Commit Graph

60 Commits

Author SHA1 Message Date
5a76bd0c22 Fix bug with keyboard input 2022-11-23 20:34:05 -05:00
Sasha Koshka
ae514f5ae2 Add proper and reliable (i hope) support for modifier keys 2022-11-22 00:21:35 -05:00
Sasha Koshka
8c28c57925 Support for meta and hyper keys added
Support for the compose key has also been added but it's just the
button code for now, no support for actually composing stuff.
There are plans for that in a fixme.
2022-11-21 23:43:22 -05:00
9a8bb85afc Replaced orange with a dim/grey color 2022-11-18 19:46:50 -05:00
f55f98651f It needed more blackjack and hookers to work correctly 2022-11-17 23:16:47 -05:00
3cb0ac64fc I made my own draw method with blackjack and hookers 2022-11-17 21:19:23 -05:00
75200a7310 Mouse scroll events are properly compressed and summed up 2022-11-17 19:23:39 -05:00
c57c8acba7 Changed the API for scrolling 2022-11-17 19:11:49 -05:00
43696543d8 Compress motion notify events 2022-11-17 19:01:16 -05:00
51fbd8acef Added more efficient damage buffer method 2022-11-17 00:26:28 -05:00
0ee58d22f6 Made centering the buffer in the window optional
It causes jitter while resizing in floating wms
2022-11-16 11:31:35 -05:00
81a0c60943 Added simpler method of detecting window bounds change on draw 2022-11-16 11:14:30 -05:00
cab280a371 Removed the need for a quit handler 2022-11-16 11:08:30 -05:00
e030f8632b Overhauled event system 2022-11-16 00:29:23 -05:00
77cf88b856 There is only one type of buffer now 2022-11-15 17:36:41 -05:00
02d010818f Fix possible segfault in X backend 2022-11-15 11:40:10 -05:00
de3e4b528b Redid color system 2022-11-15 11:16:29 -05:00
6b251e6fee Position buffer in center of screen 2022-11-14 23:38:41 -05:00
79d8891c5b Added some stuff to draw debug bounding boxes 2022-11-14 23:32:05 -05:00
d9c9895e82 Fixed mouse buttons 2022-11-14 23:17:10 -05:00
1d71df180d Changed how buttons are stored in press and release events 2022-11-14 23:15:21 -05:00
c6c7383ef2 Fixed advance keycode translation 2022-11-14 22:58:44 -05:00
84cd21b16d Added untested advanced keycode translation 2022-11-14 22:33:46 -05:00
820c7d4f6a Made separate function for converting keycode to keysym 2022-11-14 15:58:34 -05:00
aee4158d2d Added keyboard input 2022-11-13 23:47:35 -05:00
82caf1efd8 Split X backend into multiple files 2022-11-13 22:44:19 -05:00
5a0e0cd49b Set minimum window dimensions 2022-11-13 15:39:33 -05:00
636e5ce7e7 Sus. Sus amongus.
amoogoos.
2022-11-12 22:43:36 -05:00
48510db209 Added mouse button press input 2022-11-12 19:02:24 -05:00
47ee6545cb X backend only sends what it needs to 2022-11-11 23:46:46 -05:00
e4f97a918a Application must now manually call application.Draw in all cases
This behavior is way more consistent, and it makes the drawing code
a bit simpler.
2022-11-11 23:24:20 -05:00
c865f7146a Buffer is now reallocated on window size change 2022-11-11 22:46:07 -05:00
05c448f058 Applications can now manually call a screen redraw in a way that I think is thread safe 2022-11-11 22:30:59 -05:00
ea32b7899b Remove pixel backend 2022-11-11 20:27:51 -05:00
38f7185be2 Draw the actual buffer text on screen 2022-11-11 18:14:43 -05:00
85b6e5495e Fonts now render properly with a baseline and all that 2022-11-11 17:25:17 -05:00
8ef81ecc7f Implemented some shape drawing functions to debug character positioning 2022-11-11 15:20:52 -05:00
cc498fa89c Find and load any font 2022-11-11 15:01:36 -05:00
ed5c6829d4 Remove fakeImage struct and replace with image.Uniform 2022-11-11 14:51:08 -05:00
93b02b4628 We have text 2022-11-10 21:32:02 -05:00
d26845a4d6 Draw background color in window 2022-11-10 20:43:27 -05:00
1afbcdb6bc Load an actual font 2022-11-10 12:38:02 -05:00
23a04a9cdb Added icon setting 2022-11-10 02:02:08 -05:00
4536932dde Resize canvas when the window is resized 2022-11-10 01:00:47 -05:00
f807c8df35 Handle actual X events 2022-11-09 22:33:18 -05:00
01f43a03a4 A canvas is now created 2022-11-09 19:07:40 -05:00
c93ca17fe5 x backend has an event loop 2022-11-09 18:53:14 -05:00
0c5118b59a Added X backend stub 2022-11-09 15:52:49 -05:00
7a6be48cb8 Added some documentation 2022-11-09 01:01:13 -05:00
509c6f0bc6 Characters are now rendered with their proper descent 2022-11-06 16:35:16 -05:00