A GUI toolkit written in pure Go.
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2023-02-20 01:52:50 -05:00
artist Added basic raycaster demo. I have no idea why I did this. 2023-02-20 01:52:50 -05:00
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backends/x Removed that annoying log message on window close 2023-02-16 17:22:33 -05:00
canvas Icons are now no longer patterns, they are images 2023-02-12 10:55:32 -05:00
config Oh my jod 2023-02-08 14:36:14 -05:00
data Atomized the functionality of the base tomo package 2023-02-02 01:47:01 -05:00
defaultfont
dirs Added thing to get standard directories 2023-02-03 17:06:51 -05:00
elements Button takes advantage of the rendering hints 2023-02-16 22:41:07 -05:00
examples Added basic raycaster demo. I have no idea why I did this. 2023-02-20 01:52:50 -05:00
fixedutil Added fixed precision point utilities 2023-02-15 18:41:03 -05:00
flow Added an example of how to use the flow 2023-01-12 15:33:50 -05:00
input Atomized the functionality of the base tomo package 2023-02-02 01:47:01 -05:00
layouts Updated layouts to match 2023-02-02 01:47:31 -05:00
popups Updated everything else to match 2023-02-02 01:48:38 -05:00
shatter Added a shatter function to subtract rectangles from a rectangle 2023-02-11 21:07:35 -05:00
textdraw The null rune at the end is fake now 2023-02-16 14:43:36 -05:00
textmanip Keyboard text selection is now no longer broken lmao 2023-02-16 14:09:23 -05:00
theme Button takes advantage of the rendering hints 2023-02-16 22:41:07 -05:00
backend.go Backends must now accept Config and Theme 2023-02-03 01:25:45 -05:00
go.mod The piano plays sound 2023-02-08 23:41:31 -05:00
go.sum The piano plays sound 2023-02-08 23:41:31 -05:00
LICENSE
README.md Added link to github mirror 2023-02-02 17:57:56 -05:00
tomo.go Tomo will call the parse functions in Theme and Config 2023-02-03 17:50:45 -05:00

tomo

This repository is mirrored on GitHub.

Please note: Tomo is in early development. Some features may not work properly, and its API may change without notice.

Tomo is a retro-looking GUI toolkit written in pure Go. It is designed with these goals in mind:

  • Modularity: the core of Tomo is mostly composed of interfaces—and the overwhelming majority of its code resides in pluggable modules. If you don't need it, then dont import it—and you can be assured it won't be there.
  • Extendability: during the design of Tomo's API, use cases such as creating custom backends, elements, and layouts were given just as much importance as normal application building. Your custom element is a first-class citizen.
  • Independence: Tomo is minimally dependent on code outside of the Go standard library. Because of this, the file size of a compiled Tomo application is typically very small.
  • Frugality: Tomo foregoes things like animations and anti-aliasing in order to use a minimal amount of system resources without even having to touch the GPU.
  • Consistency: Tomo's design is not only consistent within itself, but also with the Go standard library. If you've worked with Go in the past, Tomo will feel pleasantly familliar.

You can find out more about how to use it by visiting the examples directory, or pull up its documentation by running godoc within the repository. You can also view it on the web on pkg.go.dev.