Commit Graph

13 Commits

Author SHA1 Message Date
472b736c9c testing 2021-08-09 23:17:28 -07:00
568e0cb835 batch operations 2021-08-09 23:01:29 -07:00
0dc33e54ab disabled render function temporarily 2021-08-09 21:32:31 -07:00
af98bc2fa6 added simulate bool 2021-08-09 21:32:02 -07:00
c90ed3fb00 fixed timing issue 2021-08-09 21:27:05 -07:00
skyeshroom
ab1657a758 fixed global time problem 2021-08-09 17:15:08 -07:00
skyeshroom
b1464a48a8 added gravity and physics 2021-08-09 15:28:09 -07:00
skyeshroom
3315491b0f Got rid of frameskipping because it wasn't working, fixed inaccuracies in delta time, added relative time for interpolation 2021-08-09 13:24:06 -07:00
56448eceed Update main.rs 2021-08-05 23:59:17 -07:00
068222210e Update main.rs 2021-08-05 23:49:59 -07:00
3ff89e0065 Not parallel but functional!
Huge improvements to the design
2021-08-05 23:32:21 -07:00
cbd45ffc92 Working sync version of the game loop
Main problem here is that display() is blocked by update() and the update rate will slow down if the display rate slows below the update rate
2021-08-05 22:15:18 -07:00
7159007154 Initial commit 2021-08-05 22:13:39 -07:00