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tomo-old/artist/multiborder.go

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package artist
import "image"
import "image/color"
// Stroke represents a stoke that has a weight and a pattern.
type Stroke struct {
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Weight int
Pattern
}
type borderInternal struct {
weight int
stroke Pattern
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bounds image.Rectangle
dx, dy int
}
// MultiBorder is a pattern that allows multiple borders of different lengths to
// be inset within one another. The final border is treated as a fill color, and
// its weight does not matter.
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type MultiBorder struct {
borders []borderInternal
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lastWidth, lastHeight int
maxBorder int
}
// NewMultiBorder creates a new MultiBorder pattern from the given list of
// borders.
func NewMultiBorder (borders ...Stroke) (multi *MultiBorder) {
internalBorders := make([]borderInternal, len(borders))
for index, border := range borders {
internalBorders[index].weight = border.Weight
internalBorders[index].stroke = border.Pattern
}
return &MultiBorder { borders: internalBorders }
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}
// AtWhen satisfies the Pattern interface.
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func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
if multi.lastWidth != width || multi.lastHeight != height {
multi.recalculate(width, height)
}
point := image.Point { x, y }
for index := multi.maxBorder; index >= 0; index -- {
border := multi.borders[index]
if point.In(border.bounds) {
return border.stroke.AtWhen (
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point.X - border.bounds.Min.X,
point.Y - border.bounds.Min.Y,
border.dx, border.dy)
}
}
return
}
func (multi *MultiBorder) recalculate (width, height int) {
bounds := image.Rect (0, 0, width, height)
multi.maxBorder = 0
for index, border := range multi.borders {
multi.maxBorder = index
multi.borders[index].bounds = bounds
multi.borders[index].dx = bounds.Dx()
multi.borders[index].dy = bounds.Dy()
bounds = bounds.Inset(border.weight)
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if bounds.Empty() { break }
}
}