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f55f98651f
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It needed more blackjack and hookers to work correctly
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2022-11-17 23:16:47 -05:00 |
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3cb0ac64fc
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I made my own draw method with blackjack and hookers
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2022-11-17 21:19:23 -05:00 |
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75200a7310
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Mouse scroll events are properly compressed and summed up
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2022-11-17 19:23:39 -05:00 |
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c57c8acba7
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Changed the API for scrolling
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2022-11-17 19:11:49 -05:00 |
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43696543d8
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Compress motion notify events
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2022-11-17 19:01:16 -05:00 |
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51fbd8acef
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Added more efficient damage buffer method
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2022-11-17 00:26:28 -05:00 |
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0ee58d22f6
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Made centering the buffer in the window optional
It causes jitter while resizing in floating wms
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2022-11-16 11:31:35 -05:00 |
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81a0c60943
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Added simpler method of detecting window bounds change on draw
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2022-11-16 11:14:30 -05:00 |
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cab280a371
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Removed the need for a quit handler
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2022-11-16 11:08:30 -05:00 |
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e030f8632b
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Overhauled event system
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2022-11-16 00:29:23 -05:00 |
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77cf88b856
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There is only one type of buffer now
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2022-11-15 17:36:41 -05:00 |
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02d010818f
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Fix possible segfault in X backend
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2022-11-15 11:40:10 -05:00 |
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de3e4b528b
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Redid color system
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2022-11-15 11:16:29 -05:00 |
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6b251e6fee
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Position buffer in center of screen
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2022-11-14 23:38:41 -05:00 |
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79d8891c5b
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Added some stuff to draw debug bounding boxes
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2022-11-14 23:32:05 -05:00 |
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d9c9895e82
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Fixed mouse buttons
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2022-11-14 23:17:10 -05:00 |
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1d71df180d
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Changed how buttons are stored in press and release events
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2022-11-14 23:15:21 -05:00 |
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c6c7383ef2
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Fixed advance keycode translation
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2022-11-14 22:58:44 -05:00 |
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84cd21b16d
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Added untested advanced keycode translation
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2022-11-14 22:33:46 -05:00 |
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820c7d4f6a
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Made separate function for converting keycode to keysym
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2022-11-14 15:58:34 -05:00 |
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aee4158d2d
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Added keyboard input
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2022-11-13 23:47:35 -05:00 |
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82caf1efd8
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Split X backend into multiple files
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2022-11-13 22:44:19 -05:00 |
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5a0e0cd49b
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Set minimum window dimensions
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2022-11-13 15:39:33 -05:00 |
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636e5ce7e7
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Sus. Sus amongus.
amoogoos.
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2022-11-12 22:43:36 -05:00 |
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48510db209
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Added mouse button press input
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2022-11-12 19:02:24 -05:00 |
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47ee6545cb
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X backend only sends what it needs to
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2022-11-11 23:46:46 -05:00 |
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e4f97a918a
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Application must now manually call application.Draw in all cases
This behavior is way more consistent, and it makes the drawing code
a bit simpler.
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2022-11-11 23:24:20 -05:00 |
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c865f7146a
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Buffer is now reallocated on window size change
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2022-11-11 22:46:07 -05:00 |
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05c448f058
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Applications can now manually call a screen redraw in a way that I think is thread safe
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2022-11-11 22:30:59 -05:00 |
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ea32b7899b
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Remove pixel backend
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2022-11-11 20:27:51 -05:00 |
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38f7185be2
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Draw the actual buffer text on screen
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2022-11-11 18:14:43 -05:00 |
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85b6e5495e
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Fonts now render properly with a baseline and all that
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2022-11-11 17:25:17 -05:00 |
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8ef81ecc7f
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Implemented some shape drawing functions to debug character positioning
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2022-11-11 15:20:52 -05:00 |
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cc498fa89c
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Find and load any font
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2022-11-11 15:01:36 -05:00 |
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ed5c6829d4
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Remove fakeImage struct and replace with image.Uniform
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2022-11-11 14:51:08 -05:00 |
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93b02b4628
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We have text
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2022-11-10 21:32:02 -05:00 |
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d26845a4d6
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Draw background color in window
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2022-11-10 20:43:27 -05:00 |
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1afbcdb6bc
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Load an actual font
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2022-11-10 12:38:02 -05:00 |
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23a04a9cdb
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Added icon setting
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2022-11-10 02:02:08 -05:00 |
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4536932dde
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Resize canvas when the window is resized
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2022-11-10 01:00:47 -05:00 |
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f807c8df35
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Handle actual X events
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2022-11-09 22:33:18 -05:00 |
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01f43a03a4
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A canvas is now created
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2022-11-09 19:07:40 -05:00 |
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c93ca17fe5
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x backend has an event loop
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2022-11-09 18:53:14 -05:00 |
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0c5118b59a
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Added X backend stub
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2022-11-09 15:52:49 -05:00 |
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7a6be48cb8
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Added some documentation
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2022-11-09 01:01:13 -05:00 |
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509c6f0bc6
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Characters are now rendered with their proper descent
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2022-11-06 16:35:16 -05:00 |
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3a879d9a5f
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Mouse input works
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2022-11-06 15:59:06 -05:00 |
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b773ba6fc6
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Cells get cleared properly (lol)
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2022-11-06 14:44:09 -05:00 |
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4b129a8391
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Buffer, DamageBuffer, and Application are io.Writers
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2022-11-06 14:17:43 -05:00 |
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18ea5681de
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Buffer is now drawn in the screen center (similar to kitty)
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2022-11-06 12:42:22 -05:00 |
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