5a76bd0c22
Fix bug with keyboard input
2022-11-23 20:34:05 -05:00
Sasha Koshka
ae514f5ae2
Add proper and reliable (i hope) support for modifier keys
2022-11-22 00:21:35 -05:00
Sasha Koshka
8c28c57925
Support for meta and hyper keys added
...
Support for the compose key has also been added but it's just the
button code for now, no support for actually composing stuff.
There are plans for that in a fixme.
2022-11-21 23:43:22 -05:00
9a8bb85afc
Replaced orange with a dim/grey color
2022-11-18 19:46:50 -05:00
f55f98651f
It needed more blackjack and hookers to work correctly
2022-11-17 23:16:47 -05:00
3cb0ac64fc
I made my own draw method with blackjack and hookers
2022-11-17 21:19:23 -05:00
75200a7310
Mouse scroll events are properly compressed and summed up
2022-11-17 19:23:39 -05:00
c57c8acba7
Changed the API for scrolling
2022-11-17 19:11:49 -05:00
43696543d8
Compress motion notify events
2022-11-17 19:01:16 -05:00
51fbd8acef
Added more efficient damage buffer method
2022-11-17 00:26:28 -05:00
0ee58d22f6
Made centering the buffer in the window optional
...
It causes jitter while resizing in floating wms
2022-11-16 11:31:35 -05:00
81a0c60943
Added simpler method of detecting window bounds change on draw
2022-11-16 11:14:30 -05:00
cab280a371
Removed the need for a quit handler
2022-11-16 11:08:30 -05:00
e030f8632b
Overhauled event system
2022-11-16 00:29:23 -05:00
77cf88b856
There is only one type of buffer now
2022-11-15 17:36:41 -05:00
02d010818f
Fix possible segfault in X backend
2022-11-15 11:40:10 -05:00
de3e4b528b
Redid color system
2022-11-15 11:16:29 -05:00
6b251e6fee
Position buffer in center of screen
2022-11-14 23:38:41 -05:00
79d8891c5b
Added some stuff to draw debug bounding boxes
2022-11-14 23:32:05 -05:00
d9c9895e82
Fixed mouse buttons
2022-11-14 23:17:10 -05:00
1d71df180d
Changed how buttons are stored in press and release events
2022-11-14 23:15:21 -05:00
c6c7383ef2
Fixed advance keycode translation
2022-11-14 22:58:44 -05:00
84cd21b16d
Added untested advanced keycode translation
2022-11-14 22:33:46 -05:00
820c7d4f6a
Made separate function for converting keycode to keysym
2022-11-14 15:58:34 -05:00
aee4158d2d
Added keyboard input
2022-11-13 23:47:35 -05:00
82caf1efd8
Split X backend into multiple files
2022-11-13 22:44:19 -05:00
5a0e0cd49b
Set minimum window dimensions
2022-11-13 15:39:33 -05:00
636e5ce7e7
Sus. Sus amongus.
...
amoogoos.
2022-11-12 22:43:36 -05:00
48510db209
Added mouse button press input
2022-11-12 19:02:24 -05:00
47ee6545cb
X backend only sends what it needs to
2022-11-11 23:46:46 -05:00
e4f97a918a
Application must now manually call application.Draw in all cases
...
This behavior is way more consistent, and it makes the drawing code
a bit simpler.
2022-11-11 23:24:20 -05:00
c865f7146a
Buffer is now reallocated on window size change
2022-11-11 22:46:07 -05:00
05c448f058
Applications can now manually call a screen redraw in a way that I think is thread safe
2022-11-11 22:30:59 -05:00
ea32b7899b
Remove pixel backend
2022-11-11 20:27:51 -05:00
38f7185be2
Draw the actual buffer text on screen
2022-11-11 18:14:43 -05:00
85b6e5495e
Fonts now render properly with a baseline and all that
2022-11-11 17:25:17 -05:00
8ef81ecc7f
Implemented some shape drawing functions to debug character positioning
2022-11-11 15:20:52 -05:00
cc498fa89c
Find and load any font
2022-11-11 15:01:36 -05:00
ed5c6829d4
Remove fakeImage struct and replace with image.Uniform
2022-11-11 14:51:08 -05:00
93b02b4628
We have text
2022-11-10 21:32:02 -05:00
d26845a4d6
Draw background color in window
2022-11-10 20:43:27 -05:00
1afbcdb6bc
Load an actual font
2022-11-10 12:38:02 -05:00
23a04a9cdb
Added icon setting
2022-11-10 02:02:08 -05:00
4536932dde
Resize canvas when the window is resized
2022-11-10 01:00:47 -05:00
f807c8df35
Handle actual X events
2022-11-09 22:33:18 -05:00
01f43a03a4
A canvas is now created
2022-11-09 19:07:40 -05:00
c93ca17fe5
x backend has an event loop
2022-11-09 18:53:14 -05:00
0c5118b59a
Added X backend stub
2022-11-09 15:52:49 -05:00
7a6be48cb8
Added some documentation
2022-11-09 01:01:13 -05:00
509c6f0bc6
Characters are now rendered with their proper descent
2022-11-06 16:35:16 -05:00