raw-buffer-api #1

Merged
sashakoshka merged 9 commits from raw-buffer-api into main 2023-01-15 02:04:35 +00:00
16 changed files with 260 additions and 325 deletions
Showing only changes of commit 34bf3038ac - Show all commits

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@ -1,2 +1,52 @@
package artist package artist
import "image"
import "image/color"
// Pattern is capable of generating a pattern pixel by pixel.
type Pattern interface {
// AtWhen returns the color of the pixel located at (x, y) relative to
// the origin point of the pattern (0, 0), when the pattern has the
// specified width and height. Patterns may ignore the width and height
// parameters, but it may be useful for some patterns such as gradients.
AtWhen (x, y, width, height int) (color.RGBA)
}
// Texture is a struct that allows an image to be converted into a tiling
// texture pattern.
type Texture struct {
data []color.RGBA
width, height int
}
// NewTexture converts an image into a texture.
func NewTexture (source image.Image) (texture Texture) {
bounds := source.Bounds()
texture.width = bounds.Dx()
texture.height = bounds.Dy()
texture.data = make([]color.RGBA, texture.width * texture.height)
index := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
r, g, b, a := source.At(x, y).RGBA()
texture.data[index] = color.RGBA {
uint8(r >> 8),
uint8(g >> 8),
uint8(b >> 8),
uint8(a >> 8),
}
index ++
}}
return
}
// AtWhen returns the color at the specified x and y coordinates, wrapped to the
// image's width. the width and height are ignored.
func (texture Texture) AtWhen (x, y, width, height int) (pixel color.RGBA) {
x %= texture.width
y %= texture.height
if x < 0 { x += texture.width }
if y < 0 { y += texture.height }
return texture.data[x + y * texture.width]
}

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@ -7,10 +7,10 @@ import "git.tebibyte.media/sashakoshka/tomo"
// ShadingProfile contains shading information that can be used to draw chiseled // ShadingProfile contains shading information that can be used to draw chiseled
// objects. // objects.
type ShadingProfile struct { type ShadingProfile struct {
Highlight tomo.Image Highlight Pattern
Shadow tomo.Image Shadow Pattern
Stroke tomo.Image Stroke Pattern
Fill tomo.Image Fill Pattern
StrokeWeight int StrokeWeight int
ShadingWeight int ShadingWeight int
} }
@ -43,6 +43,7 @@ func ChiseledRectangle (
strokeWeight := profile.StrokeWeight strokeWeight := profile.StrokeWeight
shadingWeight := profile.ShadingWeight shadingWeight := profile.ShadingWeight
data, stride := destination.Buffer()
bounds = bounds.Canon() bounds = bounds.Canon()
updatedRegion = bounds updatedRegion = bounds
@ -59,11 +60,6 @@ func ChiseledRectangle (
fillBounds.Max = fillBounds.Max.Sub(shadingWeightVector) fillBounds.Max = fillBounds.Max.Sub(shadingWeightVector)
fillBounds = fillBounds.Canon() fillBounds = fillBounds.Canon()
strokeImageMin := stroke.Bounds().Min
highlightImageMin := highlight.Bounds().Min
shadowImageMin := shadow.Bounds().Min
fillImageMin := fill.Bounds().Min
width := float64(bounds.Dx()) width := float64(bounds.Dx())
height := float64(bounds.Dy()) height := float64(bounds.Dy())
@ -75,11 +71,10 @@ func ChiseledRectangle (
point := image.Point { x, y } point := image.Point { x, y }
switch { switch {
case point.In(fillBounds): case point.In(fillBounds):
pixel = fill.RGBAAt ( pixel = fill.AtWhen (
xx - strokeWeight - shadingWeight + xx - strokeWeight - shadingWeight,
fillImageMin.X, yy - strokeWeight - shadingWeight,
yy - strokeWeight - shadingWeight + fillBounds.Dx(), fillBounds.Dy())
fillImageMin.Y)
case point.In(shadingBounds): case point.In(shadingBounds):
var highlighted bool var highlighted bool
@ -97,27 +92,21 @@ func ChiseledRectangle (
width - float64(xx) > width - float64(xx) >
float64(yy) float64(yy)
} }
shadingSource := shadow
if highlighted { if highlighted {
pixel = highlight.RGBAAt ( shadingSource = highlight
xx - strokeWeight +
highlightImageMin.X,
yy - strokeWeight +
highlightImageMin.Y)
} else {
pixel = shadow.RGBAAt (
xx - strokeWeight +
shadowImageMin.X,
yy - strokeWeight +
shadowImageMin.Y)
} }
pixel = shadingSource.AtWhen (
xx - strokeWeight,
yy - strokeWeight,
shadingBounds.Dx(),
shadingBounds.Dy())
default: default:
pixel = stroke.RGBAAt ( pixel = stroke.AtWhen (
xx + strokeImageMin.X, xx, yy, bounds.Dx(), bounds.Dy())
yy + strokeImageMin.Y)
} }
destination.SetRGBA(x, y, pixel) data[x + y * stride] = pixel
xx ++ xx ++
} }
yy ++ yy ++

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@ -5,7 +5,7 @@ import "git.tebibyte.media/sashakoshka/tomo"
func Line ( func Line (
destination tomo.Canvas, destination tomo.Canvas,
source tomo.Image, source Pattern,
weight int, weight int,
min image.Point, min image.Point,
max image.Point, max image.Point,
@ -17,6 +17,8 @@ func Line (
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon() updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
updatedRegion.Max.X ++ updatedRegion.Max.X ++
updatedRegion.Max.Y ++ updatedRegion.Max.Y ++
width := updatedRegion.Dx()
height := updatedRegion.Dy()
if abs(max.Y - min.Y) < if abs(max.Y - min.Y) <
abs(max.X - min.X) { abs(max.X - min.X) {
@ -26,7 +28,7 @@ func Line (
min = max min = max
max = temp max = temp
} }
lineLow(destination, source, weight, min, max) lineLow(destination, source, weight, min, max, width, height)
} else { } else {
if max.Y < min.Y { if max.Y < min.Y {
@ -34,18 +36,21 @@ func Line (
min = max min = max
max = temp max = temp
} }
lineHigh(destination, source, weight, min, max) lineHigh(destination, source, weight, min, max, width, height)
} }
return return
} }
func lineLow ( func lineLow (
destination tomo.Canvas, destination tomo.Canvas,
source tomo.Image, source Pattern,
weight int, weight int,
min image.Point, min image.Point,
max image.Point, max image.Point,
width, height int,
) { ) {
data, stride := destination.Buffer()
deltaX := max.X - min.X deltaX := max.X - min.X
deltaY := max.Y - min.Y deltaY := max.Y - min.Y
yi := 1 yi := 1
@ -59,7 +64,7 @@ func lineLow (
y := min.Y y := min.Y
for x := min.X; x < max.X; x ++ { for x := min.X; x < max.X; x ++ {
destination.SetRGBA(x, y, source.RGBAAt(x, y)) data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 { if D > 0 {
y += yi y += yi
D += 2 * (deltaY - deltaX) D += 2 * (deltaY - deltaX)
@ -71,11 +76,14 @@ func lineLow (
func lineHigh ( func lineHigh (
destination tomo.Canvas, destination tomo.Canvas,
source tomo.Image, source Pattern,
weight int, weight int,
min image.Point, min image.Point,
max image.Point, max image.Point,
width, height int,
) { ) {
data, stride := destination.Buffer()
deltaX := max.X - min.X deltaX := max.X - min.X
deltaY := max.Y - min.Y deltaY := max.Y - min.Y
xi := 1 xi := 1
@ -89,7 +97,7 @@ func lineHigh (
x := min.X x := min.X
for y := min.Y; y < max.Y; y ++ { for y := min.Y; y < max.Y; y ++ {
destination.SetRGBA(x, y, source.RGBAAt(x, y)) data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 { if D > 0 {
x += xi x += xi
D += 2 * (deltaX - deltaY) D += 2 * (deltaX - deltaY)

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@ -1,105 +1,51 @@
package artist package artist
import "image" import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo" import "git.tebibyte.media/sashakoshka/tomo"
// Paste transfers one image onto another, offset by the specified point. // Paste transfers one canvas onto another, offset by the specified point.
func Paste ( func Paste (
destination tomo.Canvas, destination tomo.Canvas,
source tomo.Image, source tomo.Canvas,
offset image.Point, offset image.Point,
) ( ) (
updatedRegion image.Rectangle, updatedRegion image.Rectangle,
) { ) {
sourceBounds := source.Bounds().Canon() dstData, dstStride := destination.Buffer()
srcData, srcStride := source.Buffer()
sourceBounds :=
source.Bounds().Canon().
Intersect(destination.Bounds().Sub(offset))
if sourceBounds.Empty() { return }
updatedRegion = sourceBounds.Add(offset) updatedRegion = sourceBounds.Add(offset)
for y := sourceBounds.Min.Y; y < sourceBounds.Max.Y; y ++ { for y := sourceBounds.Min.Y; y < sourceBounds.Max.Y; y ++ {
for x := sourceBounds.Min.X; x < sourceBounds.Max.X; x ++ { for x := sourceBounds.Min.X; x < sourceBounds.Max.X; x ++ {
destination.SetRGBA ( dstData[x + offset.X + (y + offset.Y) * dstStride] =
x + offset.X, y + offset.Y, srcData[x + y * srcStride]
source.RGBAAt(x, y))
}} }}
return return
} }
// Rectangle draws a rectangle with an inset border. If the border image is nil, func FillRectangle (
// no border will be drawn. Likewise, if the fill image is nil, the rectangle
// will have no fill.
func Rectangle (
destination tomo.Canvas, destination tomo.Canvas,
fill tomo.Image, source Pattern,
stroke tomo.Image,
weight int,
bounds image.Rectangle, bounds image.Rectangle,
) ( ) (
updatedRegion image.Rectangle, updatedRegion image.Rectangle,
) { ) {
bounds = bounds.Canon() data, stride := destination.Buffer()
bounds = bounds.Canon().Intersect(destination.Bounds()).Canon()
if bounds.Empty() { return }
updatedRegion = bounds updatedRegion = bounds
fillBounds := bounds width, height := bounds.Dx(), bounds.Dy()
fillBounds.Min = fillBounds.Min.Add(image.Point { weight, weight }) for y := 0; y < height; y ++ {
fillBounds.Max = fillBounds.Max.Sub(image.Point { weight, weight }) for x := 0; x < width; x ++ {
fillBounds = fillBounds.Canon() data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] =
source.AtWhen(x, y, width, height)
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
if (image.Point { x, y }).In(fillBounds) {
pixel = fill.RGBAAt(x, y)
} else {
pixel = stroke.RGBAAt(x, y)
}
destination.SetRGBA(x, y, pixel)
}} }}
return
}
// OffsetRectangle is the same as Rectangle, but offsets the border image to the
// top left corner of the border and the fill image to the top left corner of
// the fill.
func OffsetRectangle (
destination tomo.Canvas,
fill tomo.Image,
stroke tomo.Image,
weight int,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
bounds = bounds.Canon()
updatedRegion = bounds
fillBounds := bounds
fillBounds.Min = fillBounds.Min.Add(image.Point { weight, weight })
fillBounds.Max = fillBounds.Max.Sub(image.Point { weight, weight })
fillBounds = fillBounds.Canon()
strokeImageMin := stroke.Bounds().Min
fillImageMin := fill.Bounds().Min
yy := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
xx := 0
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
if (image.Point { x, y }).In(fillBounds) {
pixel = fill.RGBAAt (
xx - weight + fillImageMin.X,
yy - weight + fillImageMin.Y)
} else {
pixel = stroke.RGBAAt (
xx + strokeImageMin.X,
yy + strokeImageMin.Y)
}
destination.SetRGBA(x, y, pixel)
xx ++
}
yy ++
}
return return
} }

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@ -3,7 +3,7 @@ package artist
// import "fmt" // import "fmt"
import "image" import "image"
import "unicode" import "unicode"
import "image/draw" // import "image/draw"
import "golang.org/x/image/font" import "golang.org/x/image/font"
import "golang.org/x/image/math/fixed" import "golang.org/x/image/math/fixed"
import "git.tebibyte.media/sashakoshka/tomo" import "git.tebibyte.media/sashakoshka/tomo"
@ -95,34 +95,35 @@ func (drawer *TextDrawer) SetAlignment (align Align) {
// Draw draws the drawer's text onto the specified canvas at the given offset. // Draw draws the drawer's text onto the specified canvas at the given offset.
func (drawer *TextDrawer) Draw ( func (drawer *TextDrawer) Draw (
destination tomo.Canvas, destination tomo.Canvas,
source tomo.Image, source Pattern,
offset image.Point, offset image.Point,
) ( ) (
updatedRegion image.Rectangle, updatedRegion image.Rectangle,
) { ) {
if !drawer.layoutClean { drawer.recalculate() } if !drawer.layoutClean { drawer.recalculate() }
for _, word := range drawer.layout { // TODO: reimplement a version of draw mask that takes in a pattern
for _, character := range word.text { // for _, word := range drawer.layout {
destinationRectangle, // for _, character := range word.text {
mask, maskPoint, _, ok := drawer.face.Glyph ( // destinationRectangle,
fixed.P ( // mask, maskPoint, _, ok := drawer.face.Glyph (
offset.X + word.position.X + character.x, // fixed.P (
offset.Y + word.position.Y), // offset.X + word.position.X + character.x,
character.character) // offset.Y + word.position.Y),
if !ok { continue } // character.character)
// if !ok { continue }
// FIXME: clip destination rectangle if we are on the cusp of // FIXME: clip destination rectangle if we are on the cusp of
// the maximum height. // the maximum height.
draw.DrawMask ( // draw.DrawMask (
destination, // destination,
destinationRectangle, // destinationRectangle,
source, image.Point { }, // source, image.Point { },
mask, maskPoint, // mask, maskPoint,
draw.Over) // draw.Over)
updatedRegion = updatedRegion.Union(destinationRectangle) // updatedRegion = updatedRegion.Union(destinationRectangle)
}} // }}
return return
} }

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@ -3,8 +3,8 @@ package artist
import "image" import "image"
import "image/color" import "image/color"
// Uniform is an infinite-sized Image of uniform color. It implements the // Uniform is an infinite-sized pattern of uniform color. It implements the
// color.Color, color.Model, and tomo.Image interfaces. // color.Color, color.Model, and image.Image interfaces.
type Uniform struct { type Uniform struct {
C color.RGBA C color.RGBA
} }
@ -29,13 +29,11 @@ func (uniform *Uniform) RGBA () (r, g, b, a uint32) {
} }
func (uniform *Uniform) ColorModel () (model color.Model) { func (uniform *Uniform) ColorModel () (model color.Model) {
model = uniform return uniform
return
} }
func (uniform *Uniform) Convert (in color.Color) (out color.Color) { func (uniform *Uniform) Convert (in color.Color) (c color.Color) {
out = uniform.C return uniform.C
return
} }
func (uniform *Uniform) Bounds () (rectangle image.Rectangle) { func (uniform *Uniform) Bounds () (rectangle image.Rectangle) {
@ -45,13 +43,11 @@ func (uniform *Uniform) Bounds () (rectangle image.Rectangle) {
} }
func (uniform *Uniform) At (x, y int) (c color.Color) { func (uniform *Uniform) At (x, y int) (c color.Color) {
c = uniform.C return uniform.C
return
} }
func (uniform *Uniform) RGBAAt (x, y int) (c color.RGBA) { func (uniform *Uniform) AtWhen (x, y, width, height int) (c color.RGBA) {
c = uniform.C return uniform.C
return
} }
func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) { func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) {
@ -59,13 +55,10 @@ func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) {
g := uint16(uniform.C.G) << 8 | uint16(uniform.C.G) g := uint16(uniform.C.G) << 8 | uint16(uniform.C.G)
b := uint16(uniform.C.B) << 8 | uint16(uniform.C.B) b := uint16(uniform.C.B) << 8 | uint16(uniform.C.B)
a := uint16(uniform.C.A) << 8 | uint16(uniform.C.A) a := uint16(uniform.C.A) << 8 | uint16(uniform.C.A)
return color.RGBA64 { R: r, G: g, B: b, A: a }
c = color.RGBA64 { R: r, G: g, B: b, A: a }
return
} }
// Opaque scans the entire image and reports whether it is fully opaque. // Opaque scans the entire image and reports whether it is fully opaque.
func (uniform *Uniform) Opaque () (opaque bool) { func (uniform *Uniform) Opaque () (opaque bool) {
opaque = uniform.C.A == 0xFF return uniform.C.A == 0xFF
return
} }

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@ -1,99 +1 @@
package artist package artist
import "git.tebibyte.media/sashakoshka/tomo"
import "image"
import "image/draw"
import "image/color"
// WrappedImage wraps an image.Image and allows it to satisfy tomo.Image.
type WrappedImage struct { Underlying image.Image }
// WrapImage wraps a generic image.Image and allows it to satisfy tomo.Image.
// Do not use this function to wrap images that already satisfy tomo.Image,
// because the resulting wrapped image will be rather slow in comparison.
func WrapImage (underlying image.Image) (wrapped tomo.Image) {
wrapped = WrappedImage { Underlying: underlying }
return
}
func (wrapped WrappedImage) Bounds () (bounds image.Rectangle) {
bounds = wrapped.Underlying.Bounds()
return
}
func (wrapped WrappedImage) ColorModel () (model color.Model) {
model = wrapped.Underlying.ColorModel()
return
}
func (wrapped WrappedImage) At (x, y int) (pixel color.Color) {
pixel = wrapped.Underlying.At(x, y)
return
}
func (wrapped WrappedImage) RGBAAt (x, y int) (pixel color.RGBA) {
r, g, b, a := wrapped.Underlying.At(x, y).RGBA()
pixel.R = uint8(r >> 8)
pixel.G = uint8(g >> 8)
pixel.B = uint8(b >> 8)
pixel.A = uint8(a >> 8)
return
}
// WrappedCanvas wraps a draw.Image and allows it to satisfy tomo.Canvas.
type WrappedCanvas struct { Underlying draw.Image }
// WrapCanvas wraps a generic draw.Image and allows it to satisfy tomo.Canvas.
// Do not use this function to wrap images that already satisfy tomo.Canvas,
// because the resulting wrapped image will be rather slow in comparison.
func WrapCanvas (underlying draw.Image) (wrapped tomo.Canvas) {
wrapped = WrappedCanvas { Underlying: underlying }
return
}
func (wrapped WrappedCanvas) Bounds () (bounds image.Rectangle) {
bounds = wrapped.Underlying.Bounds()
return
}
func (wrapped WrappedCanvas) ColorModel () (model color.Model) {
model = wrapped.Underlying.ColorModel()
return
}
func (wrapped WrappedCanvas) At (x, y int) (pixel color.Color) {
pixel = wrapped.Underlying.At(x, y)
return
}
func (wrapped WrappedCanvas) RGBAAt (x, y int) (pixel color.RGBA) {
r, g, b, a := wrapped.Underlying.At(x, y).RGBA()
pixel.R = uint8(r >> 8)
pixel.G = uint8(g >> 8)
pixel.B = uint8(b >> 8)
pixel.A = uint8(a >> 8)
return
}
func (wrapped WrappedCanvas) Set (x, y int, pixel color.Color) {
wrapped.Underlying.Set(x, y, pixel)
}
func (wrapped WrappedCanvas) SetRGBA (x, y int, pixel color.RGBA) {
wrapped.Underlying.Set(x, y, pixel)
}
// ToRGBA clones an existing image.Image into an image.RGBA struct, which
// directly satisfies tomo.Image. This is useful for things like icons and
// textures.
func ToRGBA (input image.Image) (output *image.RGBA) {
bounds := input.Bounds()
output = image.NewRGBA(bounds)
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
output.Set(x, y, input.At(x, y))
}}
return
}

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@ -187,8 +187,9 @@ func (window *Window) reallocateCanvas () {
} }
func (window *Window) redrawChildEntirely () { func (window *Window) redrawChildEntirely () {
data, stride := window.child.Buffer()
window.xCanvas.For (func (x, y int) (c xgraphics.BGRA) { window.xCanvas.For (func (x, y int) (c xgraphics.BGRA) {
rgba := window.child.RGBAAt(x, y) rgba := data[x + y * stride]
c.R, c.G, c.B, c.A = rgba.R, rgba.G, rgba.B, rgba.A c.R, c.G, c.B, c.A = rgba.R, rgba.G, rgba.B, rgba.A
return return
}) })
@ -206,13 +207,14 @@ func (window *Window) resizeChildToFit () {
window.redrawChildEntirely() window.redrawChildEntirely()
} }
func (window *Window) childDrawCallback (region tomo.Image) { func (window *Window) childDrawCallback (region tomo.Canvas) {
if window.skipChildDrawCallback { return } if window.skipChildDrawCallback { return }
data, stride := region.Buffer()
bounds := region.Bounds() bounds := region.Bounds()
for x := bounds.Min.X; x < bounds.Max.X; x ++ { for x := bounds.Min.X; x < bounds.Max.X; x ++ {
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ { for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
rgba := region.RGBAAt(x, y) rgba := data[x + y * stride]
window.xCanvas.SetBGRA (x, y, xgraphics.BGRA { window.xCanvas.SetBGRA (x, y, xgraphics.BGRA {
R: rgba.R, R: rgba.R,
G: rgba.G, G: rgba.G,

70
canvas.go Normal file
View File

@ -0,0 +1,70 @@
package tomo
import "image"
import "image/draw"
import "image/color"
// Canvas is like Image but also requires Set and SetRGBA methods. This
// interface can be easily satisfied using an image.RGBA struct.
type Canvas interface {
draw.Image
Buffer () (data []color.RGBA, stride int)
}
// BasicCanvas is a general purpose implementation of tomo.Canvas.
type BasicCanvas struct {
pix []color.RGBA
stride int
rect image.Rectangle
}
// NewBasicCanvas creates a new basic canvas with the specified width and
// height, allocating a buffer for it.
func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
canvas.pix = make([]color.RGBA, height * width)
canvas.stride = width
canvas.rect = image.Rect(0, 0, width, height)
return
}
// you know what it do
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
return canvas.rect
}
// you know what it do
func (canvas BasicCanvas) At (x, y int) (color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return nil }
return canvas.pix[x + y * canvas.stride]
}
// you know what it do
func (canvas BasicCanvas) ColorModel () (model color.Model) {
return color.RGBAModel
}
// you know what it do
func (canvas BasicCanvas) Set (x, y int, c color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return }
r, g, b, a := c.RGBA()
canvas.pix[x + y * canvas.stride] = color.RGBA {
R: uint8(r >> 8),
G: uint8(g >> 8),
B: uint8(b >> 8),
A: uint8(a >> 8),
}
}
// you know what it do
func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
return canvas.pix, canvas.stride
}
// Cut returns a sub-canvas of a given canvas.
func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
bounds = bounds.Intersect(canvas.Bounds())
if bounds.Empty() { return }
reduced.rect = bounds
reduced.pix, reduced.stride = canvas.Buffer()
return
}

View File

@ -57,7 +57,7 @@ func (element *Container) Adopt (child tomo.Element, expand bool) {
return return
}, },
Draw: func (region tomo.Image) { Draw: func (region tomo.Canvas) {
element.drawChildRegion(child, region) element.drawChildRegion(child, region)
}, },
}) })
@ -318,10 +318,9 @@ func (element *Container) recalculate () {
func (element *Container) draw () { func (element *Container) draw () {
bounds := element.core.Bounds() bounds := element.core.Bounds()
artist.Rectangle ( artist.FillRectangle (
element.core, element.core,
theme.BackgroundImage(), theme.BackgroundImage(),
nil, 0,
bounds) bounds)
for _, entry := range element.children { for _, entry := range element.children {
@ -329,7 +328,7 @@ func (element *Container) draw () {
} }
} }
func (element *Container) drawChildRegion (child tomo.Element, region tomo.Image) { func (element *Container) drawChildRegion (child tomo.Element, region tomo.Canvas) {
if element.warping { return } if element.warping { return }
for _, entry := range element.children { for _, entry := range element.children {
if entry.Element == child { if entry.Element == child {

View File

@ -93,10 +93,9 @@ func (element *Label) updateMinimumSize () {
func (element *Label) draw () { func (element *Label) draw () {
bounds := element.core.Bounds() bounds := element.core.Bounds()
artist.Rectangle ( artist.FillRectangle (
element.core, element.core,
theme.BackgroundImage(), theme.BackgroundImage(),
nil, 0,
bounds) bounds)
textBounds := element.drawer.LayoutBounds() textBounds := element.drawer.LayoutBounds()

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@ -7,7 +7,7 @@ import "git.tebibyte.media/sashakoshka/tomo"
// Core is a struct that implements some core functionality common to most // Core is a struct that implements some core functionality common to most
// widgets. It is meant to be embedded directly into a struct. // widgets. It is meant to be embedded directly into a struct.
type Core struct { type Core struct {
canvas *image.RGBA canvas tomo.BasicCanvas
parent tomo.Element parent tomo.Element
metrics struct { metrics struct {
@ -32,20 +32,19 @@ func (core Core) ColorModel () (model color.Model) {
} }
func (core Core) At (x, y int) (pixel color.Color) { func (core Core) At (x, y int) (pixel color.Color) {
if core.canvas == nil { return color.RGBA { } } return core.canvas.At(x, y)
pixel = core.canvas.At(x, y)
return
}
func (core Core) RGBAAt (x, y int) (pixel color.RGBA) {
if core.canvas == nil { return color.RGBA { } }
pixel = core.canvas.RGBAAt(x, y)
return
} }
func (core Core) Bounds () (bounds image.Rectangle) { func (core Core) Bounds () (bounds image.Rectangle) {
if core.canvas != nil { bounds = core.canvas.Bounds() } return core.canvas.Bounds()
return }
func (core Core) Set (x, y int, c color.Color) () {
core.canvas.Set(x, y, c)
}
func (core Core) Buffer () (data []color.RGBA, stride int) {
return core.canvas.Buffer()
} }
func (core Core) Selectable () (selectable bool) { func (core Core) Selectable () (selectable bool) {
@ -72,13 +71,12 @@ func (core Core) MinimumSize () (width, height int) {
// be used as a canvas. It must not be directly embedded into an element, but // be used as a canvas. It must not be directly embedded into an element, but
// instead kept as a private member. // instead kept as a private member.
type CoreControl struct { type CoreControl struct {
*image.RGBA tomo.BasicCanvas
core *Core core *Core
} }
func (control CoreControl) HasImage () (has bool) { func (control CoreControl) HasImage () (empty bool) {
has = control.RGBA != nil return !control.Bounds().Empty()
return
} }
func (control CoreControl) Select () (granted bool) { func (control CoreControl) Select () (granted bool) {
@ -98,7 +96,7 @@ func (control CoreControl) SetSelectable (selectable bool) {
} }
func (control CoreControl) PushRegion (bounds image.Rectangle) { func (control CoreControl) PushRegion (bounds image.Rectangle) {
control.core.hooks.RunDraw(control.SubImage(bounds).(*image.RGBA)) control.core.hooks.RunDraw(tomo.Cut(control, bounds))
} }
func (control CoreControl) PushAll () { func (control CoreControl) PushAll () {
@ -108,8 +106,8 @@ func (control CoreControl) PushAll () {
func (control *CoreControl) AllocateCanvas (width, height int) { func (control *CoreControl) AllocateCanvas (width, height int) {
core := control.core core := control.core
width, height, _ = control.ConstrainSize(width, height) width, height, _ = control.ConstrainSize(width, height)
core.canvas = image.NewRGBA(image.Rect (0, 0, width, height)) core.canvas = tomo.NewBasicCanvas(width, height)
control.RGBA = core.canvas control.BasicCanvas = core.canvas
} }
func (control CoreControl) SetMinimumSize (width, height int) { func (control CoreControl) SetMinimumSize (width, height int) {
@ -125,19 +123,17 @@ func (control CoreControl) SetMinimumSize (width, height int) {
// if there is an image buffer, and the current size is less // if there is an image buffer, and the current size is less
// than this new minimum size, send core.parent a resize event. // than this new minimum size, send core.parent a resize event.
if control.HasImage() { bounds := control.Bounds()
bounds := control.Bounds() imageWidth,
imageWidth, imageHeight,
imageHeight, constrained := control.ConstrainSize (
constrained := control.ConstrainSize ( bounds.Dx(),
bounds.Dx(), bounds.Dy())
bounds.Dy()) if constrained {
if constrained { core.parent.Handle (tomo.EventResize {
core.parent.Handle (tomo.EventResize { Width: imageWidth,
Width: imageWidth, Height: imageHeight,
Height: imageHeight, })
})
}
} }
} }

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@ -71,7 +71,7 @@ func (element *AnalogClock) draw () {
} }
func (element *AnalogClock) radialLine ( func (element *AnalogClock) radialLine (
source tomo.Image, source artist.Pattern,
inner float64, inner float64,
outer float64, outer float64,
radian float64, radian float64,

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@ -13,7 +13,7 @@ type Mouse struct {
*core.Core *core.Core
core core.CoreControl core core.CoreControl
drawing bool drawing bool
color tomo.Image color artist.Pattern
lastMousePos image.Point lastMousePos image.Point
} }
@ -33,11 +33,11 @@ func (element *Mouse) Handle (event tomo.Event) {
element.core.AllocateCanvas ( element.core.AllocateCanvas (
resizeEvent.Width, resizeEvent.Width,
resizeEvent.Height) resizeEvent.Height)
artist.Rectangle ( artist.FillRectangle (
element.core, element.core,
theme.AccentImage(), theme.AccentImage(),
artist.NewUniform(color.Black), element.Bounds())
1, element.Bounds()) // TODO: draw a stroked rectangle around the edges
artist.Line ( artist.Line (
element.core, artist.NewUniform(color.White), 1, element.core, artist.NewUniform(color.White), 1,
image.Pt(1, 1), image.Pt(1, 1),

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@ -3,7 +3,6 @@ package theme
import "image" import "image"
import "image/color" import "image/color"
import "golang.org/x/image/font" import "golang.org/x/image/font"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/artist" import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont" import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
@ -151,34 +150,34 @@ func InputProfile (enabled bool, selected bool) artist.ShadingProfile {
// BackgroundImage returns the texture/color used for the fill of // BackgroundImage returns the texture/color used for the fill of
// BackgroundProfile. // BackgroundProfile.
func BackgroundImage () tomo.Image { func BackgroundImage () artist.Pattern {
return backgroundImage return backgroundImage
} }
// RaisedImage returns the texture/color used for the fill of RaisedProfile. // RaisedImage returns the texture/color used for the fill of RaisedProfile.
func RaisedImage () tomo.Image { func RaisedImage () artist.Pattern {
return raisedImage return raisedImage
} }
// InputImage returns the texture/color used for the fill of InputProfile. // InputImage returns the texture/color used for the fill of InputProfile.
func InputImage () tomo.Image { func InputImage () artist.Pattern {
return inputImage return inputImage
} }
// ForegroundImage returns the texture/color text and monochromatic icons should // ForegroundImage returns the texture/color text and monochromatic icons should
// be drawn with. // be drawn with.
func ForegroundImage () tomo.Image { func ForegroundImage () artist.Pattern {
return foregroundImage return foregroundImage
} }
// DisabledForegroundImage returns the texture/color text and monochromatic // DisabledForegroundImage returns the texture/color text and monochromatic
// icons should be drawn with if they are disabled. // icons should be drawn with if they are disabled.
func DisabledForegroundImage () tomo.Image { func DisabledForegroundImage () artist.Pattern {
return disabledForegroundImage return disabledForegroundImage
} }
// AccentImage returns the accent texture/color. // AccentImage returns the accent texture/color.
func AccentImage () tomo.Image { func AccentImage () artist.Pattern {
return accentImage return accentImage
} }

29
tomo.go
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@ -2,25 +2,6 @@ package tomo
import "image" import "image"
import "errors" import "errors"
import "image/draw"
import "image/color"
// Image represents a simple image buffer that fulfills the image.Image
// interface while also having methods that do away with the use of the
// color.Color interface to facilitate more efficient drawing. This interface
// can be easily satisfied using an image.RGBA struct.
type Image interface {
image.Image
RGBAAt (x, y int) (c color.RGBA)
}
// Canvas is like Image but also requires Set and SetRGBA methods. This
// interface can be easily satisfied using an image.RGBA struct.
type Canvas interface {
draw.Image
RGBAAt (x, y int) (c color.RGBA)
SetRGBA (x, y int, c color.RGBA)
}
// ParentHooks is a struct that contains callbacks that let child elements send // ParentHooks is a struct that contains callbacks that let child elements send
// information to their parent element without the child element knowing // information to their parent element without the child element knowing
@ -29,7 +10,7 @@ type Canvas interface {
type ParentHooks struct { type ParentHooks struct {
// Draw is called when a part of the child element's surface is updated. // Draw is called when a part of the child element's surface is updated.
// The updated region will be passed to the callback as a sub-image. // The updated region will be passed to the callback as a sub-image.
Draw func (region Image) Draw func (region Canvas)
// MinimumSizeChange is called when the child element's minimum width // MinimumSizeChange is called when the child element's minimum width
// and/or height changes. When this function is called, the element will // and/or height changes. When this function is called, the element will
@ -49,7 +30,7 @@ type ParentHooks struct {
} }
// RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing. // RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing.
func (hooks ParentHooks) RunDraw (region Image) { func (hooks ParentHooks) RunDraw (region Canvas) {
if hooks.Draw != nil { if hooks.Draw != nil {
hooks.Draw(region) hooks.Draw(region)
} }
@ -82,10 +63,10 @@ func (hooks ParentHooks) RunSelectabilityChange (selectable bool) {
// Element represents a basic on-screen object. // Element represents a basic on-screen object.
type Element interface { type Element interface {
// Element must implement the Image interface. Elements should start out // Element must implement the Canvas interface. Elements should start
// with a completely blank image buffer, and only set its size and draw // out with a completely blank buffer, and only allocate memory and draw
// on it for the first time when sent an EventResize event. // on it for the first time when sent an EventResize event.
Image Canvas
// Handle handles an event, propagating it to children if necessary. // Handle handles an event, propagating it to children if necessary.
Handle (event Event) Handle (event Event)