blang/src/ops.c

93 lines
1.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "blang.h"
/* no-op */
void Ops_bang(struct State *s){
return;
}
void Ops_percent(struct State *s){
*(s->chart) = s->hand;
}
void Ops_carat(struct State *s){
s->hand = 0;
}
void Ops_ampersand(struct State *s){
s->hand = (char)s->chart;
}
void Ops_splat(struct State *s){
s->chart = (char *)s->hand;
}
void Ops_plus(struct State *s){
++(s->hand);
}
void Ops_dash(struct State *s){
--(s->hand);
}
void Ops_right(struct State *s){
putc((char)s->hand, stdout);
}
void Ops_left(struct State *s){
s->hand = getc(stdin);
}
void Ops_semi(struct State *s){
int c;
while(
(c = getc(stdin)) != EOF
&& strchr("!\n", c) == NULL
);
}
void Ops_cross(struct State *s){
char *i;
i = s->chart;
s->chart = (char *)s->hand;
s->hand = (unsigned char)i;
}
const struct {
unsigned char name;
void (*f)(struct State *);
} OPS[] = {
{ '%', Ops_percent },
{ '^', Ops_carat },
{ '&', Ops_ampersand },
{ '*', Ops_splat },
{ '+', Ops_plus },
{ '-', Ops_dash },
{ '>', Ops_right },
{ '<', Ops_left },
{ 'x', Ops_cross },
/* no-ops */
{ '!', Ops_bang },
{ ' ', Ops_bang },
{ '\n', Ops_bang },
{ '\r', Ops_bang },
{ '\t', Ops_bang },
{ '\v', Ops_bang }
};
/* Slower than a switch but you don't have to update it when you add new
* ops! */
void (*Ops_lookup(char op))(struct State *){
size_t i;
for(i = 0; i < (sizeof OPS)/(sizeof *OPS); ++i)
if(op == OPS[i].name)
return OPS[i].f;
return NULL;
}