change memory model #1
90
src/ops.c
Normal file
90
src/ops.c
Normal file
@ -0,0 +1,90 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "blang.h"
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/* no-op */
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void Ops_bang(struct State *s){
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return;
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}
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void Ops_dollar(struct State *s){
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s->chart = (char *)0;
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}
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void Ops_percent(struct State *s){
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*(s->chart) = s->hand;
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}
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void Ops_carat(struct State *s){
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s->state = 0;
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}
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void Ops_ampersand(struct State *s){
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s->hand = s->chart;
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}
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void Ops_plus(struct State *s){
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++(s->state);
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}
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void Ops_dash(struct State *s){
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--(s->state);
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}
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void Ops_right(struct State *s){
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putc((char)s->state, stdout);
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}
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void Ops_left(struct State *s){
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s->state = getc(stdin);
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}
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void Ops_semi(struct State *s){
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while(
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(c = getc(stdin)) != EOF
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&& strchr("!\n", c) == NULL
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);
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}
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void Ops_cross(struct State *s){
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char *i;
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i = s->chart;
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s->chart = (char *)s->hand;
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s->hand = (unsigned char)i;
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}
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const struct {
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unsigned char name;
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void (*f)(struct State *);
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} *OPS[] = {
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{ '$', Ops_dollar },
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{ '%', Ops_percent },
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{ '^', Ops_caret },
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{ '&', Ops_ampersand },
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{ '*', Ops_splat },
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{ '+', Ops_plus },
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{ '-', Ops_dash },
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{ '>', Ops_right },
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{ '<', Ops_left },
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{ 'x', Ops_cross },
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/* no-ops */
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{ '!', Ops_bang },
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{ ' ', Ops_bang },
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{ '\n', Ops_bang },
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{ '\r', Ops_bang },
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{ '\t', Ops_bang },
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{ '\v', Ops_bang }
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};
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/* Slower than a switch but you don't have to update it when you add new
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* ops! */
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(void(struct State *)) Ops_lookup(char op){
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size_t i;
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for(i = 0; i < (sizeof OPS)/(sizeof *OPS); ++i)
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if(op == OPS[i].name)
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return OPS[i].f;
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return NULL;
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}
|
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