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7 changed files with 471 additions and 36 deletions

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@@ -4,18 +4,26 @@ import "sort"
import "image"
import "errors"
// Backend is any Tomo implementation. Backends handle window creation, layout,
// rendering, and events so that there can be as many platform-specific
// optimizations as possible.
type Backend interface {
// These methods create new objects. The backend must reject any object
// that was not made by it.
NewWindow (image.Rectangle) (MainWindow, error)
NewBox () Box
NewTextBox () TextBox
NewCanvasBox () CanvasBox
NewContainerBox () ContainerBox
// Run runs the event loop until Stop() is called, or the backend
// experiences a fatal error.
Run () error
// Stop must unblock run.
Run () error
Stop ()
// Do performs a callback function in the main thread as soon as
// Do performs a callback function in the event loop thread as soon as
// possible. This method must be safe to call concurrently.
Do (func ())
}

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@@ -8,24 +8,24 @@ import "image/color"
// Cap represents a stroke cap type.
type Cap int; const (
CapButt Cap = iota
CapRound
CapSquare
CapButt Cap = iota // Square cap that ends at the point
CapRound // Round cap that surrounds the point
CapSquare // square cap that surrounds the point
)
// Joint represents a stroke joint type.
type Joint int; const (
JointRount Joint = iota
JointSharp
JointMiter
JointRount Joint = iota // Rounded joint
JointSharp // Sharp joint
JointMiter // Clipped/beveled joint
)
// StrokeAlign determines whether a stroke is drawn inside, outside, or on a
// path.
type StrokeAlign int; const (
StrokeAlignCenter StrokeAlign = iota
StrokeAlignInner
StrokeAlignOuter
StrokeAlignCenter StrokeAlign = iota // Centered on the path
StrokeAlignInner // Inset into the path
StrokeAlignOuter // Outset around the path
)
// Pen represents a drawing context that is linked to a canvas. Each canvas can
@@ -44,9 +44,8 @@ type Pen interface {
StrokeWeight (int) // how thick the stroke is
StrokeAlign (StrokeAlign) // where the stroke is drawn
// set the stroke/fill to a solid color
Stroke (color.Color)
Fill (color.Color)
Stroke (color.Color) // Sets the stroke to a solid color
Fill (color.Color) // Sets the fill to a solid color
}
// Canvas is an image that supports drawing paths.
@@ -62,6 +61,7 @@ type Canvas interface {
// Drawer is an object that can draw to a canvas.
type Drawer interface {
// Draw draws to the given canvas.
Draw (Canvas)
}

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@@ -27,7 +27,10 @@ func (mime Mime) String () string {
return mime.Type + "/" + mime.Subtype
}
// MimePlain returns the MIME type of plain text.
func MimePlain () Mime { return Mime { "text", "plain" } }
// MimeFile returns the MIME type of a file path/URI.
func MimeFile () Mime { return Mime { "text", "uri-list" } }
type byteReadCloser struct { *bytes.Reader }

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@@ -59,6 +59,18 @@ const (
KeyF10 Key = 138
KeyF11 Key = 139
KeyF12 Key = 140
KeyF13 Key = 141
KeyF14 Key = 142
KeyF15 Key = 143
KeyF16 Key = 144
KeyF17 Key = 145
KeyF18 Key = 146
KeyF19 Key = 147
KeyF20 Key = 148
KeyF21 Key = 149
KeyF22 Key = 150
KeyF23 Key = 151
KeyF24 Key = 152
)
// Button represents a mouse button.

188
object.go
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@@ -3,13 +3,12 @@ package tomo
import "image"
import "image/color"
import "golang.org/x/image/font"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/canvas"
type Gap image.Point
// Side represents one side of a rectangle.
type Side int; const (
SideTop Side = iota
@@ -18,6 +17,8 @@ type Side int; const (
SideLeft
)
// Inset represents a rectangle inset that can have a different value for each
// side.
type Inset [4]int
// I allows you to create an inset in a CSS-ish way:
@@ -86,11 +87,13 @@ func (inset Inset) Vertical () int {
return inset[SideTop] + inset[SideBottom]
}
// Border represents a single border of a box.
type Border struct {
Width Inset
Color [4]color.Color
}
// Align lists basic alignment types.
type Align int; const (
AlignStart Align = iota // similar to left-aligned text
AlignMiddle // similar to center-aligned text
@@ -108,24 +111,66 @@ type Object interface {
type Box interface {
Object
// Window returns the Window this Box is a part of.
Window () Window
// Bounds returns the outer bounding rectangle of the Box relative to
// the Window.
Bounds () image.Rectangle
// InnerBounds returns the inner bounding rectangle of the box. It is
// the value of Bounds inset by the Box's border and padding.
InnerBounds () image.Rectangle
// MinimumSize returns the minimum width and height this Box's bounds
// can be set to. This will return the value of whichever of these is
// greater:
// - The size as set by SetMinimumSize
// - The size taken up by the Box's border and padding. If there is
// internal content that does not overflow, the size of that is also
// taken into account here.
MinimumSize () image.Point
// SetBounds sets the bounding rectangle of this Box relative to the
// Window.
SetBounds (image.Rectangle)
// SetColor sets the background color of this Box.
SetColor (color.Color)
// SetBorder sets the Border(s) of the box. The first Border will be the
// most outset, and the last Border will be the most inset.
SetBorder (...Border)
SetMinimumSize (int, int)
// SetMinimumSize sets the minimum width and height of the box, as
// described in MinimumSize.
SetMinimumSize (image.Point)
// SetPadding sets the padding between the Box's innermost Border and
// its content.
SetPadding (Inset)
// SetDNDData sets the data that will be picked up if this Box is
// dragged. If this is nil (which is the default), this Box will not be
// picked up.
SetDNDData (data.Data)
// SetDNDAccept sets the type of data that can be dropped onto this Box.
// If this is nil (which is the default), this Box will reject all
// drops.
SetDNDAccept (...data.Mime)
// SetFocused sets whether or not this Box has keyboard focus. If set to
// true, this method will steal focus away from whichever Object
// currently has focus.
SetFocused (bool)
// SetFocusable sets whether or not this Box can receive keyboard focus.
// If set to false and the Box is already focused. the focus is removed.
SetFocusable (bool)
// Focused returns whether or not this Box has keyboard focus.
Focused () bool
// Modifiers returns which modifier keys on the keyboard are currently
// being held down.
Modifiers () input.Modifiers
// MousePosition returns the position of the mouse pointer relative to
// the Window.
MousePosition () image.Point
// These are event subscription functions that allow callbacks to be
// connected to particular events. Multiple callbacks may be connected
// to the same event at once. Callbacks can be removed by closing the
// returned cookie.
OnFocusEnter (func ()) event.Cookie
OnFocusLeave (func ()) event.Cookie
OnDNDEnter (func ()) event.Cookie
@@ -144,7 +189,13 @@ type Box interface {
// CanvasBox is a box that can be drawn to.
type CanvasBox interface {
Box
// SetDrawer sets the Drawer that will be called upon to draw the Box's
// content when it is invalidated.
SetDrawer (canvas.Drawer)
// Invalidate causes the Box's area to be redrawn at the end of the
// event cycle, even if it wouldn't be otherwise.
Invalidate ()
}
@@ -152,58 +203,151 @@ type CanvasBox interface {
// is to be embedded into TextBox and ContainerBox.
type ContentBox interface {
Box
// SetOverflow sets whether or not the Box's content overflows
// horizontally and vertically. Overflowing content is clipped to the
// bounds of the Box inset by all Borders (but not padding).
SetOverflow (horizontal, vertical bool)
// SetAlign sets how the Box's content is distributed horizontally and
// vertically.
SetAlign (x, y Align)
// ContentBounds returns the bounds of the inner content of the Box
// relative to the window.
ContentBounds () image.Rectangle
// ScrollTo shifts the origin of the Box's content to the origin of the
// Box's InnerBounds, offset by the given point.
ScrollTo (image.Point)
// OnContentBoundsChange specifies a function to be called when the
// Box's ContentBounds or InnerBounds changes.
OnContentBoundsChange (func ()) event.Cookie
}
// TextBox is a box that contains text content.
type TextBox interface {
ContentBox
SetTextColor (color.Color)
SetFace (font.Face)
SetHAlign (Align)
SetVAlign (Align)
// SetText sets the text content of the Box.
SetText (string)
// SetTextColor sets the text color.
SetTextColor (color.Color)
// SetFace sets the font face text is rendered in.
SetFace (font.Face)
// SetWrap sets whether or not the text wraps.
SetWrap (bool)
// SetSelectable sets whether or not the text content can be
// highlighted/selected.
SetSelectable (bool)
// Select sets the text cursor or selection.
Select (text.Dot)
// Dot returns the text cursor or selection.
Dot () text.Dot
// OnDotChange specifies a function to be called when the text cursor or
// selection changes.
OnDotChange (func ()) event.Cookie
}
// ContentBox is a box that can contain child objects. It arranges them
// ContentBox is a box that can contain child Objects. It arranges them
// according to a layout rule.
type ContainerBox interface {
ContentBox
SetGap (Gap)
Add (Object)
Delete (Object)
Insert (child Object, before Object)
Clear ()
Length () int
At (int) Object
SetLayout (Layout)
// SetPropagateEvents specifies whether or not child Objects will
// receive user input events. It is true by default. If it is false, all
// user input that would otherwise be directed to a child Box is
// directed to this Box.
SetPropagateEvents (bool)
// SetGap sets the gap between child Objects.
SetGap (image.Point)
// Add appends a child Object.
Add (Object)
// Delete removes a child Object, if it is a child of this Box.
Delete (Object)
// Insert inserts a child Object before a specified Object. If the
// before Object is nil or is not contained within this Box, the
// inserted Object is appended.
Insert (child Object, before Object)
// Clear removes all child Objects.
Clear ()
// Length returns the amount of child objects.
Length () int
// At returns the child Object at the specified index.
At (int) Object
// SetLayout sets the layout of this Box. Child Objects will be
// positioned according to it.
SetLayout (Layout)
}
// Layout can be given to a ContainerBox to arrange child objects.
// LayoutHints are passed to a layout to tell it how to arrange child boxes.
type LayoutHints struct {
// Bounds is the bounding rectangle that children should be placed
// within. Any padding values are already applied.
Bounds image.Rectangle
// OverflowX and OverflowY control wether child Boxes may be positioned
// outside of Bounds.
OverflowX bool
OverflowY bool
// AlignX and AlignY control how child Boxes are aligned horizontally
// and vertically. The effect of this may vary depending on the Layout.
AlignX Align
AlignY Align
// Gap controls the amount of horizontal and vertical spacing in-between
// child Boxes.
Gap image.Point
}
// A Layout can be given to a ContainerBox to arrange child objects.
type Layout interface {
Arrange (image.Rectangle, Gap, []Box)
// MinimumSize returns the minimum width and height of
// LayoutHints.Bounds needed to properly lay out all child Boxes.
MinimumSize (LayoutHints, []Box) image.Point
// Arrange arranges child boxes according to the given LayoutHints.
Arrange (LayoutHints, []Box)
}
// Window is an operating system window. It can contain one object.
type Window interface {
// SetRoot sets the root child of the window. There can only be one at
// a time, and setting it will remove the current child if there is one.
SetRoot (Object)
// SetTitle sets the title of the window.
SetTitle (string)
SetIcon (sizes []image.Image)
NewMenu (image.Rectangle) (Window, error)
NewModal (image.Rectangle) (Window, error)
// SetIcon sets the icon of the window. When multiple icon sizes are
// provided, the best fitting one is chosen for display.
SetIcon (... image.Image)
// Widget returns a window representing a smaller iconified form of this
// window. How exactly this window is used depends on the platform.
// Subsequent calls to this method on the same window will return the
// same window object.
Widget () (Window, error)
// NewMenu creates a new menu window. This window is undecorated and
// will close once the user clicks outside of it.
NewMenu (image.Rectangle) (Window, error)
// NewModal creates a new modal window that blocks all input to this
// window until it is closed.
NewModal (image.Rectangle) (Window, error)
// Copy copies data to the clipboard.
Copy (data.Data)
// Paste reads data from the clipboard. When the data is available or an
// error has occurred, the provided function will be called.
Paste (callback func (data.Data, error), accept ...data.Mime)
// Show shows the window.
Show ()
// Hide hides the window.
Hide ()
// Close closes the window.
Close ()
// OnClose specifies a function to be called when the window is closed.
OnClose (func ()) event.Cookie
}
// MainWindow is a top-level operating system window.
type MainWindow interface {
Window
// NewChild creates a new window that is semantically a child of this
// window. It does not actually reside within this window, but it may be
// linked to it via some other means. This is intended for things like
// toolboxes and tear-off menus.
NewChild (image.Rectangle) (Window, error)
}

248
text/text.go Normal file
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@@ -0,0 +1,248 @@
package text
import "unicode"
// Dot represents a cursor or text selection. It has a start and end position,
// referring to where the user began and ended the selection respectively.
type Dot struct { Start, End int }
// EmptyDot returns a zero-width dot at the specified position.
func EmptyDot (position int) Dot {
return Dot { position, position }
}
// Canon places the lesser value at the start, and the greater value at the end.
// Note that a canonized dot does not in all cases correspond directly to the
// original, because there is a semantic value to the start and end positions.
func (dot Dot) Canon () Dot {
if dot.Start > dot.End {
return Dot { dot.End, dot.Start }
} else {
return dot
}
}
// Empty returns whether or not the
func (dot Dot) Empty () bool {
return dot.Start == dot.End
}
// Add shifts the dot to the right by the specified amount.
func (dot Dot) Add (delta int) Dot {
return Dot {
dot.Start + delta,
dot.End + delta,
}
}
// Sub shifts the dot to the left by the specified amount.
func (dot Dot) Sub (delta int) Dot {
return Dot {
dot.Start - delta,
dot.End - delta,
}
}
// Constrain constrains the dot's start and end from zero to length (inclusive).
func (dot Dot) Constrain (length int) Dot {
if dot.Start < 0 { dot.Start = 0 }
if dot.Start > length { dot.Start = length }
if dot.End < 0 { dot.End = 0 }
if dot.End > length { dot.End = length }
return dot
}
// Width returns how many runes the dot spans.
func (dot Dot) Width () int {
dot = dot.Canon()
return dot.End - dot.Start
}
// Slice returns the subset of text that the dot covers.
func (dot Dot) Slice (text []rune) []rune {
dot = dot.Canon().Constrain(len(text))
return text[dot.Start:dot.End]
}
// WordToLeft returns how far away to the left the next word boundary is from a
// given position.
func WordToLeft (text []rune, position int) (length int) {
if position < 1 { return }
if position > len(text) { position = len(text) }
index := position - 1
for index >= 0 && unicode.IsSpace(text[index]) {
length ++
index --
}
for index >= 0 && !unicode.IsSpace(text[index]) {
length ++
index --
}
return
}
// WordToRight returns how far away to the right the next word boundary is from
// a given position.
func WordToRight (text []rune, position int) (length int) {
if position < 0 { return }
if position > len(text) { position = len(text) }
index := position
for index < len(text) && unicode.IsSpace(text[index]) {
length ++
index ++
}
for index < len(text) && !unicode.IsSpace(text[index]) {
length ++
index ++
}
return
}
// WordAround returns a dot that surrounds the word at the specified position.
func WordAround (text []rune, position int) (around Dot) {
return Dot {
position - WordToLeft(text, position),
position + WordToRight(text, position),
}
}
// Backspace deletes the rune to the left of the dot. If word is true, it
// deletes up until the next word boundary on the left. If the dot is non-empty,
// it deletes the text inside of the dot.
func Backspace (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
dot = dot.Constrain(len(text))
if dot.Empty() {
distance := 1
if word {
distance = WordToLeft(text, dot.End)
}
result = append (
result,
text[:dot.Sub(distance).Constrain(len(text)).End]...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Sub(distance).Start)
return
} else {
return Delete(text, dot, word)
}
}
// Delete deletes the rune to the right of the dot. If word is true, it deletes
// up until the next word boundary on the right. If the dot is non-empty, it
// deletes the text inside of the dot.
func Delete (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
dot = dot.Constrain(len(text))
if dot.Empty() {
distance := 1
if word {
distance = WordToRight(text, dot.End)
}
result = append(result, text[:dot.End]...)
result = append (
result,
text[dot.Add(distance).Constrain(len(text)).End:]...)
moved = dot
return
} else {
dot = dot.Canon()
result = append(result, text[:dot.Start]...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Start)
return
}
}
// Lift removes the section of text inside of the dot, and returns a copy of it.
func Lift (text []rune, dot Dot) (result []rune, moved Dot, lifted []rune) {
dot = dot.Constrain(len(text))
if dot.Empty() {
moved = dot
return
}
dot = dot.Canon()
lifted = make([]rune, dot.Width())
copy(lifted, dot.Slice(text))
result = append(result, text[:dot.Start]...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Start)
return
}
// Type inserts one of more runes into the text at the dot position. If the dot
// is non-empty, it replaces the text inside of the dot with the new runes.
func Type (text []rune, dot Dot, characters ...rune) (result []rune, moved Dot) {
dot = dot.Constrain(len(text))
if dot.Empty() {
result = append(result, text[:dot.End]...)
result = append(result, characters...)
if dot.End < len(text) {
result = append(result, text[dot.End:]...)
}
moved = EmptyDot(dot.Add(len(characters)).End)
return
} else {
dot = dot.Canon()
result = append(result, text[:dot.Start]...)
result = append(result, characters...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Add(len(characters)).Start)
return
}
}
// MoveLeft moves the dot left one rune. If word is true, it moves the dot to
// the next word boundary on the left.
func MoveLeft (text []rune, dot Dot, word bool) (moved Dot) {
dot = dot.Canon().Constrain(len(text))
distance := 0
if dot.Empty() {
distance = 1
}
if word {
distance = WordToLeft(text, dot.Start)
}
moved = EmptyDot(dot.Sub(distance).Start)
return
}
// MoveRight moves the dot right one rune. If word is true, it moves the dot to
// the next word boundary on the right.
func MoveRight (text []rune, dot Dot, word bool) (moved Dot) {
dot = dot.Canon().Constrain(len(text))
distance := 0
if dot.Empty() {
distance = 1
}
if word {
distance = WordToRight(text, dot.End)
}
moved = EmptyDot(dot.Add(distance).End)
return
}
// SelectLeft moves the end of the dot left one rune. If word is true, it moves
// the end of the dot to the next word boundary on the left.
func SelectLeft (text []rune, dot Dot, word bool) (moved Dot) {
dot = dot.Constrain(len(text))
distance := 1
if word {
distance = WordToLeft(text, dot.End)
}
dot.End -= distance
return dot
}
// SelectRight moves the end of the dot right one rune. If word is true, it
// moves the end of the dot to the next word boundary on the right.
func SelectRight (text []rune, dot Dot, word bool) (moved Dot) {
dot = dot.Constrain(len(text))
distance := 1
if word {
distance = WordToRight(text, dot.End)
}
dot.End += distance
return dot
}

20
tomo.go
View File

@@ -1,8 +1,10 @@
package tomo
import "sync"
import "image"
import "errors"
var backendLock sync.Mutex
var backend Backend
// Run initializes a backend, runs the specified callback function, and runs the
@@ -17,7 +19,10 @@ func Run (callback func ()) error {
back, err := Initialize()
if err != nil { return err }
backendLock.Lock()
backend = back
backendLock.Unlock()
callback()
return backend.Run()
@@ -32,29 +37,44 @@ func assertBackend () {
func Stop () {
assertBackend()
backend.Stop()
backendLock.Lock()
backend = nil
backendLock.Unlock()
}
// Do performs a callback function in the event loop thread as soon as possible.
func Do (callback func ()) {
backendLock.Lock()
if backend != nil { backend.Do(callback) }
backendLock.Unlock()
}
// NewWindow creates and returns a window within the specified bounds on screen.
func NewWindow (bounds image.Rectangle) (MainWindow, error) {
assertBackend()
return backend.NewWindow(bounds)
}
// NewBox creates and returns a basic Box.
func NewBox () Box {
assertBackend()
return backend.NewBox()
}
// NewTextBox creates and returns a Box that can display text.
func NewTextBox () TextBox {
assertBackend()
return backend.NewTextBox()
}
// NewCanvasBox creates and returns a Box that can display custom graphics.
func NewCanvasBox () CanvasBox {
assertBackend()
return backend.NewCanvasBox()
}
// NewContainerBox creates and returns a Box that can contain other boxes.
func NewContainerBox () ContainerBox {
assertBackend()
return backend.NewContainerBox()