Skye Terran
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1748757b86
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Merge pull request #1 from skyeterran/add-license-1
Create LICENSE
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2021-08-10 14:05:25 -07:00 |
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Skye Terran
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a79d4b2ceb
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Create LICENSE
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2021-08-10 14:05:01 -07:00 |
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skyeshroom
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65829c0d7c
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added colliders
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2021-08-10 13:24:16 -07:00 |
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skyeshroom
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e3818ea2c9
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completely rewrote delta time, changed PhysicsObjects to Particles
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2021-08-10 11:44:59 -07:00 |
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472b736c9c
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testing
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2021-08-09 23:17:28 -07:00 |
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568e0cb835
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batch operations
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2021-08-09 23:01:29 -07:00 |
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0dc33e54ab
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disabled render function temporarily
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2021-08-09 21:32:31 -07:00 |
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af98bc2fa6
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added simulate bool
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2021-08-09 21:32:02 -07:00 |
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c90ed3fb00
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fixed timing issue
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2021-08-09 21:27:05 -07:00 |
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skyeshroom
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ab1657a758
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fixed global time problem
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2021-08-09 17:15:08 -07:00 |
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skyeshroom
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b1464a48a8
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added gravity and physics
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2021-08-09 15:28:09 -07:00 |
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skyeshroom
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3315491b0f
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Got rid of frameskipping because it wasn't working, fixed inaccuracies in delta time, added relative time for interpolation
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2021-08-09 13:24:06 -07:00 |
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56448eceed
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Update main.rs
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2021-08-05 23:59:17 -07:00 |
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068222210e
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Update main.rs
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2021-08-05 23:49:59 -07:00 |
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3ff89e0065
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Not parallel but functional!
Huge improvements to the design
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2021-08-05 23:32:21 -07:00 |
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cbd45ffc92
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Working sync version of the game loop
Main problem here is that display() is blocked by update() and the update rate will slow down if the display rate slows below the update rate
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2021-08-05 22:15:18 -07:00 |
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7159007154
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Initial commit
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2021-08-05 22:13:39 -07:00 |
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