blang/src/ops.c

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#include <stdio.h>
#include <stdlib.h>
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#include <string.h>
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#include "blang.h"
/* no-op */
void Ops_bang(struct State *s){
return;
}
void Ops_percent(struct State *s){
*(s->chart) = s->hand;
}
void Ops_carat(struct State *s){
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s->hand = 0;
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}
void Ops_ampersand(struct State *s){
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s->hand = (char)s->chart;
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}
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void Ops_splat(struct State *s){
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s->chart = (char *)s->hand;
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}
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void Ops_plus(struct State *s){
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++(s->hand);
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}
void Ops_dash(struct State *s){
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--(s->hand);
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}
void Ops_right(struct State *s){
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putc((char)s->hand, stdout);
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}
void Ops_left(struct State *s){
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s->hand = getc(stdin);
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}
void Ops_semi(struct State *s){
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int c;
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while(
(c = getc(stdin)) != EOF
&& strchr("!\n", c) == NULL
);
}
void Ops_cross(struct State *s){
char *i;
i = s->chart;
s->chart = (char *)s->hand;
s->hand = (unsigned char)i;
}
const struct {
unsigned char name;
void (*f)(struct State *);
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} OPS[] = {
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{ '%', Ops_percent },
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{ '^', Ops_carat },
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{ '&', Ops_ampersand },
{ '*', Ops_splat },
{ '+', Ops_plus },
{ '-', Ops_dash },
{ '>', Ops_right },
{ '<', Ops_left },
{ 'x', Ops_cross },
/* no-ops */
{ '!', Ops_bang },
{ ' ', Ops_bang },
{ '\n', Ops_bang },
{ '\r', Ops_bang },
{ '\t', Ops_bang },
{ '\v', Ops_bang }
};
/* Slower than a switch but you don't have to update it when you add new
* ops! */
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void (*Ops_lookup(char op))(struct State *){
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size_t i;
for(i = 0; i < (sizeof OPS)/(sizeof *OPS); ++i)
if(op == OPS[i].name)
return OPS[i].f;
return NULL;
}