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820c7d4f6a
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Made separate function for converting keycode to keysym
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2022-11-14 15:58:34 -05:00 |
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aee4158d2d
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Added keyboard input
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2022-11-13 23:47:35 -05:00 |
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82caf1efd8
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Split X backend into multiple files
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2022-11-13 22:44:19 -05:00 |
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5a0e0cd49b
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Set minimum window dimensions
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2022-11-13 15:39:33 -05:00 |
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636e5ce7e7
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Sus. Sus amongus.
amoogoos.
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2022-11-12 22:43:36 -05:00 |
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48510db209
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Added mouse button press input
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2022-11-12 19:02:24 -05:00 |
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47ee6545cb
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X backend only sends what it needs to
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2022-11-11 23:46:46 -05:00 |
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e4f97a918a
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Application must now manually call application.Draw in all cases
This behavior is way more consistent, and it makes the drawing code
a bit simpler.
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2022-11-11 23:24:20 -05:00 |
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c865f7146a
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Buffer is now reallocated on window size change
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2022-11-11 22:46:07 -05:00 |
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05c448f058
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Applications can now manually call a screen redraw in a way that I think is thread safe
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2022-11-11 22:30:59 -05:00 |
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38f7185be2
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Draw the actual buffer text on screen
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2022-11-11 18:14:43 -05:00 |
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85b6e5495e
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Fonts now render properly with a baseline and all that
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2022-11-11 17:25:17 -05:00 |
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8ef81ecc7f
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Implemented some shape drawing functions to debug character positioning
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2022-11-11 15:20:52 -05:00 |
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cc498fa89c
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Find and load any font
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2022-11-11 15:01:36 -05:00 |
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ed5c6829d4
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Remove fakeImage struct and replace with image.Uniform
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2022-11-11 14:51:08 -05:00 |
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93b02b4628
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We have text
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2022-11-10 21:32:02 -05:00 |
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d26845a4d6
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Draw background color in window
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2022-11-10 20:43:27 -05:00 |
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1afbcdb6bc
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Load an actual font
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2022-11-10 12:38:02 -05:00 |
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23a04a9cdb
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Added icon setting
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2022-11-10 02:02:08 -05:00 |
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4536932dde
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Resize canvas when the window is resized
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2022-11-10 01:00:47 -05:00 |
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f807c8df35
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Handle actual X events
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2022-11-09 22:33:18 -05:00 |
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01f43a03a4
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A canvas is now created
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2022-11-09 19:07:40 -05:00 |
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c93ca17fe5
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x backend has an event loop
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2022-11-09 18:53:14 -05:00 |
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0c5118b59a
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Added X backend stub
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2022-11-09 15:52:49 -05:00 |
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