Commit Graph

59 Commits

Author SHA1 Message Date
d9c9895e82 Fixed mouse buttons 2022-11-14 23:17:10 -05:00
1d71df180d Changed how buttons are stored in press and release events 2022-11-14 23:15:21 -05:00
b816a4abf5 Added a Printable method to button 2022-11-14 23:09:31 -05:00
c6c7383ef2 Fixed advance keycode translation 2022-11-14 22:58:44 -05:00
84cd21b16d Added untested advanced keycode translation 2022-11-14 22:33:46 -05:00
820c7d4f6a Made separate function for converting keycode to keysym 2022-11-14 15:58:34 -05:00
aee4158d2d Added keyboard input 2022-11-13 23:47:35 -05:00
82caf1efd8 Split X backend into multiple files 2022-11-13 22:44:19 -05:00
872b36d172 Added text input example (non-working) 2022-11-13 22:28:44 -05:00
7dde0ad5a3 Redid button codes 2022-11-13 17:35:37 -05:00
5a0e0cd49b Set minimum window dimensions 2022-11-13 15:39:33 -05:00
636e5ce7e7 Sus. Sus amongus.
amoogoos.
2022-11-12 22:43:36 -05:00
a68790d342 Merge branch 'x-backend' of git.tebibyte.media:sashakoshka/stone into x-backend 2022-11-12 19:04:37 -05:00
48510db209 Added mouse button press input 2022-11-12 19:02:24 -05:00
f02eb348ea Add info about X backend to readme 2022-11-12 17:40:08 +00:00
47ee6545cb X backend only sends what it needs to 2022-11-11 23:46:46 -05:00
e4f97a918a Application must now manually call application.Draw in all cases
This behavior is way more consistent, and it makes the drawing code
a bit simpler.
2022-11-11 23:24:20 -05:00
c865f7146a Buffer is now reallocated on window size change 2022-11-11 22:46:07 -05:00
05c448f058 Applications can now manually call a screen redraw in a way that I think is thread safe 2022-11-11 22:30:59 -05:00
ea32b7899b Remove pixel backend 2022-11-11 20:27:51 -05:00
38f7185be2 Draw the actual buffer text on screen 2022-11-11 18:14:43 -05:00
85b6e5495e Fonts now render properly with a baseline and all that 2022-11-11 17:25:17 -05:00
8ef81ecc7f Implemented some shape drawing functions to debug character positioning 2022-11-11 15:20:52 -05:00
cc498fa89c Find and load any font 2022-11-11 15:01:36 -05:00
ed5c6829d4 Remove fakeImage struct and replace with image.Uniform 2022-11-11 14:51:08 -05:00
93b02b4628 We have text 2022-11-10 21:32:02 -05:00
d26845a4d6 Draw background color in window 2022-11-10 20:43:27 -05:00
1afbcdb6bc Load an actual font 2022-11-10 12:38:02 -05:00
23a04a9cdb Added icon setting 2022-11-10 02:02:08 -05:00
4536932dde Resize canvas when the window is resized 2022-11-10 01:00:47 -05:00
f807c8df35 Handle actual X events 2022-11-09 22:33:18 -05:00
01f43a03a4 A canvas is now created 2022-11-09 19:07:40 -05:00
acbf2a3954 Merge pull request 'redo-event-system' (#1) from redo-event-system into main
Reviewed-on: #1
2022-11-09 23:54:10 +00:00
c93ca17fe5 x backend has an event loop 2022-11-09 18:53:14 -05:00
0c5118b59a Added X backend stub 2022-11-09 15:52:49 -05:00
e7b5136ea6 Return channel from run method 2022-11-09 01:18:56 -05:00
11bdae78a0 Add icon setter to backend 2022-11-09 01:13:44 -05:00
60269d554c Updated backend interface to use new event interface 2022-11-09 01:12:55 -05:00
b60d7518e0 Add new event interface 2022-11-09 01:12:47 -05:00
3456d4e862 Got rid of old event getters 2022-11-09 01:04:53 -05:00
7a6be48cb8 Added some documentation 2022-11-09 01:01:13 -05:00
509c6f0bc6 Characters are now rendered with their proper descent 2022-11-06 16:35:16 -05:00
3a879d9a5f Mouse input works 2022-11-06 15:59:06 -05:00
f3d0bad959 Create readme 2022-11-06 15:37:33 -05:00
3abba9d69b Don't even bother with text wrapping
This is a pretty useless feature, all things considered. It should
be the job of the application to figure that out.
2022-11-06 15:26:50 -05:00
f98b551ba2 Added bounds checking to buffer 2022-11-06 15:25:55 -05:00
ff7240d553 Pass keyboard events through application 2022-11-06 15:12:44 -05:00
f6b8d9903b Return err from Application.Run 2022-11-06 14:47:37 -05:00
b773ba6fc6 Cells get cleared properly (lol) 2022-11-06 14:44:09 -05:00
4b129a8391 Buffer, DamageBuffer, and Application are io.Writers 2022-11-06 14:17:43 -05:00