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84cd21b16d
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Added untested advanced keycode translation
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2022-11-14 22:33:46 -05:00 |
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820c7d4f6a
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Made separate function for converting keycode to keysym
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2022-11-14 15:58:34 -05:00 |
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aee4158d2d
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Added keyboard input
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2022-11-13 23:47:35 -05:00 |
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82caf1efd8
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Split X backend into multiple files
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2022-11-13 22:44:19 -05:00 |
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872b36d172
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Added text input example (non-working)
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2022-11-13 22:28:44 -05:00 |
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7dde0ad5a3
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Redid button codes
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2022-11-13 17:35:37 -05:00 |
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5a0e0cd49b
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Set minimum window dimensions
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2022-11-13 15:39:33 -05:00 |
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636e5ce7e7
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Sus. Sus amongus.
amoogoos.
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2022-11-12 22:43:36 -05:00 |
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a68790d342
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Merge branch 'x-backend' of git.tebibyte.media:sashakoshka/stone into x-backend
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2022-11-12 19:04:37 -05:00 |
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48510db209
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Added mouse button press input
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2022-11-12 19:02:24 -05:00 |
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f02eb348ea
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Add info about X backend to readme
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2022-11-12 17:40:08 +00:00 |
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47ee6545cb
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X backend only sends what it needs to
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2022-11-11 23:46:46 -05:00 |
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e4f97a918a
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Application must now manually call application.Draw in all cases
This behavior is way more consistent, and it makes the drawing code
a bit simpler.
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2022-11-11 23:24:20 -05:00 |
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c865f7146a
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Buffer is now reallocated on window size change
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2022-11-11 22:46:07 -05:00 |
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05c448f058
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Applications can now manually call a screen redraw in a way that I think is thread safe
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2022-11-11 22:30:59 -05:00 |
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ea32b7899b
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Remove pixel backend
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2022-11-11 20:27:51 -05:00 |
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38f7185be2
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Draw the actual buffer text on screen
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2022-11-11 18:14:43 -05:00 |
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85b6e5495e
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Fonts now render properly with a baseline and all that
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2022-11-11 17:25:17 -05:00 |
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8ef81ecc7f
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Implemented some shape drawing functions to debug character positioning
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2022-11-11 15:20:52 -05:00 |
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cc498fa89c
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Find and load any font
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2022-11-11 15:01:36 -05:00 |
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ed5c6829d4
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Remove fakeImage struct and replace with image.Uniform
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2022-11-11 14:51:08 -05:00 |
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93b02b4628
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We have text
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2022-11-10 21:32:02 -05:00 |
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d26845a4d6
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Draw background color in window
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2022-11-10 20:43:27 -05:00 |
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1afbcdb6bc
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Load an actual font
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2022-11-10 12:38:02 -05:00 |
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23a04a9cdb
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Added icon setting
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2022-11-10 02:02:08 -05:00 |
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4536932dde
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Resize canvas when the window is resized
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2022-11-10 01:00:47 -05:00 |
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f807c8df35
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Handle actual X events
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2022-11-09 22:33:18 -05:00 |
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01f43a03a4
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A canvas is now created
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2022-11-09 19:07:40 -05:00 |
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acbf2a3954
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Merge pull request 'redo-event-system' (#1) from redo-event-system into main
Reviewed-on: #1
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2022-11-09 23:54:10 +00:00 |
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c93ca17fe5
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x backend has an event loop
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2022-11-09 18:53:14 -05:00 |
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0c5118b59a
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Added X backend stub
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2022-11-09 15:52:49 -05:00 |
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e7b5136ea6
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Return channel from run method
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2022-11-09 01:18:56 -05:00 |
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11bdae78a0
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Add icon setter to backend
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2022-11-09 01:13:44 -05:00 |
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60269d554c
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Updated backend interface to use new event interface
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2022-11-09 01:12:55 -05:00 |
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b60d7518e0
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Add new event interface
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2022-11-09 01:12:47 -05:00 |
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3456d4e862
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Got rid of old event getters
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2022-11-09 01:04:53 -05:00 |
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7a6be48cb8
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Added some documentation
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2022-11-09 01:01:13 -05:00 |
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509c6f0bc6
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Characters are now rendered with their proper descent
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2022-11-06 16:35:16 -05:00 |
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3a879d9a5f
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Mouse input works
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2022-11-06 15:59:06 -05:00 |
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f3d0bad959
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Create readme
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2022-11-06 15:37:33 -05:00 |
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3abba9d69b
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Don't even bother with text wrapping
This is a pretty useless feature, all things considered. It should
be the job of the application to figure that out.
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2022-11-06 15:26:50 -05:00 |
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f98b551ba2
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Added bounds checking to buffer
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2022-11-06 15:25:55 -05:00 |
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ff7240d553
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Pass keyboard events through application
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2022-11-06 15:12:44 -05:00 |
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f6b8d9903b
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Return err from Application.Run
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2022-11-06 14:47:37 -05:00 |
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b773ba6fc6
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Cells get cleared properly (lol)
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2022-11-06 14:44:09 -05:00 |
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4b129a8391
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Buffer, DamageBuffer, and Application are io.Writers
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2022-11-06 14:17:43 -05:00 |
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18ea5681de
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Buffer is now drawn in the screen center (similar to kitty)
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2022-11-06 12:42:22 -05:00 |
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6e5cbd50f5
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Fixed coordinate system
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2022-11-05 18:56:56 -04:00 |
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d739c0a6ed
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Cells are now drawn
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2022-11-05 18:43:57 -04:00 |
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11cab091dc
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Individually clear dirty cells
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2022-11-05 18:08:00 -04:00 |
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