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No commits in common. "2e9cd207614e40f94539d503d7334f13aa8ba4f5" and "add3346ce9ee7c958bb47adfa91f78d03f1da899" have entirely different histories.
2e9cd20761
...
add3346ce9
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,3 +1,2 @@
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bin/blang
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bin
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build
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bin/*
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build/*
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4
Makefile
4
Makefile
@ -7,6 +7,8 @@ all: $(TARGETS)
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clean:
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clean:
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$(RM) $(TARGETS)
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$(RM) $(TARGETS)
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bin:
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mkdir -p bin
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build:
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build:
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mkdir -p build
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mkdir -p build
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@ -16,7 +18,7 @@ build/blang.o: build src/blang.c src/blang.h
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build/ops.o: build src/blang.h src/ops.c src/ops.h
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build/ops.o: build src/blang.h src/ops.c src/ops.h
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$(CC) -c -o $@ src/ops.c
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$(CC) -c -o $@ src/ops.c
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bin/blang: build/blang.o build/ops.o
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bin/blang: bin build/blang.o build/ops.o
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$(CC) $(CFLAGS) -o $@ build/*.o
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$(CC) $(CFLAGS) -o $@ build/*.o
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.PHONY: all clean
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.PHONY: all clean
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14
README.md
14
README.md
@ -12,22 +12,20 @@ the bang language
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Public domain. 2022 DTB.
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Public domain. 2022 DTB.
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## Examples
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# Examples
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### true(1)
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## true(1)
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```
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```
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; initialize hand to 0
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^ ; initialize hand to 0
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^
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; set the chart pointer to 0 - this destroys the chart
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; set the chart pointer to 0 - this destroys the chart
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; and the program exits with the value of the hand
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; and the program exits with the value of the hand
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*
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*
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```
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```
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### Hello world:
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## Hello world:
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```
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```
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; the <.> construct uses '<' to literally 'palm' the next value
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; the <.> construct uses '<' to store the next value literally into state,
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; (store into hand), does so, and uses '>' to 'toss' (output hand's value)
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; does so, and uses '>' to output state literally
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<H><e><l><l><o><,>< ><w><o><r><l><d><!><
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<H><e><l><l><o><,>< ><w><o><r><l><d><!><
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>^*
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>^*
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```
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```
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@ -1,3 +0,0 @@
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#!/bin/sh
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blang "$(cat "$@")"
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@ -1,2 +0,0 @@
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<H><e><l><l><o><,>< ><w><o><r><l><d><!><
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>^*
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@ -1,2 +0,0 @@
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#!/usr/bin/env blangfile
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^*
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@ -11,12 +11,12 @@ int main(int argc, char **argv){
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void (*op)(struct State *);
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void (*op)(struct State *);
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s.chart = *(argv+1);
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s.chart = *(argv+1);
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s.counter = s.chart;
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s.counter = 0;
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for(s.counter = s.chart; ; ++s.counter){
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for(s.counter = 0; ; ++s.counter){
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if(s.chart == (char *)0)
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if(s.chart == (char *)0)
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return (int)s.hand;
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return (int)s.hand;
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if((op = Ops_lookup(*s.counter)) == NULL)
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if((op = Ops_lookup(s.chart[s.counter])) == NULL)
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return 127;
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return 127;
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else
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else
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op(&s);
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op(&s);
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@ -5,13 +5,15 @@
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* Adjust to architecture/system/environment/etc. */
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* Adjust to architecture/system/environment/etc. */
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typedef uint64_t hand_t;
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typedef uint64_t hand_t;
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/* Just has to be fairly big. (TODO specify) */
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typedef uint64_t counter_t;
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/* Holds *argv; will not change between environments. */
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/* Holds *argv; will not change between environments. */
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typedef char * chart_t;
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typedef char * chart_t;
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struct State{
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struct State{
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chart_t chart;
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chart_t chart;
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chart_t point;
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counter_t counter;
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chart_t counter;
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hand_t hand;
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hand_t hand;
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};
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};
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#endif
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#endif
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36
src/ops.c
36
src/ops.c
@ -18,7 +18,7 @@ void Ops_carat(struct State *s){
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}
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}
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void Ops_ampersand(struct State *s){
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void Ops_ampersand(struct State *s){
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s->hand = (uint64_t)s->chart;
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s->hand = (char)s->chart;
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}
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}
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void Ops_splat(struct State *s){
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void Ops_splat(struct State *s){
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@ -33,62 +33,42 @@ void Ops_dash(struct State *s){
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--(s->hand);
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--(s->hand);
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}
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}
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void Ops_lbrack(struct State *s){
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s->point = s->counter;
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}
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void Ops_rbrack(struct State *s){
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s->counter = s->point;
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}
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void Ops_left(struct State *s){
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s->hand = *++s->counter;
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}
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void Ops_right(struct State *s){
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void Ops_right(struct State *s){
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putc((char)s->hand, stdout);
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putc((char)s->hand, stdout);
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}
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}
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void Ops_what(struct State *s){
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void Ops_left(struct State *s){
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if(!s->hand)
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s->hand = getc(stdin);
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++(s->counter);
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}
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}
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void Ops_semi(struct State *s){
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void Ops_semi(struct State *s){
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int c;
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int c;
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while(strchr("!\n", *++s->counter) == NULL);
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while(
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}
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(c = getc(stdin)) != EOF
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&& strchr("!\n", c) == NULL
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void Ops_mirror(struct State *s){
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);
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s->hand = !s->hand;
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}
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}
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void Ops_cross(struct State *s){
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void Ops_cross(struct State *s){
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char *i;
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char *i;
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i = s->chart;
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i = s->chart;
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s->chart = (char *)s->hand;
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s->chart = (char *)s->hand;
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s->hand = (uint64_t)i;
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s->hand = (unsigned char)i;
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}
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}
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const struct {
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const struct {
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unsigned char name;
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unsigned char name;
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void (*f)(struct State *);
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void (*f)(struct State *);
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} OPS[] = {
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} OPS[] = {
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{ '#', Ops_semi },
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{ '%', Ops_percent },
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{ '%', Ops_percent },
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{ '^', Ops_carat },
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{ '^', Ops_carat },
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{ '&', Ops_ampersand },
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{ '&', Ops_ampersand },
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{ '*', Ops_splat },
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{ '*', Ops_splat },
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{ '+', Ops_plus },
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{ '+', Ops_plus },
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{ '-', Ops_dash },
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{ '-', Ops_dash },
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{ '{', Ops_lbrack },
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{ '}', Ops_rbrack },
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{ ';', Ops_semi },
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{ '>', Ops_right },
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{ '>', Ops_right },
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{ '<', Ops_left },
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{ '<', Ops_left },
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{ '?', Ops_what },
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{ 'v', Ops_mirror },
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{ 'x', Ops_cross },
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{ 'x', Ops_cross },
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/* no-ops */
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/* no-ops */
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