87 Commits

Author SHA1 Message Date
85fbe9c996 Update code for objects 2024-07-25 12:58:38 -04:00
25a59d888c Update Tomo API to v0.41.0 2024-07-25 12:55:03 -04:00
6ca6771fc6 Update code for layouts, objects 2024-07-21 11:48:28 -04:00
9077015db6 Update Tomo API 2024-07-21 11:48:06 -04:00
1125d98b3d Change OnEnter to OnConfirm
Full remediation of #6
2024-06-27 14:09:58 -04:00
638fc61d83 Make value getters/setters more consistent
See #6
2024-06-27 14:01:14 -04:00
d0ee6c432c Add OnEnter to Swatch and ColorPicker 2024-06-26 11:20:53 -04:00
b9f980e7fd Fix doc comment on MenuItem 2024-06-25 02:33:36 -04:00
b7d1a0abdd Add OnEnter for Slider 2024-06-25 02:33:13 -04:00
a38cee8437 Fix RGBAToHSVA 2024-06-25 02:32:00 -04:00
48bfa05452 Color editing popups use swatch label for title 2024-06-22 18:48:54 -04:00
e8a3a376ea Introduce new layouts.Grid construct 2024-06-22 18:44:26 -04:00
ae1e62c1f2 Add swatch 2024-06-22 15:44:37 -04:00
0b7e5392f4 Add color picker 2024-06-22 15:44:24 -04:00
1efb946953 Fix issues with grid layout 2024-06-22 15:38:52 -04:00
1e8df2392d Add tabs 2024-06-22 15:38:14 -04:00
83dca60257 Fix checkboxes not initializing to desired value 2024-06-22 15:37:52 -04:00
5b60717b8f Add an HSVA color implementation 2024-06-22 15:37:20 -04:00
d01d39569b Sliders work properly when initialized to 0.0 2024-06-20 17:48:41 -04:00
55637e36db Lables come vertically aligned to the middle 2024-06-20 17:47:51 -04:00
e62afcd667 Fix calendar prev/forward month buttons 2024-06-19 00:38:54 -04:00
f778ef5c95 Add calendar widget 2024-06-18 19:37:37 -04:00
c06f10c193 Fix flow layout getting stuck in a loop 2024-06-15 18:12:08 -04:00
23fb28ce5c Some internal layouts return recommended sizes 2024-06-15 09:27:35 -04:00
3533ce3726 Row/Column uses correct axis for determining free space 2024-06-15 07:58:51 -04:00
6d157eb9af Fix Column layout not allocating space to expanding boxes 2024-06-15 07:54:49 -04:00
da346f2f12 Row, Column have recommended size support 2024-06-12 03:35:38 -04:00
71a41d390f Row, Column handle expansion properly 2024-06-12 03:32:32 -04:00
9ce7f8b8f3 Contract layouts are now based on new Row and Column layouts 2024-06-12 03:15:38 -04:00
1596d54834 Fix up objects code 2024-06-11 17:17:11 -04:00
95d3dc3288 Add placeholder methods for recommended sizes 2024-06-11 17:12:18 -04:00
1069ae6455 Removed cut layout
Not a very good implementation
2024-06-11 16:58:38 -04:00
5c8358fc4a Add blank vars to ensure layouts satisfy tomo.Layout 2024-06-11 16:46:04 -04:00
6a8aaca18d Rename layouts.go -> contract.go 2024-06-11 16:44:15 -04:00
460733c8f3 Update code for objects 2024-06-11 16:40:35 -04:00
5d2a366a62 Update Tomo API 2024-06-11 16:40:06 -04:00
2c7c77d8da Add menus 2024-06-07 01:59:29 -04:00
8139d871cc Text-less buttons place their icon in the middle 2024-06-07 01:58:29 -04:00
bb320dfcc9 Update Tomo API 2024-06-07 01:58:09 -04:00
2ab920eb26 Store role in Boxes 2024-06-03 21:13:18 -04:00
d8ae20d739 Update Tomo API 2024-06-03 21:10:20 -04:00
06561bb671 Scrollbar, ScrollContainer use ContentObject now 2024-05-27 16:28:48 -04:00
a71d81af48 Checkbox uses CheckboxUnchecked icon when unchecked 2024-05-27 15:59:24 -04:00
bd9dbb762d Update Tomo API 2024-05-27 15:22:18 -04:00
6389556199 Updated all objects to new API 2024-05-26 17:21:58 -04:00
06d99b2790 Update Tomo API 2024-05-26 17:13:40 -04:00
6ab689b5c1 Renamed input.go to textinput.go 2024-05-20 02:23:07 -04:00
6497da69ed LabelCheckbox no longer expands vertically
It should in theory valign to middle this way, but grid layout
suffers from #1
2024-05-18 14:18:02 -04:00
34794f4c77 Make the dialog API more normal
It was very nice but inconsistent with literally everything else,
and never in my life have I seen someone else make a constructor
that way.
2024-05-18 14:16:57 -04:00
25625e9a99 Add dialog boxes 2024-05-18 13:25:06 -04:00
4cea0aa0bd Flow layout no longer leaves last box behind 2024-05-17 14:43:06 -04:00
1cb9e8091e Combine Row/Column layouts into Contract layout 2024-05-17 03:56:49 -04:00
68d49e1b02 Add flow layout 2024-05-17 03:51:24 -04:00
f025ec3d8a Slider can now be controlled by scrolling
If ya nasty
2024-05-17 01:22:47 -04:00
6fad52b335 Slider broadcasts slide event when manipulated with key presses 2024-05-17 01:09:59 -04:00
8134069e1f Add Value and SetValue to ScrollContainer 2024-05-17 01:08:39 -04:00
dca1eaefb5 Add SunkenContainer 2024-05-13 19:48:29 -04:00
87e81c00d3 Scrollbar and ScrollContainer use ScrollTo correctly 2024-05-13 19:45:18 -04:00
224ca25000 NewHeading returns a Heading as expected 2024-05-07 20:21:45 -04:00
f99f60d642 Button now removes its label if it is empty 2024-05-07 20:15:49 -04:00
b4ab60df77 Reverse order of increment/decrement buttons in NumberInput 2024-05-07 20:15:27 -04:00
a0fe7bc00f Slider has an OnSlide method instead of OnValueChange 2024-05-07 18:24:44 -04:00
1ff9982e01 Add NumberInput 2024-05-07 18:24:37 -04:00
ca2f9654b3 Add OnEdit to TextInput 2024-05-07 18:24:25 -04:00
4d790f7264 Add checkboxes 2024-05-07 13:45:06 -04:00
49f010a8d6 Button.SetIcon now takes in theme.Icon 2024-05-06 23:23:59 -04:00
39541e1b78 Upgrade Tomo version 2024-05-03 13:30:32 -04:00
c8bcb9e428 Remove NewApplicationIcon constructor for Icon 2024-05-03 12:27:38 -04:00
858129ec33 Upgrade Tomo version 2024-05-03 12:27:24 -04:00
02551987a4 Add TextView, improved Scrollbar 2023-09-15 16:11:59 -04:00
e45e391f6d Added ScrollContainer 2023-09-15 01:47:58 -04:00
71bc235c0e Completed documentation for Scrollbar 2023-09-14 21:49:45 -04:00
c9e556f47b Scrollbars can be dragged 2023-09-14 21:40:06 -04:00
15d7031e22 Scrollbar now displays scroll value 2023-09-14 21:04:59 -04:00
134f8016c1 Progress on scrollbar 2023-09-14 20:34:56 -04:00
2251d33ac7 Add documentation for Slider 2023-09-14 17:03:19 -04:00
c210c07b74 WIP scrolling 2023-09-14 14:48:08 -04:00
312ee6270c Buttons can have icons (wip) 2023-09-07 18:13:10 -04:00
59ca14cab6 Icon no longer panics on nil texture 2023-09-05 13:04:06 -04:00
67a0e09101 bruhhhh 2023-09-04 02:56:23 -04:00
9cba0151ce Add godoc badge to readme 2023-09-04 02:49:24 -04:00
d8d24632bb Upgraded tomo version + added an Icon object 2023-09-04 02:32:04 -04:00
05b6490095 Fixed vertical slider 2023-08-25 00:09:34 -04:00
98bf754282 Upgraded tomo version 2023-08-24 16:54:28 -04:00
8a7b2832df Add grid layout 2023-08-20 17:41:14 -04:00
84313885df Made the Cut layout significantly more powerful 2023-08-14 00:24:28 -04:00
3cf8df0cb2 I forgor the license 2023-08-13 21:56:16 -04:00
33 changed files with 3565 additions and 412 deletions

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License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -1,4 +1,6 @@
# objects
[![Go Reference](https://pkg.go.dev/badge/git.tebibyte.media/tomo/objects.svg)](https://pkg.go.dev/git.tebibyte.media/tomo/objects)
Objects contains a standard collection of re-usable objects. All objects in this
module visually conform to whatever the theme is set to.

View File

@@ -1,13 +1,22 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
var buttonLayout = layouts.Row { true }
var iconButtonLayout = layouts.Row { true }
var bothButtonLayout = layouts.Row { false, true }
// Button is a clickable button.
type Button struct {
tomo.TextBox
tomo.ContainerBox
label *Label
icon *Icon
labelActive bool
on struct {
click event.FuncBroadcaster
}
@@ -15,29 +24,89 @@ type Button struct {
// NewButton creates a new button with the specified text.
func NewButton (text string) *Button {
box := &Button { TextBox: tomo.NewTextBox() }
theme.Apply(box, theme.R("objects", "Button", ""))
box := &Button {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
}
box.SetRole(tomo.R("objects", "Button"))
box.label.SetAttr(tomo.AAlign(tomo.AlignMiddle, tomo.AlignMiddle))
box.SetAttr(tomo.ALayout(buttonLayout))
box.SetText(text)
box.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
box.OnMouseUp(box.handleMouseUp)
box.SetInputMask(true)
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the button's label.
func (this *Button) SetText (text string) {
this.label.SetText(text)
if this.labelActive && text == "" {
this.Remove(this.label)
this.labelActive = false
}
if !this.labelActive && text != "" {
this.Add(this.label)
this.labelActive = true
}
this.applyLayout()
}
// SetIcon sets an icon for this button. Setting the icon to IconUnknown will
// remove it.
func (this *Button) SetIcon (id tomo.Icon) {
if this.icon != nil { this.Remove(this.icon) }
var icon *Icon; if id != tomo.IconUnknown {
icon = NewIcon(id, tomo.IconSizeSmall)
}
this.icon = icon
if this.icon != nil {
this.Insert(this.icon, this.label)
}
this.applyLayout()
}
// OnClick specifies a function to be called when the button is clicked.
func (this *Button) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)
}
func (this *Button) handleKeyUp (key input.Key, numberPad bool) {
if key != input.KeyEnter && key != input.Key(' ') { return }
this.on.click.Broadcast()
}
func (this *Button) handleMouseUp (button input.Button) {
if button != input.ButtonLeft { return }
if this.MousePosition().In(this.Bounds()) {
this.on.click.Broadcast()
func (this *Button) applyLayout () {
if this.labelActive && this.icon == nil {
this.SetAttr(tomo.ALayout(buttonLayout))
} else if !this.labelActive && this.icon != nil {
this.SetAttr(tomo.ALayout(iconButtonLayout))
} else {
this.SetAttr(tomo.ALayout(bothButtonLayout))
}
}
func (this *Button) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *Button) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.on.click.Broadcast()
return true
}
func (this *Button) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Button) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.on.click.Broadcast()
}
return true
}

173
calendar.go Normal file
View File

@@ -0,0 +1,173 @@
package objects
import "fmt"
import "time"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// Calendar is an object that can display a date and allow the user to change
// it. It can display one month at a time.
type Calendar struct {
tomo.ContainerBox
grid tomo.ContainerBox
time time.Time
monthLabel *Label
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCalendar creates a new calendar with the specified date.
func NewCalendar (tm time.Time) *Calendar {
calendar := &Calendar {
ContainerBox: tomo.NewContainerBox(),
time: tm,
}
calendar.SetRole(tomo.R("objects", "Calendar"))
calendar.SetAttr(tomo.ALayout(layouts.ContractVertical))
prevButton := NewButton("")
prevButton.SetIcon(tomo.IconGoPrevious)
prevButton.OnClick(func () {
calendar.prevMonth()
calendar.on.valueChange.Broadcast()
})
nextButton := NewButton("")
nextButton.SetIcon(tomo.IconGoNext)
nextButton.OnClick(func () {
calendar.nextMonth()
calendar.on.valueChange.Broadcast()
})
calendar.monthLabel = NewLabel("")
calendar.monthLabel.SetAttr(tomo.AAlign(tomo.AlignMiddle, tomo.AlignMiddle))
calendar.grid = tomo.NewContainerBox()
calendar.grid.SetRole(tomo.R("objects", "CalendarGrid"))
calendar.grid.SetAttr(tomo.ALayout(layouts.NewGrid (
true, true, true, true, true, true, true)()))
calendar.Add(NewInnerContainer (
layouts.Row { false, true, false },
prevButton, calendar.monthLabel, nextButton))
calendar.Add(calendar.grid)
calendar.OnScroll(calendar.handleScroll)
calendar.refresh()
return calendar
}
// Value returns the time this calendar is displaying.
func (this *Calendar) Value () time.Time {
return this.time
}
// SetValue sets the date the calendar will display.
func (this *Calendar) SetValue (tm time.Time) {
if this.time == tm { return }
this.time = tm
this.refresh()
}
// OnValueChange sets a function to be called when the user changes the date on
// the calendar.
func (this *Calendar) OnValueChange (callback func ()) {
this.on.valueChange.Connect(callback)
}
func (this *Calendar) prevMonth () {
this.time = firstOfMonth(this.time.Add(24 * time.Hour * -20))
this.refresh()
}
func (this *Calendar) nextMonth () {
this.time = firstOfMonth(this.time.Add(24 * time.Hour * 40))
this.refresh()
}
var weekdayAbbreviations = []string {
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat",
}
func (this *Calendar) refresh () {
this.monthLabel.SetText(this.time.Format("2006 January"))
this.grid.Clear()
for _, day := range weekdayAbbreviations {
dayLabel := tomo.NewTextBox()
dayLabel.SetRole(tomo.R("objects", "CalendarWeekdayHeader"))
dayLabel.SetText(day)
dayLabel.SetAttr(tomo.AAlign(tomo.AlignMiddle, tomo.AlignMiddle))
this.grid.Add(dayLabel)
}
dayIter := 0 - int(firstOfMonth(this.time).Weekday())
if dayIter <= -6 {
dayIter = 1
}
weekday := 0
totalDays := daysInMonth(this.time)
for ; dayIter <= totalDays; dayIter ++ {
weekday = (weekday + 1) % 7
if dayIter > 0 {
day := tomo.NewTextBox()
day.SetText(fmt.Sprint(dayIter))
if weekday == 1 || weekday == 0 {
day.SetRole(tomo.R("objects", "CalendarDay"))
day.SetTag("weekend", true)
} else {
day.SetRole(tomo.R("objects", "CalendarDay"))
day.SetTag("weekday", true)
}
this.grid.Add(day)
} else {
this.grid.Add(tomo.NewBox())
}
}
}
func (this *Calendar) handleScroll (x, y float64) bool {
if y < 0 {
this.prevMonth()
} else {
this.nextMonth()
}
return true
}
func firstOfMonth (tm time.Time) time.Time {
return time.Date(tm.Year(), tm.Month(), 0, 0, 0, 0, 0, time.Local)
}
func daysInMonth (tm time.Time) (days int) {
year := tm.Year()
month := tm.Month()
switch month {
case 1: days = 31
case 2:
// betcha didn't know this about leap years
if year % 4 == 0 && (year % 100 != 0 || year % 400 == 0) {
days = 29
} else {
days = 28
}
case 3: days = 31
case 4: days = 30
case 5: days = 31
case 6: days = 30
case 7: days = 31
case 8: days = 31
case 9: days = 30
case 10: days = 31
case 11: days = 30
case 12: days = 31
}
return
}
func canonMonth (tm time.Time) int {
return int(tm.Month() - 1) + tm.Year() * 12
}

78
checkbox.go Normal file
View File

@@ -0,0 +1,78 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Checkbox is a control that can be toggled.
type Checkbox struct {
tomo.Box
value bool
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCheckbox creates a new checkbox with the specified value.
func NewCheckbox (value bool) *Checkbox {
box := &Checkbox {
Box: tomo.NewBox(),
}
box.SetRole(tomo.R("objects", "Checkbox"))
box.SetValue(value)
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// Value returns the value of the checkbox.
func (this *Checkbox) Value () bool {
return this.value
}
// SetValue sets the value of the checkbox.
func (this *Checkbox) SetValue (value bool) {
this.value = value
// the theme shall decide what checked and unchecked states look like
this.SetTag("checked", value)
this.SetTag("unchecked", !value)
}
// Toggle toggles the value of the checkbox between true and false.
func (this *Checkbox) Toggle () {
this.SetValue(!this.Value())
}
// OnValueChange specifies a function to be called when the user checks or
// unchecks the checkbox.
func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Checkbox) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.Toggle()
return true
}
func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false}
return true
}
func (this *Checkbox) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Checkbox) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.Toggle()
}
return true
}

159
colorpicker.go Normal file
View File

@@ -0,0 +1,159 @@
package objects
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts"
import "git.tebibyte.media/tomo/objects/internal"
// ColorPicker allows the user to pick a color by controlling its HSBA
// parameters.
type ColorPicker struct {
tomo.ContainerBox
value internal.HSVA
pickerMap *colorPickerMap
hueSlider *Slider
alphaSlider *Slider
on struct {
valueChange event.FuncBroadcaster
}
}
// NewColorPicker creates a new color picker with the specified color.
func NewColorPicker (value color.Color) *ColorPicker {
picker := &ColorPicker {
ContainerBox: tomo.NewContainerBox(),
}
picker.SetRole(tomo.R("objects", "ColorPicker"))
picker.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
picker.pickerMap = newColorPickerMap(picker)
picker.Add(picker.pickerMap)
picker.hueSlider = NewVerticalSlider(0.0)
picker.Add(picker.hueSlider)
picker.hueSlider.OnValueChange(func () {
picker.value.H = picker.hueSlider.Value()
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
picker.alphaSlider = NewVerticalSlider(0.0)
picker.Add(picker.alphaSlider)
picker.alphaSlider.OnValueChange(func () {
picker.value.A = uint8(picker.alphaSlider.Value() * 255)
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
if value == nil { value = color.Transparent }
picker.SetValue(value)
return picker
}
// Value returns the color of the picker.
func (this *ColorPicker) Value () color.Color {
return this.value
}
// SetValue sets the color of the picker.
func (this *ColorPicker) SetValue (value color.Color) {
if value == nil { value = color.Transparent }
this.value = internal.RGBAToHSVA(value.RGBA())
this.hueSlider.SetValue(this.value.H)
this.alphaSlider.SetValue(float64(this.value.A) / 255)
}
// OnValueChange specifies a function to be called when the user changes the
// swatch's color.
func (this *ColorPicker) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// RGBA satisfies the color.Color interface
func (this *ColorPicker) RGBA () (r, g, b, a uint32) {
return this.value.RGBA()
}
type colorPickerMap struct {
tomo.CanvasBox
dragging bool
parent *ColorPicker
}
func newColorPickerMap (parent *ColorPicker) *colorPickerMap {
picker := &colorPickerMap {
CanvasBox: tomo.NewCanvasBox(),
parent: parent,
}
picker.SetDrawer(picker)
picker.SetRole(tomo.R("objects", "ColorPickerMap"))
picker.OnButtonUp(picker.handleButtonUp)
picker.OnButtonDown(picker.handleButtonDown)
picker.OnMouseMove(picker.handleMouseMove)
return picker
}
func (this *colorPickerMap) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = true
this.drag()
return true
}
func (this *colorPickerMap) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = false
return true
}
func (this *colorPickerMap) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *colorPickerMap) drag () {
pointer := this.Window().MousePosition()
bounds := this.InnerBounds()
this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx())
this.parent.value.V = 1 - float64(pointer.Y - bounds.Min.Y) / float64(bounds.Dy())
this.parent.value = this.parent.value.Canon()
this.parent.on.valueChange.Broadcast()
this.Invalidate()
}
func (this *colorPickerMap) Draw (can canvas.Canvas) {
bounds := can.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
xx := x - bounds.Min.X
yy := y - bounds.Min.Y
pixel := internal.HSVA {
H: this.parent.value.H,
S: float64(xx) / float64(bounds.Dx()),
V: 1 - float64(yy) / float64(bounds.Dy()),
A: 255,
}
sPos := int( this.parent.value.S * float64(bounds.Dx()))
vPos := int((1 - this.parent.value.V) * float64(bounds.Dy()))
sDist := sPos - xx
vDist := vPos - yy
crosshair :=
(sDist == 0 || vDist == 0) &&
-8 < sDist && sDist < 8 &&
-8 < vDist && vDist < 8
if crosshair {
pixel.S = 1 - pixel.S
pixel.V = 1 - pixel.V
}
can.Set(x, y, pixel)
}}
}

View File

@@ -1,7 +1,6 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Container is an object that can contain other objects. It can be used as a
// primitive for building more complex layouts. It has two variants: an outer
@@ -16,24 +15,37 @@ func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := &Container {
ContainerBox: tomo.NewContainerBox(),
}
this.SetLayout(layout)
this.SetAttr(tomo.ALayout(layout))
for _, child := range children {
this.Add(child)
}
return this
}
// NewOuterContainer creates a new container that has padding around it.
// NewOuterContainer creates a new container that has padding around it, as well
// as a solid background color. It is meant to be used as a root container for a
// window, tab pane, etc.
func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "outer"))
this.SetRole(tomo.R("objects", "Container"))
this.SetTag("outer", true)
return this
}
// NewSunkenContainer creates a new container with a sunken style and padding
// around it. It is meant to be used as a root container for a ScrollContainer.
func NewSunkenContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
this.SetRole(tomo.R("objects", "Container"))
this.SetTag("sunken", true)
return this
}
// NewInnerContainer creates a new container that has no padding around it.
func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "inner"))
this.SetRole(tomo.R("objects", "Container"))
this.SetTag("inner", true)
return this
}

100
dialog.go Normal file
View File

@@ -0,0 +1,100 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// DialogKind defines the semantic role of a dialog window.
type DialogKind int; const (
DialogInformation DialogKind = iota
DialogQuestion
DialogWarning
DialogError
)
// Dialog is a modal dialog window.
type Dialog struct {
tomo.Window
controlRow tomo.ContainerBox
}
type clickable interface {
OnClick (func ()) event.Cookie
}
// NewDialog creates a new dialog window given a dialog kind.
func NewDialog (kind DialogKind, parent tomo.Window, title, message string, options ...tomo.Object) (*Dialog, error) {
if title == "" {
switch kind {
case DialogInformation: title = "Information"
case DialogQuestion: title = "Question"
case DialogWarning: title = "Warning"
case DialogError: title = "Error"
}
}
dialog := &Dialog { }
if parent == nil {
window, err := tomo.NewWindow(image.Rectangle { })
if err != nil { return nil, err }
dialog.Window = window
} else {
window, err := parent.NewModal(image.Rectangle { })
if err != nil { return nil, err }
dialog.Window = window
}
var iconId tomo.Icon
switch kind {
case DialogInformation: iconId = tomo.IconDialogInformation
case DialogQuestion: iconId = tomo.IconDialogQuestion
case DialogWarning: iconId = tomo.IconDialogWarning
case DialogError: iconId = tomo.IconDialogError
}
dialog.SetTitle(title)
icon := NewIcon(iconId, tomo.IconSizeLarge)
messageText := NewLabel(message)
messageText.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
for _, option := range options {
if option, ok := option.(clickable); ok {
option.OnClick(dialog.Close)
}
}
dialog.controlRow = NewInnerContainer(layouts.ContractHorizontal, options...)
messageText.SetAttr(tomo.AAlign(tomo.AlignEnd, tomo.AlignEnd))
dialog.SetRoot(NewOuterContainer (
layouts.Column { true, false },
NewInnerContainer(layouts.ContractHorizontal, icon, messageText),
dialog.controlRow))
return dialog, nil
}
// NewDialogOk creates a new dialog window with an OK option.
func NewDialogOk (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
okButton := NewButton("OK")
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
if onOk != nil { onOk() }
})
okButton.SetFocused(true)
return NewDialog(kind, parent, title, message, okButton)
}
// NewDialogOkCancel creates a new dialog window with OK and Cancel options.
func NewDialogOkCancel (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
cancelButton := NewButton("Cancel")
cancelButton.SetIcon(tomo.IconDialogCancel)
okButton := NewButton("OK")
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
if onOk != nil { onOk() }
})
okButton.SetFocused(true)
return NewDialog(kind, parent, title, message, cancelButton, okButton)
}

2
go.mod
View File

@@ -2,6 +2,6 @@ module git.tebibyte.media/tomo/objects
go 1.20
require git.tebibyte.media/tomo/tomo v0.23.0
require git.tebibyte.media/tomo/tomo v0.41.0
require golang.org/x/image v0.11.0 // indirect

4
go.sum
View File

@@ -1,5 +1,5 @@
git.tebibyte.media/tomo/tomo v0.23.0 h1:OZwI4oLKMP7JqFc98VxBoRxwjL+W9NyTQZLB/m1BvaA=
git.tebibyte.media/tomo/tomo v0.23.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
git.tebibyte.media/tomo/tomo v0.41.0 h1:Z+7FHhbGiKjs+kQNvuJOfz47xIct5qxvSJqyDuoNIOs=
git.tebibyte.media/tomo/tomo v0.41.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=

View File

@@ -2,7 +2,6 @@ package objects
import "fmt"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Heading is a label that denotes the start of some section of content. It can
// have a level from 0 to 2, with 0 being the most prominent and 2 being the
@@ -12,11 +11,12 @@ type Heading struct {
}
// NewHeading creates a new section heading. The level can be from 0 to 2.
func NewHeading (level int, text string) *Label {
func NewHeading (level int, text string) *Heading {
if level < 0 { level = 0 }
if level > 2 { level = 2 }
this := &Label { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "Heading", fmt.Sprint(level)))
this := &Heading { TextBox: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "Heading"))
this.SetTag(fmt.Sprint(level), true)
this.SetText(text)
return this
}

52
icon.go Normal file
View File

@@ -0,0 +1,52 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/canvas"
// Icon displays a single icon.
type Icon struct {
tomo.Box
}
func iconSizeString (size tomo.IconSize) string {
switch size {
case tomo.IconSizeLarge: return "large"
case tomo.IconSizeMedium: return "medium"
default: return "small"
}
}
// NewIcon creates a new icon from an icon ID.
func NewIcon (id tomo.Icon, size tomo.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
this.SetRole(tomo.R("objects", "Icon"))
this.SetTag(iconSizeString(size), true)
this.setTexture(id.Texture(size))
return this
}
// NewMimeIcon creates a new icon from a MIME type.
func NewMimeIcon (mime data.Mime, size tomo.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
this.SetRole(tomo.R("objects", "Icon"))
this.SetTag(iconSizeString(size), true)
this.setTexture(tomo.MimeIcon(mime, size))
return this
}
func (this *Icon) setTexture (texture canvas.Texture) {
this.SetAttr(tomo.ATexture(texture))
this.SetAttr(tomo.ATextureMode(tomo.TextureModeCenter))
if texture == nil {
this.SetAttr(tomo.AMinimumSize(0, 0))
} else {
bounds := texture.Bounds()
this.SetAttr(tomo.AttrMinimumSize(bounds.Max.Sub(bounds.Min)))
}
}

104
internal/color.go Normal file
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@@ -0,0 +1,104 @@
package internal
type HSVA struct {
H float64
S float64
V float64
A uint8
}
func (hsva HSVA) RGBA () (r, g, b, a uint32) {
// Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html
component := func (x float64) uint32 {
return uint32(float64(0xFFFF) * x)
}
ca := uint32(hsva.A) << 8
s := clamp01(hsva.S)
v := clamp01(hsva.V)
if s == 0 {
light := component(v)
return light, light, light, ca
}
h := clamp01(hsva.H) * 360
sector := int(h / 60)
offset := (h / 60) - float64(sector)
fac := float64(hsva.A) / 255
p := component(fac * v * (1 - s))
q := component(fac * v * (1 - s * offset))
t := component(fac * v * (1 - s * (1 - offset)))
va := component(v)
switch sector {
case 0: return va, t, p, ca
case 1: return q, va, p, ca
case 2: return p, va, t, ca
case 3: return p, q, va, ca
case 4: return t, p, va, ca
default: return va, p, q, ca
}
}
// Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0
func (hsva HSVA) Canon () HSVA {
hsva.H = clamp01(hsva.H)
hsva.S = clamp01(hsva.S)
hsva.V = clamp01(hsva.V)
return hsva
}
func clamp01 (x float64) float64 {
if x > 1.0 { return 1.0 }
if x < 0.0 { return 0.0 }
return x
}
func RGBAToHSVA (r, g, b, a uint32) HSVA {
// Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html
component := func (x uint32) float64 {
return clamp01(float64(x) / 0xFFFF)
}
cr := component(r)
cg := component(g)
cb := component(b)
var maxComponent float64
if cr > maxComponent { maxComponent = cr }
if cg > maxComponent { maxComponent = cg }
if cb > maxComponent { maxComponent = cb }
var minComponent = 1.0
if cr < minComponent { minComponent = cr }
if cg < minComponent { minComponent = cg }
if cb < minComponent { minComponent = cb }
hsva := HSVA {
V: maxComponent,
A: uint8(a >> 8),
}
delta := maxComponent - minComponent
if delta == 0 {
// hsva.S is undefined, so hue doesn't matter
return hsva
}
hsva.S = delta / maxComponent
switch {
case cr == maxComponent: hsva.H = (cg - cb) / delta
case cg == maxComponent: hsva.H = 2 + (cb - cr) / delta
case cb == maxComponent: hsva.H = 4 + (cr - cg) / delta
}
hsva.H *= 60
if hsva.H < 0 { hsva.H += 360 }
hsva.H /= 360
return hsva
}

View File

@@ -1,7 +1,6 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Label is a simple text label.
type Label struct {
@@ -11,8 +10,8 @@ type Label struct {
// NewLabel creates a new text label.
func NewLabel (text string) *Label {
this := &Label { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "Label", ""))
this.SetRole(tomo.R("objects", "Label"))
this.SetText(text)
this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
return this
}

67
labelcheckbox.go Normal file
View File

@@ -0,0 +1,67 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// LabelCheckbox is a checkbox with a label.
type LabelCheckbox struct {
tomo.ContainerBox
checkbox *Checkbox
label *Label
}
// NewLabelCheckbox creates a new labeled checkbox with the specified value and
// label text.
func NewLabelCheckbox (value bool, text string) *LabelCheckbox {
box := &LabelCheckbox {
ContainerBox: tomo.NewContainerBox(),
checkbox: NewCheckbox(value),
label: NewLabel(text),
}
box.SetRole(tomo.R("objects", "LabelCheckbox"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
box.Add(box.checkbox)
box.Add(box.label)
box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
return box
}
// Value returns the value of the checkbox.
func (this *LabelCheckbox) Value () bool {
return this.checkbox.Value()
}
// SetValue sets the value of the checkbox.
func (this *LabelCheckbox) SetValue (value bool) {
this.checkbox.SetValue(value)
}
// Toggle toggles the value of the checkbox between true and false.
func (this *LabelCheckbox) Toggle () {
this.checkbox.Toggle()
}
// OnValueChange specifies a function to be called when the user checks or
// unchecks the checkbox.
func (this *LabelCheckbox) OnValueChange (callback func ()) event.Cookie {
return this.checkbox.OnValueChange(callback)
}
func (this *LabelCheckbox) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *LabelCheckbox) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.checkbox.SetFocused(true)
this.checkbox.Toggle()
}
return true
}

75
labelswatch.go Normal file
View File

@@ -0,0 +1,75 @@
package objects
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// LabelSwatch is a swatch with a label.
type LabelSwatch struct {
tomo.ContainerBox
swatch *Swatch
label *Label
}
// NewLabelSwatch creates a new labeled swatch with the specified color and
// label text.
func NewLabelSwatch (value color.Color, text string) *LabelSwatch {
box := &LabelSwatch {
ContainerBox: tomo.NewContainerBox(),
swatch: NewSwatch(value),
label: NewLabel(text),
}
box.SetRole(tomo.R("objects", "LabelSwatch"))
box.swatch.label = text
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
box.Add(box.swatch)
box.Add(box.label)
box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
return box
}
// Value returns the color of the swatch.
func (this *LabelSwatch) Value () color.Color {
return this.swatch.Value()
}
// SetValue sets the color of the swatch.
func (this *LabelSwatch) SetValue (value color.Color) {
this.swatch.SetValue(value)
}
// OnValueChange specifies a function to be called when the swatch's color
// is changed by the user.
func (this *LabelSwatch) OnValueChange (callback func ()) event.Cookie {
return this.swatch.OnValueChange(callback)
}
// RGBA satisfies the color.Color interface
func (this *LabelSwatch) RGBA () (r, g, b, a uint32) {
return this.swatch.RGBA()
}
// OnConfirm specifies a function to be called when the user selects "OK" in the
// color picker.
func (this *LabelSwatch) OnConfirm (callback func ()) event.Cookie {
return this.swatch.OnConfirm(callback)
}
func (this *LabelSwatch) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return true }
return true
}
func (this *LabelSwatch) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return true }
if this.Window().MousePosition().In(this.Bounds()) {
this.swatch.SetFocused(true)
this.swatch.Choose()
}
return true
}

40
layouts/contract.go Normal file
View File

@@ -0,0 +1,40 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = ContractVertical
// Contract is a layout that arranges boxes in a simple row or column according
// to their minimum sizes.
type Contract bool
// ContractVertical is a vertical contracted layout.
const ContractVertical Contract = true
// ContractHorizontal is a horizontal contracted layout.
const ContractHorizontal Contract = false
func (contract Contract) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
return contract.fallback().MinimumSize(hints, boxes)
}
func (contract Contract) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
contract.fallback().Arrange(hints, boxes)
}
func (contract Contract) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return contract.fallback().RecommendedHeight(hints, boxes, width)
}
func (contract Contract) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return contract.fallback().RecommendedWidth(hints, boxes, height)
}
func (contract Contract) fallback () tomo.Layout {
if contract == ContractVertical {
return Column { }
} else {
return Row { }
}
}

View File

@@ -1,212 +0,0 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
// Cut is a layout that can be divided into smaller and smaller sections.
type Cut struct {
branches [2]*Cut
expand [2]bool
vertical bool
}
// Vertical divides the layout in equal halves vertically.
func (this *Cut) Vertical () (top, bottom *Cut) {
this.fill()
this.even()
this.vertical = true
return this.Branches()
}
// Top divides the layout vertically, expanding the top half and contracting the
// bottom half.
func (this *Cut) Top () (top, bottom *Cut) {
this.fill()
this.first()
this.vertical = true
return this.Branches()
}
// Bottom divides the layout vertically, expanding the bottom half and
// contracting the top half.
func (this *Cut) Bottom () (top, bottom *Cut) {
this.fill()
this.second()
this.vertical = true
return this.Branches()
}
// Horizontal divides the layout in equal halves horizontally.
func (this *Cut) Horizontal () (top, bottom *Cut) {
this.fill()
this.even()
return this.Branches()
}
// Left divides the layout horizontally, expanding the left half and contracting
// the right half.
func (this *Cut) Left () (top, bottom *Cut) {
this.fill()
this.first()
return this.Branches()
}
// Right divides the layout horizontally, expanding the right half and
// contracting the left half.
func (this *Cut) Right () (top, bottom *Cut) {
this.fill()
this.second()
return this.Branches()
}
// Branches returns the two halves of this layout.
func (this *Cut) Branches () (first, second *Cut) {
return this.branches[0], this.branches[1]
}
func (this *Cut) real () bool {
return this != nil && this.branches[0] != nil && this.branches[1] != nil
}
func (this *Cut) fill () {
this.branches[0] = &Cut { }
this.branches[1] = &Cut { }
}
func (this *Cut) first () {
this.expand[0] = true
this.expand[1] = false
}
func (this *Cut) second () {
this.expand[0] = false
this.expand[1] = true
}
func (this *Cut) even () {
this.expand[0] = true
this.expand[1] = true
}
func (this *Cut) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
size, _ := this.minimumSize(hints, boxes)
return size
}
func (this *Cut) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
this.arrange(hints, boxes)
}
func (this *Cut) minimumSize (hints tomo.LayoutHints, boxes []tomo.Box) (image.Point, []tomo.Box) {
size := image.Point { }
for index, branch := range this.branches {
if len(boxes) == 0 { break }
var point image.Point
if branch.real() {
point, boxes = branch.minimumSize(hints, boxes)
} else {
point = boxes[0].MinimumSize()
boxes = boxes[1:]
}
if this.vertical {
if point.X > size.X { size.X = point.X }
if index > 0 { size.Y += hints.Gap.Y }
size.Y += point.Y
} else {
if point.Y > size.Y { size.Y = point.Y }
if index > 0 { size.X += hints.Gap.X }
size.X += point.X
}
}
return size, boxes
}
func (this *Cut) arrange (hints tomo.LayoutHints, boxes []tomo.Box) []tomo.Box {
// collect minimum sizes and physical endpoints
var minimums [2]image.Point
var leaves [2]tomo.Box
var nBranches int
remaining := boxes
for index, branch := range this.branches {
if branch.real() {
minimums[index], remaining = branch.minimumSize(hints, remaining)
} else {
if len(remaining) == 0 { break }
leaves[index] = remaining[0]
minimums[index] = remaining[0].MinimumSize()
remaining = remaining[1:]
}
nBranches ++
}
// determine the amount of space to divide among expanding branches
gaps := nBranches - 1
var freeSpace float64; if this.vertical {
freeSpace = float64(hints.Bounds.Dy() - hints.Gap.Y * gaps)
} else {
freeSpace = float64(hints.Bounds.Dx() - hints.Gap.X * gaps)
}
var nExpanding float64
for index, minimum := range minimums {
if this.expand[index] {
nExpanding ++
} else if this.vertical {
freeSpace -= float64(minimum.Y)
} else {
freeSpace -= float64(minimum.X)
}
}
expandingSize := freeSpace / nExpanding
// calculate the size and position of branches
var bounds [2]image.Rectangle
x := float64(hints.Bounds.Min.X)
y := float64(hints.Bounds.Min.Y)
for index, minimum := range minimums {
// get size along significant axis
var size float64; if this.expand[index] {
size = expandingSize
} else if this.vertical {
size = float64(minimum.Y)
} else {
size = float64(minimum.X)
}
// figure out bounds from size
if this.vertical {
bounds[index].Max = image.Pt (
int(hints.Bounds.Dx()),
int(size))
} else {
bounds[index].Max = image.Pt (
int(size),
int(hints.Bounds.Dy()))
}
bounds[index] = bounds[index].Add(image.Pt(int(x), int(y)))
// move along
if this.vertical {
y += float64(hints.Gap.Y) + size
} else {
x += float64(hints.Gap.X) + size
}
}
// apply the size and position
for index, bound := range bounds {
if leaves[index] != nil {
leaves[index].SetBounds(bound)
boxes = boxes[1:]
} else if this.branches[index] != nil {
newHints := hints
newHints.Bounds = bound
boxes = this.branches[index].arrange(newHints, boxes)
}
}
return boxes
}

135
layouts/flow.go Normal file
View File

@@ -0,0 +1,135 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = FlowVertical
// Flow is a grid layout where the number of rows and columns changes depending
// on the size of the container. It is designed to be used with an overflowing
// container. If the container does not overflow in the correct direction, the
// layout will behave like Contract.
type Flow bool
// FlowVertical is a vertical flow layout.
const FlowVertical Flow = true
// FlowHorizontal is a horizontal flow layout.
const FlowHorizontal Flow = false
func (flow Flow) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
// TODO: write down somewhere that layout minimums aren't taken into
// account when the respective direction is overflowed
return flow.fallback().MinimumSize(hints, boxes)
}
func (flow Flow) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if flow.v() && !hints.OverflowY || flow.h() && !hints.OverflowX {
flow.fallback().Arrange(hints, boxes)
}
// find a minor size value that will fit all boxes
minorSize := 0
for index := 0; index < boxes.Len(); index ++ {
boxSize := flow.minor(boxes.MinimumSize(index))
if boxSize > minorSize { minorSize = boxSize }
}
if minorSize == 0 { return }
minorSteps :=
(flow.deltaMinor(hints.Bounds) + flow.minor(hints.Gap)) /
(minorSize + flow.minor(hints.Gap))
if minorSteps < 1 { minorSteps = 1 }
// arrange
point := hints.Bounds.Min
index := 0
for index < boxes.Len() {
// get a slice of boxes for this major step
stepIndexEnd := index + minorSteps
if stepIndexEnd > boxes.Len() { stepIndexEnd = boxes.Len() }
index += minorSteps
// find a major size that will fit all boxes on this major step
majorSize := 0
for index := index; index < stepIndexEnd; index ++ {
boxSize := flow.major(boxes.MinimumSize(index))
if boxSize > majorSize { majorSize = boxSize }
}
if majorSize == 0 { continue }
// arrange all boxes on this major step
var size image.Point
size = flow.incrMajor(size, majorSize)
size = flow.incrMinor(size, minorSize)
for index := index; index < stepIndexEnd; index ++ {
bounds := image.Rectangle { Min: point, Max: point.Add(size) }
boxes.SetBounds(index, bounds)
point = flow.incrMinor(point, minorSize + flow.minor(hints.Gap))
}
if flow.v() {
point.Y += majorSize + hints.Gap.Y
point.X = hints.Bounds.Min.X
} else {
point.X += majorSize + hints.Gap.X
point.Y = hints.Bounds.Min.Y
}
}
}
func (flow Flow) v () bool { return flow == FlowVertical }
func (flow Flow) h () bool { return flow == FlowHorizontal }
func (flow Flow) minor (point image.Point) int {
if flow.v() {
return point.X
} else {
return point.Y
}
}
func (flow Flow) major (point image.Point) int {
if flow.v() {
return point.Y
} else {
return point.X
}
}
func (flow Flow) incrMinor (point image.Point, delta int) image.Point {
if flow.v() {
point.X += delta
return point
} else {
point.Y += delta
return point
}
}
func (flow Flow) incrMajor (point image.Point, delta int) image.Point {
if flow.v() {
point.Y += delta
return point
} else {
point.X += delta
return point
}
}
func (flow Flow) deltaMinor (rectangle image.Rectangle) int {
if flow.v() {
return rectangle.Dx()
} else {
return rectangle.Dy()
}
}
func (flow Flow) fallback () tomo.Layout {
return Contract(flow)
}
func (flow Flow) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
// TODO
return 0
}
func (flow Flow) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
// TODO
return 0
}

125
layouts/grid.go Normal file
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package layouts
import "math"
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = new(Grid)
// Grid is a layout that arranges boxes in a grid formation with distinct rows
// and columns. It is great for creating forms.
type Grid struct {
xExpand []bool
yExpand []bool
}
// NewGrid creates a new grid layout. Rows and columns are specified as slices
// of booleans, where true means a row or column will expand and false means it
// will contract. Boxes are laid out left to right, then top to bottom. Boxes
// that go beyond the lengh of rows will be laid out according to columns, but
// they will not expand vertically.
//
// If you aren't sure how to use this constructor, here is an example:
//
// X0 X1 X2 Y0 Y1 Y2
// NewGrid(true, false, true)(false, true, true)
func NewGrid (columns ...bool) func (rows ...bool) *Grid {
return func (rows ...bool) *Grid {
return &Grid {
xExpand: columns,
yExpand: rows,
}
}
}
func (this *Grid) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
cols, rows := this.minimums(boxes)
size := image.Pt (
(len(cols) - 1) * hints.Gap.X,
(len(rows) - 1) * hints.Gap.Y)
for _, width := range cols { size.X += width }
for _, height := range rows { size.Y += height }
return size
}
func (this *Grid) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
xExpand := func (index int) bool {
return this.xExpand[index]
}
yExpand := func (index int) bool {
if index < len(this.yExpand) { return this.yExpand[index] }
return false
}
cols, rows := this.minimums(boxes)
expand(hints, cols, hints.Bounds.Dx(), xExpand)
expand(hints, rows, hints.Bounds.Dy(), yExpand)
position := hints.Bounds.Min
for index := 0; index < boxes.Len(); index ++ {
col, row := index % len(cols), index / len(cols)
boxes.SetBounds(index, image.Rectangle {
Min: position,
Max: position.Add(image.Pt(cols[col], rows[row])),
})
if col == len(cols) - 1 {
position.X = hints.Bounds.Min.X
position.Y += rows[row] + hints.Gap.Y
} else {
position.X += cols[col] + hints.Gap.X
}
}
}
func (this *Grid) minimums (boxes tomo.BoxQuerier) ([]int, []int) {
nCols, nRows := this.dimensions(boxes)
cols, rows := make([]int, nCols), make([]int, nRows)
for index := 0; index < boxes.Len(); index ++ {
col, row := index % len(cols), index / len(cols)
minimum := boxes.MinimumSize(index)
if cols[col] < minimum.X {
cols[col] = minimum.X
}
if rows[row] < minimum.Y {
rows[row] = minimum.Y
}
}
return cols, rows
}
func (this *Grid) dimensions (boxes tomo.BoxQuerier) (int, int) {
return len(this.xExpand), ceilDiv(boxes.Len(), len(this.xExpand))
}
func expand (hints tomo.LayoutHints, sizes []int, space int, expands func (int) bool) {
gaps := len(sizes) - 1
freeSpace := float64(space - hints.Gap.Y * gaps)
nExpanding := 0; for index, minimum := range sizes {
if expands(index) {
nExpanding ++
} else {
freeSpace -= float64(minimum)
}
}
expandingSize := freeSpace / float64(nExpanding)
for index := range sizes {
if expands(index) {
sizes[index] = int(expandingSize)
}
}
}
func ceilDiv (x, y int) int {
if y == 0 { return 0 }
return int(math.Ceil(float64(x) / float64(y)))
}
func (this *Grid) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).Y
}
func (this *Grid) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).X
}

View File

@@ -1,88 +0,0 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
type Row struct { }
func (Row) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (len(boxes) - 1)
return dot
}
func (Row) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.X += hints.Gap.X }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
})
dot.X += minimum.X
}
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
}
}
type Column struct { }
func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.Y += minimum.Y
if dot.X < minimum.X {
dot.X = minimum.X
}
}
dot.Y += hints.Gap.Y * (len(boxes) - 1)
return dot
}
func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.Y += hints.Gap.Y }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(hints.Bounds.Dx(), minimum.Y)),
})
dot.Y += minimum.Y
}
height := dot.Y - hints.Bounds.Min.Y
offset := 0
switch hints.AlignY {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dy() - height) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dy() - height
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
}
}

220
layouts/rowcol.go Normal file
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package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = ContractVertical
// Row arranges boxes in a row. Boxes that share an index with a true value will
// expand, and others will contract.
type Row []bool
// Column arranges boxes in a column. Boxes that share an index with a true
// value will expand, and others will contract.
type Column []bool
func (column Column) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
dot := image.Point { }
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
dot.Y += minimum.Y
if dot.X < minimum.X {
dot.X = minimum.X
}
}
dot.Y += hints.Gap.Y * (boxes.Len() - 1)
return dot
}
func (row Row) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
dot := image.Point { }
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (boxes.Len() - 1)
return dot
}
func (column Column) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
expands := func (index int) bool {
if index >= len(column) { return false }
return column[index]
}
// determine expanding box size
expandingSize := 0.0
if !hints.OverflowY {
gaps := boxes.Len() - 1
freeSpace := float64(hints.Bounds.Dy() - hints.Gap.Y * gaps)
nExpanding := 0;
for index := 0; index < boxes.Len(); index ++ {
if expands(index) {
nExpanding ++
} else {
freeSpace -= float64(boxes.MinimumSize(index).Y)
}
}
expandingSize = freeSpace / float64(nExpanding)
}
// determine width
width := 0
if hints.OverflowX {
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
if width < minimum.X { width = minimum.X }
}
} else {
width = hints.Bounds.Dx()
}
// arrange
dot := hints.Bounds.Min
bounds := make([]image.Rectangle, boxes.Len())
for index := 0; index < boxes.Len(); index ++ {
if index > 0 { dot.Y += hints.Gap.Y }
// determine height
height := boxes.MinimumSize(index).Y
if hints.OverflowY {
height = boxes.RecommendedHeight(index, width)
} else {
if expands(index) {
height = int(expandingSize)
}
}
// store bounds of this box
bounds[index] = image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(width, height)),
}
dot.Y += height
}
// align
height := dot.Y - hints.Bounds.Min.Y
offset := 0
switch hints.AlignY {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dy() - height) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dy() - height
}
for index := 0; index < boxes.Len(); index ++ {
boxes.SetBounds(index, bounds[index].Add(image.Pt(0, offset)))
}
}
func (row Row) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
expands := func (index int) bool {
if index >= len(row) { return false }
return row[index]
}
// determine expanding box size
expandingSize := 0.0
if !hints.OverflowY {
gaps := boxes.Len() - 1
freeSpace := float64(hints.Bounds.Dx() - hints.Gap.X * gaps)
nExpanding := 0;
for index := 0; index < boxes.Len(); index ++ {
if expands(index) {
nExpanding ++
} else {
freeSpace -= float64(boxes.MinimumSize(index).X)
}
}
expandingSize = freeSpace / float64(nExpanding)
}
// determine height
height := 0
if hints.OverflowY {
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
if height < minimum.Y { height = minimum.Y }
}
} else {
height = hints.Bounds.Dy()
}
// arrange
dot := hints.Bounds.Min
bounds := make([]image.Rectangle, boxes.Len())
for index := 0; index < boxes.Len(); index ++ {
if index > 0 { dot.X += hints.Gap.X }
// determine width
width := boxes.MinimumSize(index).X
if hints.OverflowY {
width = boxes.RecommendedHeight(index, height)
} else {
if expands(index) {
width = int(expandingSize)
}
}
// store bounds
bounds[index] = image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(width, height)),
}
dot.X += width
}
// align
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for index := 0; index < boxes.Len(); index ++ {
boxes.SetBounds(index, bounds[index].Add(image.Pt(offset, 0)))
}
}
func (column Column) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
height := 0
for index := 0; index < boxes.Len(); index ++ {
height += boxes.RecommendedHeight(index, width)
}
height += hints.Gap.Y * (boxes.Len() - 1)
return height
}
func (row Row) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
height := 0
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
boxHeight := boxes.RecommendedHeight(index, minimum.X)
if boxHeight > height { height = boxHeight }
}
return height
}
func (column Column) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
width := 0
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
boxWidth := boxes.RecommendedWidth(index, minimum.Y)
if boxWidth > width { width = boxWidth }
}
return width
}
func (row Row) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
width := 0
for index := 0; index < boxes.Len(); index ++ {
width += boxes.RecommendedWidth(index, height)
}
width += hints.Gap.X * (boxes.Len() - 1)
return width
}

115
menu.go Normal file
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@@ -0,0 +1,115 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
// import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// Menu is a menu window.
type Menu struct {
tomo.Window
parent tomo.Window
bounds image.Rectangle
rootContainer tomo.ContainerBox
tearLine tomo.Object
torn bool
}
// NewMenu creates a new menu with the specified items. The menu will appear
// directly under the anchor Object. If the anchor is nil, it will appear
// directly under the mouse pointer instead.
func NewMenu (anchor tomo.Object, items ...tomo.Object) (*Menu, error) {
menu := &Menu { }
if anchor == nil {
// TODO: *actually* put it under the mouse
window, err := tomo.NewWindow(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
} else {
menu.bounds = menuBoundsFromAnchor(anchor)
menu.parent = anchor.GetBox().Window()
window, err := menu.parent.NewMenu(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
}
menu.rootContainer = tomo.NewContainerBox()
menu.rootContainer.SetAttr(tomo.ALayout(layouts.ContractVertical))
if !menu.torn {
menu.tearLine = menu.newTearLine()
menu.rootContainer.Add(menu.tearLine)
}
for _, item := range items {
menu.rootContainer.Add(item)
if item, ok := item.(*MenuItem); ok {
item.OnClick(func () {
if !menu.torn {
menu.Close()
}
})
}
}
menu.rootContainer.SetRole(tomo.R("objects", "Container"))
menu.rootContainer.SetTag("menu", true)
menu.Window.SetRoot(menu.rootContainer)
return menu, nil
}
// TearOff converts this menu into a tear-off menu.
func (this *Menu) TearOff () {
if this.torn { return }
if this.parent == nil { return }
this.torn = true
window, err := this.parent.NewChild(this.bounds)
if err != nil { return }
visible := this.Window.Visible()
this.Window.SetRoot(nil)
this.Window.Close()
this.rootContainer.Remove(this.tearLine)
this.Window = window
this.Window.SetRoot(this.rootContainer)
this.Window.SetVisible(visible)
}
func (this *Menu) newTearLine () tomo.Object {
tearLine := tomo.NewBox()
tearLine.SetRole(tomo.R("objects", "TearLine"))
tearLine.SetFocusable(true)
tearLine.OnKeyDown(func (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
})
tearLine.OnKeyUp(func (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.TearOff()
return true
})
tearLine.OnButtonDown(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
})
tearLine.OnButtonUp(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
if tearLine.Window().MousePosition().In(tearLine.Bounds()) {
this.TearOff()
}
return true
})
return tearLine
}
func menuBoundsFromAnchor (anchor tomo.Object) image.Rectangle {
bounds := anchor.GetBox().Bounds()
return image.Rect (
bounds.Min.X, bounds.Max.Y,
bounds.Max.X, bounds.Max.Y)//.Add(windowBounds.Min)
}

83
menuitem.go Normal file
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@@ -0,0 +1,83 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// MenuItem is a selectable memu item.
type MenuItem struct {
tomo.ContainerBox
label *Label
icon *Icon
labelActive bool
on struct {
click event.FuncBroadcaster
}
}
// NewMenuItem creates a new menu item with the specified text.
func NewMenuItem (text string) *MenuItem {
box := &MenuItem {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
icon: NewIcon("", tomo.IconSizeSmall),
}
box.SetRole(tomo.R("objects", "MenuItem"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
box.Add(box.icon)
box.Add(box.label)
box.SetInputMask(true)
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the items's label.
func (this *MenuItem) SetText (text string) {
this.label.SetText(text)
}
// SetIcon sets an icon for this item. Setting the icon to IconUnknown will
// remove it.
func (this *MenuItem) SetIcon (id tomo.Icon) {
if this.icon != nil { this.Remove(this.icon) }
this.Insert(NewIcon(id, tomo.IconSizeSmall), this.label)
}
// OnClick specifies a function to be called when the menu item is clicked.
func (this *MenuItem) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)
}
func (this *MenuItem) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *MenuItem) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.on.click.Broadcast()
return true
}
func (this *MenuItem) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *MenuItem) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.on.click.Broadcast()
}
return true
}

110
numberinput.go Normal file
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@@ -0,0 +1,110 @@
package objects
import "math"
import "strconv"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// NumberInput is an editable text box which accepts only numbers, and has
// controls to increment and decrement its value.
type NumberInput struct {
tomo.ContainerBox
input *TextInput
increment *Button
decrement *Button
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// NewNumberInput creates a new number input with the specified value.
func NewNumberInput (value float64) *NumberInput {
box := &NumberInput {
ContainerBox: tomo.NewContainerBox(),
input: NewTextInput(""),
increment: NewButton(""),
decrement: NewButton(""),
}
box.SetRole(tomo.R("objects", "NumberInput"))
box.Add(box.input)
box.Add(box.decrement)
box.Add(box.increment)
box.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
box.increment.SetIcon(tomo.IconValueIncrement)
box.decrement.SetIcon(tomo.IconValueDecrement)
box.SetValue(value)
box.OnScroll(box.handleScroll)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.input.OnConfirm(box.handleConfirm)
box.input.OnValueChange(box.on.valueChange.Broadcast)
box.increment.OnClick(func () { box.shift(1) })
box.decrement.OnClick(func () { box.shift(-1) })
return box
}
// Value returns the value of the input.
func (this *NumberInput) Value () float64 {
value, _ := strconv.ParseFloat(this.input.Text(), 64)
return value
}
// SetValue sets the value of the input.
func (this *NumberInput) SetValue (value float64) {
this.input.SetText(strconv.FormatFloat(value, 'g', -1, 64))
}
// OnValueChange specifies a function to be called when the user edits the input
// value.
func (this *NumberInput) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// OnConfirm specifies a function to be called when the user presses enter within
// the number input.
func (this *NumberInput) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
func (this *NumberInput) shift (by int) {
this.SetValue(this.Value() + float64(by))
this.on.valueChange.Broadcast()
}
func (this *NumberInput) handleKeyDown (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp:
this.shift(1)
return true
case input.KeyDown:
this.shift(-1)
return true
}
return false
}
func (this *NumberInput) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp: return true
case input.KeyDown: return true
}
return false
}
func (this *NumberInput) handleScroll (x, y float64) bool {
if x == 0 {
this.shift(-int(math.Round(y)))
return true
}
return false
}
func (this *NumberInput) handleConfirm () {
this.SetValue(this.Value())
this.on.confirm.Broadcast()
}

394
scrollbar.go Normal file
View File

@@ -0,0 +1,394 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Scrollbar is a special type of slider that can control the scroll of any
// overflowing ContainerBox.
type Scrollbar struct {
tomo.ContainerBox
handle *SliderHandle
layout scrollbarLayout
dragging bool
dragOffset image.Point
linkCookie event.Cookie
on struct {
valueChange event.FuncBroadcaster
}
}
func newScrollbar (orient string) *Scrollbar {
this := &Scrollbar {
ContainerBox: tomo.NewContainerBox(),
handle: &SliderHandle {
Box: tomo.NewBox(),
},
layout: scrollbarLayout {
vertical: orient == "vertical",
},
}
this.Add(this.handle)
this.SetFocusable(true)
this.SetInputMask(true)
this.OnKeyUp(this.handleKeyUp)
this.OnKeyDown(this.handleKeyDown)
this.OnButtonDown(this.handleButtonDown)
this.OnButtonUp(this.handleButtonUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
this.handle.SetRole(tomo.R("objects", "SliderHandle"))
this.handle.SetTag(orient, true)
this.SetRole(tomo.R("objects", "Slider"))
this.SetTag(orient, true)
return this
}
// NewVerticalScrollbar creates a new vertical scrollbar.
func NewVerticalScrollbar () *Scrollbar {
return newScrollbar("vertical")
}
// NewHorizontalScrollbar creates a new horizontal scrollbar.
func NewHorizontalScrollbar () *Scrollbar {
return newScrollbar("horizontal")
}
// Link assigns this scrollbar to a ContentObject. Closing the returned cookie
// will unlink it.
func (this *Scrollbar) Link (box tomo.ContentObject) event.Cookie {
this.layout.linked = box
this.linkCookie = this.newLinkCookie (
box.OnContentBoundsChange(this.handleLinkedContentBoundsChange))
this.SetAttr(tomo.ALayout(this.layout))
return this.linkCookie
}
func (this *Scrollbar) handleLinkedContentBoundsChange () {
if this.layout.linked == nil { return }
previousValue := this.layout.value
trackLength := this.layout.contentLength() - this.layout.viewportLength()
if trackLength == 0 {
this.layout.value = 0
} else {
this.layout.value = this.layout.contentPos() / trackLength
}
this.SetAttr(tomo.ALayout(this.layout))
if this.layout.value != previousValue {
this.on.valueChange.Broadcast()
}
}
// Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) Value () float64 {
if this.layout.linked == nil { return 0 }
return this.layout.value
}
// SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) SetValue (value float64) {
if this.layout.linked == nil { return }
if value > 1 { value = 1 }
if value < 0 { value = 0 }
trackLength := this.layout.contentLength() - this.layout.viewportLength()
position := trackLength * value
point := this.layout.linked.ContentBounds().Min
if this.layout.vertical {
point.Y = -int(position)
} else {
point.X = -int(position)
}
this.layout.linked.ScrollTo(point)
}
// OnValueChange specifies a function to be called when the user changes the
// position of the scrollbar.
func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// PageSize returns the scroll distance of a page.
func (this *Scrollbar) PageSize () int {
if this.layout.linked == nil { return 0 }
viewport := this.layout.linked.GetBox().InnerBounds()
if this.layout.vertical {
return viewport.Dy()
} else {
return viewport.Dx()
}
}
// StepSize returns the scroll distance of a step.
func (this *Scrollbar) StepSize () int {
// FIXME: this should not be hardcoded, need to get base font metrics
// from tomo somehow. should be (emspace, lineheight)
return 16
}
func (this *Scrollbar) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp, input.KeyLeft: return true
case input.KeyDown, input.KeyRight: return true
case input.KeyHome: return true
case input.KeyEnd: return true
}
return false
}
func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) bool {
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
increment = 0.05
}
modifiers := this.Window().Modifiers()
switch key {
case input.KeyUp, input.KeyLeft:
if modifiers.Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - increment)
}
return true
case input.KeyDown, input.KeyRight:
if modifiers.Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
return true
case input.KeyHome:
this.SetValue(0)
return true
case input.KeyEnd:
this.SetValue(1)
return true
}
return false
}
func (this *Scrollbar) handleButtonDown (button input.Button) bool {
pointer := this.Window().MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
case input.ButtonLeft:
if within {
this.dragging = true
this.dragOffset =
pointer.Sub(this.handle.Bounds().Min).
Add(this.InnerBounds().Min)
this.drag()
} else {
this.dragOffset = this.fallbackDragOffset()
this.dragging = true
this.drag()
}
case input.ButtonMiddle:
if above {
this.scrollBy(this.PageSize())
} else {
this.scrollBy(-this.PageSize())
}
case input.ButtonRight:
if above {
this.scrollBy(this.StepSize())
} else {
this.scrollBy(-this.StepSize())
}
}
return true
}
func (this *Scrollbar) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft || !this.dragging { return true }
this.dragging = false
return true
}
func (this *Scrollbar) handleMouseMove () bool {
if !this.dragging { return false }
return true
}
func (this *Scrollbar) handleScroll (x, y float64) bool {
if this.layout.linked == nil { return false }
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Sub(image.Pt(int(x), int(y))))
return true
}
func (this *Scrollbar) drag () {
pointer := this.Window().MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
if this.layout.vertical {
this.SetValue (
float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
this.SetValue (
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
}
func (this *Scrollbar) fallbackDragOffset () image.Point {
if this.layout.vertical {
return this.InnerBounds().Min.
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
} else {
return this.InnerBounds().Min.
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
}
}
func (this *Scrollbar) scrollBy (distance int) {
if this.layout.linked == nil { return }
var vector image.Point; if this.layout.vertical {
vector.Y = distance
} else {
vector.X = distance
}
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Add(vector))
}
type scrollbarCookie struct {
owner *Scrollbar
subCookies []event.Cookie
}
func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie {
return &scrollbarCookie {
owner: this,
subCookies: subCookies,
}
}
func (this *scrollbarCookie) Close () {
for _, cookie := range this.subCookies {
cookie.Close()
}
this.owner.layout.linked = nil
this.owner.SetAttr(tomo.ALayout(this.owner.layout))
}
type scrollbarLayout struct {
vertical bool
value float64
linked tomo.ContentObject
}
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
if boxes.Len() != 1 { return image.Pt(0, 0) }
return boxes.MinimumSize(0)
}
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if boxes.Len() != 1 { return }
handle := image.Rectangle { Max: boxes.MinimumSize(0) }
gutter := hints.Bounds
var gutterLength float64;
var handleMin float64;
if this.vertical {
gutterLength = float64(gutter.Dy())
handleMin = float64(handle.Dy())
} else {
gutterLength = float64(gutter.Dx())
handleMin = float64(handle.Dx())
}
// calculate handle length
handleLength := gutterLength * this.viewportContentRatio()
if handleLength < handleMin { handleLength = handleMin }
if handleLength >= gutterLength {
// just hide the handle if it isn't needed. we are the layout
// and we shouldn't be adding and removing boxes, so this is
// really the only good way to hide things.
// TODO perhaps have a "Hidden" rectangle in the Tomo API?
boxes.SetBounds(0, image.Rect(-32, -32, -16, -16))
return
}
if this.vertical {
handle.Max.Y = int(handleLength)
} else {
handle.Max.X = int(handleLength)
}
// calculate handle position
handlePosition := (gutterLength - handleLength) * this.value
var handleOffset image.Point
if this.vertical {
handleOffset = image.Pt(0, int(handlePosition))
} else {
handleOffset = image.Pt(int(handlePosition), 0)
}
handle = handle.Sub(handleOffset).Add(gutter.Min)
// place handle
boxes.SetBounds(0, handle)
}
func (this scrollbarLayout) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).X
}
func (this scrollbarLayout) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).Y
}
func (this scrollbarLayout) viewportContentRatio () float64 {
if this.linked == nil { return 0 }
return this.viewportLength() / this.contentLength()
}
func (this scrollbarLayout) viewportLength () float64 {
if this.vertical {
return float64(this.linked.GetBox().InnerBounds().Dy())
} else {
return float64(this.linked.GetBox().InnerBounds().Dx())
}
}
func (this scrollbarLayout) contentLength () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Dy())
} else {
return float64(this.linked.ContentBounds().Dx())
}
}
func (this scrollbarLayout) contentPos () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Min.Y)
} else {
return float64(this.linked.ContentBounds().Min.X)
}
}

217
scrollcontainer.go Normal file
View File

@@ -0,0 +1,217 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// ScrollSide determines which Scrollbars are active in a ScrollContainer.
type ScrollSide int; const (
ScrollVertical ScrollSide = 1 << iota
ScrollHorizontal
ScrollBoth = ScrollVertical | ScrollHorizontal
)
// Horizontal returns true if the side includes a horizontal bar.
func (sides ScrollSide) Horizontal () bool {
return sides & ScrollHorizontal > 0
}
// Vertical returns true if the side includes a vertical bar.
func (sides ScrollSide) Vertical () bool {
return sides & ScrollVertical > 0
}
// String returns one of:
// - both
// - horizontal
// - vertical
// - none
func (sides ScrollSide) String () string {
switch {
case sides.Horizontal() && sides.Vertical(): return "both"
case sides.Horizontal(): return "horizontal"
case sides.Vertical(): return "vertical"
default: return "none"
}
}
// ScrollContainer couples a ContentBox with one or two Scrollbars.
type ScrollContainer struct {
tomo.ContainerBox
root tomo.ContentObject
horizontal *Scrollbar
vertical *Scrollbar
horizontalCookie event.Cookie
verticalCookie event.Cookie
on struct {
valueChange event.FuncBroadcaster
}
}
// NewScrollContainer creates a new scroll container.
func NewScrollContainer (sides ScrollSide) *ScrollContainer {
this := &ScrollContainer {
ContainerBox: tomo.NewContainerBox(),
}
if sides.Vertical() {
this.vertical = NewVerticalScrollbar()
this.vertical.OnValueChange(this.handleValueChange)
this.Add(this.vertical)
}
if sides.Horizontal() {
this.horizontal = NewHorizontalScrollbar()
this.horizontal.OnValueChange(this.handleValueChange)
this.Add(this.horizontal)
}
this.OnScroll(this.handleScroll)
this.OnKeyDown(this.handleKeyDown)
this.OnKeyUp(this.handleKeyUp)
this.SetRole(tomo.R("objects", "ScrollContainer"))
this.SetTag(sides.String(), true)
this.SetAttr(tomo.ALayout(layouts.NewGrid(true, false)(true, false)))
return this
}
// SetRoot sets the root child of the ScrollContainer. There can only be one at
// a time, and setting it will remove and unlink the current child if there is
// one.
func (this *ScrollContainer) SetRoot (root tomo.ContentObject) {
if this.root != nil {
// remove root and close cookies
this.Remove(this.root)
if this.horizontalCookie != nil {
this.horizontalCookie.Close()
this.horizontalCookie = nil
}
if this.verticalCookie != nil {
this.verticalCookie.Close()
this.verticalCookie = nil
}
}
this.root = root
if root != nil {
// insert root at the beginning (for keynav)
switch {
case this.vertical != nil:
this.Insert(root, this.vertical)
case this.horizontal != nil:
this.Insert(root, this.horizontal)
default:
this.Add(root)
}
// link root and remember cookies
if this.horizontal != nil {
this.horizontalCookie = this.horizontal.Link(root)
}
if this.vertical != nil {
this.verticalCookie = this.vertical.Link(root)
}
}
}
// Value returns the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) Value () (x, y float64) {
if this.horizontal != nil {
x = this.horizontal.Value()
}
if this.vertical != nil {
y = this.vertical.Value()
}
return x, y
}
// SetValue sets the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) SetValue (x, y float64) {
if this.horizontal != nil {
this.horizontal.SetValue(x)
}
if this.vertical != nil {
this.vertical.SetValue(y)
}
}
// OnValueChange specifies a function to be called when the user changes the
// position of the horizontal or vertical scrollbars.
func (this *ScrollContainer) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// PageSize returns the scroll distance of a page.
func (this *ScrollContainer) PageSize () image.Point {
page := image.Point { }
if this.horizontal != nil {
page.X = this.horizontal.PageSize()
}
if this.vertical != nil {
page.Y = this.vertical.PageSize()
}
return page
}
// StepSize returns the scroll distance of a step.
func (this *ScrollContainer) StepSize () image.Point {
page := image.Point { }
if this.horizontal != nil {
page.X = this.horizontal.StepSize()
}
if this.vertical != nil {
page.Y = this.vertical.StepSize()
}
return page
}
func (this *ScrollContainer) handleValueChange () {
this.on.valueChange.Broadcast()
}
func (this *ScrollContainer) scrollBy (vector image.Point) {
if this.root == nil { return }
if vector == (image.Point { }) { return }
this.root.ScrollTo (
this.root.ContentBounds().Min.
Sub(vector))
}
func (this *ScrollContainer) handleScroll (x, y float64) bool {
if this.root == nil { return false }
this.scrollBy(image.Pt(int(x), int(y)))
return true
}
func (this *ScrollContainer) handleKeyDown (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers()
vector := image.Point { }
switch key {
case input.KeyPageUp:
if modifiers.Shift {
vector.X -= this.PageSize().X
} else {
vector.Y -= this.PageSize().Y
}
return true
case input.KeyPageDown:
if modifiers.Shift {
vector.X += this.PageSize().X
} else {
vector.Y += this.PageSize().Y
}
return true
}
return false
}
func (this *ScrollContainer) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyPageUp: return true
case input.KeyPageDown: return true
}
return false
}

View File

@@ -1,7 +1,6 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Separator is a line for visually separating elements.
type Separator struct {
@@ -13,7 +12,6 @@ func NewSeparator () *Separator {
this := &Separator {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Separator", ""))
this.SetRole(tomo.R("objects", "Separator"))
return this
}

205
slider.go
View File

@@ -1,25 +1,28 @@
package objects
import "math"
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// UNDER CONSTRUCTION!
// Slider is a control that selects a numeric value between 0 and 1.
type Slider struct {
tomo.ContainerBox
handle *SliderHandle
layout sliderLayout
dragging bool
dragOffset image.Point
step float64
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// SliderHandle is a simple object that serves as a handle for sliders and
// scrollbars. It is completely inert.
type SliderHandle struct {
tomo.Box
}
@@ -32,81 +35,123 @@ func newSlider (orient string, value float64) *Slider {
},
layout: sliderLayout {
vertical: orient == "vertical",
value: math.NaN(),
},
step: 0.05,
}
this.Add(this.handle)
this.SetFocusable(true)
this.SetPropagateEvents(false)
this.SetValue(value)
this.SetInputMask(true)
this.OnKeyUp(this.handleKeyUp)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnButtonDown(this.handleButtonDown)
this.OnButtonUp(this.handleButtonUp)
this.OnMouseMove(this.handleMouseMove)
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
theme.Apply(this, theme.R("objects", "Slider", orient))
this.OnScroll(this.handleScroll)
this.handle.SetRole(tomo.R("objects", "SliderHandle"))
this.handle.SetTag(orient, true)
this.SetRole(tomo.R("objects", "Slider"))
this.SetTag(orient, true)
return this
}
// NewVerticalSlider creates a new vertical slider with the specified value.
func NewVerticalSlider (value float64) *Slider {
return newSlider("vertical", value)
}
// NewHorizontalSlider creates a new horizontal slider with the specified value.
func NewHorizontalSlider (value float64) *Slider {
return newSlider("horizontal", value)
}
// SetValue sets the value of the slider between 0 and 1.
func (this *Slider) SetValue (value float64) {
if value < 0 { value = 0 }
if value > 1 { value = 1 }
if value == this.layout.value { return }
this.layout.value = value
this.SetLayout(this.layout)
this.on.valueChange.Broadcast()
this.SetAttr(tomo.ALayout(this.layout))
}
// Value returns the value of the slider between 0 and 1.
func (this *Slider) Value () float64 {
return this.layout.value
}
// OnValueChange specifies a function to be called when the user moves the
// slider.
func (this *Slider) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - 0.05)
}
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + 0.05)
}
case input.KeyHome:
this.SetValue(0)
case input.KeyEnd:
this.SetValue(1)
}
// OnConfirm specifies a function to be called when the user stops moving the
// slider.
func (this *Slider) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
func (this *Slider) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
var above, within bool
if pointer.In(handle) {
within = true
} else if this.layout.vertical {
above = pointer.Y < handle.Min.Y
func (this *Slider) handleKeyDown (key input.Key, numpad bool) bool {
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
above = pointer.X < handle.Min.X
increment = 0.05
}
switch key {
case input.KeyUp, input.KeyLeft:
if this.Window().Modifiers().Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - increment)
}
this.on.valueChange.Broadcast()
return true
case input.KeyDown, input.KeyRight:
if this.Window().Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
this.on.valueChange.Broadcast()
return true
case input.KeyHome:
this.SetValue(0)
this.on.valueChange.Broadcast()
return true
case input.KeyEnd:
this.SetValue(1)
this.on.valueChange.Broadcast()
return true
}
return false
}
func (this *Slider) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp, input.KeyLeft: return true
case input.KeyDown, input.KeyRight: return true
case input.KeyHome: return true
case input.KeyEnd: return true
}
return false
}
func (this *Slider) handleButtonDown (button input.Button) bool {
pointer := this.Window().MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
case input.ButtonLeft:
if within {
@@ -123,35 +168,56 @@ func (this *Slider) handleMouseDown (button input.Button) {
case input.ButtonMiddle:
if above {
this.SetValue(0)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
} else {
this.SetValue(1)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
}
case input.ButtonRight:
if above {
this.SetValue(this.Value() - 0.05)
this.SetValue(this.Value() - this.step)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
} else {
this.SetValue(this.Value() + 0.05)
this.SetValue(this.Value() + this.step)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
}
}
return true
}
func (this *Slider) handleMouseUp (button input.Button) {
if button != input.ButtonLeft || !this.dragging { return }
func (this *Slider) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft || !this.dragging { return true }
this.dragging = false
this.on.confirm.Broadcast()
return true
}
func (this *Slider) handleMouseMove () {
if !this.dragging { return }
func (this *Slider) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *Slider) handleScroll (x, y float64) bool {
delta := (x + y) * 0.005
this.SetValue(this.Value() + delta)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
return true
}
func (this *Slider) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
pointer := this.Window().MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
if this.layout.vertical {
this.SetValue (
1 -
float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
@@ -159,6 +225,7 @@ func (this *Slider) drag () {
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
this.on.valueChange.Broadcast()
}
func (this *Slider) fallbackDragOffset () image.Point {
@@ -176,31 +243,37 @@ type sliderLayout struct {
value float64
}
func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if len(boxes) != 1 { return image.Pt(0, 0) }
return boxes[0].MinimumSize()
func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
if boxes.Len() != 1 { return image.Pt(0, 0) }
return boxes.MinimumSize(0)
}
func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if boxes.Len() != 1 { return }
handle := image.Rectangle { Max: boxes.MinimumSize(0) }
gutter := hints.Bounds
if this.vertical {
height := gutter.Dy() - handle.Dy()
offset := int(float64(height) * this.value)
gutter.Max.X = handle.Max.X
boxes[0].SetBounds (
handle.
Add(image.Pt(0, offset)).
Add(gutter.Min))
offset := int(float64(height) * (1 - this.value))
handle.Max.X = gutter.Dx()
boxes.SetBounds (
0,
handle.Add(image.Pt(0, offset)).Add(gutter.Min))
} else {
width := gutter.Dx() - handle.Dx()
offset := int(float64(width) * this.value)
gutter.Max.Y = handle.Max.Y
boxes[0].SetBounds (
handle.
Add(image.Pt(offset, 0)).
Add(gutter.Min))
handle.Max.Y = gutter.Dy()
boxes.SetBounds (
0,
handle.Add(image.Pt(offset, 0)).Add(gutter.Min))
}
}
func (this sliderLayout) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).X
}
func (this sliderLayout) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).Y
}

182
swatch.go Normal file
View File

@@ -0,0 +1,182 @@
package objects
import "log"
import "image"
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts"
// Swatch displays a color, allowing the user to edit it by clicking on it.
type Swatch struct {
tomo.CanvasBox
value color.Color
editing bool
label string
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// NewSwatch creates a new swatch with the given color.
func NewSwatch (value color.Color) *Swatch {
swatch := &Swatch {
CanvasBox: tomo.NewCanvasBox(),
}
swatch.SetRole(tomo.R("objects", "Swatch"))
swatch.SetDrawer(swatch)
swatch.SetValue(value)
swatch.OnButtonDown(swatch.handleButtonDown)
swatch.OnButtonUp(swatch.handleButtonUp)
swatch.OnKeyDown(swatch.handleKeyDown)
swatch.OnKeyUp(swatch.handleKeyUp)
swatch.SetFocusable(true)
return swatch
}
// Value returns the color of the swatch.
func (this *Swatch) Value () color.Color {
return this.value
}
// SetValue sets the color of the swatch.
func (this *Swatch) SetValue (value color.Color) {
this.value = value
if value == nil { value = color.Transparent }
this.Invalidate()
}
// OnValueChange specifies a function to be called when the swatch's color
// is changed by the user.
func (this *Swatch) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// RGBA satisfies the color.Color interface
func (this *Swatch) RGBA () (r, g, b, a uint32) {
if this.value == nil { return }
return this.value.RGBA()
}
// OnConfirm specifies a function to be called when the user selects "OK" in the
// color picker.
func (this *Swatch) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
// Choose creates a modal that allows the user to edit the color of the swatch.
func (this *Swatch) Choose () {
if this.editing { return }
var err error
var window tomo.Window
if parent := this.Window(); parent != nil {
window, err = parent.NewChild(image.Rectangle { })
} else {
window, err = tomo.NewWindow(image.Rectangle { })
}
if err != nil {
log.Println("objects: could not create swatch modal:", err)
return
}
if this.label == "" {
window.SetTitle("Select Color")
} else {
window.SetTitle(this.label)
}
committed := false
colorPicker := NewColorPicker(this.Value())
colorPicker.OnValueChange(func () {
this.userSetValue(colorPicker.Value())
})
hexInput := NewTextInput("TODO")
colorMemory := this.value
cancelButton := NewButton("Cancel")
cancelButton.SetIcon(tomo.IconDialogCancel)
cancelButton.OnClick(func () {
window.Close()
})
okButton := NewButton("OK")
okButton.SetFocused(true)
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
committed = true
window.Close()
})
controlRow := NewInnerContainer (
layouts.ContractHorizontal,
cancelButton,
okButton)
controlRow.SetAttr(tomo.AAlign(tomo.AlignEnd, tomo.AlignMiddle))
window.SetRoot(NewOuterContainer (
layouts.Column { true, false },
colorPicker,
NewInnerContainer(layouts.Row { false, true },
NewLabel("Hex"),
hexInput),
controlRow))
window.OnClose(func () {
if committed {
this.on.confirm.Broadcast()
} else {
this.userSetValue(colorMemory)
}
this.editing = false
})
this.editing = true
window.SetVisible(true)
}
func (this *Swatch) Draw (can canvas.Canvas) {
pen := can.Pen()
// transparency slash
pen.Stroke(color.RGBA { R: 255, A: 255 })
pen.StrokeWeight(1)
pen.Path(this.Bounds().Min, this.Bounds().Max)
// color
if this.value != nil {
pen.StrokeWeight(0)
pen.Fill(this.value)
pen.Rectangle(this.Bounds())
}
}
func (this *Swatch) userSetValue (value color.Color) {
this.SetValue(value)
this.on.valueChange.Broadcast()
}
func (this *Swatch) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *Swatch) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.Choose()
return true
}
func (this *Swatch) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Swatch) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.Choose()
}
return true
}

135
tabbedcontainer.go Normal file
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@@ -0,0 +1,135 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/objects/layouts"
type TabbedContainer struct {
tomo.ContainerBox
leftSpacer tomo.Box
rightSpacer tomo.Box
tabsRow tomo.ContainerBox
active string
tabs []*tab
}
func NewTabbedContainer () *TabbedContainer {
container := &TabbedContainer {
ContainerBox: tomo.NewContainerBox(),
}
container.SetRole(tomo.R("objects", "TabbedContainer"))
container.SetAttr(tomo.ALayout(layouts.Column { false, true }))
container.tabsRow = tomo.NewContainerBox()
container.tabsRow.SetRole(tomo.R("objects", "TabRow"))
container.Add(container.tabsRow)
container.leftSpacer = tomo.NewBox()
container.leftSpacer.SetRole(tomo.R("objects", "TabSpacer"))
container.leftSpacer.SetTag("left", true)
container.rightSpacer = tomo.NewBox()
container.rightSpacer.SetRole(tomo.R("objects", "TabSpacer"))
container.rightSpacer.SetTag("left", true)
container.ClearTabs()
container.setTabRowLayout()
return container
}
func (this *TabbedContainer) Activate (name string) {
if _, tab := this.findTab(this.active); tab != nil {
tab.setActive(false)
this.Remove(tab.root)
}
if _, tab := this.findTab(name); tab != nil {
tab.setActive(true)
this.Add(tab.root)
} else {
name = ""
}
this.active = name
}
func (this *TabbedContainer) AddTab (name string, root tomo.Object) {
tab := &tab {
TextBox: tomo.NewTextBox(),
name: name,
root: root,
}
tab.SetRole(tomo.R("objects", "Tab"))
tab.SetText(name)
tab.OnButtonDown(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.Activate(name)
return true
})
tab.OnButtonUp(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
})
this.tabs = append(this.tabs, tab)
this.tabsRow.Insert(tab, this.rightSpacer)
this.setTabRowLayout()
// if the row was empty before, activate this tab
if len(this.tabs) == 1 {
this.Activate(name)
}
}
func (this *TabbedContainer) RemoveTab (name string) {
index, tab := this.findTab(name)
if index < 0 { return }
nextIndex := index - 1
this.tabsRow.Remove(tab)
this.tabs = append(this.tabs[:index], this.tabs[index - 1:]...)
this.setTabRowLayout()
if nextIndex < 0 { nextIndex = 0 }
if nextIndex >= len(this.tabs) { nextIndex = len(this.tabs) - 1 }
if nextIndex < 0 {
this.Activate("")
} else {
this.Activate(this.tabs[nextIndex].name)
}
}
func (this *TabbedContainer) ClearTabs () {
this.tabs = nil
this.tabsRow.Clear()
this.tabsRow.Add(this.leftSpacer)
this.tabsRow.Add(this.rightSpacer)
}
func (this *TabbedContainer) setTabRowLayout () {
row := make(layouts.Row, 1 + len(this.tabs) + 1)
row[len(row) - 1] = true
this.tabsRow.SetAttr(tomo.ALayout(row))
}
func (this *TabbedContainer) findTab (name string) (int, *tab) {
for index, tab := range this.tabs {
if tab.name == name { return index, tab }
}
return -1, nil
}
type tab struct {
tomo.TextBox
name string
root tomo.Object
}
func (this *tab) setActive (active bool) {
if active {
this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", false)
} else {
this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", true)
}
}

View File

@@ -1,8 +1,8 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
@@ -11,18 +11,23 @@ type TextInput struct {
tomo.TextBox
text []rune
on struct {
enter event.FuncBroadcaster
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// NewTextInput creates a new text input containing the specified text.
func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "TextInput", ""))
this.SetRole(tomo.R("objects", "TextInput"))
this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
this.SetAttr(tomo.AOverflow(true, false))
this.SetText(text)
this.SetFocusable(true)
this.SetSelectable(true)
this.OnKeyDown(this.handleKeyDown)
this.OnKeyUp(this.handleKeyUp)
this.OnScroll(this.handleScroll)
return this
}
@@ -37,22 +42,39 @@ func (this *TextInput) Text () string {
return string(this.text)
}
// OnEnter specifies a function to be called when the user presses enter within
// the text input.
func (this *TextInput) OnEnter (callback func ()) event.Cookie {
return this.on.enter.Connect(callback)
// OnConfirm specifies a function to be called when the user presses enter
// within the text input.
func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
// OnValueChange specifies a function to be called when the user edits the input
// text.
func (this *TextInput) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// Type types a character at the current dot position.
func (this *TextInput) Type (char rune) {
dot := this.Dot()
this.text, dot = text.Type(this.text, dot, rune(char))
this.Select(dot)
this.SetText(string(this.text))
}
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
dot := this.Dot()
modifiers := this.Modifiers()
modifiers := this.Window().Modifiers()
word := modifiers.Control
sel := modifiers.Shift
changed := false
// TODO all dot control (movement, selection, etc) should be done in the
// backend. (editing should be done here, though)
switch {
case key == input.KeyEnter:
this.on.enter.Broadcast()
this.on.confirm.Broadcast()
case key == input.KeyHome || (modifiers.Alt && key == input.KeyLeft):
dot.End = 0
if !sel { dot.Start = dot.End }
@@ -84,7 +106,20 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
this.text, dot = text.Type(this.text, dot, rune(key))
changed = true
}
this.Select(dot)
if changed { this.SetText(string(this.text)) }
if changed {
this.SetText(string(this.text))
this.on.valueChange.Broadcast()
}
return true
}
func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
return true
}
func (this *TextInput) handleScroll (x, y float64) bool {
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
return true
}

27
textview.go Normal file
View File

@@ -0,0 +1,27 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
// TextView is an area for displaying a large amount of multi-line text.
type TextView struct {
tomo.TextBox
}
// NewTextView creates a new text view.
func NewTextView (text string) *TextView {
this := &TextView { TextBox: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "TextView"))
this.SetFocusable(true)
this.SetSelectable(true)
this.SetText(text)
this.SetAttr(tomo.AOverflow(false, true))
this.SetAttr(tomo.AWrap(true))
this.OnScroll(this.handleScroll)
return this
}
func (this *TextView) handleScroll (x, y float64) bool {
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
return true
}