Gradients!!!!!!!!!!! Holy fucking bingle!!
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@@ -20,7 +20,7 @@ type Artist struct {
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func NewArtist () (element *Artist) {
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element = &Artist { }
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element.Core, element.core = core.NewCore(element)
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element.core.SetMinimumSize(400, 480)
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element.core.SetMinimumSize(400, 512)
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return
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}
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@@ -28,7 +28,7 @@ func (element *Artist) Resize (width, height int) {
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element.core.AllocateCanvas(width, height)
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bounds := element.Bounds()
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element.cellBounds.Max.X = bounds.Dx() / 4
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element.cellBounds.Max.Y = (bounds.Dy() - 48) / 6
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element.cellBounds.Max.Y = (bounds.Dy() - 48) / 7
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drawStart := time.Now()
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@@ -190,6 +190,18 @@ func (element *Artist) Resize (width, height int) {
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CellHeight: 23,
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},
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element.cellAt(3, 5))
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// 0, 6 - 3, 6
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for x := 0; x < 4; x ++ {
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artist.FillRectangle (
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element,
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artist.Gradient {
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First: artist.NewUniform(hex(0xFF0000FF)),
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Second: artist.NewUniform(hex(0x0000FFFF)),
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Orientation: artist.Orientation(x),
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},
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element.cellAt(x, 6))
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}
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}
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func (element *Artist) lines (weight int, bounds image.Rectangle) {
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