Gradients!!!!!!!!!!! Holy fucking bingle!!
This commit is contained in:
45
artist/gradient.go
Normal file
45
artist/gradient.go
Normal file
@@ -0,0 +1,45 @@
|
||||
package artist
|
||||
|
||||
import "image/color"
|
||||
|
||||
// Gradient is a pattern that interpolates between two colors.
|
||||
type Gradient struct {
|
||||
First Pattern
|
||||
Second Pattern
|
||||
Orientation
|
||||
}
|
||||
|
||||
// AtWhen satisfies the Pattern interface.
|
||||
func (pattern Gradient) AtWhen (x, y, width, height int) (c color.RGBA) {
|
||||
var position float64
|
||||
switch pattern.Orientation {
|
||||
case OrientationVertical:
|
||||
position = float64(x) / float64(width)
|
||||
case OrientationDiagonalRight:
|
||||
position = (float64(x) / float64(width) +
|
||||
float64(y) / float64(height)) / 2
|
||||
case OrientationHorizontal:
|
||||
position = float64(y) / float64(height)
|
||||
case OrientationDiagonalLeft:
|
||||
position = (float64(width - x) / float64(width) +
|
||||
float64(y) / float64(height)) / 2
|
||||
}
|
||||
|
||||
firstColor := pattern.First.AtWhen(x, y, width, height)
|
||||
secondColor := pattern.Second.AtWhen(x, y, width, height)
|
||||
return LerpRGBA(firstColor, secondColor, position)
|
||||
}
|
||||
|
||||
// Lerp linearally interpolates between two integer values.
|
||||
func Lerp (first, second int, fac float64) (n int) {
|
||||
return int(float64(first) * (1 - fac) + float64(second) * fac)
|
||||
}
|
||||
|
||||
// LerpRGBA linearally interpolates between two color.RGBA values.
|
||||
func LerpRGBA (first, second color.RGBA, fac float64) (c color.RGBA) {
|
||||
return color.RGBA {
|
||||
R: uint8(Lerp(int(first.R), int(second.R), fac)),
|
||||
G: uint8(Lerp(int(first.G), int(second.G), fac)),
|
||||
B: uint8(Lerp(int(first.G), int(second.B), fac)),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user