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2 Commits
v0.3.2 ... main

3 changed files with 12 additions and 2 deletions

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@ -41,6 +41,7 @@ type environment struct {
logDirectory string
configFile string
verbose bool
crash bool
}
// running stores whether the environment is currently running.
@ -282,7 +283,12 @@ func (this *environment) runRunnable(ctx context.Context, actor Runnable) (stopE
for {
// run actor
lastStart := time.Now()
err := panicWrapCtx(ctx, actor.Run)
var err error
if this.flags.crash {
err = actor.Run(ctx)
} else {
err = panicWrapCtx(ctx, actor.Run)
}
// detect context cancellation
if ctxErr := ctx.Err(); ctxErr != nil {

2
ini.go
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@ -163,6 +163,6 @@ func configFiles(program string) ([]string, error) {
if err != nil { return nil, err }
return []string {
filepath.Join("/etc", program, program + ".conf"),
filepath.Join(userConfig, program),
filepath.Join(userConfig, program, program + ".conf"),
}, nil
}

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@ -24,6 +24,7 @@ func (this *environment) phase10FlagParsing() bool {
flagLogDirectory := set.Flag('l', "log-directory", "Write logs to the specified directory", cli.ValString)
flagConfigFile := set.Flag('c', "config-file", "Use this configuration file", cli.ValString)
flagVerbose := set.Flag('v', "verbose", "Enable verbose output/logging", nil)
flagCrash := set.Flag(0, "crash", "Crash when an actor panics", nil)
// ask actors to add flags
actors, done := this.actors.RBorrow()
@ -60,6 +61,9 @@ func (this *environment) phase10FlagParsing() bool {
if _, ok := flagVerbose.First(); ok {
this.flags.verbose = true
}
if _, ok := flagCrash.First(); ok {
this.flags.crash = true
}
return true
}