48:56 -07:00
|
|
|
scale := 8
|
|
|
|
for y := 0; y < len(element.world.Data) / element.world.Stride; y ++ {
|
|
|
|
for x := 0; x < element.world.Stride; x ++ {
|
2023-02-21 11:30:32 -07:00
|
|
|
cellPt := image.Pt(x, y)
|
|
|
|
cell := element.world.At(cellPt)
|
|
|
|
cellBounds :=
|
|
|
|
image.Rectangle {
|
|
|
|
cellPt.Mul(scale),
|
|
|
|
cellPt.Add(image.Pt(1, 1)).Mul(scale),
|
|
|
|
}.Add(bounds.Min)
|
|
|
|
cellColor := color.RGBA { 0x22, 0x22, 0x22, 0xFF }
|
2023-02-21 14:48:56 -07:00
|
|
|
if cell > 0 {
|
2023-02-21 11:30:32 -07:00
|
|
|
cellColor = color.RGBA { 0xFF, 0xFF, 0xFF, 0xFF }
|
|
|
|
}
|
2023-02-26 20:20:17 -07:00
|
|
|
shapes.FillColorRectangle (
|
2023-04-15 20:23:08 -06:00
|
|
|
destination,
|
2023-02-26 20:20:17 -07:00
|
|
|
cellColor,
|
2023-02-21 11:30:32 -07:00
|
|
|
cellBounds.Inset(1))
|
|
|
|
}}
|
|
|
|
|
|
|
|
playerPt := element.Camera.Mul(float64(scale)).Point().Add(bounds.Min)
|
|
|
|
playerAnglePt :=
|
|
|
|
element.Camera.Add(element.Camera.Delta()).
|
|
|
|
Mul(float64(scale)).Point().Add(bounds.Min)
|
|
|
|
ray := Ray { Vector: element.Camera.Vector, Angle: element.Camera.Angle }
|
2023-02-21 14:48:56 -07:00
|
|
|
_, hit, _, _ := ray.Cast(element.world, 8)
|
2023-02-21 11:30:32 -07:00
|
|
|
hitPt := hit.Mul(float64(scale)).Point().Add(bounds.Min)
|
|
|
|
|
|
|
|
playerBounds := image.Rectangle { playerPt, playerPt }.Inset(scale / -8)
|
2023-02-26 20:20:17 -07:00
|
|
|
shapes.FillColorEllipse (
|
2023-04-15 20:23:08 -06:00
|
|
|
destination,
|
2023-02-26 20:20:17 -07:00
|
|
|
artist.Hex(0xFFFFFFFF),
|
2023-02-21 11:30:32 -07:00
|
|
|
playerBounds)
|
2023-02-26 20:20:17 -07:00
|
|
|
shapes.ColorLine (
|
2023-04-15 20:23:08 -06:00
|
|
|
destination,
|
2023-02-26 20:20:17 -07:00
|
|
|
artist.Hex(0xFFFFFFFF), 1,
|
2023-02-21 11:30:32 -07:00
|
|
|
playerPt,
|
|
|
|
playerAnglePt)
|
2023-02-26 20:20:17 -07:00
|
|
|
shapes.ColorLine (
|
2023-04-15 20:23:08 -06:00
|
|
|
destination,
|
2023-02-26 20:20:17 -07:00
|
|
|
artist.Hex(0x00FF00FF), 1,
|
2023-02-21 11:30:32 -07:00
|
|
|
playerPt,
|
|
|
|
hitPt)
|
2023-02-19 23:52:50 -07:00
|
|
|
}
|