A GUI toolkit written in pure Go.
This repository has been archived on 2023-08-08. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
2023-04-17 02:13:21 -04:00
artist
assets
backends Made this crazy selection system 2023-04-17 02:05:53 -04:00
canvas
data
default Thats better 2023-04-03 22:36:37 -04:00
dirs
elements Scroll now has a constructor similar to Cell 2023-04-17 02:13:21 -04:00
examples Scroll now has a constructor similar to Cell 2023-04-17 02:13:21 -04:00
fixedutil
flow
input
popups Containers are no longer in their own dir because why were they 2023-04-16 17:30:13 -04:00
shatter
textdraw
textmanip
xcf
backend.go Redid the entity system a bit to make it more reliable 2023-04-15 01:14:36 -04:00
config.go
element.go Made this crazy selection system 2023-04-17 02:05:53 -04:00
entity.go Made this crazy selection system 2023-04-17 02:05:53 -04:00
go.mod Grid stub 2023-04-05 02:12:17 -04:00
go.sum Upgraded xgbutil 2023-04-03 16:09:13 -04:00
LICENSE
README.md
theme.go Grid stub 2023-04-05 02:12:17 -04:00
tomo.go Redid the entity system a bit to make it more reliable 2023-04-15 01:14:36 -04:00
window.go Basic support in X backend for new API 2023-04-14 00:25:05 -04:00

tomo

This repository is mirrored on GitHub.

Please note: Tomo is in early development. Some features may not work properly, and its API may change without notice.

Tomo is a retro-looking GUI toolkit written in pure Go. It is designed with these goals in mind:

  • Modularity: the core of Tomo is mostly composed of interfaces—and the overwhelming majority of its code resides in pluggable modules. If you don't need it, then dont import it—and you can be assured it won't be there.
  • Extendability: during the design of Tomo's API, use cases such as creating custom backends, elements, and layouts were given just as much importance as normal application building. Your custom element is a first-class citizen.
  • Independence: Tomo is minimally dependent on code outside of the Go standard library. Because of this, the file size of a compiled Tomo application is typically very small.
  • Frugality: Tomo foregoes things like animations and anti-aliasing in order to use a minimal amount of system resources without even having to touch the GPU.
  • Consistency: Tomo's design is not only consistent within itself, but also with the Go standard library. If you've worked with Go in the past, Tomo will feel pleasantly familliar.

You can find out more about how to use it by visiting the examples directory, or pull up its documentation by running godoc within the repository. You can also view it on the web on pkg.go.dev.