change memory model #1
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,2 +1,3 @@
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bin
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bin/blang
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bin/*
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build
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build/*
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14
Makefile
14
Makefile
@ -7,10 +7,16 @@ all: $(TARGETS)
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clean:
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clean:
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$(RM) $(TARGETS)
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$(RM) $(TARGETS)
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bin:
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build:
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mkdir -p bin
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mkdir -p build
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bin/blang: bin src/*.c
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build/blang.o: build src/blang.c src/blang.h
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$(CC) $(CFLAGS) -o $@ src/*.c
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$(CC) -c -o $@ src/blang.c
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build/ops.o: build src/blang.h src/ops.c src/ops.h
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$(CC) -c -o $@ src/ops.c
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bin/blang: build/blang.o build/ops.o
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$(CC) $(CFLAGS) -o $@ build/*.o
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.PHONY: all clean
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.PHONY: all clean
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23
README.md
23
README.md
@ -12,21 +12,22 @@ the bang language
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Public domain. 2022 DTB.
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Public domain. 2022 DTB.
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# Examples
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## Examples
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## true(1)
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### true(1)
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```
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```
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^ ; initialize state to 0
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; initialize hand to 0
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% ; store state (0) into *stack
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^
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; stack is destroyed, state becomes the final value of *stack
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; when the stack is destroyed, the program exits with the value of state
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; set the chart pointer to 0 - this destroys the chart
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$
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; and the program exits with the value of the hand
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*
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```
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```
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## Hello world:
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### Hello world:
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```
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```
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; the <.> construct uses '<' to store the next value literally into state,
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; the <.> construct uses '<' to literally 'palm' the next value
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; does so, and uses '>' to output state literally
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; (store into hand), does so, and uses '>' to 'toss' (output hand's value)
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<H><e><l><l><o><,>< ><w><o><r><l><d><!><
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<H><e><l><l><o><,>< ><w><o><r><l><d><!><
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>^%$
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>^*
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```
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```
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3
bin/blangfile
Executable file
3
bin/blangfile
Executable file
@ -0,0 +1,3 @@
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#!/bin/sh
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blang "$(cat "$@")"
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2
example/hello_world.blang
Normal file
2
example/hello_world.blang
Normal file
@ -0,0 +1,2 @@
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<H><e><l><l><o><,>< ><w><o><r><l><d><!><
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>^*
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2
example/true.blang
Normal file
2
example/true.blang
Normal file
@ -0,0 +1,2 @@
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#!/usr/bin/env blangfile
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^*
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52
src/blang.c
52
src/blang.c
@ -1,42 +1,24 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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static unsigned char get = 0;
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#include "blang.h"
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static unsigned char _stack[4];
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#include "ops.h"
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static unsigned char *stack = _stack;
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static unsigned char *state;
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int main(){
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int main(int argc, char **argv){
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struct State s;
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int c;
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int c;
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while((c = getchar()) != EOF){
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void (*op)(struct State *);
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if(stack == (unsigned char *)0)
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return (char)state;
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s.chart = *(argv+1);
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if(get){
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s.counter = s.chart;
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state = (char *)c;
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get = 0;
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for(s.counter = s.chart; ; ++s.counter){
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continue;
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if(s.chart == (char *)0)
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}
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return (int)s.hand;
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switch(c){
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if((op = Ops_lookup(*s.counter)) == NULL)
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case ' ':
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return 127;
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case '\n':
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else
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case '\r':
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op(&s);
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case '\t':
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case '\v':
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break;
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case '!': state = stack; break;
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case '$': stack = state; state = (char *)*_stack; break;
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case '%': *stack = (char)state; break;
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case '^': state = (char *)0; break;
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case '+': ++state; break;
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case '-': --state; break;
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case '>': putchar((char)state); break;
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case '<': get = 1; break;
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case ':':
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while((c = getchar()) != '\n')
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if(c == EOF)
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goto fin;
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break;
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}
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}
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}
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fin: return 1;
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}
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}
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17
src/blang.h
Normal file
17
src/blang.h
Normal file
@ -0,0 +1,17 @@
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#if !defined _BLANG_H
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# define _BLANG_H
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# include <stdint.h>
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/* This has to be big enough to hold a char * without degradation.
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* Adjust to architecture/system/environment/etc. */
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typedef uint64_t hand_t;
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/* Holds *argv; will not change between environments. */
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typedef char * chart_t;
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|
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struct State{
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chart_t chart;
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chart_t point;
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chart_t counter;
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hand_t hand;
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};
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|
#endif
|
112
src/ops.c
Normal file
112
src/ops.c
Normal file
@ -0,0 +1,112 @@
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|
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "blang.h"
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/* no-op */
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void Ops_bang(struct State *s){
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return;
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}
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|
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void Ops_percent(struct State *s){
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*(s->chart) = s->hand;
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}
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void Ops_carat(struct State *s){
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s->hand = 0;
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}
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|
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void Ops_ampersand(struct State *s){
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s->hand = (uint64_t)s->chart;
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}
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|
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|
void Ops_splat(struct State *s){
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|
s->chart = (char *)s->hand;
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|
}
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|
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|
void Ops_plus(struct State *s){
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|
++(s->hand);
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|
}
|
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|
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|
void Ops_dash(struct State *s){
|
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|
--(s->hand);
|
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|
}
|
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|
|
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void Ops_lbrack(struct State *s){
|
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|
s->point = s->counter;
|
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|
}
|
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|
|
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|
void Ops_rbrack(struct State *s){
|
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|
s->counter = s->point;
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|
}
|
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|
|
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|
void Ops_left(struct State *s){
|
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|
s->hand = *++s->counter;
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|
}
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|
|
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|
void Ops_right(struct State *s){
|
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|
putc((char)s->hand, stdout);
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|
}
|
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|
|
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|
void Ops_what(struct State *s){
|
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|
if(!s->hand)
|
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|
++(s->counter);
|
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|
}
|
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|
|
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|
void Ops_semi(struct State *s){
|
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|
int c;
|
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|
|
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|
while(strchr("!\n", *++s->counter) == NULL);
|
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|
}
|
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|
|
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|
void Ops_mirror(struct State *s){
|
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|
s->hand = !s->hand;
|
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|
}
|
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|
|
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|
void Ops_cross(struct State *s){
|
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|
char *i;
|
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|
i = s->chart;
|
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|
s->chart = (char *)s->hand;
|
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|
s->hand = (uint64_t)i;
|
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|
}
|
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|
|
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|
const struct {
|
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|
unsigned char name;
|
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|
void (*f)(struct State *);
|
||||||
|
} OPS[] = {
|
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|
{ '#', Ops_semi },
|
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|
{ '%', Ops_percent },
|
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|
{ '^', Ops_carat },
|
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|
{ '&', Ops_ampersand },
|
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|
{ '*', Ops_splat },
|
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|
{ '+', Ops_plus },
|
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|
{ '-', Ops_dash },
|
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|
{ '{', Ops_lbrack },
|
||||||
|
{ '}', Ops_rbrack },
|
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|
{ ';', Ops_semi },
|
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|
{ '>', Ops_right },
|
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|
{ '<', Ops_left },
|
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|
{ '?', Ops_what },
|
||||||
|
{ 'v', Ops_mirror },
|
||||||
|
{ 'x', Ops_cross },
|
||||||
|
|
||||||
|
/* no-ops */
|
||||||
|
{ '!', Ops_bang },
|
||||||
|
{ ' ', Ops_bang },
|
||||||
|
{ '\n', Ops_bang },
|
||||||
|
{ '\r', Ops_bang },
|
||||||
|
{ '\t', Ops_bang },
|
||||||
|
{ '\v', Ops_bang }
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Slower than a switch but you don't have to update it when you add new
|
||||||
|
* ops! */
|
||||||
|
void (*Ops_lookup(char op))(struct State *){
|
||||||
|
size_t i;
|
||||||
|
|
||||||
|
for(i = 0; i < (sizeof OPS)/(sizeof *OPS); ++i)
|
||||||
|
if(op == OPS[i].name)
|
||||||
|
return OPS[i].f;
|
||||||
|
return NULL;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user