2024-12-01
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/blah/2024-12-01.html
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: vaporware i looked forward to
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in which trinity whines about things that never happened
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1. PINE64 PinePod
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announced 2022-04-01 via the PINE64 community blog
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no release date given
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just... ignored, without any further update
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<https://pine64.org/2022/04/01/introducing-the-pinebuds-and-pinepod-seriously/>
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The PINE64 PinePod was, allegedly, a digital audio player using the chipset
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found in the PineBuds Pro, which were announced in the same blog post and
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released November 2022. It wasn't pictured in the blog post (and the PineBuds
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were) and not many specs were given ("We haven't yet gotten the design of the
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PinePod down, but I'll browse Apple's store for inspiration later today.
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Regardless, I just feel an open stand-alone music player belongs in 2022.")
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I bought the PineBuds Pro at launch and later, after their charging cradle fell
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out of my pocket in a snowstorm and before any replacement parts were
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available, bought a second unit, which then was broken in the washing machine a
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year after the first one broke. The sound quality was good (though I am no
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audiophile) and they worked with every device I tried. Like every other PINE64
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product ever released they did have their hiccups - a chunky charger, barely
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any warning when they were about to die, and buds that were just a little heavy
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and would frequently fall out of my ears while I was cooking in a restaurant
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(which is technically a food safety violation, but they only ever fell on the
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ground and never into food, and I always washed my hands and stuff after I
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touched them). But I always held a hope in my heart that in another community
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blog post they would say something, anything more about the PinePod.
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2. PINE64 unnamed bone conduction headphones
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announced 2024-03-17
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no release date given
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just... ignored, without any further update
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<https://pine64.org/2024/03/17/march-update-making-waves/>
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Yup, of the three devices announced by PINE64 using the BES2300 chipset (used
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by the PineBuds Pro), only one came out, and the other two rotted in what I can
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only assume to be a very cold development hell. These are with what I was going
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to replace my PineBuds Pro, as they looked less likely to fall off my head in
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the kitchen - plus, they didn't plug an ear, so I could communicate more
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effectively. That's right - they /looked/ less likely - there actually was a
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picture this time. The blog post said the OpenPineBuds firmware, an incomplete
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firmware for the PineBuds Pro intended to eventually^TM replace the proprietary
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stock firmware licensed from [vendor (I don't want to go through the trouble
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of figuring out whom)], would receive updates to make the unnamed bone
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conduction headphones work with the free firmware at launch, but I just went
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through the git commits on OpenPineBuds and there were none that could be even
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vaguely construed as supporting a second device.
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I don't plan to purchase another PINE64 product until either the PineSkull or
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the PinePod is released. Fool me once, shame on you, fool me twice, shame on
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you, fool me thrice, shame on me, xkcd, et cetera.
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3. Flipnote Studio 3D
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announced 2013-03-13
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eta "Summer 2013"
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released in North America for Club Nintendo owners 2015-02-10
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I saw the Nintendo Direct clip for Flipnote Studio 3D on my 3DS XL around the
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time of release and was overjoyed. I had loved Flipnote Studio on my DSi XL,
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having spend hours drawing probably something like a hundred miscellaneous
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flipnotes practicing animation, storytelling, and shading. I uploaded YouTube
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videos of my flipnotes by exporting them as GIF, using shady websites to
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convert them to AVI, importing them into Windows Movie Maker (the newest
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version, part of Windows Live 2012), and recording audio with my computer
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microphone. It wasn't as sophisticated as flash animating but I hadn't heard of
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that yet and was 9 years old. So I checked back on the Nintendo eShop at least
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every week for the duration of "Summer 2013". Autumn rolled around, winter, and
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it never came.
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What I didn't know was that Flipnote Studio 3D /had/ been released in Japan,
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and had become too big of a success. According to random Internet sources I may
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have imagined, Nintendo didn't want to pay for moderation of the attached semi-
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social media service Flipnote Gallery: World, and spent the year and a half
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between the Japanese release and the International release stripping the
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on-line features from the application. Eventually it did release, quietly, in
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Club Nintendo, where for some points or tickets or coins or whatever it used (I
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was a member but only remembered to use it every six months or so to register
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the DS and 3DS games my grandparents had gotten me in the meantime) you could
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get a voucher code to plug into the Nintendo eShop to download the unlisted
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title. I didn't find out about this until 2019 or so.
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So why is this vaporware if it did release? It released late and silently, with
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fewer features than intended. It was a worthy successor still, but by the time
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it came out I was over Flipnote and onto more trivial pursuits - I was 15 and
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a verified creator on XVideos where I was posting hentai I had animated.
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4. xi-editor
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a video for it that got popular was released 2018-01-29
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free software, developed openly
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discontinued, "spritually succeeded" by the lapce editor which is
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totally different
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xi-editor was supposed to be a really, really fast text editor backend that
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would "last the next 20 years". That never happened, which is predictable
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considering it was free software from a Google engineer, but at the time I
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totally thought it would happen.
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xi was succsneeded by the Lapce editor which is an IDE (not an editor backend)
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for macOS (not [whatever Rust supports]).
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5. OpenXP
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popular on 4chan for a bit
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pirate software, developed on git and irc over tor
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probably fell off due to not being shiny anymore
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After the Windows XP / Server 2003 source leak in 202X every /g/irlie was
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foaming at the mouth about a free software Windows XP. Software was ported to
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XP in anticipation of this great new software eXPedition coming soon. Nothing
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happened and like all /g/ projects it faded into obscurity.
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6. ReactOS
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lol. lmao
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7. ZenithOS
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see reactos
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8. DuckStation
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initial commit 2019-09-11 (nice)
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free software, developed in the open
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surprise relicense 2024-09-01 to non-free
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DuckStation is one of those rare cases where existing software was vaporized,
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which is really funny and I think still counts as vaporware. The creator
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randomly decided it didn't want to share its toys anymore and changed the GPLv3
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license to one that forbidded sharing modified source code - the reason given
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being that the creator was tired of getting bug reports about modifications
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breaking things.
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Okay I'm tuckered out now.
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: fuse-ext2 kept segfaulting
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so I'm forking it and fixing its shit
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fuse-ext2 is a baffling program. I had used it a couple times for moving files
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between NetBSD and Linux and lately it's been segfaulting when trying to do big
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file operations such as managing my ext4 audio drive. Alright, I figured, I'll
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just open it up and see where the segfault is - and then I found a 5kloc tidy
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mess of a codebase built with (shudder) automake. I've torn out all the OS X
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stuff (because screw your stupid proprietary OS) and automake stuff (because
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I'm not too high-and-mighty for Makefile, and because any operating system new
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enough to have FUSE is new enough that it supports recentish POSIX without
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shims) and am working on shortening the codebase; -2500loc and counting. Build
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times are now counted in (single-digit) seconds rather than minutes after a
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make clean and rather than a weird, half-baked debugf() after every function
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call I'm figuring out how to put actually useful debugging in.
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2025-04-01
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: vaporware other people looked forward to
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1. trinity's fuse-ext2 fork
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/blah/2024-11-19.html
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: pkgin kept segfaulting
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# pkg_info | awk '{print $1}' | xargs pkg_delete -Rff
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# rm -r /pkg /pkgsrc # and also the db that pkgin has
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This fixed it. I ran a ktrace(8) and found out this was due to database
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corruption after a borked lsd(1) install - it just had a bad trip.
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/blah/2024-11-11.html
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: intimacy
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