104 Commits

Author SHA1 Message Date
5a32b06cef Various improvements to Icon, MimeIcon 2024-08-11 22:36:10 -04:00
fe50f5783b Upgrade Tomo API 2024-08-11 22:35:50 -04:00
73a5fab0bc Icon sets its minimum size properly 2024-08-11 12:20:23 -04:00
61addc051b Button sets an icon tag 2024-08-11 12:20:12 -04:00
7e275cc70e Update Tomo API 2024-08-10 21:44:33 -04:00
9856cd327f Split MimeIcon out from Icon 2024-08-10 21:44:03 -04:00
572e0c49af LabelCheckbox sets its label as not selectable 2024-07-29 01:50:00 -04:00
e0f4ecb509 Update Tomo API to v0.41.1 2024-07-27 15:04:41 -04:00
fc51ffe33c Fix flow layout 2024-07-27 14:41:46 -04:00
987f4bfc4a Remove random semicolons 2024-07-27 02:17:41 -04:00
b883542f3b Add .editorconfig 2024-07-27 02:10:00 -04:00
c8d33a0ef4 Fix keys for Scrollbar 2024-07-27 00:54:40 -04:00
9fa764c7b9 ScrollContainer can step scroll with normal up/down 2024-07-27 00:35:17 -04:00
84ab0895f8 Fix TextView scrolling 2024-07-27 00:19:53 -04:00
b9c77fd5f7 ScrollContainer properly responds to pgup/down 2024-07-27 00:19:31 -04:00
2722d19ecd Scrollbars accept both directions of scroll 2024-07-26 21:01:18 -04:00
4fc44c11e8 Label and Heading are now selectable 2024-07-26 21:00:53 -04:00
0cdb116ec1 TextInput no longer captures scroll with a zero X 2024-07-26 18:58:16 -04:00
6ea1679112 Offload selection manipulation of TextInput to backend 2024-07-26 18:49:54 -04:00
b87f32eac9 TextInput scrolls in the proper direction 2024-07-26 18:11:02 -04:00
793526238a Scrollbar drags on mouse motion 2024-07-26 18:10:48 -04:00
884148f006 Fix ScrollContainer layout again 2024-07-26 17:56:29 -04:00
3e382da688 Fix ScrollContainer layout 2024-07-26 17:54:32 -04:00
18b8898644 Fix dialog alignment 2024-07-26 00:34:05 -04:00
85fbe9c996 Update code for objects 2024-07-25 12:58:38 -04:00
25a59d888c Update Tomo API to v0.41.0 2024-07-25 12:55:03 -04:00
6ca6771fc6 Update code for layouts, objects 2024-07-21 11:48:28 -04:00
9077015db6 Update Tomo API 2024-07-21 11:48:06 -04:00
1125d98b3d Change OnEnter to OnConfirm
Full remediation of #6
2024-06-27 14:09:58 -04:00
638fc61d83 Make value getters/setters more consistent
See #6
2024-06-27 14:01:14 -04:00
d0ee6c432c Add OnEnter to Swatch and ColorPicker 2024-06-26 11:20:53 -04:00
b9f980e7fd Fix doc comment on MenuItem 2024-06-25 02:33:36 -04:00
b7d1a0abdd Add OnEnter for Slider 2024-06-25 02:33:13 -04:00
a38cee8437 Fix RGBAToHSVA 2024-06-25 02:32:00 -04:00
48bfa05452 Color editing popups use swatch label for title 2024-06-22 18:48:54 -04:00
e8a3a376ea Introduce new layouts.Grid construct 2024-06-22 18:44:26 -04:00
ae1e62c1f2 Add swatch 2024-06-22 15:44:37 -04:00
0b7e5392f4 Add color picker 2024-06-22 15:44:24 -04:00
1efb946953 Fix issues with grid layout 2024-06-22 15:38:52 -04:00
1e8df2392d Add tabs 2024-06-22 15:38:14 -04:00
83dca60257 Fix checkboxes not initializing to desired value 2024-06-22 15:37:52 -04:00
5b60717b8f Add an HSVA color implementation 2024-06-22 15:37:20 -04:00
d01d39569b Sliders work properly when initialized to 0.0 2024-06-20 17:48:41 -04:00
55637e36db Lables come vertically aligned to the middle 2024-06-20 17:47:51 -04:00
e62afcd667 Fix calendar prev/forward month buttons 2024-06-19 00:38:54 -04:00
f778ef5c95 Add calendar widget 2024-06-18 19:37:37 -04:00
c06f10c193 Fix flow layout getting stuck in a loop 2024-06-15 18:12:08 -04:00
23fb28ce5c Some internal layouts return recommended sizes 2024-06-15 09:27:35 -04:00
3533ce3726 Row/Column uses correct axis for determining free space 2024-06-15 07:58:51 -04:00
6d157eb9af Fix Column layout not allocating space to expanding boxes 2024-06-15 07:54:49 -04:00
da346f2f12 Row, Column have recommended size support 2024-06-12 03:35:38 -04:00
71a41d390f Row, Column handle expansion properly 2024-06-12 03:32:32 -04:00
9ce7f8b8f3 Contract layouts are now based on new Row and Column layouts 2024-06-12 03:15:38 -04:00
1596d54834 Fix up objects code 2024-06-11 17:17:11 -04:00
95d3dc3288 Add placeholder methods for recommended sizes 2024-06-11 17:12:18 -04:00
1069ae6455 Removed cut layout
Not a very good implementation
2024-06-11 16:58:38 -04:00
5c8358fc4a Add blank vars to ensure layouts satisfy tomo.Layout 2024-06-11 16:46:04 -04:00
6a8aaca18d Rename layouts.go -> contract.go 2024-06-11 16:44:15 -04:00
460733c8f3 Update code for objects 2024-06-11 16:40:35 -04:00
5d2a366a62 Update Tomo API 2024-06-11 16:40:06 -04:00
2c7c77d8da Add menus 2024-06-07 01:59:29 -04:00
8139d871cc Text-less buttons place their icon in the middle 2024-06-07 01:58:29 -04:00
bb320dfcc9 Update Tomo API 2024-06-07 01:58:09 -04:00
2ab920eb26 Store role in Boxes 2024-06-03 21:13:18 -04:00
d8ae20d739 Update Tomo API 2024-06-03 21:10:20 -04:00
06561bb671 Scrollbar, ScrollContainer use ContentObject now 2024-05-27 16:28:48 -04:00
a71d81af48 Checkbox uses CheckboxUnchecked icon when unchecked 2024-05-27 15:59:24 -04:00
bd9dbb762d Update Tomo API 2024-05-27 15:22:18 -04:00
6389556199 Updated all objects to new API 2024-05-26 17:21:58 -04:00
06d99b2790 Update Tomo API 2024-05-26 17:13:40 -04:00
6ab689b5c1 Renamed input.go to textinput.go 2024-05-20 02:23:07 -04:00
6497da69ed LabelCheckbox no longer expands vertically
It should in theory valign to middle this way, but grid layout
suffers from #1
2024-05-18 14:18:02 -04:00
34794f4c77 Make the dialog API more normal
It was very nice but inconsistent with literally everything else,
and never in my life have I seen someone else make a constructor
that way.
2024-05-18 14:16:57 -04:00
25625e9a99 Add dialog boxes 2024-05-18 13:25:06 -04:00
4cea0aa0bd Flow layout no longer leaves last box behind 2024-05-17 14:43:06 -04:00
1cb9e8091e Combine Row/Column layouts into Contract layout 2024-05-17 03:56:49 -04:00
68d49e1b02 Add flow layout 2024-05-17 03:51:24 -04:00
f025ec3d8a Slider can now be controlled by scrolling
If ya nasty
2024-05-17 01:22:47 -04:00
6fad52b335 Slider broadcasts slide event when manipulated with key presses 2024-05-17 01:09:59 -04:00
8134069e1f Add Value and SetValue to ScrollContainer 2024-05-17 01:08:39 -04:00
dca1eaefb5 Add SunkenContainer 2024-05-13 19:48:29 -04:00
87e81c00d3 Scrollbar and ScrollContainer use ScrollTo correctly 2024-05-13 19:45:18 -04:00
224ca25000 NewHeading returns a Heading as expected 2024-05-07 20:21:45 -04:00
f99f60d642 Button now removes its label if it is empty 2024-05-07 20:15:49 -04:00
b4ab60df77 Reverse order of increment/decrement buttons in NumberInput 2024-05-07 20:15:27 -04:00
a0fe7bc00f Slider has an OnSlide method instead of OnValueChange 2024-05-07 18:24:44 -04:00
1ff9982e01 Add NumberInput 2024-05-07 18:24:37 -04:00
ca2f9654b3 Add OnEdit to TextInput 2024-05-07 18:24:25 -04:00
4d790f7264 Add checkboxes 2024-05-07 13:45:06 -04:00
49f010a8d6 Button.SetIcon now takes in theme.Icon 2024-05-06 23:23:59 -04:00
39541e1b78 Upgrade Tomo version 2024-05-03 13:30:32 -04:00
c8bcb9e428 Remove NewApplicationIcon constructor for Icon 2024-05-03 12:27:38 -04:00
858129ec33 Upgrade Tomo version 2024-05-03 12:27:24 -04:00
02551987a4 Add TextView, improved Scrollbar 2023-09-15 16:11:59 -04:00
e45e391f6d Added ScrollContainer 2023-09-15 01:47:58 -04:00
71bc235c0e Completed documentation for Scrollbar 2023-09-14 21:49:45 -04:00
c9e556f47b Scrollbars can be dragged 2023-09-14 21:40:06 -04:00
15d7031e22 Scrollbar now displays scroll value 2023-09-14 21:04:59 -04:00
134f8016c1 Progress on scrollbar 2023-09-14 20:34:56 -04:00
2251d33ac7 Add documentation for Slider 2023-09-14 17:03:19 -04:00
c210c07b74 WIP scrolling 2023-09-14 14:48:08 -04:00
312ee6270c Buttons can have icons (wip) 2023-09-07 18:13:10 -04:00
59ca14cab6 Icon no longer panics on nil texture 2023-09-05 13:04:06 -04:00
67a0e09101 bruhhhh 2023-09-04 02:56:23 -04:00
35 changed files with 2925 additions and 504 deletions

12
.editorconfig Normal file
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@@ -0,0 +1,12 @@
root = true
[*]
end_of_line = lf
insert_final_newline = true
indent_style = tab
indent_size = 8
charset = utf-8
[*.md]
indent_style = space
indent_size = 2

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@@ -1,6 +1,6 @@
# objects
[![Go Reference](https://pkg.go.dev/badge/pkg.go.dev/git.tebibyte.media/tomo/objects.svg)](https://pkg.go.dev/pkg.go.dev/git.tebibyte.media/tomo/objects)
[![Go Reference](https://pkg.go.dev/badge/git.tebibyte.media/tomo/objects.svg)](https://pkg.go.dev/git.tebibyte.media/tomo/objects)
Objects contains a standard collection of re-usable objects. All objects in this
module visually conform to whatever the theme is set to.

100
button.go
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@@ -1,13 +1,22 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
var buttonLayout = layouts.Row { true }
var iconButtonLayout = layouts.Row { true }
var bothButtonLayout = layouts.Row { false, true }
// Button is a clickable button.
type Button struct {
tomo.TextBox
tomo.ContainerBox
label *Label
icon *Icon
labelActive bool
on struct {
click event.FuncBroadcaster
}
@@ -15,29 +24,90 @@ type Button struct {
// NewButton creates a new button with the specified text.
func NewButton (text string) *Button {
box := &Button { TextBox: tomo.NewTextBox() }
theme.Apply(box, theme.R("objects", "Button", ""))
box := &Button {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
}
box.SetRole(tomo.R("objects", "Button"))
box.label.SetAttr(tomo.AAlign(tomo.AlignMiddle, tomo.AlignMiddle))
box.SetAttr(tomo.ALayout(buttonLayout))
box.SetText(text)
box.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
box.OnMouseUp(box.handleMouseUp)
box.SetInputMask(true)
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the button's label.
func (this *Button) SetText (text string) {
this.label.SetText(text)
if this.labelActive && text == "" {
this.Remove(this.label)
this.labelActive = false
}
if !this.labelActive && text != "" {
this.Add(this.label)
this.labelActive = true
}
this.applyLayout()
}
// SetIcon sets an icon for this button. Setting the icon to IconUnknown will
// remove it.
func (this *Button) SetIcon (id tomo.Icon) {
if this.icon != nil { this.Remove(this.icon) }
var icon *Icon; if id != tomo.IconUnknown {
icon = NewIcon(id, tomo.IconSizeSmall)
}
this.icon = icon
if this.icon != nil {
this.Insert(this.icon, this.label)
}
this.SetTag("icon", this.icon != nil)
this.applyLayout()
}
// OnClick specifies a function to be called when the button is clicked.
func (this *Button) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)
}
func (this *Button) handleKeyUp (key input.Key, numberPad bool) {
if key != input.KeyEnter && key != input.Key(' ') { return }
this.on.click.Broadcast()
}
func (this *Button) handleMouseUp (button input.Button) {
if button != input.ButtonLeft { return }
if this.MousePosition().In(this.Bounds()) {
this.on.click.Broadcast()
func (this *Button) applyLayout () {
if this.labelActive && this.icon == nil {
this.SetAttr(tomo.ALayout(buttonLayout))
} else if !this.labelActive && this.icon != nil {
this.SetAttr(tomo.ALayout(iconButtonLayout))
} else {
this.SetAttr(tomo.ALayout(bothButtonLayout))
}
}
func (this *Button) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *Button) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.on.click.Broadcast()
return true
}
func (this *Button) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Button) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.on.click.Broadcast()
}
return true
}

173
calendar.go Normal file
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@@ -0,0 +1,173 @@
package objects
import "fmt"
import "time"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// Calendar is an object that can display a date and allow the user to change
// it. It can display one month at a time.
type Calendar struct {
tomo.ContainerBox
grid tomo.ContainerBox
time time.Time
monthLabel *Label
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCalendar creates a new calendar with the specified date.
func NewCalendar (tm time.Time) *Calendar {
calendar := &Calendar {
ContainerBox: tomo.NewContainerBox(),
time: tm,
}
calendar.SetRole(tomo.R("objects", "Calendar"))
calendar.SetAttr(tomo.ALayout(layouts.ContractVertical))
prevButton := NewButton("")
prevButton.SetIcon(tomo.IconGoPrevious)
prevButton.OnClick(func () {
calendar.prevMonth()
calendar.on.valueChange.Broadcast()
})
nextButton := NewButton("")
nextButton.SetIcon(tomo.IconGoNext)
nextButton.OnClick(func () {
calendar.nextMonth()
calendar.on.valueChange.Broadcast()
})
calendar.monthLabel = NewLabel("")
calendar.monthLabel.SetAttr(tomo.AAlign(tomo.AlignMiddle, tomo.AlignMiddle))
calendar.grid = tomo.NewContainerBox()
calendar.grid.SetRole(tomo.R("objects", "CalendarGrid"))
calendar.grid.SetAttr(tomo.ALayout(layouts.NewGrid (
true, true, true, true, true, true, true)()))
calendar.Add(NewInnerContainer (
layouts.Row { false, true, false },
prevButton, calendar.monthLabel, nextButton))
calendar.Add(calendar.grid)
calendar.OnScroll(calendar.handleScroll)
calendar.refresh()
return calendar
}
// Value returns the time this calendar is displaying.
func (this *Calendar) Value () time.Time {
return this.time
}
// SetValue sets the date the calendar will display.
func (this *Calendar) SetValue (tm time.Time) {
if this.time == tm { return }
this.time = tm
this.refresh()
}
// OnValueChange sets a function to be called when the user changes the date on
// the calendar.
func (this *Calendar) OnValueChange (callback func ()) {
this.on.valueChange.Connect(callback)
}
func (this *Calendar) prevMonth () {
this.time = firstOfMonth(this.time.Add(24 * time.Hour * -20))
this.refresh()
}
func (this *Calendar) nextMonth () {
this.time = firstOfMonth(this.time.Add(24 * time.Hour * 40))
this.refresh()
}
var weekdayAbbreviations = []string {
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat",
}
func (this *Calendar) refresh () {
this.monthLabel.SetText(this.time.Format("2006 January"))
this.grid.Clear()
for _, day := range weekdayAbbreviations {
dayLabel := tomo.NewTextBox()
dayLabel.SetRole(tomo.R("objects", "CalendarWeekdayHeader"))
dayLabel.SetText(day)
dayLabel.SetAttr(tomo.AAlign(tomo.AlignMiddle, tomo.AlignMiddle))
this.grid.Add(dayLabel)
}
dayIter := 0 - int(firstOfMonth(this.time).Weekday())
if dayIter <= -6 {
dayIter = 1
}
weekday := 0
totalDays := daysInMonth(this.time)
for ; dayIter <= totalDays; dayIter ++ {
weekday = (weekday + 1) % 7
if dayIter > 0 {
day := tomo.NewTextBox()
day.SetText(fmt.Sprint(dayIter))
if weekday == 1 || weekday == 0 {
day.SetRole(tomo.R("objects", "CalendarDay"))
day.SetTag("weekend", true)
} else {
day.SetRole(tomo.R("objects", "CalendarDay"))
day.SetTag("weekday", true)
}
this.grid.Add(day)
} else {
this.grid.Add(tomo.NewBox())
}
}
}
func (this *Calendar) handleScroll (x, y float64) bool {
if y < 0 {
this.prevMonth()
} else {
this.nextMonth()
}
return true
}
func firstOfMonth (tm time.Time) time.Time {
return time.Date(tm.Year(), tm.Month(), 0, 0, 0, 0, 0, time.Local)
}
func daysInMonth (tm time.Time) (days int) {
year := tm.Year()
month := tm.Month()
switch month {
case 1: days = 31
case 2:
// betcha didn't know this about leap years
if year % 4 == 0 && (year % 100 != 0 || year % 400 == 0) {
days = 29
} else {
days = 28
}
case 3: days = 31
case 4: days = 30
case 5: days = 31
case 6: days = 30
case 7: days = 31
case 8: days = 31
case 9: days = 30
case 10: days = 31
case 11: days = 30
case 12: days = 31
}
return
}
func canonMonth (tm time.Time) int {
return int(tm.Month() - 1) + tm.Year() * 12
}

78
checkbox.go Normal file
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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Checkbox is a control that can be toggled.
type Checkbox struct {
tomo.Box
value bool
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCheckbox creates a new checkbox with the specified value.
func NewCheckbox (value bool) *Checkbox {
box := &Checkbox {
Box: tomo.NewBox(),
}
box.SetRole(tomo.R("objects", "Checkbox"))
box.SetValue(value)
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// Value returns the value of the checkbox.
func (this *Checkbox) Value () bool {
return this.value
}
// SetValue sets the value of the checkbox.
func (this *Checkbox) SetValue (value bool) {
this.value = value
// the theme shall decide what checked and unchecked states look like
this.SetTag("checked", value)
this.SetTag("unchecked", !value)
}
// Toggle toggles the value of the checkbox between true and false.
func (this *Checkbox) Toggle () {
this.SetValue(!this.Value())
}
// OnValueChange specifies a function to be called when the user checks or
// unchecks the checkbox.
func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Checkbox) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.Toggle()
return true
}
func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false}
return true
}
func (this *Checkbox) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Checkbox) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.Toggle()
}
return true
}

159
colorpicker.go Normal file
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package objects
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts"
import "git.tebibyte.media/tomo/objects/internal"
// ColorPicker allows the user to pick a color by controlling its HSBA
// parameters.
type ColorPicker struct {
tomo.ContainerBox
value internal.HSVA
pickerMap *colorPickerMap
hueSlider *Slider
alphaSlider *Slider
on struct {
valueChange event.FuncBroadcaster
}
}
// NewColorPicker creates a new color picker with the specified color.
func NewColorPicker (value color.Color) *ColorPicker {
picker := &ColorPicker {
ContainerBox: tomo.NewContainerBox(),
}
picker.SetRole(tomo.R("objects", "ColorPicker"))
picker.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
picker.pickerMap = newColorPickerMap(picker)
picker.Add(picker.pickerMap)
picker.hueSlider = NewVerticalSlider(0.0)
picker.Add(picker.hueSlider)
picker.hueSlider.OnValueChange(func () {
picker.value.H = picker.hueSlider.Value()
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
picker.alphaSlider = NewVerticalSlider(0.0)
picker.Add(picker.alphaSlider)
picker.alphaSlider.OnValueChange(func () {
picker.value.A = uint8(picker.alphaSlider.Value() * 255)
picker.on.valueChange.Broadcast()
picker.pickerMap.Invalidate()
})
if value == nil { value = color.Transparent }
picker.SetValue(value)
return picker
}
// Value returns the color of the picker.
func (this *ColorPicker) Value () color.Color {
return this.value
}
// SetValue sets the color of the picker.
func (this *ColorPicker) SetValue (value color.Color) {
if value == nil { value = color.Transparent }
this.value = internal.RGBAToHSVA(value.RGBA())
this.hueSlider.SetValue(this.value.H)
this.alphaSlider.SetValue(float64(this.value.A) / 255)
}
// OnValueChange specifies a function to be called when the user changes the
// swatch's color.
func (this *ColorPicker) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// RGBA satisfies the color.Color interface
func (this *ColorPicker) RGBA () (r, g, b, a uint32) {
return this.value.RGBA()
}
type colorPickerMap struct {
tomo.CanvasBox
dragging bool
parent *ColorPicker
}
func newColorPickerMap (parent *ColorPicker) *colorPickerMap {
picker := &colorPickerMap {
CanvasBox: tomo.NewCanvasBox(),
parent: parent,
}
picker.SetDrawer(picker)
picker.SetRole(tomo.R("objects", "ColorPickerMap"))
picker.OnButtonUp(picker.handleButtonUp)
picker.OnButtonDown(picker.handleButtonDown)
picker.OnMouseMove(picker.handleMouseMove)
return picker
}
func (this *colorPickerMap) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = true
this.drag()
return true
}
func (this *colorPickerMap) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.dragging = false
return true
}
func (this *colorPickerMap) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *colorPickerMap) drag () {
pointer := this.Window().MousePosition()
bounds := this.InnerBounds()
this.parent.value.S = float64(pointer.X - bounds.Min.X) / float64(bounds.Dx())
this.parent.value.V = 1 - float64(pointer.Y - bounds.Min.Y) / float64(bounds.Dy())
this.parent.value = this.parent.value.Canon()
this.parent.on.valueChange.Broadcast()
this.Invalidate()
}
func (this *colorPickerMap) Draw (can canvas.Canvas) {
bounds := can.Bounds()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
xx := x - bounds.Min.X
yy := y - bounds.Min.Y
pixel := internal.HSVA {
H: this.parent.value.H,
S: float64(xx) / float64(bounds.Dx()),
V: 1 - float64(yy) / float64(bounds.Dy()),
A: 255,
}
sPos := int( this.parent.value.S * float64(bounds.Dx()))
vPos := int((1 - this.parent.value.V) * float64(bounds.Dy()))
sDist := sPos - xx
vDist := vPos - yy
crosshair :=
(sDist == 0 || vDist == 0) &&
-8 < sDist && sDist < 8 &&
-8 < vDist && vDist < 8
if crosshair {
pixel.S = 1 - pixel.S
pixel.V = 1 - pixel.V
}
can.Set(x, y, pixel)
}}
}

View File

@@ -1,7 +1,6 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Container is an object that can contain other objects. It can be used as a
// primitive for building more complex layouts. It has two variants: an outer
@@ -16,24 +15,37 @@ func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := &Container {
ContainerBox: tomo.NewContainerBox(),
}
this.SetLayout(layout)
this.SetAttr(tomo.ALayout(layout))
for _, child := range children {
this.Add(child)
}
return this
}
// NewOuterContainer creates a new container that has padding around it.
// NewOuterContainer creates a new container that has padding around it, as well
// as a solid background color. It is meant to be used as a root container for a
// window, tab pane, etc.
func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "outer"))
this.SetRole(tomo.R("objects", "Container"))
this.SetTag("outer", true)
return this
}
// NewSunkenContainer creates a new container with a sunken style and padding
// around it. It is meant to be used as a root container for a ScrollContainer.
func NewSunkenContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
this.SetRole(tomo.R("objects", "Container"))
this.SetTag("sunken", true)
return this
}
// NewInnerContainer creates a new container that has no padding around it.
func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "inner"))
this.SetRole(tomo.R("objects", "Container"))
this.SetTag("inner", true)
return this
}

100
dialog.go Normal file
View File

@@ -0,0 +1,100 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// DialogKind defines the semantic role of a dialog window.
type DialogKind int; const (
DialogInformation DialogKind = iota
DialogQuestion
DialogWarning
DialogError
)
// Dialog is a modal dialog window.
type Dialog struct {
tomo.Window
controlRow tomo.ContainerBox
}
type clickable interface {
OnClick (func ()) event.Cookie
}
// NewDialog creates a new dialog window given a dialog kind.
func NewDialog (kind DialogKind, parent tomo.Window, title, message string, options ...tomo.Object) (*Dialog, error) {
if title == "" {
switch kind {
case DialogInformation: title = "Information"
case DialogQuestion: title = "Question"
case DialogWarning: title = "Warning"
case DialogError: title = "Error"
}
}
dialog := &Dialog { }
if parent == nil {
window, err := tomo.NewWindow(image.Rectangle { })
if err != nil { return nil, err }
dialog.Window = window
} else {
window, err := parent.NewModal(image.Rectangle { })
if err != nil { return nil, err }
dialog.Window = window
}
var iconId tomo.Icon
switch kind {
case DialogInformation: iconId = tomo.IconDialogInformation
case DialogQuestion: iconId = tomo.IconDialogQuestion
case DialogWarning: iconId = tomo.IconDialogWarning
case DialogError: iconId = tomo.IconDialogError
}
dialog.SetTitle(title)
icon := NewIcon(iconId, tomo.IconSizeLarge)
messageText := NewLabel(message)
messageText.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
for _, option := range options {
if option, ok := option.(clickable); ok {
option.OnClick(dialog.Close)
}
}
dialog.controlRow = NewInnerContainer(layouts.ContractHorizontal, options...)
dialog.controlRow.SetAttr(tomo.AAlign(tomo.AlignEnd, tomo.AlignEnd))
dialog.SetRoot(NewOuterContainer (
layouts.Column { true, false },
NewInnerContainer(layouts.ContractHorizontal, icon, messageText),
dialog.controlRow))
return dialog, nil
}
// NewDialogOk creates a new dialog window with an OK option.
func NewDialogOk (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
okButton := NewButton("OK")
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
if onOk != nil { onOk() }
})
okButton.SetFocused(true)
return NewDialog(kind, parent, title, message, okButton)
}
// NewDialogOkCancel creates a new dialog window with OK and Cancel options.
func NewDialogOkCancel (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
cancelButton := NewButton("Cancel")
cancelButton.SetIcon(tomo.IconDialogCancel)
okButton := NewButton("OK")
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
if onOk != nil { onOk() }
})
okButton.SetFocused(true)
return NewDialog(kind, parent, title, message, cancelButton, okButton)
}

4
go.mod
View File

@@ -2,6 +2,4 @@ module git.tebibyte.media/tomo/objects
go 1.20
require git.tebibyte.media/tomo/tomo v0.27.0
require golang.org/x/image v0.11.0 // indirect
require git.tebibyte.media/tomo/tomo v0.45.0

37
go.sum
View File

@@ -1,35 +1,2 @@
git.tebibyte.media/tomo/tomo v0.27.0 h1:gCwxQe0qm1hZLfHkMI3OccNMC/lB1cfs4BbaMz/bXug=
git.tebibyte.media/tomo/tomo v0.27.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/image v0.11.0 h1:ds2RoQvBvYTiJkwpSFDwCcDFNX7DqjL2WsUgTNk0Ooo=
golang.org/x/image v0.11.0/go.mod h1:bglhjqbqVuEb9e9+eNR45Jfu7D+T4Qan+NhQk8Ck2P8=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.12.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
git.tebibyte.media/tomo/tomo v0.45.0 h1:fQH0WIPidW275hOq9dE6R7p064xG1RGx2QU68Avlr84=
git.tebibyte.media/tomo/tomo v0.45.0/go.mod h1:WrtilgKB1y8O2Yu7X4mYcRiqOlPR8NuUnoA/ynkQWrs=

View File

@@ -2,7 +2,6 @@ package objects
import "fmt"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Heading is a label that denotes the start of some section of content. It can
// have a level from 0 to 2, with 0 being the most prominent and 2 being the
@@ -12,12 +11,15 @@ type Heading struct {
}
// NewHeading creates a new section heading. The level can be from 0 to 2.
func NewHeading (level int, text string) *Label {
func NewHeading (level int, text string) *Heading {
if level < 0 { level = 0 }
if level > 2 { level = 2 }
this := &Label { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "Heading", fmt.Sprint(level)))
this := &Heading { TextBox: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "Heading"))
this.SetTag(fmt.Sprint(level), true)
this.SetText(text)
this.SetSelectable(true)
this.SetFocusable(true)
return this
}

61
icon.go
View File

@@ -1,47 +1,52 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/canvas"
// Icon displays a single icon.
type Icon struct {
tomo.Box
icon tomo.Icon
size tomo.IconSize
}
func iconSizeString (size tomo.IconSize) string {
switch size {
case tomo.IconSizeLarge: return "large"
case tomo.IconSizeMedium: return "medium"
default: return "small"
}
}
// NewIcon creates a new icon from an icon ID.
func NewIcon (id theme.Icon, size theme.IconSize) *Icon {
func NewIcon (icon tomo.Icon, size tomo.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Icon", size.String()))
this.SetTexture(id.Texture(size))
this.SetRole(tomo.R("objects", "Icon"))
this.SetIcon(icon, size)
this.OnIconSetChange(this.handleIconSetChange)
return this
}
// NewMimeIcon creates a new icon from a MIME type.
func NewMimeIcon (mime data.Mime, size theme.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
// SetIcon sets the icon.
func (this *Icon) SetIcon (icon tomo.Icon, size tomo.IconSize) {
if this.icon == icon { return }
this.icon = icon
this.setTexture(icon.Texture(size))
}
func (this *Icon) handleIconSetChange () {
this.setTexture(this.icon.Texture(this.size))
}
func (this *Icon) setTexture (texture canvas.Texture) {
this.SetAttr(tomo.ATexture(texture))
this.SetAttr(tomo.ATextureMode(tomo.TextureModeCenter))
if texture == nil {
this.SetAttr(tomo.AMinimumSize(0, 0))
} else {
bounds := texture.Bounds()
this.SetAttr(tomo.AttrMinimumSize(bounds.Max.Sub(bounds.Min)))
}
theme.Apply(this, theme.R("objects", "Icon", size.String()))
this.SetTexture(theme.MimeIcon(mime, size))
return this
}
// NewApplicationIcon creates a new icon from an application description.
func NewApplicationIcon (id theme.ApplicationIcon, size theme.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Icon", size.String()))
this.SetTexture(id.Texture(size))
return this
}
func (this *Icon) SetTexture (texture canvas.Texture) {
bounds := texture.Bounds()
this.Box.SetTexture(texture)
this.SetMinimumSize(bounds.Max.Sub(bounds.Min))
}

View File

@@ -1,90 +0,0 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// TextInput is a single-line editable text box.
type TextInput struct {
tomo.TextBox
text []rune
on struct {
enter event.FuncBroadcaster
}
}
// NewTextInput creates a new text input containing the specified text.
func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "TextInput", ""))
this.SetText(text)
this.SetFocusable(true)
this.SetSelectable(true)
this.OnKeyDown(this.handleKeyDown)
return this
}
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
this.text = []rune(text)
this.TextBox.SetText(text)
}
// Text returns the text content of the input.
func (this *TextInput) Text () string {
return string(this.text)
}
// OnEnter specifies a function to be called when the user presses enter within
// the text input.
func (this *TextInput) OnEnter (callback func ()) event.Cookie {
return this.on.enter.Connect(callback)
}
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
dot := this.Dot()
modifiers := this.Modifiers()
word := modifiers.Control
sel := modifiers.Shift
changed := false
switch {
case key == input.KeyEnter:
this.on.enter.Broadcast()
case key == input.KeyHome || (modifiers.Alt && key == input.KeyLeft):
dot.End = 0
if !sel { dot.Start = dot.End }
case key == input.KeyEnd || (modifiers.Alt && key == input.KeyRight):
dot.End = len(this.text)
if !sel { dot.Start = dot.End }
case key == input.KeyLeft:
if sel {
dot = text.SelectLeft(this.text, dot, word)
} else {
dot = text.MoveLeft(this.text, dot, word)
}
case key == input.KeyRight:
if sel {
dot = text.SelectRight(this.text, dot, word)
} else {
dot = text.MoveRight(this.text, dot, word)
}
case key == input.KeyBackspace:
this.text, dot = text.Backspace(this.text, dot, word)
changed = true
case key == input.KeyDelete:
this.text, dot = text.Delete(this.text, dot, word)
changed = true
case key == input.Key('a') && modifiers.Control:
dot.Start = 0
dot.End = len(this.text)
case key.Printable():
this.text, dot = text.Type(this.text, dot, rune(key))
changed = true
}
this.Select(dot)
if changed { this.SetText(string(this.text)) }
}

104
internal/color.go Normal file
View File

@@ -0,0 +1,104 @@
package internal
type HSVA struct {
H float64
S float64
V float64
A uint8
}
func (hsva HSVA) RGBA () (r, g, b, a uint32) {
// Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html
component := func (x float64) uint32 {
return uint32(float64(0xFFFF) * x)
}
ca := uint32(hsva.A) << 8
s := clamp01(hsva.S)
v := clamp01(hsva.V)
if s == 0 {
light := component(v)
return light, light, light, ca
}
h := clamp01(hsva.H) * 360
sector := int(h / 60)
offset := (h / 60) - float64(sector)
fac := float64(hsva.A) / 255
p := component(fac * v * (1 - s))
q := component(fac * v * (1 - s * offset))
t := component(fac * v * (1 - s * (1 - offset)))
va := component(v)
switch sector {
case 0: return va, t, p, ca
case 1: return q, va, p, ca
case 2: return p, va, t, ca
case 3: return p, q, va, ca
case 4: return t, p, va, ca
default: return va, p, q, ca
}
}
// Canon returns the color but with the H, S, and V fields are constrained to
// the range 0.0-1.0
func (hsva HSVA) Canon () HSVA {
hsva.H = clamp01(hsva.H)
hsva.S = clamp01(hsva.S)
hsva.V = clamp01(hsva.V)
return hsva
}
func clamp01 (x float64) float64 {
if x > 1.0 { return 1.0 }
if x < 0.0 { return 0.0 }
return x
}
func RGBAToHSVA (r, g, b, a uint32) HSVA {
// Adapted from:
// https://www.cs.rit.edu/~ncs/color/t_convert.html
component := func (x uint32) float64 {
return clamp01(float64(x) / 0xFFFF)
}
cr := component(r)
cg := component(g)
cb := component(b)
var maxComponent float64
if cr > maxComponent { maxComponent = cr }
if cg > maxComponent { maxComponent = cg }
if cb > maxComponent { maxComponent = cb }
var minComponent = 1.0
if cr < minComponent { minComponent = cr }
if cg < minComponent { minComponent = cg }
if cb < minComponent { minComponent = cb }
hsva := HSVA {
V: maxComponent,
A: uint8(a >> 8),
}
delta := maxComponent - minComponent
if delta == 0 {
// hsva.S is undefined, so hue doesn't matter
return hsva
}
hsva.S = delta / maxComponent
switch {
case cr == maxComponent: hsva.H = (cg - cb) / delta
case cg == maxComponent: hsva.H = 2 + (cb - cr) / delta
case cb == maxComponent: hsva.H = 4 + (cr - cg) / delta
}
hsva.H *= 60
if hsva.H < 0 { hsva.H += 360 }
hsva.H /= 360
return hsva
}

View File

@@ -1,7 +1,6 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Label is a simple text label.
type Label struct {
@@ -11,8 +10,10 @@ type Label struct {
// NewLabel creates a new text label.
func NewLabel (text string) *Label {
this := &Label { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "Label", ""))
this.SetRole(tomo.R("objects", "Label"))
this.SetText(text)
this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
this.SetSelectable(true)
this.SetFocusable(true)
return this
}

69
labelcheckbox.go Normal file
View File

@@ -0,0 +1,69 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// LabelCheckbox is a checkbox with a label.
type LabelCheckbox struct {
tomo.ContainerBox
checkbox *Checkbox
label *Label
}
// NewLabelCheckbox creates a new labeled checkbox with the specified value and
// label text.
func NewLabelCheckbox (value bool, text string) *LabelCheckbox {
box := &LabelCheckbox {
ContainerBox: tomo.NewContainerBox(),
checkbox: NewCheckbox(value),
label: NewLabel(text),
}
box.SetRole(tomo.R("objects", "LabelCheckbox"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
box.label.SetSelectable(false)
box.label.SetFocusable(false)
box.Add(box.checkbox)
box.Add(box.label)
box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
return box
}
// Value returns the value of the checkbox.
func (this *LabelCheckbox) Value () bool {
return this.checkbox.Value()
}
// SetValue sets the value of the checkbox.
func (this *LabelCheckbox) SetValue (value bool) {
this.checkbox.SetValue(value)
}
// Toggle toggles the value of the checkbox between true and false.
func (this *LabelCheckbox) Toggle () {
this.checkbox.Toggle()
}
// OnValueChange specifies a function to be called when the user checks or
// unchecks the checkbox.
func (this *LabelCheckbox) OnValueChange (callback func ()) event.Cookie {
return this.checkbox.OnValueChange(callback)
}
func (this *LabelCheckbox) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *LabelCheckbox) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.checkbox.SetFocused(true)
this.checkbox.Toggle()
}
return true
}

75
labelswatch.go Normal file
View File

@@ -0,0 +1,75 @@
package objects
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// LabelSwatch is a swatch with a label.
type LabelSwatch struct {
tomo.ContainerBox
swatch *Swatch
label *Label
}
// NewLabelSwatch creates a new labeled swatch with the specified color and
// label text.
func NewLabelSwatch (value color.Color, text string) *LabelSwatch {
box := &LabelSwatch {
ContainerBox: tomo.NewContainerBox(),
swatch: NewSwatch(value),
label: NewLabel(text),
}
box.SetRole(tomo.R("objects", "LabelSwatch"))
box.swatch.label = text
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
box.Add(box.swatch)
box.Add(box.label)
box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
return box
}
// Value returns the color of the swatch.
func (this *LabelSwatch) Value () color.Color {
return this.swatch.Value()
}
// SetValue sets the color of the swatch.
func (this *LabelSwatch) SetValue (value color.Color) {
this.swatch.SetValue(value)
}
// OnValueChange specifies a function to be called when the swatch's color
// is changed by the user.
func (this *LabelSwatch) OnValueChange (callback func ()) event.Cookie {
return this.swatch.OnValueChange(callback)
}
// RGBA satisfies the color.Color interface
func (this *LabelSwatch) RGBA () (r, g, b, a uint32) {
return this.swatch.RGBA()
}
// OnConfirm specifies a function to be called when the user selects "OK" in the
// color picker.
func (this *LabelSwatch) OnConfirm (callback func ()) event.Cookie {
return this.swatch.OnConfirm(callback)
}
func (this *LabelSwatch) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return true }
return true
}
func (this *LabelSwatch) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return true }
if this.Window().MousePosition().In(this.Bounds()) {
this.swatch.SetFocused(true)
this.swatch.Choose()
}
return true
}

40
layouts/contract.go Normal file
View File

@@ -0,0 +1,40 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = ContractVertical
// Contract is a layout that arranges boxes in a simple row or column according
// to their minimum sizes.
type Contract bool
// ContractVertical is a vertical contracted layout.
const ContractVertical Contract = true
// ContractHorizontal is a horizontal contracted layout.
const ContractHorizontal Contract = false
func (contract Contract) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
return contract.fallback().MinimumSize(hints, boxes)
}
func (contract Contract) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
contract.fallback().Arrange(hints, boxes)
}
func (contract Contract) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return contract.fallback().RecommendedHeight(hints, boxes, width)
}
func (contract Contract) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return contract.fallback().RecommendedWidth(hints, boxes, height)
}
func (contract Contract) fallback () tomo.Layout {
if contract == ContractVertical {
return Column { }
} else {
return Row { }
}
}

View File

@@ -1,173 +0,0 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
// Cut is a layout that can be divided into smaller and smaller sections.
type Cut struct {
branches []*Cut
expand []bool
vertical bool
}
// NewCut creates and returns a new Cut layout.
func NewCut () *Cut {
return new(Cut)
}
// Vertical divides the layout vertically. Sections are specified using
// booleans. If a section is true, it will expand. If false, it will contract.
func (this *Cut) Vertical (expand ...bool) {
this.expand = expand
this.vertical = true
this.fill()
}
// Horizontal divides the layout horizontally. Sections are specified using
// booleans. If a section is true, it will expand. If false, it will contract.
func (this *Cut) Horizontal (expand ...bool) {
this.expand = expand
this.vertical = false
this.fill()
}
// At returns the section of this layout at the specified index.
func (this *Cut) At (index int) *Cut {
return this.branches[index]
}
func (this *Cut) real () bool {
return this != nil && this.branches != nil
}
func (this *Cut) fill () {
this.branches = make([]*Cut, len(this.expand))
for index := range this.branches {
this.branches[index] = new(Cut)
}
}
func (this *Cut) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
size, _ := this.minimumSize(hints, boxes)
return size
}
func (this *Cut) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
this.arrange(hints, boxes)
}
func (this *Cut) minimumSize (hints tomo.LayoutHints, boxes []tomo.Box) (image.Point, []tomo.Box) {
size := image.Point { }
for index, branch := range this.branches {
if len(boxes) == 0 { break }
var point image.Point
if branch.real() {
point, boxes = branch.minimumSize(hints, boxes)
} else {
point = boxes[0].MinimumSize()
boxes = boxes[1:]
}
if this.vertical {
if point.X > size.X { size.X = point.X }
if index > 0 { size.Y += hints.Gap.Y }
size.Y += point.Y
} else {
if point.Y > size.Y { size.Y = point.Y }
if index > 0 { size.X += hints.Gap.X }
size.X += point.X
}
}
return size, boxes
}
func (this *Cut) arrange (hints tomo.LayoutHints, boxes []tomo.Box) []tomo.Box {
nChildren := len(this.branches)
// collect minimum sizes and physical endpoints
var minimums = make([]image.Point, nChildren)
var leaves = make([]tomo.Box, nChildren)
var nBranches int
remaining := boxes
for index, branch := range this.branches {
if branch.real() {
minimums[index], remaining = branch.minimumSize(hints, remaining)
} else {
if len(remaining) == 0 { break }
leaves[index] = remaining[0]
minimums[index] = remaining[0].MinimumSize()
remaining = remaining[1:]
}
nBranches ++
}
// determine the amount of space to divide among expanding branches
gaps := nBranches - 1
var freeSpace float64; if this.vertical {
freeSpace = float64(hints.Bounds.Dy() - hints.Gap.Y * gaps)
} else {
freeSpace = float64(hints.Bounds.Dx() - hints.Gap.X * gaps)
}
var nExpanding float64
for index, minimum := range minimums {
if this.expand[index] {
nExpanding ++
} else if this.vertical {
freeSpace -= float64(minimum.Y)
} else {
freeSpace -= float64(minimum.X)
}
}
expandingSize := freeSpace / nExpanding
// calculate the size and position of branches
var bounds = make([]image.Rectangle, nChildren)
x := float64(hints.Bounds.Min.X)
y := float64(hints.Bounds.Min.Y)
for index, minimum := range minimums {
// get size along significant axis
var size float64; if this.expand[index] {
size = expandingSize
} else if this.vertical {
size = float64(minimum.Y)
} else {
size = float64(minimum.X)
}
// figure out bounds from size
if this.vertical {
bounds[index].Max = image.Pt (
int(hints.Bounds.Dx()),
int(size))
} else {
bounds[index].Max = image.Pt (
int(size),
int(hints.Bounds.Dy()))
}
bounds[index] = bounds[index].Add(image.Pt(int(x), int(y)))
// move along
if this.vertical {
y += float64(hints.Gap.Y) + size
} else {
x += float64(hints.Gap.X) + size
}
}
// apply the size and position
for index, bound := range bounds {
if leaves[index] != nil {
leaves[index].SetBounds(bound)
boxes = boxes[1:]
} else if this.branches[index] != nil {
newHints := hints
newHints.Bounds = bound
boxes = this.branches[index].arrange(newHints, boxes)
}
}
return boxes
}

136
layouts/flow.go Normal file
View File

@@ -0,0 +1,136 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = FlowVertical
// Flow is a grid layout where the number of rows and columns changes depending
// on the size of the container. It is designed to be used with an overflowing
// container. If the container does not overflow in the correct direction, the
// layout will behave like Contract.
type Flow bool
// FlowVertical is a vertical flow layout.
const FlowVertical Flow = true
// FlowHorizontal is a horizontal flow layout.
const FlowHorizontal Flow = false
func (flow Flow) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
// TODO: write down somewhere that layout minimums aren't taken into
// account when the respective direction is overflowed
return flow.fallback().MinimumSize(hints, boxes)
}
func (flow Flow) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if flow.v() && !hints.OverflowY || flow.h() && !hints.OverflowX {
flow.fallback().Arrange(hints, boxes)
}
// find a minor size value that will fit all boxes
minorSize := 0
for index := 0; index < boxes.Len(); index ++ {
boxSize := flow.minor(boxes.MinimumSize(index))
if boxSize > minorSize { minorSize = boxSize }
}
if minorSize == 0 { return }
minorSteps :=
(flow.deltaMinor(hints.Bounds) + flow.minor(hints.Gap)) /
(minorSize + flow.minor(hints.Gap))
if minorSteps < 1 { minorSteps = 1 }
// arrange
point := hints.Bounds.Min
index := 0
for index < boxes.Len() {
// get a slice of boxes for this major step
stepIndexStart := index
stepIndexEnd := index + minorSteps
if stepIndexEnd > boxes.Len() { stepIndexEnd = boxes.Len() }
index += minorSteps
// find a major size that will fit all boxes on this major step
majorSize := 0
for index := stepIndexStart; index < stepIndexEnd; index ++ {
boxSize := flow.major(boxes.MinimumSize(index))
if boxSize > majorSize { majorSize = boxSize }
}
if majorSize == 0 { continue }
// arrange all boxes on this major step
var size image.Point
size = flow.incrMajor(size, majorSize)
size = flow.incrMinor(size, minorSize)
for index := stepIndexStart; index < stepIndexEnd; index ++ {
bounds := image.Rectangle { Min: point, Max: point.Add(size) }
boxes.SetBounds(index, bounds)
point = flow.incrMinor(point, minorSize + flow.minor(hints.Gap))
}
if flow.v() {
point.Y += majorSize + hints.Gap.Y
point.X = hints.Bounds.Min.X
} else {
point.X += majorSize + hints.Gap.X
point.Y = hints.Bounds.Min.Y
}
}
}
func (flow Flow) v () bool { return flow == FlowVertical }
func (flow Flow) h () bool { return flow == FlowHorizontal }
func (flow Flow) minor (point image.Point) int {
if flow.v() {
return point.X
} else {
return point.Y
}
}
func (flow Flow) major (point image.Point) int {
if flow.v() {
return point.Y
} else {
return point.X
}
}
func (flow Flow) incrMinor (point image.Point, delta int) image.Point {
if flow.v() {
point.X += delta
return point
} else {
point.Y += delta
return point
}
}
func (flow Flow) incrMajor (point image.Point, delta int) image.Point {
if flow.v() {
point.Y += delta
return point
} else {
point.X += delta
return point
}
}
func (flow Flow) deltaMinor (rectangle image.Rectangle) int {
if flow.v() {
return rectangle.Dx()
} else {
return rectangle.Dy()
}
}
func (flow Flow) fallback () tomo.Layout {
return Contract(flow)
}
func (flow Flow) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
// TODO
return 0
}
func (flow Flow) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
// TODO
return 0
}

View File

@@ -4,6 +4,8 @@ import "math"
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = new(Grid)
// Grid is a layout that arranges boxes in a grid formation with distinct rows
// and columns. It is great for creating forms.
type Grid struct {
@@ -16,15 +18,21 @@ type Grid struct {
// will contract. Boxes are laid out left to right, then top to bottom. Boxes
// that go beyond the lengh of rows will be laid out according to columns, but
// they will not expand vertically.
func NewGrid (columns, rows []bool) *Grid {
this := &Grid {
xExpand: columns,
yExpand: rows,
//
// If you aren't sure how to use this constructor, here is an example:
//
// X0 X1 X2 Y0 Y1 Y2
// NewGrid(true, false, true)(false, true, true)
func NewGrid (columns ...bool) func (rows ...bool) *Grid {
return func (rows ...bool) *Grid {
return &Grid {
xExpand: columns,
yExpand: rows,
}
}
return this
}
func (this *Grid) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
func (this *Grid) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
cols, rows := this.minimums(boxes)
size := image.Pt (
(len(cols) - 1) * hints.Gap.X,
@@ -34,7 +42,7 @@ func (this *Grid) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.P
return size
}
func (this *Grid) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
func (this *Grid) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
xExpand := func (index int) bool {
return this.xExpand[index]
}
@@ -48,9 +56,9 @@ func (this *Grid) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
expand(hints, rows, hints.Bounds.Dy(), yExpand)
position := hints.Bounds.Min
for index, box := range boxes {
for index := 0; index < boxes.Len(); index ++ {
col, row := index % len(cols), index / len(cols)
box.SetBounds(image.Rectangle {
boxes.SetBounds(index, image.Rectangle {
Min: position,
Max: position.Add(image.Pt(cols[col], rows[row])),
})
@@ -63,13 +71,13 @@ func (this *Grid) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
}
}
func (this *Grid) minimums (boxes []tomo.Box) ([]int, []int) {
func (this *Grid) minimums (boxes tomo.BoxQuerier) ([]int, []int) {
nCols, nRows := this.dimensions(boxes)
cols, rows := make([]int, nCols), make([]int, nRows)
for index, box := range boxes {
for index := 0; index < boxes.Len(); index ++ {
col, row := index % len(cols), index / len(cols)
minimum := box.MinimumSize()
minimum := boxes.MinimumSize(index)
if cols[col] < minimum.X {
cols[col] = minimum.X
}
@@ -81,8 +89,8 @@ func (this *Grid) minimums (boxes []tomo.Box) ([]int, []int) {
return cols, rows
}
func (this *Grid) dimensions (boxes []tomo.Box) (int, int) {
return len(this.xExpand), ceilDiv(len(boxes), len(this.xExpand))
func (this *Grid) dimensions (boxes tomo.BoxQuerier) (int, int) {
return len(this.xExpand), ceilDiv(boxes.Len(), len(this.xExpand))
}
func expand (hints tomo.LayoutHints, sizes []int, space int, expands func (int) bool) {
@@ -104,5 +112,14 @@ func expand (hints tomo.LayoutHints, sizes []int, space int, expands func (int)
}
func ceilDiv (x, y int) int {
if y == 0 { return 0 }
return int(math.Ceil(float64(x) / float64(y)))
}
func (this *Grid) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).Y
}
func (this *Grid) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).X
}

View File

@@ -1,88 +0,0 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
type Row struct { }
func (Row) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (len(boxes) - 1)
return dot
}
func (Row) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.X += hints.Gap.X }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
})
dot.X += minimum.X
}
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
}
}
type Column struct { }
func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.Y += minimum.Y
if dot.X < minimum.X {
dot.X = minimum.X
}
}
dot.Y += hints.Gap.Y * (len(boxes) - 1)
return dot
}
func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.Y += hints.Gap.Y }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(hints.Bounds.Dx(), minimum.Y)),
})
dot.Y += minimum.Y
}
height := dot.Y - hints.Bounds.Min.Y
offset := 0
switch hints.AlignY {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dy() - height) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dy() - height
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
}
}

220
layouts/rowcol.go Normal file
View File

@@ -0,0 +1,220 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
var _ tomo.Layout = ContractVertical
// Row arranges boxes in a row. Boxes that share an index with a true value will
// expand, and others will contract.
type Row []bool
// Column arranges boxes in a column. Boxes that share an index with a true
// value will expand, and others will contract.
type Column []bool
func (column Column) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
dot := image.Point { }
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
dot.Y += minimum.Y
if dot.X < minimum.X {
dot.X = minimum.X
}
}
dot.Y += hints.Gap.Y * (boxes.Len() - 1)
return dot
}
func (row Row) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
dot := image.Point { }
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (boxes.Len() - 1)
return dot
}
func (column Column) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
expands := func (index int) bool {
if index >= len(column) { return false }
return column[index]
}
// determine expanding box size
expandingSize := 0.0
if !hints.OverflowY {
gaps := boxes.Len() - 1
freeSpace := float64(hints.Bounds.Dy() - hints.Gap.Y * gaps)
nExpanding := 0
for index := 0; index < boxes.Len(); index ++ {
if expands(index) {
nExpanding ++
} else {
freeSpace -= float64(boxes.MinimumSize(index).Y)
}
}
expandingSize = freeSpace / float64(nExpanding)
}
// determine width
width := 0
if hints.OverflowX {
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
if width < minimum.X { width = minimum.X }
}
} else {
width = hints.Bounds.Dx()
}
// arrange
dot := hints.Bounds.Min
bounds := make([]image.Rectangle, boxes.Len())
for index := 0; index < boxes.Len(); index ++ {
if index > 0 { dot.Y += hints.Gap.Y }
// determine height
height := boxes.MinimumSize(index).Y
if hints.OverflowY {
height = boxes.RecommendedHeight(index, width)
} else {
if expands(index) {
height = int(expandingSize)
}
}
// store bounds of this box
bounds[index] = image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(width, height)),
}
dot.Y += height
}
// align
height := dot.Y - hints.Bounds.Min.Y
offset := 0
switch hints.AlignY {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dy() - height) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dy() - height
}
for index := 0; index < boxes.Len(); index ++ {
boxes.SetBounds(index, bounds[index].Add(image.Pt(0, offset)))
}
}
func (row Row) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
expands := func (index int) bool {
if index >= len(row) { return false }
return row[index]
}
// determine expanding box size
expandingSize := 0.0
if !hints.OverflowY {
gaps := boxes.Len() - 1
freeSpace := float64(hints.Bounds.Dx() - hints.Gap.X * gaps)
nExpanding := 0
for index := 0; index < boxes.Len(); index ++ {
if expands(index) {
nExpanding ++
} else {
freeSpace -= float64(boxes.MinimumSize(index).X)
}
}
expandingSize = freeSpace / float64(nExpanding)
}
// determine height
height := 0
if hints.OverflowY {
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
if height < minimum.Y { height = minimum.Y }
}
} else {
height = hints.Bounds.Dy()
}
// arrange
dot := hints.Bounds.Min
bounds := make([]image.Rectangle, boxes.Len())
for index := 0; index < boxes.Len(); index ++ {
if index > 0 { dot.X += hints.Gap.X }
// determine width
width := boxes.MinimumSize(index).X
if hints.OverflowY {
width = boxes.RecommendedHeight(index, height)
} else {
if expands(index) {
width = int(expandingSize)
}
}
// store bounds
bounds[index] = image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(width, height)),
}
dot.X += width
}
// align
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for index := 0; index < boxes.Len(); index ++ {
boxes.SetBounds(index, bounds[index].Add(image.Pt(offset, 0)))
}
}
func (column Column) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
height := 0
for index := 0; index < boxes.Len(); index ++ {
height += boxes.RecommendedHeight(index, width)
}
height += hints.Gap.Y * (boxes.Len() - 1)
return height
}
func (row Row) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
height := 0
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
boxHeight := boxes.RecommendedHeight(index, minimum.X)
if boxHeight > height { height = boxHeight }
}
return height
}
func (column Column) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
width := 0
for index := 0; index < boxes.Len(); index ++ {
minimum := boxes.MinimumSize(index)
boxWidth := boxes.RecommendedWidth(index, minimum.Y)
if boxWidth > width { width = boxWidth }
}
return width
}
func (row Row) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
width := 0
for index := 0; index < boxes.Len(); index ++ {
width += boxes.RecommendedWidth(index, height)
}
width += hints.Gap.X * (boxes.Len() - 1)
return width
}

115
menu.go Normal file
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package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
// import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// Menu is a menu window.
type Menu struct {
tomo.Window
parent tomo.Window
bounds image.Rectangle
rootContainer tomo.ContainerBox
tearLine tomo.Object
torn bool
}
// NewMenu creates a new menu with the specified items. The menu will appear
// directly under the anchor Object. If the anchor is nil, it will appear
// directly under the mouse pointer instead.
func NewMenu (anchor tomo.Object, items ...tomo.Object) (*Menu, error) {
menu := &Menu { }
if anchor == nil {
// TODO: *actually* put it under the mouse
window, err := tomo.NewWindow(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
} else {
menu.bounds = menuBoundsFromAnchor(anchor)
menu.parent = anchor.GetBox().Window()
window, err := menu.parent.NewMenu(menu.bounds)
if err != nil { return nil, err }
menu.Window = window
}
menu.rootContainer = tomo.NewContainerBox()
menu.rootContainer.SetAttr(tomo.ALayout(layouts.ContractVertical))
if !menu.torn {
menu.tearLine = menu.newTearLine()
menu.rootContainer.Add(menu.tearLine)
}
for _, item := range items {
menu.rootContainer.Add(item)
if item, ok := item.(*MenuItem); ok {
item.OnClick(func () {
if !menu.torn {
menu.Close()
}
})
}
}
menu.rootContainer.SetRole(tomo.R("objects", "Container"))
menu.rootContainer.SetTag("menu", true)
menu.Window.SetRoot(menu.rootContainer)
return menu, nil
}
// TearOff converts this menu into a tear-off menu.
func (this *Menu) TearOff () {
if this.torn { return }
if this.parent == nil { return }
this.torn = true
window, err := this.parent.NewChild(this.bounds)
if err != nil { return }
visible := this.Window.Visible()
this.Window.SetRoot(nil)
this.Window.Close()
this.rootContainer.Remove(this.tearLine)
this.Window = window
this.Window.SetRoot(this.rootContainer)
this.Window.SetVisible(visible)
}
func (this *Menu) newTearLine () tomo.Object {
tearLine := tomo.NewBox()
tearLine.SetRole(tomo.R("objects", "TearLine"))
tearLine.SetFocusable(true)
tearLine.OnKeyDown(func (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
})
tearLine.OnKeyUp(func (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.TearOff()
return true
})
tearLine.OnButtonDown(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
})
tearLine.OnButtonUp(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
if tearLine.Window().MousePosition().In(tearLine.Bounds()) {
this.TearOff()
}
return true
})
return tearLine
}
func menuBoundsFromAnchor (anchor tomo.Object) image.Rectangle {
bounds := anchor.GetBox().Bounds()
return image.Rect (
bounds.Min.X, bounds.Max.Y,
bounds.Max.X, bounds.Max.Y)//.Add(windowBounds.Min)
}

83
menuitem.go Normal file
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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// MenuItem is a selectable memu item.
type MenuItem struct {
tomo.ContainerBox
label *Label
icon *Icon
labelActive bool
on struct {
click event.FuncBroadcaster
}
}
// NewMenuItem creates a new menu item with the specified text.
func NewMenuItem (text string) *MenuItem {
box := &MenuItem {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
icon: NewIcon("", tomo.IconSizeSmall),
}
box.SetRole(tomo.R("objects", "MenuItem"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
box.Add(box.icon)
box.Add(box.label)
box.SetInputMask(true)
box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the items's label.
func (this *MenuItem) SetText (text string) {
this.label.SetText(text)
}
// SetIcon sets an icon for this item. Setting the icon to IconUnknown will
// remove it.
func (this *MenuItem) SetIcon (id tomo.Icon) {
if this.icon != nil { this.Remove(this.icon) }
this.Insert(NewIcon(id, tomo.IconSizeSmall), this.label)
}
// OnClick specifies a function to be called when the menu item is clicked.
func (this *MenuItem) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)
}
func (this *MenuItem) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *MenuItem) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.on.click.Broadcast()
return true
}
func (this *MenuItem) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *MenuItem) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.on.click.Broadcast()
}
return true
}

46
mimeicon.go Normal file
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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/canvas"
// MimeIcon displays an icon of a MIME type.
type MimeIcon struct {
tomo.Box
mime data.Mime
size tomo.IconSize
}
// NewMimeIcon creates a new icon from a MIME type.
func NewMimeIcon (mime data.Mime, size tomo.IconSize) *MimeIcon {
this := &MimeIcon {
Box: tomo.NewBox(),
}
this.SetRole(tomo.R("objects", "MimeIcon"))
this.SetIcon(mime, size)
this.OnIconSetChange(this.handleIconSetChange)
return this
}
// SetIcon sets the MIME type and size of the icon.
func (this *MimeIcon) SetIcon (mime data.Mime, size tomo.IconSize) {
if this.mime == mime && this.size == size { return }
this.mime = mime
this.size = size
this.setTexture(tomo.MimeIconTexture(mime, size))
}
func (this *MimeIcon) handleIconSetChange () {
this.setTexture(tomo.MimeIconTexture(this.mime, this.size))
}
func (this *MimeIcon) setTexture (texture canvas.Texture) {
this.SetAttr(tomo.ATexture(texture))
this.SetAttr(tomo.ATextureMode(tomo.TextureModeCenter))
if texture == nil {
this.SetAttr(tomo.AMinimumSize(0, 0))
} else {
bounds := texture.Bounds()
this.SetAttr(tomo.AttrMinimumSize(bounds.Max.Sub(bounds.Min)))
}
}

110
numberinput.go Normal file
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package objects
import "math"
import "strconv"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// NumberInput is an editable text box which accepts only numbers, and has
// controls to increment and decrement its value.
type NumberInput struct {
tomo.ContainerBox
input *TextInput
increment *Button
decrement *Button
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// NewNumberInput creates a new number input with the specified value.
func NewNumberInput (value float64) *NumberInput {
box := &NumberInput {
ContainerBox: tomo.NewContainerBox(),
input: NewTextInput(""),
increment: NewButton(""),
decrement: NewButton(""),
}
box.SetRole(tomo.R("objects", "NumberInput"))
box.Add(box.input)
box.Add(box.decrement)
box.Add(box.increment)
box.SetAttr(tomo.ALayout(layouts.Row { true, false, false }))
box.increment.SetIcon(tomo.IconValueIncrement)
box.decrement.SetIcon(tomo.IconValueDecrement)
box.SetValue(value)
box.OnScroll(box.handleScroll)
box.OnKeyDown(box.handleKeyDown)
box.OnKeyUp(box.handleKeyUp)
box.input.OnConfirm(box.handleConfirm)
box.input.OnValueChange(box.on.valueChange.Broadcast)
box.increment.OnClick(func () { box.shift(1) })
box.decrement.OnClick(func () { box.shift(-1) })
return box
}
// Value returns the value of the input.
func (this *NumberInput) Value () float64 {
value, _ := strconv.ParseFloat(this.input.Text(), 64)
return value
}
// SetValue sets the value of the input.
func (this *NumberInput) SetValue (value float64) {
this.input.SetText(strconv.FormatFloat(value, 'g', -1, 64))
}
// OnValueChange specifies a function to be called when the user edits the input
// value.
func (this *NumberInput) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// OnConfirm specifies a function to be called when the user presses enter within
// the number input.
func (this *NumberInput) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
func (this *NumberInput) shift (by int) {
this.SetValue(this.Value() + float64(by))
this.on.valueChange.Broadcast()
}
func (this *NumberInput) handleKeyDown (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp:
this.shift(1)
return true
case input.KeyDown:
this.shift(-1)
return true
}
return false
}
func (this *NumberInput) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp: return true
case input.KeyDown: return true
}
return false
}
func (this *NumberInput) handleScroll (x, y float64) bool {
if x == 0 {
this.shift(-int(math.Round(y)))
return true
}
return false
}
func (this *NumberInput) handleConfirm () {
this.SetValue(this.Value())
this.on.confirm.Broadcast()
}

406
scrollbar.go Normal file
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package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Scrollbar is a special type of slider that can control the scroll of any
// overflowing ContainerBox.
type Scrollbar struct {
tomo.ContainerBox
handle *SliderHandle
layout scrollbarLayout
dragging bool
dragOffset image.Point
linkCookie event.Cookie
on struct {
valueChange event.FuncBroadcaster
}
}
func newScrollbar (orient string) *Scrollbar {
this := &Scrollbar {
ContainerBox: tomo.NewContainerBox(),
handle: &SliderHandle {
Box: tomo.NewBox(),
},
layout: scrollbarLayout {
vertical: orient == "vertical",
},
}
this.Add(this.handle)
this.SetFocusable(true)
this.SetInputMask(true)
this.OnKeyUp(this.handleKeyUp)
this.OnKeyDown(this.handleKeyDown)
this.OnButtonDown(this.handleButtonDown)
this.OnButtonUp(this.handleButtonUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
this.handle.SetRole(tomo.R("objects", "SliderHandle"))
this.handle.SetTag(orient, true)
this.SetRole(tomo.R("objects", "Slider"))
this.SetTag(orient, true)
return this
}
// NewVerticalScrollbar creates a new vertical scrollbar.
func NewVerticalScrollbar () *Scrollbar {
return newScrollbar("vertical")
}
// NewHorizontalScrollbar creates a new horizontal scrollbar.
func NewHorizontalScrollbar () *Scrollbar {
return newScrollbar("horizontal")
}
// Link assigns this scrollbar to a ContentObject. Closing the returned cookie
// will unlink it.
func (this *Scrollbar) Link (box tomo.ContentObject) event.Cookie {
this.layout.linked = box
this.linkCookie = this.newLinkCookie (
box.OnContentBoundsChange(this.handleLinkedContentBoundsChange))
this.SetAttr(tomo.ALayout(this.layout))
return this.linkCookie
}
func (this *Scrollbar) handleLinkedContentBoundsChange () {
if this.layout.linked == nil { return }
previousValue := this.layout.value
trackLength := this.layout.contentLength() - this.layout.viewportLength()
if trackLength == 0 {
this.layout.value = 0
} else {
this.layout.value = this.layout.contentPos() / trackLength
}
this.SetAttr(tomo.ALayout(this.layout))
if this.layout.value != previousValue {
this.on.valueChange.Broadcast()
}
}
// Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) Value () float64 {
if this.layout.linked == nil { return 0 }
return this.layout.value
}
// SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) SetValue (value float64) {
if this.layout.linked == nil { return }
if value > 1 { value = 1 }
if value < 0 { value = 0 }
trackLength := this.layout.contentLength() - this.layout.viewportLength()
position := trackLength * value
point := this.layout.linked.ContentBounds().Min
if this.layout.vertical {
point.Y = -int(position)
} else {
point.X = -int(position)
}
this.layout.linked.ScrollTo(point)
}
// OnValueChange specifies a function to be called when the user changes the
// position of the scrollbar.
func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// PageSize returns the scroll distance of a page.
func (this *Scrollbar) PageSize () int {
if this.layout.linked == nil { return 0 }
viewport := this.layout.linked.GetBox().InnerBounds()
if this.layout.vertical {
return viewport.Dy()
} else {
return viewport.Dx()
}
}
// StepSize returns the scroll distance of a step.
func (this *Scrollbar) StepSize () int {
// FIXME: this should not be hardcoded, need to get base font metrics
// from tomo somehow. should be (emspace, lineheight)
return 16
}
func (this *Scrollbar) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp, input.KeyLeft: return true
case input.KeyDown, input.KeyRight: return true
case input.KeyPageUp: return true
case input.KeyPageDown: return true
case input.KeyHome: return true
case input.KeyEnd: return true
}
return false
}
func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers()
switch key {
case input.KeyUp, input.KeyLeft:
if modifiers.Alt {
this.SetValue(0)
} else {
this.scrollBy(this.StepSize())
}
return true
case input.KeyDown, input.KeyRight:
if modifiers.Alt {
this.SetValue(1)
} else {
this.scrollBy(-this.StepSize())
}
case input.KeyPageUp:
this.scrollBy(this.PageSize())
return true
case input.KeyPageDown:
this.scrollBy(-this.PageSize())
return true
case input.KeyHome:
this.SetValue(0)
return true
case input.KeyEnd:
this.SetValue(1)
return true
}
return false
}
func (this *Scrollbar) handleButtonDown (button input.Button) bool {
pointer := this.Window().MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
case input.ButtonLeft:
if within {
this.dragging = true
this.dragOffset =
pointer.Sub(this.handle.Bounds().Min).
Add(this.InnerBounds().Min)
this.drag()
} else {
this.dragOffset = this.fallbackDragOffset()
this.dragging = true
this.drag()
}
case input.ButtonMiddle:
if above {
this.scrollBy(this.PageSize())
} else {
this.scrollBy(-this.PageSize())
}
case input.ButtonRight:
if above {
this.scrollBy(this.StepSize())
} else {
this.scrollBy(-this.StepSize())
}
}
return true
}
func (this *Scrollbar) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft || !this.dragging { return true }
this.dragging = false
return true
}
func (this *Scrollbar) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *Scrollbar) handleScroll (x, y float64) bool {
if this.layout.linked == nil { return false }
delta := (x + y)
if this.layout.vertical {
x = 0
y = delta
} else {
x = delta
y = 0
}
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Sub(image.Pt(int(x), int(y))))
return true
}
func (this *Scrollbar) drag () {
pointer := this.Window().MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
if this.layout.vertical {
this.SetValue (
float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
this.SetValue (
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
}
func (this *Scrollbar) fallbackDragOffset () image.Point {
if this.layout.vertical {
return this.InnerBounds().Min.
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
} else {
return this.InnerBounds().Min.
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
}
}
func (this *Scrollbar) scrollBy (distance int) {
if this.layout.linked == nil { return }
var vector image.Point; if this.layout.vertical {
vector.Y = distance
} else {
vector.X = distance
}
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Add(vector))
}
type scrollbarCookie struct {
owner *Scrollbar
subCookies []event.Cookie
}
func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie {
return &scrollbarCookie {
owner: this,
subCookies: subCookies,
}
}
func (this *scrollbarCookie) Close () {
for _, cookie := range this.subCookies {
cookie.Close()
}
this.owner.layout.linked = nil
this.owner.SetAttr(tomo.ALayout(this.owner.layout))
}
type scrollbarLayout struct {
vertical bool
value float64
linked tomo.ContentObject
}
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
if boxes.Len() != 1 { return image.Pt(0, 0) }
return boxes.MinimumSize(0)
}
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if boxes.Len() != 1 { return }
handle := image.Rectangle { Max: boxes.MinimumSize(0) }
gutter := hints.Bounds
var gutterLength float64;
var handleMin float64;
if this.vertical {
gutterLength = float64(gutter.Dy())
handleMin = float64(handle.Dy())
} else {
gutterLength = float64(gutter.Dx())
handleMin = float64(handle.Dx())
}
// calculate handle length
handleLength := gutterLength * this.viewportContentRatio()
if handleLength < handleMin { handleLength = handleMin }
if handleLength >= gutterLength {
// just hide the handle if it isn't needed. we are the layout
// and we shouldn't be adding and removing boxes, so this is
// really the only good way to hide things.
// TODO perhaps have a "Hidden" rectangle in the Tomo API?
boxes.SetBounds(0, image.Rect(-32, -32, -16, -16))
return
}
if this.vertical {
handle.Max.Y = int(handleLength)
} else {
handle.Max.X = int(handleLength)
}
// calculate handle position
handlePosition := (gutterLength - handleLength) * this.value
var handleOffset image.Point
if this.vertical {
handleOffset = image.Pt(0, int(handlePosition))
} else {
handleOffset = image.Pt(int(handlePosition), 0)
}
handle = handle.Sub(handleOffset).Add(gutter.Min)
// place handle
boxes.SetBounds(0, handle)
}
func (this scrollbarLayout) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).X
}
func (this scrollbarLayout) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).Y
}
func (this scrollbarLayout) viewportContentRatio () float64 {
if this.linked == nil { return 0 }
return this.viewportLength() / this.contentLength()
}
func (this scrollbarLayout) viewportLength () float64 {
if this.vertical {
return float64(this.linked.GetBox().InnerBounds().Dy())
} else {
return float64(this.linked.GetBox().InnerBounds().Dx())
}
}
func (this scrollbarLayout) contentLength () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Dy())
} else {
return float64(this.linked.ContentBounds().Dx())
}
}
func (this scrollbarLayout) contentPos () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Min.Y)
} else {
return float64(this.linked.ContentBounds().Min.X)
}
}

239
scrollcontainer.go Normal file
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package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// ScrollSide determines which Scrollbars are active in a ScrollContainer.
type ScrollSide int; const (
ScrollVertical ScrollSide = 1 << iota
ScrollHorizontal
ScrollBoth = ScrollVertical | ScrollHorizontal
)
// Horizontal returns true if the side includes a horizontal bar.
func (sides ScrollSide) Horizontal () bool {
return sides & ScrollHorizontal > 0
}
// Vertical returns true if the side includes a vertical bar.
func (sides ScrollSide) Vertical () bool {
return sides & ScrollVertical > 0
}
// String returns one of:
// - both
// - horizontal
// - vertical
// - none
func (sides ScrollSide) String () string {
switch {
case sides.Horizontal() && sides.Vertical(): return "both"
case sides.Horizontal(): return "horizontal"
case sides.Vertical(): return "vertical"
default: return "none"
}
}
// ScrollContainer couples a ContentBox with one or two Scrollbars.
type ScrollContainer struct {
tomo.ContainerBox
root tomo.ContentObject
horizontal *Scrollbar
vertical *Scrollbar
horizontalCookie event.Cookie
verticalCookie event.Cookie
on struct {
valueChange event.FuncBroadcaster
}
}
// NewScrollContainer creates a new scroll container.
func NewScrollContainer (sides ScrollSide) *ScrollContainer {
this := &ScrollContainer {
ContainerBox: tomo.NewContainerBox(),
}
if sides.Vertical() {
this.vertical = NewVerticalScrollbar()
this.vertical.OnValueChange(this.handleValueChange)
this.Add(this.vertical)
}
if sides.Horizontal() {
this.horizontal = NewHorizontalScrollbar()
this.horizontal.OnValueChange(this.handleValueChange)
this.Add(this.horizontal)
}
this.OnScroll(this.handleScroll)
this.OnKeyDown(this.handleKeyDown)
this.OnKeyUp(this.handleKeyUp)
this.SetRole(tomo.R("objects", "ScrollContainer"))
this.SetTag(sides.String(), true)
if sides == ScrollHorizontal {
this.SetAttr(tomo.ALayout(layouts.NewGrid(true)(true, false)))
} else {
this.SetAttr(tomo.ALayout(layouts.NewGrid(true, false)(true, false)))
}
return this
}
// SetRoot sets the root child of the ScrollContainer. There can only be one at
// a time, and setting it will remove and unlink the current child if there is
// one.
func (this *ScrollContainer) SetRoot (root tomo.ContentObject) {
if this.root != nil {
// remove root and close cookies
this.Remove(this.root)
if this.horizontalCookie != nil {
this.horizontalCookie.Close()
this.horizontalCookie = nil
}
if this.verticalCookie != nil {
this.verticalCookie.Close()
this.verticalCookie = nil
}
}
this.root = root
if root != nil {
// insert root at the beginning (for keynav)
switch {
case this.vertical != nil:
this.Insert(root, this.vertical)
case this.horizontal != nil:
this.Insert(root, this.horizontal)
default:
this.Add(root)
}
// link root and remember cookies
if this.horizontal != nil {
this.horizontalCookie = this.horizontal.Link(root)
}
if this.vertical != nil {
this.verticalCookie = this.vertical.Link(root)
}
}
}
// Value returns the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) Value () (x, y float64) {
if this.horizontal != nil {
x = this.horizontal.Value()
}
if this.vertical != nil {
y = this.vertical.Value()
}
return x, y
}
// SetValue sets the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) SetValue (x, y float64) {
if this.horizontal != nil {
this.horizontal.SetValue(x)
}
if this.vertical != nil {
this.vertical.SetValue(y)
}
}
// OnValueChange specifies a function to be called when the user changes the
// position of the horizontal or vertical scrollbars.
func (this *ScrollContainer) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// PageSize returns the scroll distance of a page.
func (this *ScrollContainer) PageSize () image.Point {
page := image.Point { }
if this.horizontal != nil {
page.X = this.horizontal.PageSize()
}
if this.vertical != nil {
page.Y = this.vertical.PageSize()
}
return page
}
// StepSize returns the scroll distance of a step.
func (this *ScrollContainer) StepSize () image.Point {
page := image.Point { }
if this.horizontal != nil {
page.X = this.horizontal.StepSize()
}
if this.vertical != nil {
page.Y = this.vertical.StepSize()
}
return page
}
func (this *ScrollContainer) handleValueChange () {
this.on.valueChange.Broadcast()
}
func (this *ScrollContainer) scrollBy (vector image.Point) {
if this.root == nil { return }
if vector == (image.Point { }) { return }
this.root.ScrollTo (
this.root.ContentBounds().Min.
Sub(vector))
}
func (this *ScrollContainer) handleScroll (x, y float64) bool {
if this.root == nil { return false }
this.scrollBy(image.Pt(int(x), int(y)))
return true
}
func (this *ScrollContainer) handleKeyDown (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers()
vector := image.Point { }
switch key {
case input.KeyPageUp:
if modifiers.Shift {
vector.X -= this.PageSize().X
} else {
vector.Y -= this.PageSize().Y
}
this.scrollBy(vector)
return true
case input.KeyPageDown:
if modifiers.Shift {
vector.X += this.PageSize().X
} else {
vector.Y += this.PageSize().Y
}
this.scrollBy(vector)
return true
case input.KeyUp:
if modifiers.Shift {
vector.X -= this.StepSize().X
} else {
vector.Y -= this.StepSize().Y
}
this.scrollBy(vector)
return true
case input.KeyDown:
if modifiers.Shift {
vector.X += this.StepSize().X
} else {
vector.Y += this.StepSize().Y
}
this.scrollBy(vector)
return true
}
return false
}
func (this *ScrollContainer) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyPageUp: return true
case input.KeyPageDown: return true
}
return false
}

View File

@@ -1,7 +1,6 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// Separator is a line for visually separating elements.
type Separator struct {
@@ -13,6 +12,6 @@ func NewSeparator () *Separator {
this := &Separator {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Separator", ""))
this.SetRole(tomo.R("objects", "Separator"))
return this
}

152
slider.go
View File

@@ -1,25 +1,28 @@
package objects
import "math"
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// UNDER CONSTRUCTION!
// Slider is a control that selects a numeric value between 0 and 1.
type Slider struct {
tomo.ContainerBox
handle *SliderHandle
layout sliderLayout
dragging bool
dragOffset image.Point
step float64
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// SliderHandle is a simple object that serves as a handle for sliders and
// scrollbars. It is completely inert.
type SliderHandle struct {
tomo.Box
}
@@ -32,48 +35,67 @@ func newSlider (orient string, value float64) *Slider {
},
layout: sliderLayout {
vertical: orient == "vertical",
value: math.NaN(),
},
step: 0.05,
}
this.Add(this.handle)
this.SetFocusable(true)
this.SetPropagateEvents(false)
this.SetValue(value)
this.SetInputMask(true)
this.OnKeyUp(this.handleKeyUp)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnButtonDown(this.handleButtonDown)
this.OnButtonUp(this.handleButtonUp)
this.OnMouseMove(this.handleMouseMove)
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
theme.Apply(this, theme.R("objects", "Slider", orient))
this.OnScroll(this.handleScroll)
this.handle.SetRole(tomo.R("objects", "SliderHandle"))
this.handle.SetTag(orient, true)
this.SetRole(tomo.R("objects", "Slider"))
this.SetTag(orient, true)
return this
}
// NewVerticalSlider creates a new vertical slider with the specified value.
func NewVerticalSlider (value float64) *Slider {
return newSlider("vertical", value)
}
// NewHorizontalSlider creates a new horizontal slider with the specified value.
func NewHorizontalSlider (value float64) *Slider {
return newSlider("horizontal", value)
}
// SetValue sets the value of the slider between 0 and 1.
func (this *Slider) SetValue (value float64) {
if value < 0 { value = 0 }
if value > 1 { value = 1 }
if value == this.layout.value { return }
this.layout.value = value
this.SetLayout(this.layout)
this.on.valueChange.Broadcast()
this.SetAttr(tomo.ALayout(this.layout))
}
// Value returns the value of the slider between 0 and 1.
func (this *Slider) Value () float64 {
return this.layout.value
}
// OnValueChange specifies a function to be called when the user moves the
// slider.
func (this *Slider) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
// OnConfirm specifies a function to be called when the user stops moving the
// slider.
func (this *Slider) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
func (this *Slider) handleKeyDown (key input.Key, numpad bool) bool {
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
@@ -82,35 +104,52 @@ func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
if this.Window().Modifiers().Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - increment)
}
this.on.valueChange.Broadcast()
return true
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
if this.Window().Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
this.on.valueChange.Broadcast()
return true
case input.KeyHome:
this.SetValue(0)
this.on.valueChange.Broadcast()
return true
case input.KeyEnd:
this.SetValue(1)
this.on.valueChange.Broadcast()
return true
}
return false
}
func (this *Slider) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
var above, within bool
func (this *Slider) handleKeyUp (key input.Key, numpad bool) bool {
switch key {
case input.KeyUp, input.KeyLeft: return true
case input.KeyDown, input.KeyRight: return true
case input.KeyHome: return true
case input.KeyEnd: return true
}
return false
}
if pointer.In(handle) {
within = true
} else if this.layout.vertical {
above = pointer.Y < handle.Min.Y
func (this *Slider) handleButtonDown (button input.Button) bool {
pointer := this.Window().MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
@@ -129,30 +168,50 @@ func (this *Slider) handleMouseDown (button input.Button) {
case input.ButtonMiddle:
if above {
this.SetValue(0)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
} else {
this.SetValue(1)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
}
case input.ButtonRight:
if above {
this.SetValue(this.Value() - 0.05)
this.SetValue(this.Value() - this.step)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
} else {
this.SetValue(this.Value() + 0.05)
this.SetValue(this.Value() + this.step)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
}
}
return true
}
func (this *Slider) handleMouseUp (button input.Button) {
if button != input.ButtonLeft || !this.dragging { return }
func (this *Slider) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft || !this.dragging { return true }
this.dragging = false
this.on.confirm.Broadcast()
return true
}
func (this *Slider) handleMouseMove () {
if !this.dragging { return }
func (this *Slider) handleMouseMove () bool {
if !this.dragging { return false }
this.drag()
return true
}
func (this *Slider) handleScroll (x, y float64) bool {
delta := (x + y) * 0.005
this.SetValue(this.Value() + delta)
this.on.valueChange.Broadcast()
this.on.confirm.Broadcast()
return true
}
func (this *Slider) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
pointer := this.Window().MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
@@ -166,6 +225,7 @@ func (this *Slider) drag () {
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
this.on.valueChange.Broadcast()
}
func (this *Slider) fallbackDragOffset () image.Point {
@@ -183,31 +243,37 @@ type sliderLayout struct {
value float64
}
func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if len(boxes) != 1 { return image.Pt(0, 0) }
return boxes[0].MinimumSize()
func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes tomo.BoxQuerier) image.Point {
if boxes.Len() != 1 { return image.Pt(0, 0) }
return boxes.MinimumSize(0)
}
func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes tomo.BoxArranger) {
if boxes.Len() != 1 { return }
handle := image.Rectangle { Max: boxes.MinimumSize(0) }
gutter := hints.Bounds
if this.vertical {
height := gutter.Dy() - handle.Dy()
offset := int(float64(height) * (1 - this.value))
handle.Max.X = gutter.Dx()
boxes[0].SetBounds (
handle.
Add(image.Pt(0, offset)).
Add(gutter.Min))
boxes.SetBounds (
0,
handle.Add(image.Pt(0, offset)).Add(gutter.Min))
} else {
width := gutter.Dx() - handle.Dx()
offset := int(float64(width) * this.value)
handle.Max.Y = gutter.Dy()
boxes[0].SetBounds (
handle.
Add(image.Pt(offset, 0)).
Add(gutter.Min))
boxes.SetBounds (
0,
handle.Add(image.Pt(offset, 0)).Add(gutter.Min))
}
}
func (this sliderLayout) RecommendedHeight (hints tomo.LayoutHints, boxes tomo.BoxQuerier, width int) int {
return this.MinimumSize(hints, boxes).X
}
func (this sliderLayout) RecommendedWidth (hints tomo.LayoutHints, boxes tomo.BoxQuerier, height int) int {
return this.MinimumSize(hints, boxes).Y
}

182
swatch.go Normal file
View File

@@ -0,0 +1,182 @@
package objects
import "log"
import "image"
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/canvas"
import "git.tebibyte.media/tomo/objects/layouts"
// Swatch displays a color, allowing the user to edit it by clicking on it.
type Swatch struct {
tomo.CanvasBox
value color.Color
editing bool
label string
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// NewSwatch creates a new swatch with the given color.
func NewSwatch (value color.Color) *Swatch {
swatch := &Swatch {
CanvasBox: tomo.NewCanvasBox(),
}
swatch.SetRole(tomo.R("objects", "Swatch"))
swatch.SetDrawer(swatch)
swatch.SetValue(value)
swatch.OnButtonDown(swatch.handleButtonDown)
swatch.OnButtonUp(swatch.handleButtonUp)
swatch.OnKeyDown(swatch.handleKeyDown)
swatch.OnKeyUp(swatch.handleKeyUp)
swatch.SetFocusable(true)
return swatch
}
// Value returns the color of the swatch.
func (this *Swatch) Value () color.Color {
return this.value
}
// SetValue sets the color of the swatch.
func (this *Swatch) SetValue (value color.Color) {
this.value = value
if value == nil { value = color.Transparent }
this.Invalidate()
}
// OnValueChange specifies a function to be called when the swatch's color
// is changed by the user.
func (this *Swatch) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// RGBA satisfies the color.Color interface
func (this *Swatch) RGBA () (r, g, b, a uint32) {
if this.value == nil { return }
return this.value.RGBA()
}
// OnConfirm specifies a function to be called when the user selects "OK" in the
// color picker.
func (this *Swatch) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
// Choose creates a modal that allows the user to edit the color of the swatch.
func (this *Swatch) Choose () {
if this.editing { return }
var err error
var window tomo.Window
if parent := this.Window(); parent != nil {
window, err = parent.NewChild(image.Rectangle { })
} else {
window, err = tomo.NewWindow(image.Rectangle { })
}
if err != nil {
log.Println("objects: could not create swatch modal:", err)
return
}
if this.label == "" {
window.SetTitle("Select Color")
} else {
window.SetTitle(this.label)
}
committed := false
colorPicker := NewColorPicker(this.Value())
colorPicker.OnValueChange(func () {
this.userSetValue(colorPicker.Value())
})
hexInput := NewTextInput("TODO")
colorMemory := this.value
cancelButton := NewButton("Cancel")
cancelButton.SetIcon(tomo.IconDialogCancel)
cancelButton.OnClick(func () {
window.Close()
})
okButton := NewButton("OK")
okButton.SetFocused(true)
okButton.SetIcon(tomo.IconDialogOkay)
okButton.OnClick(func () {
committed = true
window.Close()
})
controlRow := NewInnerContainer (
layouts.ContractHorizontal,
cancelButton,
okButton)
controlRow.SetAttr(tomo.AAlign(tomo.AlignEnd, tomo.AlignMiddle))
window.SetRoot(NewOuterContainer (
layouts.Column { true, false },
colorPicker,
NewInnerContainer(layouts.Row { false, true },
NewLabel("Hex"),
hexInput),
controlRow))
window.OnClose(func () {
if committed {
this.on.confirm.Broadcast()
} else {
this.userSetValue(colorMemory)
}
this.editing = false
})
this.editing = true
window.SetVisible(true)
}
func (this *Swatch) Draw (can canvas.Canvas) {
pen := can.Pen()
// transparency slash
pen.Stroke(color.RGBA { R: 255, A: 255 })
pen.StrokeWeight(1)
pen.Path(this.Bounds().Min, this.Bounds().Max)
// color
if this.value != nil {
pen.StrokeWeight(0)
pen.Fill(this.value)
pen.Rectangle(this.Bounds())
}
}
func (this *Swatch) userSetValue (value color.Color) {
this.SetValue(value)
this.on.valueChange.Broadcast()
}
func (this *Swatch) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *Swatch) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
this.Choose()
return true
}
func (this *Swatch) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
}
func (this *Swatch) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
if this.Window().MousePosition().In(this.Bounds()) {
this.Choose()
}
return true
}

135
tabbedcontainer.go Normal file
View File

@@ -0,0 +1,135 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/objects/layouts"
type TabbedContainer struct {
tomo.ContainerBox
leftSpacer tomo.Box
rightSpacer tomo.Box
tabsRow tomo.ContainerBox
active string
tabs []*tab
}
func NewTabbedContainer () *TabbedContainer {
container := &TabbedContainer {
ContainerBox: tomo.NewContainerBox(),
}
container.SetRole(tomo.R("objects", "TabbedContainer"))
container.SetAttr(tomo.ALayout(layouts.Column { false, true }))
container.tabsRow = tomo.NewContainerBox()
container.tabsRow.SetRole(tomo.R("objects", "TabRow"))
container.Add(container.tabsRow)
container.leftSpacer = tomo.NewBox()
container.leftSpacer.SetRole(tomo.R("objects", "TabSpacer"))
container.leftSpacer.SetTag("left", true)
container.rightSpacer = tomo.NewBox()
container.rightSpacer.SetRole(tomo.R("objects", "TabSpacer"))
container.rightSpacer.SetTag("left", true)
container.ClearTabs()
container.setTabRowLayout()
return container
}
func (this *TabbedContainer) Activate (name string) {
if _, tab := this.findTab(this.active); tab != nil {
tab.setActive(false)
this.Remove(tab.root)
}
if _, tab := this.findTab(name); tab != nil {
tab.setActive(true)
this.Add(tab.root)
} else {
name = ""
}
this.active = name
}
func (this *TabbedContainer) AddTab (name string, root tomo.Object) {
tab := &tab {
TextBox: tomo.NewTextBox(),
name: name,
root: root,
}
tab.SetRole(tomo.R("objects", "Tab"))
tab.SetText(name)
tab.OnButtonDown(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
this.Activate(name)
return true
})
tab.OnButtonUp(func (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
})
this.tabs = append(this.tabs, tab)
this.tabsRow.Insert(tab, this.rightSpacer)
this.setTabRowLayout()
// if the row was empty before, activate this tab
if len(this.tabs) == 1 {
this.Activate(name)
}
}
func (this *TabbedContainer) RemoveTab (name string) {
index, tab := this.findTab(name)
if index < 0 { return }
nextIndex := index - 1
this.tabsRow.Remove(tab)
this.tabs = append(this.tabs[:index], this.tabs[index - 1:]...)
this.setTabRowLayout()
if nextIndex < 0 { nextIndex = 0 }
if nextIndex >= len(this.tabs) { nextIndex = len(this.tabs) - 1 }
if nextIndex < 0 {
this.Activate("")
} else {
this.Activate(this.tabs[nextIndex].name)
}
}
func (this *TabbedContainer) ClearTabs () {
this.tabs = nil
this.tabsRow.Clear()
this.tabsRow.Add(this.leftSpacer)
this.tabsRow.Add(this.rightSpacer)
}
func (this *TabbedContainer) setTabRowLayout () {
row := make(layouts.Row, 1 + len(this.tabs) + 1)
row[len(row) - 1] = true
this.tabsRow.SetAttr(tomo.ALayout(row))
}
func (this *TabbedContainer) findTab (name string) (int, *tab) {
for index, tab := range this.tabs {
if tab.name == name { return index, tab }
}
return -1, nil
}
type tab struct {
tomo.TextBox
name string
root tomo.Object
}
func (this *tab) setActive (active bool) {
if active {
this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", false)
} else {
this.SetRole(tomo.R("objects", "Tab"))
this.SetTag("active", true)
}
}

126
textinput.go Normal file
View File

@@ -0,0 +1,126 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// TextInput is a single-line editable text box.
type TextInput struct {
tomo.TextBox
text []rune
on struct {
valueChange event.FuncBroadcaster
confirm event.FuncBroadcaster
}
}
// NewTextInput creates a new text input containing the specified text.
func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "TextInput"))
this.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
this.SetAttr(tomo.AOverflow(true, false))
this.SetText(text)
this.SetFocusable(true)
this.SetSelectable(true)
this.OnKeyDown(this.handleKeyDown)
this.OnKeyUp(this.handleKeyUp)
this.OnScroll(this.handleScroll)
return this
}
// SetText sets the text content of the input.
func (this *TextInput) SetText (text string) {
this.text = []rune(text)
this.TextBox.SetText(text)
}
// Text returns the text content of the input.
func (this *TextInput) Text () string {
return string(this.text)
}
// OnConfirm specifies a function to be called when the user presses enter
// within the text input.
func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
return this.on.confirm.Connect(callback)
}
// OnValueChange specifies a function to be called when the user edits the input
// text.
func (this *TextInput) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
// Type types a character at the current dot position.
func (this *TextInput) Type (char rune) {
dot := this.Dot()
this.text, dot = text.Type(this.text, dot, rune(char))
this.Select(dot)
this.SetText(string(this.text))
}
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
dot := this.Dot()
modifiers := this.Window().Modifiers()
word := modifiers.Control
changed := false
defer func () {
this.Select(dot)
if changed {
this.SetText(string(this.text))
this.on.valueChange.Broadcast()
}
} ()
switch {
case key == input.KeyEnter:
this.on.confirm.Broadcast()
return true
case key == input.KeyBackspace:
this.text, dot = text.Backspace(this.text, dot, word)
changed = true
return true
case key == input.KeyDelete:
this.text, dot = text.Delete(this.text, dot, word)
changed = true
return true
case key == input.Key('a') && modifiers.Control:
dot.Start = 0
dot.End = len(this.text)
return true
case key.Printable():
this.text, dot = text.Type(this.text, dot, rune(key))
changed = true
return true
default:
return false
}
}
func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
modifiers := this.Window().Modifiers()
switch {
case key == input.KeyEnter:
return true
case key == input.KeyBackspace:
return true
case key == input.KeyDelete:
return true
case key == input.Key('a') && modifiers.Control:
return true
case key.Printable():
return true
default:
return false
}
}
func (this *TextInput) handleScroll (x, y float64) bool {
if x == 0 { return false }
this.ScrollTo(this.ContentBounds().Min.Sub(image.Pt(int(x), int(y))))
return true
}

27
textview.go Normal file
View File

@@ -0,0 +1,27 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
// TextView is an area for displaying a large amount of multi-line text.
type TextView struct {
tomo.TextBox
}
// NewTextView creates a new text view.
func NewTextView (text string) *TextView {
this := &TextView { TextBox: tomo.NewTextBox() }
this.SetRole(tomo.R("objects", "TextView"))
this.SetFocusable(true)
this.SetSelectable(true)
this.SetText(text)
this.SetAttr(tomo.AOverflow(false, true))
this.SetAttr(tomo.AWrap(true))
this.OnScroll(this.handleScroll)
return this
}
func (this *TextView) handleScroll (x, y float64) bool {
this.ScrollTo(this.ContentBounds().Min.Sub(image.Pt(int(x), int(y))))
return true
}